Colonial Powers
The year is 1700. The beginnings of superpowers are starting to form in the world and the land is becoming more and more crowded, with the discovery of new lands the powers are now beginning a deadly game in which they try to gain as much of these newly coveted lands, and whatever wealth they may bring, as they can. Furthermore advances in warfare and weapons mean that wars are becoming bloodier and more is at stake for them. However the human mind is never fulfilled and already great thinkers are coming up with new and wonderful inventions whilst the rich and powerful attempt to persuade them to aid their nation. Finally new forms of government are beginning to crop up over the world. Republic is the word on the lips of all around and senates and parliaments are being built grander than the palaces of imperial rulers, but does the representation of the people always mean the best for the country? Or is simple autocracy the most reliable and effective means of controlling the people. You will decide, you are a growing power in this suddenly much larger world, will you lead the people to fame and the history books? Or into the dirt?
Okay as you may have guessed this is a nation roleplay set in the early colonial times, early muskets and cannons is what I’m thinking of. The land is fictional and the nations are yours to create, you can interact with each other and NPC nations I will be creating as well as native tribes and great thinkers. Technology will advance in events as idea’s spring up and your nation will not be perfect, it will have flaws. Nations will be slightly trait based to help me determine military power, economic power and political stability however I don’t want this to be about counting lots of numbers and so I would prefer to focus on diplomacy and yes…WAR. War is down to tactics and the ability of your commanders. This is just a basic rundown and I will start an OOC and give more details if there is interest.
This will be high-casual, possibly closer to low-advanced.
The year is 1700. The beginnings of superpowers are starting to form in the world and the land is becoming more and more crowded, with the discovery of new lands the powers are now beginning a deadly game in which they try to gain as much of these newly coveted lands, and whatever wealth they may bring, as they can. Furthermore advances in warfare and weapons mean that wars are becoming bloodier and more is at stake for them. However the human mind is never fulfilled and already great thinkers are coming up with new and wonderful inventions whilst the rich and powerful attempt to persuade them to aid their nation. Finally new forms of government are beginning to crop up over the world. Republic is the word on the lips of all around and senates and parliaments are being built grander than the palaces of imperial rulers, but does the representation of the people always mean the best for the country? Or is simple autocracy the most reliable and effective means of controlling the people. You will decide, you are a growing power in this suddenly much larger world, will you lead the people to fame and the history books? Or into the dirt?
Okay as you may have guessed this is a nation roleplay set in the early colonial times, early muskets and cannons is what I’m thinking of. The land is fictional and the nations are yours to create, you can interact with each other and NPC nations I will be creating as well as native tribes and great thinkers. Technology will advance in events as idea’s spring up and your nation will not be perfect, it will have flaws. Nations will be slightly trait based to help me determine military power, economic power and political stability however I don’t want this to be about counting lots of numbers and so I would prefer to focus on diplomacy and yes…WAR. War is down to tactics and the ability of your commanders. This is just a basic rundown and I will start an OOC and give more details if there is interest.
This will be high-casual, possibly closer to low-advanced.