Name:Crual-lassa'Ras Le'Valeron
Quote: Everything is variable. Every obstacle is surmountable.
Gender: Male
Race: Dark Elf
Age: 82
Combat Class: Assassin
Strong vs: Physically based enemies, ex: warriors, tanks, assassins, creatures. Support class enemies, ex: Necromancers, healers.
Weak vs: Magic based enemies, ex: Mages, enchanters, sorcerers, wizards, elementals.
Appearance: Black hair, trimmed to a medium-short length, green eyes, pointy ears, fair complexion, a series of dark glyphs on left side of his face, tall and slender, with thin features.
Outfit/Equipment/Weapons: A black long-sleeved tunic and pants, black leather gloves and boots with inlaid adamant plates, leather-covered adamant shoulder, arm and leg plates, a black hood with a black leather strip along the center, a black half-cape hung over the left shoulder, silver trim, and a silver medallion bearing an enchanted gem hung around his neck inside his tunic. Sometimes wears a black cloak with magic camouflage properties cast on it.
Two thin runeblades with edges that seem scorched, black leather-wrapped handles, dark metal guards and red gems in the center of the guards, sheathed to either side.
A black leather quiver of arrows with equally black fletchings, shafts, dark metal heads and various effect spells placed with runes along said shafts. Also a black bow to go with the arrows, with hooked blades along the tips of the bow.
An array of knives in various locations included but not limited to: inside boots and inner arm sheathes.
A pair of small dart-crossbows with assorted types of darts folded and holstered on the thighs.
Types of arrows include:
HV arrow: Flies for a short way before accelerating to Mach 3, and producing a sonic shockwave, until contact with target.
Hailstorm arrow: Flies for a short way before exploding into a hundred arrows of red magical energy, which can burn entirely through an unarmored person, or through an inch of steel plate.
Magic arrow: Arrow of red magic, the same as one of the hailstorm arrow subsidiaries. Is summoned from the bow, rather than requiring another physical arrow.
Net trap arrow: Arrow which unfolds a strong net made of an elastic, highly sticky substance which can hold without breaking nearly 500 pounds of weight on a single strand. Net bursts out to envelop the target when it is close to impact. No sharp tip.
Explosive arrow: Explodes on impact. Explosive size of a basic grenade.
Types of darts include:
Poison dart: Slowly causes the blood vessels leading to and from the heart to clot up, causing death within two hours, and physical problems within half an hour.
Tranquilizer dart: Slowly saps the energy of the victim, exhausting them, and will put a normal person to sleep in half an hour.
Pain dart: Stimulates all the pain receptors in the victim near the puncture point of the dart at once, causing extreme pain.
Physical capabilities: Stronger than his frame would suggest, but not up to the same level as most strength-based enemies, and relies on his superb speed and agility to make up for it. Excellent hand-eye coordination and combat reflexes, and is able to put an arrow where he wants it a hundred meters away, dodge a return arrow, and have his sword out for melee combat within the span of a second from a relaxed position, without his enchantments.
Skills/abilities/training:Expert archer, swordfighter (not swordsman or duelist, he is quite particular on that point), and in hand-to-hand or knife combat. Is also expert in moving and remaining unseen, even without his magical techniques to that effect. Is capable of wielding assorted small-scale, high-damage, focused types of magical attacks and combat enchantments, and is very skilled in the art of Shadowmelding, teleporting or traveling from place to place through ethereal shadows. He often looks like a shadowy wraith himself when in combat, shadowmelding from place to place, attacking, then disappearing in a stream of dark magic before anyone can attack him in return. Generally channels his magical abilities into his martial combat for maximum effect.
His list of spells and enchantments include:
(Divided into tiers based on power level, for use in a wider variety of battles with greater differences in power.)
Tier 0
None
Tier 1
Ethereal sense: A low-energy spell that allows the vision of ethereal or shadow items or beings, along with the shadows of physical objects in the ethereal plane. Good for seeing things that don't want to be seen, or in harsh conditions.
Shadow-wielding: Wields the shadows to do the user's bidding, including making shadows physical to do the user's will very similar to telekinesis, or shadowcloaking...making oneself nearly invisible in the shadows.
Speed enchantment: Typically a self-enchantment, allows the user's actions and perceptions to speed 10X for as long as it is channeled. Cruallassar typically uses this in short bursts when at all, though he is capable of using it constantly for multiple hours without using other magic.
Tier 2
Shielding ward: Emanates a wide shield of magical energy, capable of blocking any kind of attack. Strength depends on that which the user channels into it. Cruallassar can use it to stop forces of multiple tons impacting it at high velocities, (as in, if the Hulk were to throw a statue at him) or powerful magical attacks, (As in, from people who actually specialize in the craft, not his own.) among other things.
Shock-wave: Emanates a powerful concussive blast from an open palm that dissipates after a few feet, capable of shattering stone, or sending objects as heavy as a ton flying. Can be directed into the ground for a wider surrounding effect, can also be used to propel the user in the opposing direction.
Fireblast: Emanates a focused blast of focused heat from a hand, in the direction of the user's choosing. Capable of melting a three-inch hole in steel in one use. Has less pinpoint effect, but more explosive effect when used at range.
Time-lock enchantment: Freezes the enchanted item in time, disallowing any effect on the item in any way until the time-lock is removed or disrupted. Requires physical contact to initiate the spell, or to remove it.
Power enchantment: Adds a substantial amount of energy to an attack with the enchanted item, allowing it to cut some otherwise armored items,(can slice through steel with little effort, adamant...a bit more effort) or damage beings less vulnerable to physical harm, such as divine beings, elementals, magical summons, spirits, or ghosts. Also makes the item present in an ethereal form as well as the physical. (Think magic lightsaber mode)
Shadow enchantment: Turns the item ethereal, allowing it to interact purely with beings and items of magic and/or ethereal form. Good for disrupting a mage's connection with his power, or fighting supernatural beings.
Personality/fighting style: Crual-lassa'Ras...often going by the shorter moniker Cruallassar...is a man of few words. He speaks when he has something to say, otherwise he remains silently in the darkest corner of the room. He is quick to act, but quicker to analyze his action, and the subject, trying to have a good notion of the target's capabilities and limitations as soon as possible...often even before he attacks. He always stays on the offensive, relying on his agility, speed, and magic to protect him from anything his enemy might send at him, in a very glass-cannon style approach. In social interactions, Cruallassar has a very dry sense of humor, and contrary to his fighting style is fairly forthright in his conversation and thought processes, and speaks his mind when he has an opinion. He likes games of tactics and strategy, both on and off the battlefield, and enjoys pitting his mind against intelligent opponents.
Backstory may follow
Theme music: youtube.com/watch?v=actZumishxQ
Quote: Everything is variable. Every obstacle is surmountable.
Gender: Male
Race: Dark Elf
Age: 82
Combat Class: Assassin
Strong vs: Physically based enemies, ex: warriors, tanks, assassins, creatures. Support class enemies, ex: Necromancers, healers.
Weak vs: Magic based enemies, ex: Mages, enchanters, sorcerers, wizards, elementals.
Appearance: Black hair, trimmed to a medium-short length, green eyes, pointy ears, fair complexion, a series of dark glyphs on left side of his face, tall and slender, with thin features.
Outfit/Equipment/Weapons: A black long-sleeved tunic and pants, black leather gloves and boots with inlaid adamant plates, leather-covered adamant shoulder, arm and leg plates, a black hood with a black leather strip along the center, a black half-cape hung over the left shoulder, silver trim, and a silver medallion bearing an enchanted gem hung around his neck inside his tunic. Sometimes wears a black cloak with magic camouflage properties cast on it.
Two thin runeblades with edges that seem scorched, black leather-wrapped handles, dark metal guards and red gems in the center of the guards, sheathed to either side.
A black leather quiver of arrows with equally black fletchings, shafts, dark metal heads and various effect spells placed with runes along said shafts. Also a black bow to go with the arrows, with hooked blades along the tips of the bow.
An array of knives in various locations included but not limited to: inside boots and inner arm sheathes.
A pair of small dart-crossbows with assorted types of darts folded and holstered on the thighs.
Types of arrows include:
HV arrow: Flies for a short way before accelerating to Mach 3, and producing a sonic shockwave, until contact with target.
Hailstorm arrow: Flies for a short way before exploding into a hundred arrows of red magical energy, which can burn entirely through an unarmored person, or through an inch of steel plate.
Magic arrow: Arrow of red magic, the same as one of the hailstorm arrow subsidiaries. Is summoned from the bow, rather than requiring another physical arrow.
Net trap arrow: Arrow which unfolds a strong net made of an elastic, highly sticky substance which can hold without breaking nearly 500 pounds of weight on a single strand. Net bursts out to envelop the target when it is close to impact. No sharp tip.
Explosive arrow: Explodes on impact. Explosive size of a basic grenade.
Types of darts include:
Poison dart: Slowly causes the blood vessels leading to and from the heart to clot up, causing death within two hours, and physical problems within half an hour.
Tranquilizer dart: Slowly saps the energy of the victim, exhausting them, and will put a normal person to sleep in half an hour.
Pain dart: Stimulates all the pain receptors in the victim near the puncture point of the dart at once, causing extreme pain.
Physical capabilities: Stronger than his frame would suggest, but not up to the same level as most strength-based enemies, and relies on his superb speed and agility to make up for it. Excellent hand-eye coordination and combat reflexes, and is able to put an arrow where he wants it a hundred meters away, dodge a return arrow, and have his sword out for melee combat within the span of a second from a relaxed position, without his enchantments.
Skills/abilities/training:Expert archer, swordfighter (not swordsman or duelist, he is quite particular on that point), and in hand-to-hand or knife combat. Is also expert in moving and remaining unseen, even without his magical techniques to that effect. Is capable of wielding assorted small-scale, high-damage, focused types of magical attacks and combat enchantments, and is very skilled in the art of Shadowmelding, teleporting or traveling from place to place through ethereal shadows. He often looks like a shadowy wraith himself when in combat, shadowmelding from place to place, attacking, then disappearing in a stream of dark magic before anyone can attack him in return. Generally channels his magical abilities into his martial combat for maximum effect.
His list of spells and enchantments include:
(Divided into tiers based on power level, for use in a wider variety of battles with greater differences in power.)
Tier 0
None
Tier 1
Ethereal sense: A low-energy spell that allows the vision of ethereal or shadow items or beings, along with the shadows of physical objects in the ethereal plane. Good for seeing things that don't want to be seen, or in harsh conditions.
Shadow-wielding: Wields the shadows to do the user's bidding, including making shadows physical to do the user's will very similar to telekinesis, or shadowcloaking...making oneself nearly invisible in the shadows.
Speed enchantment: Typically a self-enchantment, allows the user's actions and perceptions to speed 10X for as long as it is channeled. Cruallassar typically uses this in short bursts when at all, though he is capable of using it constantly for multiple hours without using other magic.
Tier 2
Shielding ward: Emanates a wide shield of magical energy, capable of blocking any kind of attack. Strength depends on that which the user channels into it. Cruallassar can use it to stop forces of multiple tons impacting it at high velocities, (as in, if the Hulk were to throw a statue at him) or powerful magical attacks, (As in, from people who actually specialize in the craft, not his own.) among other things.
Shock-wave: Emanates a powerful concussive blast from an open palm that dissipates after a few feet, capable of shattering stone, or sending objects as heavy as a ton flying. Can be directed into the ground for a wider surrounding effect, can also be used to propel the user in the opposing direction.
Fireblast: Emanates a focused blast of focused heat from a hand, in the direction of the user's choosing. Capable of melting a three-inch hole in steel in one use. Has less pinpoint effect, but more explosive effect when used at range.
Time-lock enchantment: Freezes the enchanted item in time, disallowing any effect on the item in any way until the time-lock is removed or disrupted. Requires physical contact to initiate the spell, or to remove it.
Power enchantment: Adds a substantial amount of energy to an attack with the enchanted item, allowing it to cut some otherwise armored items,(can slice through steel with little effort, adamant...a bit more effort) or damage beings less vulnerable to physical harm, such as divine beings, elementals, magical summons, spirits, or ghosts. Also makes the item present in an ethereal form as well as the physical. (Think magic lightsaber mode)
Shadow enchantment: Turns the item ethereal, allowing it to interact purely with beings and items of magic and/or ethereal form. Good for disrupting a mage's connection with his power, or fighting supernatural beings.
Personality/fighting style: Crual-lassa'Ras...often going by the shorter moniker Cruallassar...is a man of few words. He speaks when he has something to say, otherwise he remains silently in the darkest corner of the room. He is quick to act, but quicker to analyze his action, and the subject, trying to have a good notion of the target's capabilities and limitations as soon as possible...often even before he attacks. He always stays on the offensive, relying on his agility, speed, and magic to protect him from anything his enemy might send at him, in a very glass-cannon style approach. In social interactions, Cruallassar has a very dry sense of humor, and contrary to his fighting style is fairly forthright in his conversation and thought processes, and speaks his mind when he has an opinion. He likes games of tactics and strategy, both on and off the battlefield, and enjoys pitting his mind against intelligent opponents.
Backstory may follow
Theme music: youtube.com/watch?v=actZumishxQ