Hello, and thanks for checking this out. I'm trying to get a SOIAF game going set before the events of the books. Nine players would be ideal to represent each Great House. I posted on the NRP sub-forum, but with only a couple nibbles, I thought I'd try here.
It is the year 171 of Aegon's Landing. Baelor the Blessed has just passed, leaving behind an ailing realm from years of mismanagement. The Faith of the Seven has been empowered to rival the King and Lord Paramounts, and rumours abound of a King Beyond the Wall threatening the Night's Watch. King Viserys, successor to Baelor, though a seasoned statesman, is already in his twilight years, and some doubt the ability of his son and heir to rule. Though Dorne has been brought into the kingdom through marriage pacts, the memory of the war ten years ago hold firm, and tensions exist still. Most distressing of all is the state of debt the Kingdoms find themselves in, owing a great sum to the Iron Bank of Braavos. The old maxim is whispered in the annals of power bringing with it a tinge of fear; The Iron Bank always gets it's due.
Featuring
~ An eight player roster to represent the great houses of Westeros.
~ The freedom to forge a story of the internal struggles facing your dynasty.
~ An overarching story to drive conflict.
~ A light stat system where players can attempt to improve their population, military, navy, and income through orders.
~ Weekly updates to represent the passage of time and player orders.
~ Character traits that give a bonus to order types, ie Tactician, Diplomat, Schemer, or Steward.
~ A wealth of NPCs to manipulate, threaten, and befriend.
~ Varied realms that offer their own rewards and challenges.
Such as The North - Sparsely populated but a battle hardened people.
The Riverlands - A well rounded people with access to bountiful farmlands and trade upon the Trident.
The Vale - Located in a highly defensible mountain range, but under constant threat from mountain clans.
The Iron Isles - Sparse population but an immense navy.
The Westerlands - Access to the greatest reserve of gold deposits in the Kingdoms.
The Crownlands - Well rounded with farmlands and ports for trade, the seat of the King and Small Council.
The Stormlands - Battle hardened people but with hazardous coasts making it impossible to put a navy to sea.
The Reach - Breadbasket of the Seven Kingdoms making them populace with the largest army, though complacent and lacking the will for war.
Dorne - Located in the strategic Arm of Dorne that is highly defensible, but coexist with the other kingdoms under high tensions after they Young Dragon's war.
For more on SOIAF lore, check out the wiki here: http://awoiaf.westeros.org/index.php/Main_Page
The Flames of Fate
It is the year 171 of Aegon's Landing. Baelor the Blessed has just passed, leaving behind an ailing realm from years of mismanagement. The Faith of the Seven has been empowered to rival the King and Lord Paramounts, and rumours abound of a King Beyond the Wall threatening the Night's Watch. King Viserys, successor to Baelor, though a seasoned statesman, is already in his twilight years, and some doubt the ability of his son and heir to rule. Though Dorne has been brought into the kingdom through marriage pacts, the memory of the war ten years ago hold firm, and tensions exist still. Most distressing of all is the state of debt the Kingdoms find themselves in, owing a great sum to the Iron Bank of Braavos. The old maxim is whispered in the annals of power bringing with it a tinge of fear; The Iron Bank always gets it's due.
Featuring
~ An eight player roster to represent the great houses of Westeros.
~ The freedom to forge a story of the internal struggles facing your dynasty.
~ An overarching story to drive conflict.
~ A light stat system where players can attempt to improve their population, military, navy, and income through orders.
~ Weekly updates to represent the passage of time and player orders.
~ Character traits that give a bonus to order types, ie Tactician, Diplomat, Schemer, or Steward.
~ A wealth of NPCs to manipulate, threaten, and befriend.
~ Varied realms that offer their own rewards and challenges.
Such as The North - Sparsely populated but a battle hardened people.
The Riverlands - A well rounded people with access to bountiful farmlands and trade upon the Trident.
The Vale - Located in a highly defensible mountain range, but under constant threat from mountain clans.
The Iron Isles - Sparse population but an immense navy.
The Westerlands - Access to the greatest reserve of gold deposits in the Kingdoms.
The Crownlands - Well rounded with farmlands and ports for trade, the seat of the King and Small Council.
The Stormlands - Battle hardened people but with hazardous coasts making it impossible to put a navy to sea.
The Reach - Breadbasket of the Seven Kingdoms making them populace with the largest army, though complacent and lacking the will for war.
Dorne - Located in the strategic Arm of Dorne that is highly defensible, but coexist with the other kingdoms under high tensions after they Young Dragon's war.
For more on SOIAF lore, check out the wiki here: http://awoiaf.westeros.org/index.php/Main_Page