Premise
The world as we know it as ended. Typically,
we don't have a clue why. It was five months ago now.
Fuck, that went by quick. It began with news reports.
Another big virus has broke loose, people dying all over
Africa and Asia. Just another day, we thought.
By the end of the week the news reports were showing
us live broadcasts of all the big cities - London,
New York, Paris. Only then did people start
crying like babies in front of their tv screens.
Because the streets were all empty. And the next day it
was at our front doors. 99% of those infected would
die, and the rest of us, we'd be hiding in our basements clutching our guns and hoping
for a miracle.
Some say we would have been completely fucked
if it weren't for the supes. If you fancy calling them
that. A lot of people went crazy religious after
the end, and call them the 'blessed' and worship
them like Jesus' grandbabies.
They came in all shapes and forms. Some came with
wings, some with horns. Some could make fire
just by thinking about it, or sweep an entire
horde to the side like a ragdoll. Either way,
they were the ones that saved us. Got us out of
our basements, banded us together and helped
us build our walls around our communities.
But they're few and far between. And they die
just as easy as the rest of us. And with the never
ending hordes never seeming to die, they're worth
their weight in gold.BackgroundThe roleplay takes place in the town of Barclay, a fictional town somewhere in Eastern U.S.A. The world has suffered a devastating infection which swept the planet in days. Most died from the virus itself whilst it was still airborne and the rest were slaughtered by the undead. Less than 1% of the world's population has survived the infection, and of those a further 1% have been mutated by the virus. This tiny minority are referred to by many names: Supes, the Blessed Ones, Mutants and so on. These people have been helping the last straggle of humanity to survive with their extraordinary superpowers or mutations.
However, the world is still far from safe. Super-powered maniacs roam the wastelands of the Old America, nomadic cannibals have spread across the land in their hunt for whatever flesh they can get their hands on, towns make war over resources and cults have arisen which are more often than not led by crazed mutants.
The UndeadThe undead are not your typical run of the mill zombies. They are stronger than your average person, a combination of muscle growth (at the cost of their other bodily parts decaying) and the copious amounts of adrenaline and rage constantly flowing through their bodies. It only takes the snapping of a twig, and the undead become beserk and crazed for flesh.
Despite several months having passed, the undead have not decayed any further than they had in the following weeks after the initial infection. In essence, the undead are immortal, unless they are shot through the head.
Their intelligence levels are also higher than your normal zombie, and can be likened to the intelligence of a dog. Usually given enough time, basic defences can be brought down by the teamwork of a group of zombies.
BarclayBarclay has a small population of between 150-200 people. The town itself is large enough to hold several thousand occupants, however after the initial infection the population were relocated to the centre of the town and metallic fences were erected around the town centre. The town is ruled by the Mayor Mildred Hunterson, a powerful telekinetic-telepath.
The currency used initially in the town came in the form of Barclay Dollars: a pool of regular dollars which had been signed by Mayor Hunterson herself and distributed. Within the past month, an intranet has been set up consisting of only a handful of computers. From these, each citizens income can be added to or deducted. For instance, if a watch tower guard is paid $100 per fortnight, this is added to his account. If he spends $20 at the grocery store, the grocery store assistant removes $20 from his account. All income and businesses must pay Barclay Tax.
All citizens are assigned a role by the Mayor, although specific requests can be made. Many citizens are on a waiting list to change to a different role.
Example Roles:
Administration assistant (rare) -
Grocery Store worker (rare) -
Farmland worker (very common) -
Farmland guard (common) - protectors of farmland workers and farmland
Watch tower guard/safety maintenance officer (common) - protectors of Barclay
Scout (common) - responsible for finding new areas to be looted
Library assistant (rare) -
Sewer/Seamstress (rare) -
Transport driver (common) - Responsible for driving various workers to locations safely.
Weapons expert (very rare) -
Engineer (rare) - Responsible for projects relating to the upkeep of the town's infrastructure, planning, water resources etc.
Chef (rare) -
The Law in Barclay is decided by the Mayor. The law is simply "do not harm other citizens of Barclay or the interests of Barclay".
Any violation of the Law results in punishment by the Mayor.
Buildings:
- Three grocery stores from where rations can be collected and 'luxury' items can be bought.
- 'The Scrounger store' which sells items collected from raids and scouting missions which wouldn't be sold in the grocery stores. Requests for unavailable items can be made here.
- The library. Holds the largest collection of books in town as well as video games. Arts and crafts activities are often held here.
- Town hall.
- The Mayor's Manor. One of the largest buildings in town. More the size of a mansion than a manor and is the home of Mayor Mildred Hunterson.
- The Jail. This is located outwith the centre of Barclay. It is essentially a police station with several cells. It is usually empty unless a crime is committed.
- The factory. This is located outwith the centre of Barclay, however a fenced-off walkway leads directly from the centre of Barclay to here. It is a large concrete building
filled with all sorts of machinery. This is where clothes are repaired, foods are processed for the grocery stores etc.
Character Sheet:
Name:
Age:
Appearance: (No anime/cartoon pls)
Bio/Recent History/Flashbacky paragraph thingy:
Ability: (One ability or two related abilities)
Physical mutations:
Standard weapon: