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icicle The Cold-Hearted

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This is an index of characters I have/am creating for role play purposes. Please do not respond to this thread. PM me if you have something to say.

(Currently a Work in Progress)
Hidden 11 yrs ago Post by icicle
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icicle The Cold-Hearted

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Character #1:

Name: Nestor Salvage, "The Vanisher"
Age: 19
Gender: Male
Appearance: Nestor looks somewhat similar to the below image.

+ Eye Color: Green
+ Physique: Nestor has a thin, well-defined body with its fair share of scars and pimples. He looks his age, for his beard does not grow very long and his complexion looks innocent, despite his tired eyes. He is tall, around 6', making him fairly intimidating. His hair is disheveled and moderately long, as he only brushes it when he bathes. His skin is usually covered in a thin layer of dirt, including his face.
+ Distinguishing Features: Various thin scars along both arms and legs, one long scar on his right cheek(temple to mid-jaw), interesting llamellar chestplate, large feet.

Personality: Closest archetype - The Trickster.

+ General Overview : His main attribute is his arrogance and pride. Nestor has an unrelenting self-confidence which drives him towards his goals. He is unfriendly towards everyone, except those he holds dear, and has a plan to kill whoever he meets. No matter who is beside him, he will trust no one with a task, and will accordingly have a back up plan just in case. He adamantly states that "plans never survive first contact," and, "right when a situation starts going your way, you've been ambushed." Thus he never lets his guard down, no matter how pleasing a situation looks. and no matter how strong his friends are.
+ Social Interaction : Until a relationship with someone is intimate, Nestor tends to act coldly and doubtfully towards others. A conversation with him can get quite lively, as he is very assertive and eloquent, a silver tongue, selecting each word and gesture to its best affect. As such, he is also a great deceiver and actor, capable of worming his way out of awful situations and misunderstandings without need for force. If left with only one person for an extended time, he would need a great deal of time to warm up to them, but would eventually look at his/her strengths as opposed to his/her weaknesses.
+ Goals : Overall, his goals are simple: Plan, Money, Food, Learning. Because of bad experiences with improvisation, he made it a goal to plan out situations as much as he could before entering into them. In the future, he really wants to have a lot of money, and to eat more than he has in the present. Because he survives off of strategies and techniques he learned from books, it is his goal to learn as much as he can so that he can be as strong and efficient as is possible. He has no long term plans for the future, thus he wanders about with caravans and traders.

Equipment: Nestor always travels light, no matter where he goes. He has a side-pack, a sheath, a rucksack, and a belt.
- Supplies:
+ Cloth - Two small, rugged rags. Kept in rucksack.
+ Medicine - Various herbs collected during travels. Kept in side-pouch.
+ Food - A loaf or two of stale bread and a chunk of expired cheese. Occasionally a few strips of dried meat. Kept in rucksack.
+ Drink - An animal bladder filled with water. Kept in rucksack.
+ Tools - A short skinning knife which is kept, in its sheath, within his rucksack, some heavily worn flint, a whetstone and an array of pick-locks which are kept in his side-pouch.
+ Money - A small money pouch. Kept in rucksack.
- Weapons:
+ Melee - Two thin, double-edged and sharply pointed daggers. One kept in a concealed sheath at his hip, one in a concealed sheath in rucksack.
+ Ranged - A sling with 20-25 lead bullets. Kept in rucksack, unless in active use, in which case it is kept at hip within an individual pouch.
- Armor:
+ Lamellar - A section of armor encompassing the chest and shoulders. Various strips of leather and steel are tightly woven together in a straight, tidy array. Weighs 16 lbs. Insignificant reduction in mobility.
+ Clothes - Wool tunic and breeches.
+ Shoes - Rawhide low-boots.
+ Cloak - A fairly thick, folded piece of black wool extending from the shoulders to the ankles. One half of the fold can be pulled above the head for rain protection.

Power: Nestor has a thought-type power which is called Straw Man. Straw Man is an active power which has no usage limit. This power is only known to exist in twenty other humans within Haldor.
- Overview:
This power allows the user to make one or more visual, auditory, olfactory, gustatory, and tactile representations of himself in space which can move and talk depending on the skill of the user. Straw men are not tangible, however it will react with the environment around it, and anything which touches it will "feel" it. Straw men cannot, however, alter the environment, thus if they are in a predicament where a force should be applied to them by an object, or a force should be applied by them unto an object, they will disappear. No heat is given off by straw men, however one will feel heat given off by them if close enough. Minor atmospheric forces such as wind, gravity, particles(sand, dust, snow, rain) and water puddles will appear to affect the straw men. When a straw man disappears, the transition is instantaneous, as if it was never there in the first place.

- Mechanics and Usage:
The user can create as many straw men as is desired. The straw men can either act independent of the power-user, or under direct control of the power-user. Controlling straw men is immensely difficult, especially controlling multiple at a time. Each straw man must be controlled in the same manner one's own body is controlled. Straw men can be used for many purposes, some of which are distraction, intimidation, entertainment, espionage, and transmitting information. If the power-user loses focus on a straw man he is taking direct control over, the straw man will disappear. If the user falls unconscious, his appearance changes significantly(for example, he loses an arm or bleeds over a significant portion of his clothing), or he dies, all the straw men will disappear.

- Limitations:
Each straw man must be controlled in the same manner one's own body is controlled, thus making two or more straw men conduct different actions at the same time requires immense concentration. The power-user can always move on his own accord while using this power, however, the less he moves, the actions the straw men make will be more frequent, numerous and complex. The user can provide a particular mindset for a straw man before making it so that it acts, on its own, in a certain way. Straw men all have the exact same appearance, voice, and mannerisms as the power-user. Once a target recognizes the thought power being used, the sensory alteration which the targets detect are lessened significantly, thus the straw men appear slightly transparent, sound quieter, smell less, cannot be felt, and can not be tasted.


History:
Nestor was born into a city called Midriff, which had a slightly higher crime rate than most other cities. Nestor's parents were both exceptionally busy most of the time, so he and his brother grew up more-or-less independently. Nestor adored learning, but somewhat despised the school system, so after he found his thought power at around the age of 17, he decided to leave his city. His mother was fatally injured by a drunk weeks before his planned departure, but after chasing the murderer and sparing him, Nestor decided to leave early, without a second thought.

His experiences in combat, espionage, survival, and diversion all made him who he is today. His "Straw Man" ability is exceptionally useful, however, without it, he is only moderately skilled with a dagger. His shooting skills are average at best, and his muscles have been developed for athletics and aerobatics as opposed to brute strength. His arrogance comes from his flawless planning and execution ventures in the past, as does his coldness. He became well known as "the Vanisher" due to how he uses his Straw Men to make himself appear to "vanish" in the blink of an eye.

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icicle The Cold-Hearted

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Character #2:


Name: Ratimir Floros, "the Breaker"

Appearance: A sweet-faced man with eyes of pure compassion. Judging from his towering figure of 6'2", most people need to look up to talk him in the eye. His stocky, lean appearance and hardy beard can easily intimidate anyone upon first glance. Both of his hands and feet are heavily callused, and his physical shape is superb, due to field work and training. A few minor scratches and scrapes lie on his upper body from previous fights, along with three major scars, one on his left thigh, one along his chest, and one on his right shoulder. His hair is normally disheveled and short(knife-cut). Clothes he wears are always worn out significantly, and his shoes never last very long.
Overall. upon first meeting Ratimir, one would think of him as a mercenary or a traveler. He never carries a weapon, only a finely polished steel shield and a rucksack of food, water and medical supplies.

Magic: The Breaker uses his magical talent, "vanish," to defend himself and others at all costs. This magic skill calls upon a being of great power in order to conjure a magical powder over the surface of an object. This powder exhausts The Breaker based on how much it moves, how much is conjured, and how long it is conjured.
This magic powder sticks temporarily to any surface it is summoned on, perfectly bending all light around it, leaving the object covered with the powder utterly invisible to all forms of light detection. If the object moves too quickly or is hit forcefully, the powder will disappear completely around said object. If the object moves with powder on, no matter how slowly, distortion will occur around the object, making the object slightly more detectable.
This magic can be used up to four hours a day per square foot of surface area covered with the magic powder, not counting movement of the object. This skill has a very low mental exhaustion rate if used correctly, and can completely exhaust the user in seconds if used poorly. No laser can hit a target which is covered in this magical powder, however, physical objects can still hit objects covered in the magical powder. When used on himself without moving, he can remain invisible for around ten minutes a day.

Training: Throughout his life, The Breaker has been known for his amazing non-lethal battle tactics. From talking to famous traveling fighters and reading books about the body, he has learned a great deal of skills with which he can disable, knock out, pin, bar, and/or throw targets without causing any permanent harm to them. He adapted a mixed fighting style which gives him a great deal of flexibility in grappling and closing distance to targets. Normally, he will use his invisibility to confuse a target and catch him/her/it by surprise.
When the robots started to pose more of a threat than his fellow humans, The Breaker started to make use of a beautifully polished steel shield to keep from taking too many hits from the robots' lasers. He also adjusted his fighting strategy to either use the robot's weapons against them, or to remove their weapons. His non-lethal and highly defensive tactics have led to many unnecessary injuries, but many lives were saved as a result of his efforts.

Personality: The Breaker is adamantly opposed to killing and to causing unnecessary harm. He is usually optimistic, rarely solemn, and always ready to talk or sing. His mere presence lightens the mood among friends of his. No matter who is in trouble, The Breaker will attempt to help or save them if possible. Even when alone, The Breaker has an unrelenting, positive attitude towards peace and life. His anger is almost never present, but is extremely violent and explosive when present. He has no regard for the well-being of robots, seeing as he does not think of them as "living."

Backstory: The Breaker got his name from destroying a large group of robots with his bare hands when he got caught in an important battle. His efforts were spread far and wide, and thus he got his name, "The Breaker" or rarely as, "Ratimir the Savior." He was always seen as an invaluable asset in defending friends, especially when working with a small number of other people. When it comes to larger scale fights, the sight of blood, scent of burning flesh and sound of screams has greatly reduced his effectiveness in combat. Even still, his invisibility posed a valuable asset in the fight against the machines.
His parents were very caring, both still alive and well within his home city. He had few friends growing up, but to those who bothered to befriend him, he defended them in every situation he found himself in. He was not always loyal, nor honest, nor quick-witted, but he never let a man take a hit or die in his place.
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icicle The Cold-Hearted

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Character #3:

Name: Lazlo Czartes 30534
Age: 24
Gender: Male
Occupation: Combat Engineer/Tactician
Alignment: Chaotic Good

Appearance: Similar to this guy facially, but more stockily built.


Bios: Journal Entries -

















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icicle The Cold-Hearted

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Character #4:

Name: ?
Age: 3 years old
Sex: Female
Race: Si-Sawat(domestic cat)
Appearance: hair is blue-grey, covered in dirt and grime. Beady, green eyes and untrimmed claws. No collar nor scars.

Roleplay Idea: ? and another character meet in a setting of your choosing. Every time the other character interacts with ?, she will change in some way the next day. As the roleplay goes on, these changes will become more and more prominent. Eventually, ? will stop changing, and instead, the world around her will change.

Note: This character changes as a result of the roleplay, thus a great deal of information has been left out for convenience. Expect relatively short In-Character timespans between posts, and do not expect more than a paragraph, although there will be many times where you get a very long post anyway.
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icicle The Cold-Hearted

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Character #5:

Name: Niko
Age: 15
Sex: Male
Race: Caucasian(Austrian)
Appearance: Long, bleached hair, brown eyes, 5'4" tall, really skinny, flat cheeks and a sharp chin. No apparent markings, scars, birthmarks, or tattoos.

Description: Wears wireless, noise-cancelling headphones, a blank, gray T-shirt, brown cargo shorts, a tan canvas belt, and green, low-heel hiking boots. Almost constantly looking around, usually wearing an expression of discontent or even paranoia.
Roleplay Idea: Niko and a character of your choosing bump into one another, and your character suddenly hears a quiet, frantic and barely masculine voice in his or her head saying, "Run!...Back!...Home!" He then runs past your character and continues down the street. The very next day, Niko is hired/transferred into your character's workplace/class in school, and is thoroughly confused about it. This is a mystery roleplay in which your character's actions will have a major impact down the line, if not immediately.

Note: This character is intended to be used in a mystery roleplay with fantastic elements, but can be used in other types of roleplays provided that a few conditions are met. Send me a private message for further details.
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