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    1. Commander Kalic 11 yrs ago

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Hunt for Diana
“At last, sweet land.” Trom said, as he walked down the gang plank. Any length of time spent on a boat was to long for him, preferring to places with opportunities to escape or, at the very least, hide. Close spaces and rocking floors were also not good for ones stomach, as he had found out during the voyage. Thankfully, that time was behind him and now he could enjoy the wonderful port of Southblood.

“Almost like home.” He mused looking at the hustle and bustle of sailors and shore men scuffling about. He took a deep breath in and savored the wonderful cacophony of scents that tended to permeate port cities. He heard Nadira off to his side “I know my way around here, I can take us too the inn if you like”

“Sure, that seems for the best. Lead on oh beauteous guide, I’m sure you won’t lead us astray.” Trom responded with a grin. He quickly fell instep behind her, assuming the role of body guard, to try and ward off the preying eyes of cut-purses and thugs.

He was scanning the crowd, reveling in being back in semi familiar surroundings, when he heard Nadia produce the note. Reading it , he felt the familiar tug in his gut that had served him well over the years and nodded to Nadia. “I’m with you, this best serves us following it. Besides, the Inn shouldn't be running off anytime soon.” With that he fell instep behind her as they moved off towards weaver’s shop
In the brand of those before me, my Steam info is Ottisspunkmeyer. My Skype is Nicholas.Novatne
Edit: My alternate is Amazonia Imperria
Trom will put his name forward for the hunt for Diana.
LimeyPanda said
I theorize a messy end for this party, when one of the various Pure blooded characters cuts themselves shaving and attracts every Vampire and Werewolf in a fifty mile radius.


I'm really just waiting for the the party of clean bloods that just goes missing and so we send another party... of clean bloods, which goes missing... and we can probably afford to do this three times before the impure ones are finally sent and are forced to fight 8 players who have a mixed bag of Vampirisim or lycanthropy infected former allies, one of which is an ogre.

Edit: And I just broke the golden rule of any RP, never give the GM Ideas.
*sharpening dagger while whistling innocently * Oh don't mind me...
Heyitsjiwon said
I still can't figure out a good unique trait that would fit with my character. Suggestions anyone? I have one okay one in mind, but I'm a bit wary of it. It's not very creative to be honest.


Well, what kind of character are you trying to build/aim for?
Name: Tromund ‘Trom’ Five-blade
Age: 28
Race: Human (Freeholds)
Sex: Male

Homeland: Wanderer

History: A Scoundrel and a Soldier of Fortune, Tromand . Raised under brutal conditions in the Freeholds, Trom was a street urchin, scrounging in the gutters and making a living as a “face”; luring unsuspecting travelers into traps laid by his street gang. As he grew older they started teaching him to handle a blade and take what he needed at its point though he much preferred to coax it out of his targets peacibly.

He out grew his gang in time, as they had low ambition and where happy with the routine, and so set out for “greener pastures” as he had heard foreigners say. He left and went to west to the Imperium where he worked as a con man in his own right, sweet talking the rich ladies and ambitious merchants out of a small fortune. Of course leaving a trail of broken hearts and empty coffers does not earn one a long and safe life.

Eventually the blades of his enemies grew too thick around him and he had to flee south around the Blood Sea. While not the easiest of journeys, he eventually washed up in the Pious and Pompous lands of Rhienfeld in the middle of the civil war. He worked for the Papacy, who were desperate for blades, and worked with them for some time until he grew bored with the work and up and left them in the middle of the night, moving south with a couple of other mercs who had grown dissatisfied underneath the Papacy.

They moved south and wound up in Renalta. Here, Torm heard the call for the Queens Blades and saw the potential for a position that would sate both of his desires for adventure and money.

Motivation: Trom is here to save the world, get rich, and have a wonderful time.

Stats & Traits


Strength: 4/10
Agility: 4/10
Charisma: 4/10
Magical Endurance: 2/10

Fighter: 4/10
--Skill Set 1: One handed Slashing
--Skill Set 2: Shield, Large
Sniper: 1/10
--Skill Set 1: Throwables
Seducer: 5/10

Experience Traits
--Trait 1. Duelist
--Trait 2. Dirty Dancer

Conditions
--Trait 1. You Lucky Bastard: Years on the road and with a string of bitter people at his back, Trom has made it through on his skill and wit as well as a hefty dose of luck.
--Trait 2. Wanderer: Never staying in anyplacel ong enough to be called "Friend" and have it be truely meant, Trom has lived an adventruous life though he never knows where it might lead him.
--Trait 3. Soul Shard: During his travels in the imperium, Trom found himself in the possession of an intricately detailed falchion. Its pommel is that of an eagle and its cross guard looks to be its wings. The blade a magical sharpness to it, never growing dull or needing cleaned, and also has some other magic in it, magic that can be called forth to produce a blast of air capable of knocking a person off their feat. Because of this, Trom has named the blade Zephyr.

Unique
--Trait 1. Know How to Spot a Mark: as well traveled and experienced Trom is, he has learned to pick out the right man no matter the situation, whether it is talking his way past a border outpost or getting in the know on the dealings of a warlord, Torm has a sixth sense on who knows or has what needs and what angel he will need to play to get it.

Personal Section


Romance: While I am not actively seeking it, I have no problems with it
Play style: While traditionally I prefer action oriented games with heavy dialogue, I’m looking to branch into more of a dialogue actual interaction focus.
Does the Kouri Plushie exist?: Error, Information not found. Please consult nearest GM for further input.

Signature: Commander Kalic
Currently I'm toying with a profiteering smuggler from Rhienfeld who is either looking to make a LOT of money or a royal pardon (depending on how we are supposed to all come together).
Zed said
I'm in.Dwarven Karl Marx will finally be a thing.


I did that concept in D&D once, named him Karx Redhammer
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