Lady of the Ruby Isle, Matriarch of the De'Bois Family
Type:
Exarch
Rivals&Allies:
Ally to those as commanded by the Great-Father, Kuth Irkalla. Personal disdain towards the Archon of Change and Exarch Lysvita
Appearance:
Lady Margaux De'Bois shares the same trait as all those who have taken the Blood Kiss, namely the piercing red eyes showing their fealty and total existence to the power of the Great-Father, Kuth Irkalla. On an individual level, Margaux is strikingly beautiful in her own right, a trait of the selective pool of nobility marrying amongst one another. She has long auburn hair, reaching past the small of her back. Margaux stands a little over five feet and eight inches, and while she is by no means a tall woman, she stands over many of the females under the dominion of the Great-Father. Her skin is pale, though perhaps not as pale as the Great-Father, owing such a relatively passable complexion to her long family lineage. Last, Margaux's physique is akin to all those who have received the Blood Kiss, lithe, and with almost a predatory like animal visage.
Loyalty:
Loyal vassal of the Archon of Blood, Kuth Irkalla
Personality and Drive:
“We owe everything to the Great-Father. To defy him, is to invite death and damnation unto thyself. I serve the Great-Father without reservation, for he is all. Service unto the Coven till the Great-Father releases me.”
- Margaux De'Bois.
Unwavering loyal, is the best description of Margaux De'Bois. First and foremost of who Margaux is as an individual, is her unquestioning fealty to the Great-Father. Perhaps more than most, Margaux understands that all she has, her power, wealth, and station, are because the Great-Father allows her such things. In return, she offered up her undying service, in this life and the next, as all who live within the domain of the Blood Archon should. Furthermore, Margaux places integrity above everything else, aside from her loyalty to the Great-Father. To invite dishonor through lying, and by extension, lacking integrity, is to invite dishonor and besmirchment unto the Great-Father, and such a crime is most reprehensible.
Margaux is a singular individual, a woman that looks not to the past nor the future, but rather the present. Her every move and action is done in order to ensure that the Great-Father retains his rightful rule over Sheol, and whatever else he deems needing to be done. This is not to be confused with Lady De'Bois being mindless or without her own desires, but simply put, the Great-Father comes first, and one shall always serve without question. On a personal level, Margaux enjoys gardening, tending to a modest rose and vegetable garden within her Chateau, wine-making from the island vineyards, and last, she enjoys swimming in the waters of natural hot springs of the Ruby Isle.
History:
Lady Margaux De'Bois was born eighty seven years ago, on the night of a great lunar eclipse which the likes have yet to be seen since. Her parents were among the former rulers of Ruby Isle, in truth little more than a petty duke and duchess in the service of a petty king. Roughly one hundred years ago, when the Great-Father came to power, systematically taking over the land of Sheol, the petty king of Ruby Isle rose up to fight alongside his mainland allies. His name and heraldry have been lost to time and the crushing defeat he suffered. Seeing a chance for greater power and salvation from the unstoppable might of the Great-Father, the De'Bois family did not come to the calls of vengeance from the remaining nobles, and instead swore fealty to the Great-Father. Duke and Duchess De'Bois sold out their short sighted former allies to Sheol's new master, Kuth Irkalla. As most of the former estates were brought to ruin, their loyal servants enslaved and put to work within the island's ruby mines, the De'Bois's rose in power, from petty dukes to robber barons, overseeing one of the main prisons within the domain of Sheol, the ruby mines.
Yet, even though the short sighted enemies of the Great-Father had been defeated, they did not go down without one last fight. On the eve of Margaux De'Bois fourteenth birthday, a massive prison right ensued, wherein the remnants of the Ruby Isle's former rulers and their armies sought their vengeance. As the rabble of agitated criminals broke free from the mines, scattering to the wind as Sheol military forces began purging these fools unworthy of even being slaves now. But, this riot and breakout was all a diversion, for once the dust and blood had settled, the Baron and Baroness De'Bois were found dead, slain in the commotion by enemies of the Great-Father. While a few dead prisoners were found on the estate, signs pointed to outside help, to those from the mainland who would seek the demise of the Great-Father and his servants. Margaux was left without her family, having seen the slaying of her parents herself, by masked vermin who snuck in through a servants passage and murdered her parents. It was in this time of utter darkness and despair, that the loving and guiding hand of the Great-Father pulled Margaux from oblivion. It was Kuth Irkalla, the Blood Archon, who took sympathy unto this young woman. The Great-Father adopted her, inducting her into the Coven, and granting Lady Margaux the power to carry out revenge upon those that had wrong the Great-Father and his servants.
After her parents were laid to rest, Margaux set out to purging those within the ranks of her family's household who were found to be complicit in the murder of her parents. No traitors to the De'Bois family, and far more transgressing, traitors to the Great-Father, would be allowed to walk unpunished for their crimes. Of the eight individuals found to have taken part in the conspiracy, all were handed over to the Great-Father himself for their final judgement. Margaux knew such cowardly and traitorous filth must be made example of, and only by the show of the Great-Father's power could such lessons be taught to the rest of Sheol. Margaux reveled in the screams of the condemned, knowing such cries of anguish were but a gift and privilege of the Great-Father. Curiously, the outside puppet masters were never identified, the contacts having either been murdered in back alley muggings, or far beyond the reach of the Coven, for the time being at least.
As time moved ever onward, Lady Margaux set to increasing production quotas on the island, ensuring a continuous supply of high quality rubies for the Coven, and for the Great-Father. Perhaps the greatest quality of these rubies, aside from their use in the adornment of clothing, armor, and weapons, was their use for enchanting. Yet for Margaux, this was not enough. Realizing that acquiring money and mundane power would not be enough, Lady De'Bois began to delve into the dark arts of Blood Magics and Necromancy. As a member of the Coven, she was able to access the tomes and stacks of the Great-Father's library, an invaluable resource in her many years of self taught magical study. By the end of the first decade, Margaux was able to proficiently raise the dead, and hold them together and upright for many hours, if not days.
By the end of four decades of arduous and ceaseless study, Margaux had developed sufficient ability and skill to safely cast four spells within the tomes of the Dark Arts. Only a fool would believe they could ever surpass the skill of the Great-Father, but to Margaux, this small feat was just another way of showing her devotion to the the Blood Archon. For it was he who gifted those of Sheol with the ability and mastery over blood and death, and only through him and his will, could one advance over time. With the gifts of the Great-Father now bestowed upon Lady Margaux, she returned in earnest to her island home, using her new dark powers to further increase ruby mining production, namely in now using the dead to mine such minerals in the more dangerous veins.
The past has been written, and now the present brings deep seeded rivalries and disdain to all those who would dare oppose the Great-Father. Those of the mainland were no doubt complicit in the deaths of the De'Bois forbears, along with who knows how many other clandestine deaths and acts of sedition. Margaux carries out the will of the Great-Father without question or hesitation. Within the last seventy years, she has caught her fair share of spies and traitors, always turning them over to the Great-Father through his forces at Fort Irkalla. Duty render unto the Great-Father is its own reward, and in the end, the Great-Father always gets his due, so Margaux found it best to pay early, and pay often. For now, Margaux continues her duties, mining rubies, and practicing her dark arts to become a stronger weapon for the Great-Father.
Armaments:
The Ruby Runefang – A divine gift from the Great-Father, the Ruby Runefang is a symbol of power and status for those that rule over their respective regions within the dominion of the Blood Archon. This particular Ruby Runefang has been passed down for generations within the De'Bois family, a testament to their unwavering loyalty to the Great-Father. Wounds caused by the blade burn and cause great pain, and should those wounded by the blade survive, the process of healing is long and leaves a terrifying scar, a reminder to those who dare stand against the indisputable will of the Great-Father.
The De'Bois Family Armor – An old and antiquated set of armor, forged long ago by the Great-Father, it imbues the user with an increased defensive ability, namely in the armor being able to ward off the first blow that would mortally would the wearer of the armor. This ward save only works once per day, afterwards it must be prayed over and have at least fours hours of energy channeled into the item..
Abilities:
While not as skilled as some of the older Exarchs within the Coven, Lady Margaux De'Bois has taken the time to not only teach herself, but actively practice these dark arts to ensure that she was constantly becoming a more powerful and useful weapon of the Great-Father. She chose to delve down the path of Necromancy and Blood Magic, hungrily reading the dark tomes written and penned by the Great-Father himself. After decades of hard work, ceaseless study, and a little bit of luck, Lady Margaux De'Bois could proudly claim she was able to cast a handful of spells without fear of miscasting or worse.
Raised Dead: Components: 4 magical energy of the caster or 2 life energy of the caster, incantation in Old Sheolan Casting Time: 15 seconds Range: 60 meter area of affect. Duration: As long as the caster wills it, or until the death of the undead creature. Effect: Those who were once dead find their bodies raised at the beck and call of the caster. Their flesh or bone energized with dark magics to the will of the necromancer. These automatons serve as fodder like infantry, primarily the zombies, but skeletal warriors tend to be a bit more useful and hardy in combat.
Invocation of the Great-Father: Components: 9 magical energy of the caster or 5 life energy of the caster, incantation in Old Sheolan Casting Time: 20 seconds Range: 200 meters, allies only Duration: 20 seconds Effect: The spell grants regenerative powers to the allies of the caster, first healing those who are wounded, and then resurrecting the fallen. The Invocation of the Great-Father hearkens back to the dread syllables of the Great-Father himself, causing a surge of dark magic to steal the life from the very earth around the affected, and healing them of their wounds, once that is completed, if time and power remain, it reanimates the fallen, bringing them once more into the world of the living.
Curse of Years: Components: 12 magical energy of the caster or 6 life force of the caster, incantation in Old Sheolan Casting Time: 30 seconds Range: 40 meters, affecting a 200 meter area of affect. Duration: 30 Seconds Effect:The caster spits out an ancient curse, causing her enemies to age at an incredible rate - their hair turning white and skin shriveling up. This spell is a Hex, affecting a fifty foot circular area, aging all those within it well beyond their true years. They become old and feeble, truly old men who are now vulnerable to attack and unable to defend themselves.
Gaze of the Great-Father: Components: 6 magical energy of the caster or 3 life energy of the caster, incantation in Old Sheolan Casting Time: 40 seconds Range: 250 meters Duration: Instantaneous Effect: Bolts of Dark Magic leap from the caster's eyes, withering flesh and blackening the bone beneath. The caster channels the very withering gaze of the Great-Father, projecting his all seeing gaze, piercing through the armor their enemies, burning and withering them to charred bones and seared flesh.
Opinions:
WIP
Holdings
Names: The Ruby Isle, towns of Port Dracus, Fort Irkalla, Adoith, The Crimson Mines, and the De'Bois residence, Chateau Rubis.
Type: The main residence of the De'Bois family is a modest castle, compared to the major fortifications of the main island of Sheol, but on the Ruby Isle, it is the largest fortification around, and serves as the bastion of power for the island's ruler.
Culture: The culture of the Ruby Isle is no different than that of the mainland people of Sheol, save the economy of the island revolves around the profitable ruby mining industry, from mining, refining, and finally export to Greater Sheol itself. The only real noticeable difference of the Ruby Isle citizenry is there somewhat more “law-abiding” nature, if one could call it that.
Description: The Chateau Rubis, or for those less versed in the finer language of Sheol, the Ruby Castle, stands as the primary bastion of power and control over the Ruby Isle. Built approximately two hundred and twelve years ago, upon the ruins of a the former island's petty kings castle, Chateau Rubis stands as a stark reminder of the consequences of all those who would dare stand against the rightful power of the Great-Father. The castle stands surrounded by water on all sides, only accessible from an exterior parade ground across a small narrow bridge. The parade ground itself is accessed via three narrow bridges that cross the lake.
Description: Port Dracus serves as the only way on and off the island, at least through sanctioned means. The port allows the easy and expedient berthing, loading or unloading, and departure of trade ships that serve the greater purpose of the Great-Father. The port and town are split it two, the eastern side catering to trade vessels and more “lawful” enterprises, a safe place to walk during the day, and at night, well, enough guards tends to scare off any scum. The western edge is the home to the locals, a dark a dreary place that seems to be rotting away and sinking into the very ground upon which it is built. Tales tell of dark forces and creatures that roam the streets, but if you want to find something that is not supposed to be sold or found, well, if one is daring or foolish enough to brave this dark local, then the riches could be yours.
* Town north of item 6 is the Western Part, and the bad part of town. *
Description: The Crimson Mines is what you would expect from a mining operation, clean, orderly, efficient. Furthermore, due to the nature of the mining operation, this town has the most law and order on the whole island, save when Lady Margaux De'Bois pays a visit to the other holdings on the Ruby Isle.
Description: Fort Irkalla is the main encampment of governmental Sheol military forces. The encampment houses the main bulk of sanctioned military might on the island, and ensures a firm grip upon the island by the Great-Father. While Lady Margaux has a degree of automy, she is still, and always will be, a loyal servant to the Great-Father.
Laws: All laws and edicts are directly mandated from those of the Great-Father. Few, if any deviation exists. Margaux De'Bois rules with a firm, but just hand, deferring to the Great-Father when protocols demands such.
Military: Margaux De'Bois maintains a small private militia upon the island, comprising of roughly three hundred men at arms and the like, whom are called the Crimson Reavers. Armament differs slightly amongst the men and women of this personal militia, though swords and spears are the main weapons used. A few higher ranking Crimson Reavers maintain horses as mounts, and along with Lady Margaux, form a small shock cavalry unit should the need ever arise where mounted troops are needed. But, such forces pale in comparison to the well trained and equipped forces of the Great-Father, and they are seen as auxiliary forces for the military of Sheol.
Some rumors say that Lady Margaux De'Bois is capable of raising a small army of skeletal spearmen and swordsmen, along with zombies from the freshly slain in battle.
Lady of the Ruby Isle, Matriarch of the De'Bois Family
Type:
Exarch
Rivals&Allies:
Ally to those as commanded by the Great-Father, Kuth Irkalla. Personal disdain towards the Archon of Change and Exarch Lysvita
Appearance:
Lady Margaux De'Bois shares the same trait as all those who have taken the Blood Kiss, namely the piercing red eyes showing their fealty and total existence to the power of the Great-Father, Kuth Irkalla. On an individual level, Margaux is strikingly beautiful in her own right, a trait of the selective pool of nobility marrying amongst one another. She has long auburn hair, reaching past the small of her back. Margaux stands a little over five feet and eight inches, and while she is by no means a tall woman, she stands over many of the females under the dominion of the Great-Father. Her skin is pale, though perhaps not as pale as the Great-Father, owing such a relatively passable complexion to her long family lineage. Last, Margaux's physique is akin to all those who have received the Blood Kiss, lithe, and with almost a predatory like animal visage.
Loyalty:
Loyal vassal of the Archon of Blood, Kuth Irkalla
Personality and Drive:
“We owe everything to the Great-Father. To defy him, is to invite death and damnation unto thyself. I serve the Great-Father without reservation, for he is all. Service unto the Coven till the Great-Father releases me.”
- Margaux De'Bois.
Unwavering loyal, is the best description of Margaux De'Bois. First and foremost of who Margaux is as an individual, is her unquestioning fealty to the Great-Father. Perhaps more than most, Margaux understands that all she has, her power, wealth, and station, are because the Great-Father allows her such things. In return, she offered up her undying service, in this life and the next, as all who live within the domain of the Blood Archon should. Furthermore, Margaux places integrity above everything else, aside from her loyalty to the Great-Father. To invite dishonor through lying, and by extension, lacking integrity, is to invite dishonor and besmirchment unto the Great-Father, and such a crime is most reprehensible.
Margaux is a singular individual, a woman that looks not to the past nor the future, but rather the present. Her every move and action is done in order to ensure that the Great-Father retains his rightful rule over Sheol, and whatever else he deems needing to be done. This is not to be confused with Lady De'Bois being mindless or without her own desires, but simply put, the Great-Father comes first, and one shall always serve without question. On a personal level, Margaux enjoys gardening, tending to a modest rose and vegetable garden within her Chateau, wine-making from the island vineyards, and last, she enjoys swimming in the waters of natural hot springs of the Ruby Isle.
History:
Lady Margaux De'Bois was born eighty seven years ago, on the night of a great lunar eclipse which the likes have yet to be seen since. Her parents were among the former rulers of Ruby Isle, in truth little more than a petty duke and duchess in the service of a petty king. Roughly one hundred years ago, when the Great-Father came to power, systematically taking over the land of Sheol, the petty king of Ruby Isle rose up to fight alongside his mainland allies. His name and heraldry have been lost to time and the crushing defeat he suffered. Seeing a chance for greater power and salvation from the unstoppable might of the Great-Father, the De'Bois family did not come to the calls of vengeance from the remaining nobles, and instead swore fealty to the Great-Father. Duke and Duchess De'Bois sold out their short sighted former allies to Sheol's new master, Kuth Irkalla. As most of the former estates were brought to ruin, their loyal servants enslaved and put to work within the island's ruby mines, the De'Bois's rose in power, from petty dukes to robber barons, overseeing one of the main prisons within the domain of Sheol, the ruby mines.
Yet, even though the short sighted enemies of the Great-Father had been defeated, they did not go down without one last fight. On the eve of Margaux De'Bois fourteenth birthday, a massive prison right ensued, wherein the remnants of the Ruby Isle's former rulers and their armies sought their vengeance. As the rabble of agitated criminals broke free from the mines, scattering to the wind as Sheol military forces began purging these fools unworthy of even being slaves now. But, this riot and breakout was all a diversion, for once the dust and blood had settled, the Baron and Baroness De'Bois were found dead, slain in the commotion by enemies of the Great-Father. While a few dead prisoners were found on the estate, signs pointed to outside help, to those from the mainland who would seek the demise of the Great-Father and his servants. Margaux was left without her family, having seen the slaying of her parents herself, by masked vermin who snuck in through a servants passage and murdered her parents. It was in this time of utter darkness and despair, that the loving and guiding hand of the Great-Father pulled Margaux from oblivion. It was Kuth Irkalla, the Blood Archon, who took sympathy unto this young woman. The Great-Father adopted her, inducting her into the Coven, and granting Lady Margaux the power to carry out revenge upon those that had wrong the Great-Father and his servants.
After her parents were laid to rest, Margaux set out to purging those within the ranks of her family's household who were found to be complicit in the murder of her parents. No traitors to the De'Bois family, and far more transgressing, traitors to the Great-Father, would be allowed to walk unpunished for their crimes. Of the eight individuals found to have taken part in the conspiracy, all were handed over to the Great-Father himself for their final judgement. Margaux knew such cowardly and traitorous filth must be made example of, and only by the show of the Great-Father's power could such lessons be taught to the rest of Sheol. Margaux reveled in the screams of the condemned, knowing such cries of anguish were but a gift and privilege of the Great-Father. Curiously, the outside puppet masters were never identified, the contacts having either been murdered in back alley muggings, or far beyond the reach of the Coven, for the time being at least.
As time moved ever onward, Lady Margaux set to increasing production quotas on the island, ensuring a continuous supply of high quality rubies for the Coven, and for the Great-Father. Perhaps the greatest quality of these rubies, aside from their use in the adornment of clothing, armor, and weapons, was their use for enchanting. Yet for Margaux, this was not enough. Realizing that acquiring money and mundane power would not be enough, Lady De'Bois began to delve into the dark arts of Blood Magics and Necromancy. As a member of the Coven, she was able to access the tomes and stacks of the Great-Father's library, an invaluable resource in her many years of self taught magical study. By the end of the first decade, Margaux was able to proficiently raise the dead, and hold them together and upright for many hours, if not days.
By the end of four decades of arduous and ceaseless study, Margaux had developed sufficient ability and skill to safely cast four spells within the tomes of the Dark Arts. Only a fool would believe they could ever surpass the skill of the Great-Father, but to Margaux, this small feat was just another way of showing her devotion to the the Blood Archon. For it was he who gifted those of Sheol with the ability and mastery over blood and death, and only through him and his will, could one advance over time. With the gifts of the Great-Father now bestowed upon Lady Margaux, she returned in earnest to her island home, using her new dark powers to further increase ruby mining production, namely in now using the dead to mine such minerals in the more dangerous veins.
The past has been written, and now the present brings deep seeded rivalries and disdain to all those who would dare oppose the Great-Father. Those of the mainland were no doubt complicit in the deaths of the De'Bois forbears, along with who knows how many other clandestine deaths and acts of sedition. Margaux carries out the will of the Great-Father without question or hesitation. Within the last seventy years, she has caught her fair share of spies and traitors, always turning them over to the Great-Father through his forces at Fort Irkalla. Duty render unto the Great-Father is its own reward, and in the end, the Great-Father always gets his due, so Margaux found it best to pay early, and pay often. For now, Margaux continues her duties, mining rubies, and practicing her dark arts to become a stronger weapon for the Great-Father.
Armaments:
The Ruby Runefang – A divine gift from the Great-Father, the Ruby Runefang is a symbol of power and status for those that rule over their respective regions within the dominion of the Blood Archon. This particular Ruby Runefang has been passed down for generations within the De'Bois family, a testament to their unwavering loyalty to the Great-Father. Wounds caused by the blade burn and cause great pain, and should those wounded by the blade survive, the process of healing is long and leaves a terrifying scar, a reminder to those who dare stand against the indisputable will of the Great-Father.
The De'Bois Family Armor – An old and antiquated set of armor, forged long ago by the Great-Father, it imbues the user with an increased defensive ability, namely in the armor being able to ward off the first blow that would mortally would the wearer of the armor. This ward save only works once per day, afterwards it must be prayed over and have at least fours hours of energy channeled into the item..
Abilities:
While not as skilled as some of the older Exarchs within the Coven, Lady Margaux De'Bois has taken the time to not only teach herself, but actively practice these dark arts to ensure that she was constantly becoming a more powerful and useful weapon of the Great-Father. She chose to delve down the path of Necromancy and Blood Magic, hungrily reading the dark tomes written and penned by the Great-Father himself. After decades of hard work, ceaseless study, and a little bit of luck, Lady Margaux De'Bois could proudly claim she was able to cast a handful of spells without fear of miscasting or worse.
Raised Dead: Components: 4 magical energy of the caster or 2 life energy of the caster, incantation in Old Sheolan Casting Time: 15 seconds Range: 60 meter area of affect. Duration: As long as the caster wills it, or until the death of the undead creature. Effect: Those who were once dead find their bodies raised at the beck and call of the caster. Their flesh or bone energized with dark magics to the will of the necromancer. These automatons serve as fodder like infantry, primarily the zombies, but skeletal warriors tend to be a bit more useful and hardy in combat.
Invocation of the Great-Father: Components: 9 magical energy of the caster or 5 life energy of the caster, incantation in Old Sheolan Casting Time: 20 seconds Range: 200 meters, allies only Duration: 20 seconds Effect: The spell grants regenerative powers to the allies of the caster, first healing those who are wounded, and then resurrecting the fallen. The Invocation of the Great-Father hearkens back to the dread syllables of the Great-Father himself, causing a surge of dark magic to steal the life from the very earth around the affected, and healing them of their wounds, once that is completed, if time and power remain, it reanimates the fallen, bringing them once more into the world of the living.
Curse of Years: Components: 12 magical energy of the caster or 6 life force of the caster, incantation in Old Sheolan Casting Time: 30 seconds Range: 40 meters, affecting a 200 meter area of affect. Duration: 30 Seconds Effect:The caster spits out an ancient curse, causing her enemies to age at an incredible rate - their hair turning white and skin shriveling up. This spell is a Hex, affecting a fifty foot circular area, aging all those within it well beyond their true years. They become old and feeble, truly old men who are now vulnerable to attack and unable to defend themselves.
Gaze of the Great-Father: Components: 6 magical energy of the caster or 3 life energy of the caster, incantation in Old Sheolan Casting Time: 40 seconds Range: 250 meters Duration: Instantaneous Effect: Bolts of Dark Magic leap from the caster's eyes, withering flesh and blackening the bone beneath. The caster channels the very withering gaze of the Great-Father, projecting his all seeing gaze, piercing through the armor their enemies, burning and withering them to charred bones and seared flesh.
Opinions:
WIP
Holdings
Names: The Ruby Isle, towns of Port Dracus, Fort Irkalla, Adoith, The Crimson Mines, and the De'Bois residence, Chateau Rubis.
Type: The main residence of the De'Bois family is a modest castle, compared to the major fortifications of the main island of Sheol, but on the Ruby Isle, it is the largest fortification around, and serves as the bastion of power for the island's ruler.
Culture: The culture of the Ruby Isle is no different than that of the mainland people of Sheol, save the economy of the island revolves around the profitable ruby mining industry, from mining, refining, and finally export to Greater Sheol itself. The only real noticeable difference of the Ruby Isle citizenry is there somewhat more “law-abiding” nature, if one could call it that.
Description: The Chateau Rubis, or for those less versed in the finer language of Sheol, the Ruby Castle, stands as the primary bastion of power and control over the Ruby Isle. Built approximately two hundred and twelve years ago, upon the ruins of a the former island's petty kings castle, Chateau Rubis stands as a stark reminder of the consequences of all those who would dare stand against the rightful power of the Great-Father. The castle stands surrounded by water on all sides, only accessible from an exterior parade ground across a small narrow bridge. The parade ground itself is accessed via three narrow bridges that cross the lake.
Description: Port Dracus serves as the only way on and off the island, at least through sanctioned means. The port allows the easy and expedient berthing, loading or unloading, and departure of trade ships that serve the greater purpose of the Great-Father. The port and town are split it two, the eastern side catering to trade vessels and more “lawful” enterprises, a safe place to walk during the day, and at night, well, enough guards tends to scare off any scum. The western edge is the home to the locals, a dark a dreary place that seems to be rotting away and sinking into the very ground upon which it is built. Tales tell of dark forces and creatures that roam the streets, but if you want to find something that is not supposed to be sold or found, well, if one is daring or foolish enough to brave this dark local, then the riches could be yours.
* Town north of item 6 is the Western Part, and the bad part of town. *
Description: The Crimson Mines is what you would expect from a mining operation, clean, orderly, efficient. Furthermore, due to the nature of the mining operation, this town has the most law and order on the whole island, save when Lady Margaux De'Bois pays a visit to the other holdings on the Ruby Isle.
Description: Fort Irkalla is the main encampment of governmental Sheol military forces. The encampment houses the main bulk of sanctioned military might on the island, and ensures a firm grip upon the island by the Great-Father. While Lady Margaux has a degree of automy, she is still, and always will be, a loyal servant to the Great-Father.
Laws: All laws and edicts are directly mandated from those of the Great-Father. Few, if any deviation exists. Margaux De'Bois rules with a firm, but just hand, deferring to the Great-Father when protocols demands such.
Military: Margaux De'Bois maintains a small private militia upon the island, comprising of roughly three hundred men at arms and the like, whom are called the Crimson Reavers. Armament differs slightly amongst the men and women of this personal militia, though swords and spears are the main weapons used. A few higher ranking Crimson Reavers maintain horses as mounts, and along with Lady Margaux, form a small shock cavalry unit should the need ever arise where mounted troops are needed. But, such forces pale in comparison to the well trained and equipped forces of the Great-Father, and they are seen as auxiliary forces for the military of Sheol.
Some rumors say that Lady Margaux De'Bois is capable of raising a small army of skeletal spearmen and swordsmen, along with zombies from the freshly slain in battle.
@Dead Cruiser Thank you for the clarification. Out of curiosity, would you be willing to allow for me to serve as an Exarch under your dominion, after a review of a character sheet, should you deem it acceptable?
@GreivousKhan This looks to be very enthralling. I would like to join this, but I am not sure as how to proceed with character creation or claims. I see that there are three Archon's thus far that have land claims depicted in the attached political map in the first post. To my understanding of the written information provided, The Mother Night is the top of the power pyramid, followed by Archons, and then Exarchs. If the Empire is fully claimed, and the other regions not fully explained (i.e. Republic of Lesmiana, Atar, Hollow Moors, etc) what would you suggest is the best course of action to follow in the area of character creation? Is there no more room for Archons (Not sure if there is only a set amount), should I steer towards an Exarch then? Look forward to the privilege of being able to partake in your creation, and hope I didn't miss anything important.
So, this looks really, really cool. I mean like, so dang cool, that it is on par with Pluto cool. So, is there a map to reference what lands already be claimed?
I posted, but its a bit short. I have more in a rough state, but I am awaiting the response to this delayed post, in order to finish up the rest of the works.
Ser Aerion patiently waited until all others in attendance had been dismissed. He made his way over to an empty chair, hands clasped upon his lap. The King and Queen spoke to the remaining individuals, passing on their thoughts, wishes, orders, and thanks. King Jon had an eloquent way of ruling, and while Ser Aerion had only known the man, or rather sovereign ruler for but a few days, he certainly was every bit a king and ruler as the true Targaryen's of old. He did feel a bit nervous, and who wouldn't, due to the fact that war would soon be coming, and that once again, he'd have to embark to a far flung region to enforce the King's Peace and rule of law. Sighing, Aerion drove those thoughts from his head, as he watched the rest of the people in attendance take their leave. Soon enough, it'd be his turn to speak privately, and put his fate in the hands of those before him.
Ser Aerion turned his head around to see a royal page entering the room, the man bowing, before announcing that the Princess Daenyra would soon be arriving. He bowed once more, before taking his position along the wall of the room. Taking a deep breath, Ser Aerion rose up as the princess entered the chamber, taking the time to bow as she gracefully made her way to sit by her family. Odd, Aerion thought, as he moved to the center of the room, standing before the table which king and queen sat behind, that now he'd be nervous to speak with honorable individuals, yet be able to charge a monstrous creature he'd never seen before. 'Be brave, be honorable, and face this like any other challenge before', Ser Aerion thought, before clearing his throat to begin speaking.
"Your Majesty's, King Jon, and Queen Daenerys, along with you, your Highness, Princess Daenyra, I want to first thank you for granting me this opportunity to speak with you all. I will be as brief as I can be, in order to not take up anymore of your time. I put my faith in your judgement and ruling, and will abide by it, regardless of the outcome. Whether or not you believe in the divine, or the mystical, Princess Daenyra has a gift, or perhaps an intuitive ability to perceive things that few may truly know. I wholeheartedly believe it it best that I speak to you about who I am, so to speak from the Dragon's mouth, so that nothing could be misconstrued." Aerion paused, looking over to the Princess, eyeing her inquisitively, before continuing.
"Your daughter, your Majesty's, may have told you, and may have not." Aerion sighs for but a moment, "I know this may seem fanciful, or perhaps unlikely, but I am the Great-Grandson of Prince Aerion Targaryen, the Brightflame. My family exists from his union between my Great-Grandmother, Lady Yna Ormollen of Lys. While I can not say if I am the result of a true marriage, or a heated passionate meeting, Prince Aerion Brightflame did lay with Lady Yna while he was in Lys. When he left, at least from what my mother told me, from her parents, and theirs, that Prince Aerion gave us a name after himself, before his departure from Lys. My family has lived across the Narrow Sea since their creation." Ser Aerion paused, holding his hand up, to allow himself to continue.
"I know the history of the past well enough to know that House Blackfyre created many problems for the throne when succession for who would be King arose. I know that many died, and that the Blackfyre's persisted well up until your own induction of Lord Aegon Blackfyre into the Targaryen household. My family too dealt with the Blackfyre's, back during the wars started by King Maelys Blackfyre. My family was almost extinguished from that man's cruelty and lust for power. It instilled a deep lesson within my Father, one that he ensured I learned even after his passing. A mad lust for power is the demise of even the greatest of houses, such lust and desire must be tempered and balanced through honor and integrity." He stopped, sighing, before continuing, "I am here to swear a solemn oath before you, that House Goldfyre... or rather myself, have no desires to have any claim to the throne, nor do I wish to see my House absorbed into your own House, your Majesty's. I am proud of who I am and the short history of my family. I would consider it a great honor to be allowed to continue on, as a Cadet House sworn to the throne as the throne see's fit, be it as the Tyrell's were before when they served House Gardner, or how the larger houses have a secondary house that rules from another location, or however you all see fit." Ser Aerion bowed his head forward, before finishing what he had intended to bring up.
"There is also one final matter, that I thought best to bring before you in private. I know not how my family truly attained this heirloom, but it has been with us since our creation on Lys, so many years ago. I have a Dragon egg, white and gold, said to be Prince Aerion's own egg. You, as the only rider's of Dragons, and my royal sovereigns, deserve to know, and to decide the fate of me, the last Goldfyre, and the egg within my possession. I place myself at your mercy, and pray that, even though distant, you see me as a loyal and faithful family member, rather than a threat." Ser Aerion finished, and awaited the Targaryen response.