Evana nodded at the Speaker’s reply, not completely satisfied with the answer but felt she was in no position to question further his decisions. She gave the Speaker a simple nod in understanding. “Of course,” she said, after the Speaker finished explaining sending a lone Guardian. Still, though its true the object in question held unknown and possibly lethal powers, no one could have predicted the outcome in the event that someone was to encounter it. But now, in addition to Aaron, six Guardians are being deployed, one of which was as green as they come. It doesn’t matter now, she supposed. They have a task set, a search mostly filled with questions and unforeseen circumstances ahead of them. This was her focus now, nothing more, nothing less. This, and protecting the light of her comrades.
Listening to the Speaker explain how they should treat the weapon, should it be found, Echo emitted a little beep. “Noted,” he said soft enough for only Evana and anyone fairly close to her to hear. “Do not touch mysterious light-corruption items.”
Not long after the Speaker had finished talking, the Shipwright entered the room, her presence announced for her. “Evening, Guardians, Amanda Holliday at your service” she greeted the entirety of the room. “If you’ll kindly follow me to the loading dock,” she began to say, turning around and gesturing for the newly formed fireteam to follow. Evava gave one last look at the Counsil. “We will return and discover what has come of Aaron as soon as possible,” she assured them before walking behind the Shipwright.
“Now, the jumpship you lot will be flying off in was a special request made by the Speaker,” the Shipwright began to explain, “It’s got all the basic doo-dads you’d find in your own jumpships, so it shouldn’t be to unfamiliar. I reworked the blueprint of a Valkyrie model ship to accommodate for 6 bodies.” She began to explain its various features, many of which Evana was already aware of as they could be found in her own Aurora Wake jumpship model. The Shipwright explained a few new things, such as additions to the navigation specifically linked to the signals transmitted by Aarons ghost and to the guns of the ship.
As they neared the docking station, the Shipwright continued to ramble, not really aware of whether or not any of the Guardians were really listening. “—so this baby can get you through a Cabal armada in no time. It’s loaded with numerous offensive and defensive functions. Even got all three factions of comply and compile some Golden Age tech for this beauty. The Speaker actually—oh, here we are. I had It set up to be ready when we got here.” Evana let out a sigh of relief, happy that she didn’t have to hear the Shipwright talking any longer. She was getting impatient, ready to start and end this mission.
“Whoa…” she heard Echo beep.
Evana turned her attention to the loading bay and finally noticed the larger than normal jumpship docked nicely for them. It looked bulkier than a normal ship, probably due to the extra space required of 6 guardians. Usually, a Fireteam would take their own personal jumpships to the location of a mission but it seemed this mission required all members to fully cooperate and acquaint with one another, much to Evana’s surprise. The ship was a slick black color with some red decals around the artillery.
A light chuckle came from the Shipwright. “Well, don’t just gawk at it, take a look inside. The Speaker had me add a small room to act as an infirmary of sorts should you find yourself in need of one. The complete blueprint of the ship, as well as inventory, will be transmitted to your ghost soon enough. Have one of your ghost relay the signature of Aaron’s ghost into the ships navigation and it can practically take you close to its last known location.”