Hidden 9 yrs ago Post by Enki
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Enki Knight Project

Member Seen 5 yrs ago

This document is not to be printed or otherwise distributed in hardcopy format under any circumstances. Access to this document is restricted to security clearance E7 personnel or greater, or to immediate field personnel under special dispensation as required to perform their assigned tasks. Unauthorized access of this document, or failure to properly secure this document’s contents, is punishable under Shin-Ra Corporation Information Management Policy D14, and may result in disciplinary actions up to and including termination.

ShinRa Employee File

SREN: 83-45B3-J7QE9
Birth Name: [redacted]
Code Name: Enki
Race: Human, Caucasian
Height: 1.80m
Weight: 89.36kg
Age: 32
Date of Birth: 11th, May
Town of Birth: 17th District (‘Edgetown Slums’)
Current Assignment: Special Liason, Shin-Ra Knights Experimental Division
Pay Grade: JE, Grade 4

Physical Description:
Keeping his sandy blond hair shortened most of the time he sometimes lets it grow a bit longer before seeking out a sanctioned stylist. When at formal or business functions he always comes in full compliance of company dress code but when field testing he wears a customized combat uniform devised for the Knight Program which varies depending on mission or test.  The combat uniform consists of black combat boots with dark green pants and top. His shoulder plate extended from the Gilgamesh Arm is black as is the harness that wraps around his waist and shoulder for his weapon which sits on his back.

-Authorizing physician: Dr. Shinokuni, SREN 87-33U4-J7TV6

Psychological Evaluation:
Subject “Enki” still displays no long term psychological impairments from the incident. It is remarkable that he could still be a shining example of our Glorious Company. He suffers no traumatic stress symptoms but the fact he is so focused on his work and duties to the company leave me a bit worried. Most people that lived through REDACTED would be shaken to the core. I still recommend he keep up with the six month check ups with me even with his career in such a high gear.

-Authorizing psychologist: Dr. Yamamoto, SREN 66-66S6-8ISR6

Pre-Employment History:
Born in the Edgetown Slums next to the world scar, Enki came from nothing and dreamed of the day he could join ShinRa. Finally when he was of age he applied to the company marking that he could do any job and since the company always needs able bodied military personal that is where he was first sent. After his first examinations and proficiency testing he was sent into
Further information redacted. Security clearance E7 required for further access.

Employment Records:
Classified. Security clearance E7 required for further access.

ShinRa Knight Project Notes:
Full access classified. Security clearance E7 required for full access. See project file PK-A12-7856/3

Reporting: Exor Ghest, Project Lead, PK-A12-7856/3 “Knight Initiative”

Enki was the first to undertake the special Knight program designed to take the SOLDIER program to the next level. Those in the program were to become defenders of ShinRa Interests and the defacto field commanders of all SOLIDER Troops.

Notes below are a basic overview of the subject’s capabilities, for use by strategic commanders in the subject’s direct chain of command. Access is incredibly restricted. I mean it – leave this on an unsecured reader somewhere and you will be shot. Remember your IMP training.

SOLDIER Training: The SOLDIER program doses the subjects with high levels of Mako that enhance their bodies as well as their magical properties. This blend of highly physical super soldiers combined with high aptitudes for magical combat create a deadly threat and with Enki it is no different.
Full access classified. Security clearance E7 required for full access. See project file PK-A1-0000/6

Materia Mastery- It seems that Enki is effected by any Materia that is fully mastered increasing his abilities even more, due to
Further access classified. Security clearance E7 required for further access.

Adaptability- The greatest strength it seems that Enki possesses is the ability to adapt his training, abilities, and equipment in different ways to over come impossible odds. This is probably one of the reasons he survived
Further access classified. Security clearance E7 required for further access.

Mako Warrior- Due to our specific Knight Training for Enki combined with his natural talents his physical abilities are only amplified by his magical ones. The stronger he becomes in this regard it only seems to amplify his body as well.
Full access classified. Security clearance E7 required for full access. See project file PK-A12-7856/3

Sensory Advantage- It seems that Enki has a knack for being able to sense things that he shouldn't. We have done tests but its inconclusive as to how or to what extent he can do this.

Sword Casting- Using the Aire Tam Storm weapon which takes the materia equipped and [redacted]. This makes it so even in an environment where normal combat magic is not possible the ability to cast on a melee level is still possible.
Further access classified. Security clearance E7 required for further access.

Ambient Aura System- When taking non physical damage the Gilgamesh EX-009 absorbs some of the energy to convert into raw magical power boosting his own capabilities. This process is a new technique done by [redacted]. It can also draw upon [redacted] to power out magical spells without using normal Mana.
Further access classified. Security clearance E7 required for further access.

Crisis Enhancer System- A system put into the place that monitors the condition of Enki. As his condition worsens the system [redacted] In simple terms the closer that Enki is to death his magical output is boosted by the system.
Further access classified. Security clearance E7 required for further access.

System Cleanse- The Gilgamesh EX-009 has a blood filtration system in place that cleanses all poisons, toxins, or states such as an unwanted sleep or paralysis. It is a way to nullify status effects.

Soul Break- Its been long known of the use of what is called a “limit break”. The buildup of pressure in battle situations that culminates into a powerful ability. I have theorized though there is a second “break” past this I call a “Soul Break”. I believe fully that subject Enki transcended Limit Break and achieved “Soul Break” during the events of
Further access classified. Security clearance E7 required for further access.

Registered Equipment:

Aire Tam Storm- A special sword developed that can [redacted]. It holds eight materia slots.
Further access classified. Security clearance E7 required for further access.

*GlacialGale(+33% Magic Damge <-->*ThunderStorm(+33% Magic Damage)
*HowlingSteel(+25% Magic Damage) <--> *Haunt(+25% Magic Damage)
*Comet(+50% Magic Damage) <--> *Bioroots(+33% Magic Damage)
*Eclipse(+33% Magic Damage)<--> *MagmaQuake(+33% Magic Damage)

Gilgamesh EX-009- Both an armor and Enki's new cybernetic arm. It takes the materia inside of it and [redacted]. It holds up to eight materia.

*Alexander(Light Null)<--> *Odin(+20% Speed)
*Diablos(Dark Null) <--> *Ragnarok(+50% All Damage)
*Orion(Perception Augmented)<--> *Chronos(Negates Death Effects)
*Fenrir(Fights till the last drop of blood) <--> *Aegis(+50% M.Defense and Defense)
Hidden 9 yrs ago Post by Maquina
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Maquina

Member Seen 7 yrs ago

This document is not to be printed or otherwise distributed in hardcopy format under any circumstances. Access to this document is restricted to security clearance E7 personnel or greater, or to immediate field personnel under special dispensation as required to perform their assigned tasks. Unauthorized access of this document, or failure to properly secure this document’s contents, is punishable under Shin-Ra Corporation Information Management Policy D14, and may result in disciplinary actions up to and including termination.

Shin-Ra Employee File
Tier: WEAPON

Employee Number: 
Birth Name: Gloria ‘Glory’ Haruno
Code Name: Meteor
Race: Human
Height: 1.60m
Weight: 51.2kg
Age: 29
Date of Birth: January 5th
Town of Birth: [N/A]
Current Assignment: Shin-Ra Knights Experimental Division
Pay Grade: SFE, Grade 4

Physical Description:
Glory is a rather petite individual, short and slender-framed without much in the way of curve to her, and does not look even remotely like one of the most dangerous individuals in the entirety of Company-controlled territory. Her features are sharp, with years of rather imperious living etching aggression into them; Glory almost always looks vaguely pissed off on top of whatever else she’s feeling at the time. Her hair, jet black, is worn in a short, faintly sassy style that keeps it out of her eyes in a scrap, with the assistance of a whimsical shooting-star hairclip she defies anyone to give her guff over.

Given her abilities, her eyes are unusually normal – a light blue often described as 'icy', given Glory's temperament. Both are the same color, and never once have they glowed in response to her power. Glory's been known to wisecrack about the occasional desire to get some minor cosmetic treatments done so her eyes look as beguilingly exotic and mysterious as everyone assumes the eyes of a staggeringly powerful mentalist should.

Psychological Evaluation: 
Glory’s upbringing has afforded her a peerless education and exceptional training in a dizzying array of subjects, preparing her for the life of distinguished service which is expected of every individual who bears Haruno blood. Despite her estrangement from her family, much of this background has rubbed off on her. Glory is very disciplined and has spent every day of her life practicing restraint and control; she is an exceptionally reliable talent known for her steady head and (relatively) stable personality – at least, among those tasked with commanding her.

She is not, however, a terribly pleasant individual.

Glory is very easily bored, and while she doesn’t let her frequent boredom interfere with her assigned duties, she doesn’t see a need to hold her tongue, either. If she feels she’s being underutilized, given make-work assignments, or otherwise not being afforded the respect she believes she’s due (which is often), she will let those around her know. Loudly, and with a degree of acerbic frankness the Company would very much prefer she wouldn’t display. Her mouth, and some of the things she’s done in her off time to try and alleviate her frequent bouts of boredom, have earned Glory a somewhat undeserved reputation as capricious and somewhat cruelly whimsical.

Much of this is fear concerning her abilities – no one terrifies the masses quite as completely as an exceptionally powerful mentalist – but a good portion of it is simply a reaction to Glory’s arrogance and difficulties with keeping herself amused.

Pre-Employment History:
As a scion of the prestigious Haruno family, Glory has lived most of her life with access to every service, luxury, and advantage she could wish. Most would assume this sort of upbringing would create an obnoxious, mostly useless spoiled princess incapable of contributing in a meaningful way to society. This is because most are not familiar with the Haruno family’s creed: “Earn what you take.”

The Haruno bloodline believes that all privilege must be earned, and that the earning is ephemeral. The power and influence the Haruno family has accrued is due to the effort, discipline, and sacrifice of their ancestors. To coast on their name would be to throw away within a handful of generations what their ancestors toiled to leave them. Harunos are brought up to believe that any one of them who slacks off and rides their name to an easy, lazy life are forcing another Haruno somewhere else to work twice as hard to maintain their family’s status to compensate. They do not tolerate laziness, and are somewhat infamous for their willingness to disown those who fail to live up to the obligations of the Haruno bloodline.

Glory is no different. Discipline, honor, and a rather intense sense of noblese oblige have been drilled into her since her earliest memories. For every privilege she enjoyed, she had to master a lesson or complete a piece of work. She was afforded the very finest care and tutelage – and it was made clear to her that she was to be worthy of that care and tutelage or it would be revoked. When her mentalist talents started to manifest, she was given into the keeping of the most elite instructors of the mentalist arts her family could find – which, of course, meant the most elite instructors there were. Again, she was expected to justify the expense of her excellent teachers by mastering her abilities as quickly and completely as she was able to. When Glory began to teach her instructors mental exercises she’d worked out to better handle her abilities, her family knew she had succeeded as excellently as any proper Haruno was obliged to do.

All of which makes her estrangement from her family all the more shocking.

The sheer magnitude of Glory’s abilities meant her family began to expect her to become one of the most influential individuals on the planet. She had the capability to become a figure great enough to go down in history; as a member of the Haruno bloodline, she was expected to live up to that capability. The expectation was for her to rise to the uppermost echelons of civilization, becoming a senior statesman or a high-placed executive in the Company. Some in her family even thought her a candidate for the next President of Shin-Ra, should she apply her talents properly.

Glory, however, had no such ambitions of her own.

She reveled in her mentalist abilities, delighting in the development and exercise of her power. She loved being a powerful mentalist, and she found she enjoyed advancing the art and science of mentalism, as well. Her teachers introduced her to those who studied the psychic and psionic arts, and she gladly offered her services in the advancement of their research, offering both personal insight and experience and a level of demonstrated experimental ability some researchers had previously thought unsustainable by a single being.

Glory had been instilled with all of the usual Haruno sense of obligation and noblese oblige…but she did not aspire to the heights of civilization. She did not want to be a world leader. She most certainly did not want to be a President. What she wanted to be was the most practiced and accomplished mentalist she could be, and so she decided to offer her services to the Company’s military arm, seeking employment with SOLDIER and, eventually, the Knights division when the Company took an interest in her talents.

The Haruno family, as a whole, holds military service to be for those of feeble mind and bloodthirsty temperament. Glory’s family objected strenuously to her choice of service; while she hasn’t been quite completely cut off or disowned (she is serving, and her family is loath to relinquish their claim entirely on the most powerful mentalist born since the Cataclysm), she is currently living off of her Company salary and the proceeds from her personal crafts sales, with only a single servant retained from her family’s estates. She speaks only rarely with her clan, and in those instances the conversation inevitably turns to her family’s bitter disappointment in her decision to ‘waste’ herself as a mere fighter of battles when she could aspire to so much greater heights.

Glory is oddly at peace with this state of affairs, claiming that the lack of distraction makes it easier to focus on strengthening and refining her mentalism and contributing to the world’s understanding of the art. As the Company is loath to lose the services of the most powerful mentalist born since the Cataclysm, it is currently willing to accept whatever Glory’s terms happen to be.

Employment Records: 
Glory has undergone extensive testing – all voluntary – with the Company’s mystic arts research division as well as civilian research institutions, attempting to plumb the secret depths of her mentalist abilities. The testing has produced much in the way of information on the nature and limitations of mentalism and psychic/psionic power, but has not used produced practical applications worth reporting.

Glory has also undergone a modified SOLDIER training program as well as Knight division extracurriculars. Her evaluations for her training days are mixed; when her mentalist talents were applicable she came close to breaking several records (outside of the records she shattered into dust when it comes to pure mentalism, of course), but when forced to test her basic physical capabilities without her mentalism, she scored well below the normal cutoff marks for entrance into the SOLDIER program. Given the prodigious potential of her mentalist abilities, the Company decided to make an exception in Glory’s case and permit her enlistment.

Glory has categorically and strenuously refuse all offers to undergo the SOLDIER Mako infusion process, claiming that not only does she not need the boosts the process would offer her, but that she is entirely unwilling to risk damaging her mentalist talents by mucking about with bodily modifications she doesn’t remotely need to do her work. The argument has enough merit that the Company has waived Mako infusion requirements for Glory, much the same as it has done for other Knights with unusual abilities.

Field Capabilities:
[[OOC: See ‘Real Talk’ section, below, for a glossary of terms and notes on the magnitude of Glory’s abilities.]]

Master Mentalist – Glory is both an incredibly powerful psionic and a very potent psychic, combining a greater number of high-level mentalist abilities in a single individual than the Company has witnessed in over three hundred years. Her unprecedented breadth of capabilities, and the overwhelming power of her primary talents, has earned her the moniker of ‘Meteor’ – an extinction-level event in human form.

Psionicism: Telekinesis – Glory’s most potent talent by far is her telekinesis. She’s one of only six psionics in the entirety of the Company’s record capable of all three fundamental forms of telekinesis, and she is far and away the most powerful of those six.

-Mental Construct telekinesis – the generation of objects utilizing pure force of will and psionic power – allows Glory to weaponize her telekinetic ability. She can form blades, hammers, shields, armor, and many other constructed forms out of raw force, or create and control invisible hands capable of dexterous manipulation of objects. There is a limit to how many constructs Glory can maintain at once, but it is not a small limit. The most common and broadly applicable form of telekinesis, and the first type Glory was trained with during her youth.

-Directed-Force telekinesis involves the raw manipulation of kinetic energy, functioning a bit like high-order wind controllers that use the air around them to push things. Surges of kinetic force can be used in much the same way surges of wind or water can – to knock things down, blow things away, or otherwise sweep Glory’s problems out of her path. Vortices of directed force can rip objects to pieces, while narrow bolts of extremely focused power are as dangerous as any high-energy ballistic round one would care to name. While easily the most destructive form of telekinesis, directed-force is also the clumsiest and the least suited to fine manipulation or dexterous work.

-Invested Will telekinesis is at once the most limited form and the most insidious; by investing a shard of her own will into an object, Glory can ‘possess’ that object, controlling it as finely and easily as she does her own limbs. Once under her possession, the object resists interference from other mentalists and is able to be used much more precisely than is otherwise capable with mental-construct or directed-force. However, there is a limit to how finely Glory can fragment her will to directly possess objects, or how much of herself she can cast free. Every investiture weakens Glory until she recalls the sliver of will she’s invested; while a handful of investitures are unnoticeable against the raw magnitude of Glory’s abilities, enough of them can significantly erode her other powers.

Psionicism: Teleportation – True teleportation is a vanishingly rare psionic talent, with most ‘teleporters’ being mages utilizing blink-style spells or spiritwalking tricks. Glory is an exception; she is a true teleporter, able to twist space such that she moves from where she is to where she desires to be without crossing any intervening space or invoking otherworldly shortcuts – or causing something (or someone) she’s touching to do the same.

While her telekinesis is of much greater potential magnitude than her teleportation, most military experts who’ve offered an opinion agree that while Glory’s TK cannot be overestimated when planning a battle with her, it’s her teleportation that’s truly terrifying. She can escape from otherwise inescapable traps, or cast her enemies into inescapable traps. Enemies attempting to engage her in close combat find themselves simply transported elsewhere – usually several hundred feet off the ground.

Unfortunately for Glory (less so for everyone else), her powers of teleportation are not quite omnipotent. Her range is limited to the area she can directly perceive with her Mind’s Eye, limiting her to a few hundred meters unless she’s exerting her Eye. She cannot teleport multiple times in rapid sequence; each teleportation inflicts a toll on her will, quickly ‘flickering’ teleportations can render her insensate and unable to manifest her abilities until she recovers. Most critically, however, her teleportation has a warm-up period. She cannot instantaneously teleport; when she invokes the ability it takes her roughly three quarters of a second to get the proper mental grip on where she wants ‘port and what she wants to send there. At the level of conflict Glory routinely finds herself in, such a delay can be and often is an eternity.

Psionicism: Pyrokinesis – Pyrokinesis, or ‘firestarting’ in layman’s terms, is usually an artefact of telekinetic talent, using a variation of directed-force TK to generate and/or control thermal energy. Despite this, psionics capable of both telekinesis and pyrokinesis are rare. The talents generally seem to require different mindsets and do not commonly show up in the same individual. When they do, one talent is invariably significantly weaker than the other, and such is the case with Glory’s PK. She’s capable of sparking flames – violently, at need – and can influence those flames to spread in certain directions or burn more intensely, but she does not possess the ability to outright shape fire, or extinguish it with pyrokinetic talent. Telekinetic talent suffices nicely, but in Glory’s own words, “I have enough pyrokinesis that I don’t need to carry grenades. That is just about it.”

Psionicism: Amplification – The power of Amplification is sometimes referred to as ‘internalized telekinesis’ by those in the field, but the moniker is not necessarily correct. Amplification refers to a psionic’s ability to enhance and reinforce their body using their power, making themselves stronger, faster, tougher, or otherwise more physically capable than human norm. Powerful amplifiers often seem almost god-like in their incarnate potential, nigh-immune to physical harm and able to rip heavily armored fighting vehicles to pieces with their bare hands.

Glory is capable of amplification, but does not enjoy the talent. Glory’s amplification takes the form of self-directed invested-will telekinesis, forcing her body to respond to the dictates of her power rather than her normal physiological functions. In doing so Glory can resist even severe injury, using her own TK to hold herself together and avoid blood loss, and can operate as an extremely powerful physical combatant, but the strain it places on her body is intense. It leaves her in significant and extensive pain, and once she Amplifies herself she must continue to do so until the end of a battle, as she suffers from sharply reduced dexterity and frequent involuntary muscle spasms for several hours when she cuts her amplification.

In her own words, “once I Amplify myself, I am destined to spend several hours as a clumsy, twitching mess who feels as if she has been punched in every last inch of her body, then left out in the sun too long. It is rather significantly worse than the worst hangover you’ve ever experienced. No, I do not Amplify myself without dire cause, and if you could feel what I do for two simple minutes after I do so, you would most emphatically agree with my decision.”

Psychic Arts: Mind’s Eye – Glory’s Mind’s Eye is her second strongest mentalist talent, following her telekinesis. It is suspected by Company scientists that the overwhelming magnitude of Glory’s telekinetic talent is directly responsible for the strength of her Mind’s Eye – the two talents are closely intertwined, few psionics possess one talent without some degree of the other.

In short, Glory’s Mind’s Eye is a powerful sixth sense, allowing her to directly perceive the world around her. She simply knows where everything around her is, and to a lesser extent what it is and what it’s doing. It is difficult bordering on impossible to properly surprise Glory, as her Mind’s Eye is a passive sense that functions to some extent at all times, independently of her will. She can focus her Mind’s Eye to increase its range or sensitivity, though doing so is stressful for her. Regardless, the combination of her ludicrously prodigious telekinetic abilities and her powerful Mind’s Eye makes Glory incredibly dangerous in combat, eliminating her blind spots and letting her know where both her enemies and all of her potential weapons are at all times.

Psychic Arts: Telepathy – The quintessential mentalist ability is surprisingly one of Glory’s lesser talents. She is capable of speaking mind-to-mind with anyone she can perceive with her Mind’s Eye, and with some effort she can discern an individual’s surface thoughts (an ability generally referred to as receptive telepathy), but the latter talent is not subtle. Most individuals become aware of the intrusion, though few know enough about psychic abilities to recognize it for what it is and simply feel as if they are being most intensely watched. Even untrained civilians can, with a sufficient amount of raw determination and hackles sufficiently raised by the unpleasant sensations of her intrusion, disrupt Glory’s receptive telepathy.

Her projective telepathy – the ability to transmit her thoughts or commands to others – is significantly stronger, but still somewhat limited. She does not possess the classic ability of ‘mind control’; she cannot implant commands into others and force them to comply, nor can she take direct control of a subject’s body. At most she can issue orders wrapped in a sense of correctness, which the subject perceives as a sudden idea that seems like just the right thing to do, but individuals are able to reason their way out of such requests without a great deal of trouble. More creative uses of her telepathy can be far more dangerous, but tend to be taxing.

Psychic Arts: Empathy – Empathy, in terms of mentalist ability, is the power to directly perceive or influence emotions. As with her telepathy, Glory is a much stronger projective empath than she is a receptive empath; her receptive abilities are limited to perceiving the surface emotions of those around her, though she has trained herself to be significantly more sensitive to feelings of hostility, anger, violent anticipation, and other emotions generally associated with imminent attack. As such, she has a semi-functional ‘danger sense’ of sorts that, combined with her Mind’s Eye, usually allows her to detect even the best (physically) hidden attackers before they can ambush her.

Glory’s projective empathy is significantly more powerful. She can generate waves of emotion over a wide area, sharing her own emotions with those around her or imposing artificial emotions drawn from her own memory. Waves of terror, despondency, or lethargy can inhibit groups of lesser threats without requiring Glory to flatten them with telekinesis, while feelings of determination, conviction, or empowerment shared with her allies can rally them in the face of flagging morale. Among other uses of the ability.

Psychic Arts: Kinesception – Kinesception is the somewhat unusual psychic ability to control one’s own senses, and is one of Glory’s minor talents. She can increase or decrease the responsiveness of her physical senses, sharpening or dulling them as she requires. The most common use Glory puts her kinesception to is deadening the otherwise debilitating pain of her particular brand of Amplification, but if she finds herself in a situation where her Mind’s Eye is hindered or unavailable she’s also able to increase her natural senses to levels that can partially compensate for the lack of her Mind’s Eye.

Mentalism: Untapped Potential – Glory is dimly aware of reserves of mentalist ability within herself that she has not yet tapped into. She concurs with expert scientific opinion that these faintly-sensed wells of power likely represent as-yet undiscovered specific mentalist abilities; as opposed to, as one researcher put it, “bigger barrels for the guns you’ve already got”.

The existence of these nodes of undiscovered ability is unheard of; most mentalists manifest all of the abilities they possess during their youth, with the few exceptions having been quickly coaxed into developing the remainder of their talents upon working with other mentalists. Mentalist talents can be strengthened or refined with training and exercise, but entirely new talents do not lie stubbornly dormant in a trained mentalist. Why they have done so with Glory is a mystery, though one she is quite keen to solve.

___________________________________________

Corporate Combat Training – Any personnel assigned to the Knight initiative are required to complete Level 4 combat training at the minimum, regardless of extenuating personal abilities. As such, Glory is an excellent swordsman, a superb marksman, and possesses working familiarity with common military explosives and vehicle operation.

Unfortunately, without the use of her psionic talents her abilities as a hand-to-hand fighter are average on a good day, despite her expertise in the forms required. Without her mentalism, Glory is considered a mediocre combatant at best. She’s not any stronger than her diminutive frame would suggest, nor is she unusually fast. Compared to hand-to-hand monstrosities such as Gever or Satori, Glory’s talents in a bare-knuckle fisticuff are essentially nonexistent.

Magic Deficiency – Glory is an almost impossibly powerful mentalist; that very same prodigious talent heavily interferes with her abilities as a conventional spellcaster. Nor is she fortunate enough to be a 'null' – someone whom magic cannot touch. She is as vulnerable to the effects of mystical or ethereal techniques as anyone else is, but for whatever reason Glory finds it extremely difficult to connect with and make use of her stores of mystic energy. Combined with the fact that those stores are no greater than an ordinary civilian's, and Glory finds it easier to simply think of herself as incapable of conventional casting, reliant only upon her prodigious mentalistic ability.

Oh, whatever shall she do.

Registered Equipment:

Meteor Sword – Glory’s only regular physical weapon is a smallsword forged specifically for her hands; a gift from her uncle Leonas upon her graduation from Company military training. The blade is quite fancifully crafted, with a bell guard etched, hammered, and enameled to resemble a fiery meteor, with trails of flame sweeping towards the sword’s pommel to form a knuckle guard. The blade itself is formed of sturdy battle steel, filigreed with a pattern of flames climbing up the lowermost third of the blade without compromising the weapon’s structural strength. The Haruno family crest has been stamped into the inner face of the sword’s guard, opposite Glory’s favorite ‘Uncle Leo-ism’: “Reach for the stars – but only with gloves on.”

The sword is augmented with psychoreactive material and was designed to ‘attune’ to Glory over time. The sword resonates with Glory and is steeped in her power; over time the weapon attuned to her so completely that she discovered it had invested itself with her will. She’s able to control the blade as easily as she can her fingers or toes, and unlike a typical invested-will manipulation, her ‘Meteor Sword’ doesn’t impact her abilities at all. It simply does what she tells it to because it is so completely hers it cannot imagine doing otherwise.

Shut up. Mentalism doesn’t always make logical sense.

Executive Power Suit – Executive power suits are the standard corporate uniform of the middle and mid-upper echelons of Shin-Ra Incorporated. They come in a variety of colors ranging from dark grey to light grey to dark and light grey-blue, a variety of tailoring styles ranging from sensible to practical, and a variety of fits from just right to spot-on.

As ubiquitous and utterly boring as the EPS can be, it’s also a power suit in truth for certain personnel. Higher-level executives, and combat personal, often commission executive suits with hidden nanotech or materia capabilities. Common are personal HUDs with networking capabilities, automated medical support in the case of injury, auto-Barrier setups to protect from ambushes, or booster systems designed to enhance the physical strength and precision of the wearer to some extent. Some executives add additional capabilities to their power suits, though limitations exist concerning how much power can be supplied to additional functions within the suit without bulky, obvious external power packs.

Glory's EPS is not her preferred clothing; she would much rather wear something with some snap to it. However, she does possess a personal EPS for official functions. Hers is a charcoal grey with electric violet highlights, an unusual and somewhat striking combination, but beyond the ordinary systems installed in a senior executive's EPS (HUD, integrated communications, and auto-medical support), Glory has not integrated anything else into her EPS. She feels no real need to.

Real Talk
(Questions asked elsewhere on the board(s) will be answered here, as they arise, to form an FAQ record of sorts.)

1.) Yes, Glory is listed as a ridiculously powerful character. She is one of a handful of characters in the group she was built for that is expected to be able to scale up enough to resist enemy invasions/attacks of any potential magnitude, at need. I am not a powergamer, however; Glory’s abilities are generally stepped down to wherever they need to be to ensure a decent contest, within understandable limits. Glory’s exceptionally powerful mentalism is a key aspect of her character; there’s a limit to how far I can step her down before it stops making sense. Please do be prepared to throw down like a boss if you step into the ring with Glory, but don’t feel as if you’re going to be hopelessly outclassed if ‘like a boss’ doesn’t include the ability to rearrange geography on your end. I can compensate just fine, and in fact prefer more mid-range bouts to ridiculous planet-cracking idiot-fights.

2.) To define terms as they’re used in this document (more will be added as questions are asked):

-‘Mentalism’: The ability to manifest power directly from the mind, without requiring magical/spiritual affinity. Those who practice mentalism are known as mentalists; the term is usually reserved for those capable of both psionicism and psychic arts.
-‘Psionicism’: A sub-grouping of mentalist abilities which deal with inducing directly observable effects on the physical world. Telekinesis, teleportation, amplification, etc. Those who practice psionicism are known as psionicists or psions.
-‘Psychic Arts’: A sub-grouping of mentalist abilities which deal with influencing intangible factors not directly observable by science. Telepathy, psychometry, clairvoyance, etc. Those who practice psychic arts are known as psychics.
-‘Esper’: A popular but incorrect layman’s term for mentalists. ‘Esper’, correctly, refers only to psychics whose only abilities deal with extrasensory perception.
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ShinRa Employee File
SREN: J3-G2K0-B7Z5
Birth Name: Sicanyee Danoonkarõ (Romanized)
Code Name: Sky Dancer
Race: Fairy, Fáwahnoon
Height: 5'8
Weight: 185 lbs.
Age: 75
Date of Birth: Unknown
Town of Birth: Rõvunhoh
Current Assignment: Melee Specialist, Shin-Ra Knights Experimental Division.
Pay Grade: JE, Grade 5

Physical Description:
Subject J3-G2K0-B7Z5, designation Sky, has an abnormal physical composition when compared to the humans who inhabit Neo Midgard. Simply put you can take everything about a normal human body and make it better in every way in order to achieve the same results. Sky has denser bones, stronger muscles, reinforced tissue, and a quicker mind. All of this appears natural to his race. After we subjected him to Mako treatment all of these qualities became reinforced while he showed extreme resiliency to the poisoning effect. Subject Sky has tan skin with soft, angled, features and a slender form. His hair is the color gold and curly while his eyes take on the color of sapphires. From his head sprout two miniature antlers, like you'd see on a buck, but each one has three points. From what he tells us his people grow new points every 25 years. The antlers themselves are roughly six inches long from the base of the forehead to the point and grow at an upward angle while they aren't even half an inch in diameter. Further testing showed that these small horns are as hard as diamond at stop on level with the top of the head.

Subject Sky seems to be in the early adult stage of his life, physically speaking, despite the fact he is so old.

Despite the regulation uniform he was given the Subject refuses to wear it unless absolutely necessary. He prefers light clothing, anything resembling linen or silk, under the reasoning that anything else feels too rough on his sense of touch. To this effect he wears a loose fitting pair of synthetic silk pants of a black color, a matching vest and what most would call thatch sandles upon his feet. He also carries around a six foot long spear. The shaft of said weapon is blue with a brown leather wrapping starting at the center of the shaft which goes down to the metal butt. The head of the spear is six inches long with a soft taper near the end of the shaft and is flanked by two curved points. Even though we've tried to call it a trident he has refuted and corrected us every time. The metal, harder than steel, is the color of bronze while the wooden shaft has a hardness equal to titanium.

-Authorizing Physician: Dr. Shinokuni, SREN 87-33U4-J7TV6

Psychological Evaluation:
Subject Sky shows an amazing resilience to the mind altering effects of the Mako exposure, whether the trait is genetic or trained remains a mystery. He tends to stay silent in most situations and doesn't speak unless spoken too directly. He's a very driven individual with a strong sense of duty. This, seemingly, self imposed sense of honor could lead to future impairment since he takes any request and seeks to fulfill it. He seems to suffer from a sort of social ineptitude despite not lacking any social graces. He's very headstrong and stubborn with a brilliant mind. He seems to have an odd trait that borders on Obsessive Compulsive Disorder in regards to clashing colors when it comes to design. Sky is also slow to anger, showing resilience to stimulus that would make normal people lash out. All of our tests are conclusive on the fact that he's a well maintained and put together individual.

As a side note Sky seems to have taken a liking to string instruments of all kinds and sounds associated with string instruments.

-Authorizing Psychologist: Dr. Yamamoto, SREN 66-66S6-8ISR6

Pre-Employment History:
Subject Sky Dancer was originally from an unnamed realm that we later designated as F4-2693-G4H1, or F-H1. Sky called it Mohvunhohrõ. The realm itself is a vibrant world rich in resources. Of the two races found there Sky is from, what we've come to call, the Fairy Folk or Fae Folk. We first stumbled upon this realm and it's people at the beginning of our trials to find new realms. Sky was young at the time and the realm was under siege from an invading force. Neo Shinra and the KNIGHT project moved in and stopped the invasion, saving the village in which Sky was born in in the process. His parents were both warriors of their people, noble and honorable in equal measure. From what we were told he was raised to repay the debt they felt they owed us and when a local war was over he was sent to us for participation in the KNIGHT project. Further Information is Classified under article 6, subsection 3.

Employment Records:
In order to see in what manner we should employ Subject J3-G2K0-B7Z5 went sent him on a variety of low tier, yet challenging, missions upon his arrival after his initial evaluation. The first was an escort mission that he was to do alone. Due to some faulty intelligence the subject was up against stronger odds than what were originally anticipated. Despite doing his best he lost the crew that was escorting the cargo. Despite this set back he fought on and got the package safely to its destination, when most others would have fallen back or died. The second mission that he was given was an assassination mission. The target was a rebel leader deep within a mountain range. Using the skills that he had and the spear that he wields he managed to track down the rebel leader, bypass the soldiers in the camp, and remove the target. His third mission was to be bodyguard to a budding engineer who was heading to a different realm to install some equipment. When problems arose with the local the subject showed decent negotiating skills, allowing the engineer to complete the mission and get out safely.

The only mission that he failed was a mission specifically tailored for data specialists and hackers. Due to his up bringing he lacked the knowledge and skills necessary to achieve the information.

ShinRa KNight Project Notes:
Project File PK-2J9-E8G6
Reporting: Exor Ghest, Project Lead, PK-A12-7856/3 “Knight Initiative”

Subject J3-G2K0-B7Z5, designation sky, was one of the few non-human participants we had that went through the KNIGHT program and survived. He is a curious case that blends otherworldly talent and ability with ShinRa technology, intelligence and reinforcement. He's been designed and trained to be a front line soldier, defacto leader when superiors are not present, and executioner should the necessity arise. He has shown exceptional and otherworldly abilities which will be listed below.

SOLDIER Training: Upon his inclusion into the KNIGHT program Sky has been given all the required training in order to be inducted into the ranks of KNIGHT. He has picked up on the various skills and techniques rather quickly and has been able to employ them in an exceptional manner. His races teachings coupled with the SOLDIER training have shaped him into a capable KNIGHT operative.

Longevity: Skys people seem to possess some type of extended life span, they simply aren't effected by time like humans are. The oldest living members of his people are said to be hundreds of years old although there are no accounts of anyone his kind living beyond a thousand years. They are not immortal, they eventually grow old and die. A very interesting trait that we may be able to harness from him should the opportunity arise.

Energy Usage: One of Sky's more unique traits is the ability to generate and manipulate his spiritual energy in a variety of ways. He has demonstrated the use of it in offensive and defensive applications. This energy seems to have uses as a utility skill as well, providing him with a wide array of methods to deal with different situations. Whenever he summons it we find that it has a white coloration and glows with a radiant hue. Its destructive capability in on par with some of our most dangerous equipment.

Mako Infusion: Perhaps more than other candidates Sky shows great improvement through the use of Mako. Despite being dosed with it in drastic amounts his body seems to resist the poisoning effect while his mind shows no signs of disruption. Due to this we have been able to give him a much stronger dose than normal. This amplified his already considerable physical abilities and caused him effectiveness to skyrocket when it came to field assignments. He can lift many times his own weight, move in a blur without assistance and withstand punishment that'd render most dead.



Resistance: The subject shows a hardy resistance to invading toxins, pathogens and forces of all kinds. Whether it is an act of his body fighting off whatever malady seems to be effecting him or his spirit and will staving off mental disorders there is no denying that Sky is a hardy individual. We have yet to test how far this goes due to the fact we don't want to tax him too much and lose such a great asset.

Heightened Senses: A trait that his kind seem to possess from birth. All of his physical and non-physical senses are heightened to the point that they are five times better than that of a human, which seems to be unaffected by the Mako enhancement. It puts his senses on par with that of a cat which allows him to define specific smells in an odor, hear on multiple frequency levels and in far off distances and accomplish a great many other things. He also shows incredibly sensory processing ability, which allows him incredible reaction time and prevents him from being overwhelmed by his heightened senses.

Spacial Awareness: Through the use of his heightened physical senses, his spiritual ability and an apparent heightened state of thinking Sky has shown a remarkable awareness to his surroundings. Upon testing he has shown the ability to detect and locate inanimate objects while blindfolded and even react to unseen and cloaked threats when attacked. We have yet to find the range limit of his perceptions but following the theme with his senses he suspect he can perceive five times further than a human in all directions.

Magical Ability: As is apparently common with his people he shows some aptitude with what he calls magic. Without the use of materia he can conjure up effects similar to what we would use technology and Mako to achieve. It seems that his spiritual energy acts as a medium for which spells are cast, instead of what we would commonly refer to as Mana. Most of this ability seems to go into maintaining an extra-dimensional space where he can store and summon armor from.

Zephyr Materia: This is probably one of the most curious developments that we've had since his arrival. Sky, or rather his energy, has shown the ability to convert other materia into a new type of materia. Sky calls it Zephyr materia and it seems to have a pale green coloration. When used it seems the materia grants Sky incredible speed. What's more this speed seems to allow Sky to operate outside the laws of physics. He experiences no momentum change, no friction, g-force or anything associated with increased speed. This new materia seems to only be usable by Sky. When a Zephyr materia is put in the hands of someone else it reverts to its original, unaltered, state.

Limit Break: This would have to be the second most curious oddity that we've found in our trials with Sky. The Limit Break is a powerful, limited use, ability that is built up within the fighter the longer they fight. The pressure of battle culminates into a single use ability that has devastating and drastic effects. In Skys case he seems to have three tiers to his limit break, each one exponentially stronger than the previous. The three tiers have been dubbed Heavenly Spear, Ascension, and Rain of Retribution. We believe this comes from the bloodline of the Fae Folk and his spiritual usage. He passive generates his Limit Break but upon its use the 'pressure' required for its use is reset.

Heavenly Spear: Tier One of Skys special Limit Break. He starts from his location and dashes straight through his opponent, slicing through them with a spectral spear. He plants it at the ending point behind his target and dashes back through, he then instantly switches locations and repeats the process so that the line of the path intersects with the previous one. We find each point to be at a cardinal point. The power spikes and then a ray of energy in the shape of a spear strikes down from above and deals incredible damage, he's shown to be able to slice armored targets in half. (Undergoing potential rework. Won't be used until a decision is made)

Ascension:Tier Two of Skys special Limit Break seems to be an exponential buff to his own abilities. His spiritual energy forms around him in the shape of a Dragon-type humanoid complete with claws, wings, tail and fire breath. His already incredible physical capabilities grow exponentially and he gains a few new ranged abilities. Able to project spiritual fire long distances, cast unique spells and generate unique effects. We have not been able to see the full effectiveness of this Tier.

Rain of Retribution: Tier Three is the most deadly of all. Upon the execution of this level of the limit break volleys upon volleys of spectral spears fall from the sky and stick into the area point first. Sky moves from spear to spear and dashes toward his target at high speeds, slow motion tracking show blurs and scans reveal incredible energy output. After using every spear available to attack his opponent the ground erupts in lag time from the high speed motion and power of the technique. This Tier of the Limit Break shows signs of approaching City levels of destruction in terms of power, for this reason Sky is to be monitored at all times.

Registered Equipment:

Galéda: The name of the Spear that Sky wields. It is six foot long with a blue shaft, leather wrapping starts at the middle of the shaft and weaves its way down to the butt in a cross pattern. The grip is black and the shaft is blue. The wood that the shaft is constructed out of seems to hold a toughness almost equal to that of titanium. The head and the butt, although bronze in color, are harder than steel but seem to be less durable than the shaft itself. When asked about this quality Sky said "The shaft is the soul of the spear, so it should be the hardest part. A strong soul strengthens the rest of the body." The head of the weapon has a single, six inch, spear head that is flanked on both sides by curved blades. Despite trying to call it a trident Sky corrects us at every opportunity. The spear seems capable of holding Materia and, to this end, it has been fitted with six Zephyr materia. Three in the shaft, one in the butt and 2 in the head.



Légahohvun: The only piece of armor that Sky has been shown to wear. He shows the ability to summon it from the extra dimensional space his magical ability maintains. Its a simple suit of armor that combines hardened leather and metal. It has a helmet, greaves, forearm guards, gauntlets, boots, leggings and a chest piece. The helmet covers most of the face with central piece coming down over the nose, it's bronze in color and has holes for his antlers. The greaves, Forearm Guards, boots are all made of a hardened leather and are rimmed in the same bronze colored armor. The Gauntlets cover the hands and attach to the forearm guards, made of the same bronze metal that covers his head. The chest piece and leggins are made out of the hardened leather, covering all vital areas but the chest guard lacks sleeves while the leggings stop at the knees. The hardened leather is black in color and apparently holds increadibly durability. Each piece of armor seems to be able to hold at least one materia, so at Skys request we've added one Zephyr Materia into each piece of armor.
(OOC Note: Think Spartan style of Armor.)
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