Avatar of Agent B52
  • Last Seen: 8 yrs ago
  • Joined: 11 yrs ago
  • Posts: 408 (0.10 / day)
  • VMs: 1
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    1. Agent B52 11 yrs ago

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Recent Statuses

9 yrs ago
Current Let's make this a good year.
10 yrs ago
My condolences to the loved ones of the passengers of Germanwings flight 9525.

Bio

Trust me. I'm an engineer (in training).

Most Recent Posts

In tttest 10 yrs ago Forum: Test Forum
Good idea.

[font=courier new]I so hope this works.[/font]

Blast
Apologies for the long wait! I could not get a CS skeleton because the guild was down, that slowed me down immensely.
Welcome back to the land of the living, I hope you will stay well.

Due to New Year festivities I am unable to complete my CS quickly, I hope this is not too much of a bother. The working title is 'MG maximum bird'.

I wish you all an excellent start of 2015.
Rtron said
Make a CS and we'll look it over. This is not first come first served.


Doesn't really matter how you select characters if submission is closed now does it? :P
Is there still room? I have an idea for a Cute Bruiser/Muscle Wizard that just won't let me go.
Borderlands characters seem pretty much tailor made for this... Dibs on Axton!

Now what gun to bring. The swordsplosion shotgun would be funny just to throw at some poor medieval schmuck. On the other hand there are just some wonderful dialogue options with Shotgun 1340. ANY Maliwan gun just because lightning/fire/acid.

EDIT: Nearly forgot the Close Quarters Teacup, the Bane, and that Torgue pistol shotgun rocket launcher.

So many choices!

"Faster, stronger... more sexually attractive." -On level up.
"You get a bullet, you get a bullet, EVERYBODY GETS A BULLET!" - After a massacre.
"I love this planet!" - After nearly dying to a badass.
It's been a while, but here are some new things I discovered/pilfered for my own use during my stints as GM. Also Dark, your OP is in dire need of an update.

The most important rule for GM's
Your players are here to have fun. It is the GM's job to make sure they actually have fun. It doesn't matter if they want a flimsy story justification adventure where they crawl dungeons all day just to watch their numbers go up. Or if broody mcbrood wants to brood in your high adventure epic. They were accepted to be part of the story, make sure they remain accepted. Each player ought to be catered enough that everyone in the group has fun, not just one player above the others. Fun is to be distributed equally without distinction.
Remember, you are the fun polizei, and if you need to send jackbooted thugs to break down a players door and shove the fun down their throats so be it. All hail fun, the one thing each and every GM should strive for. Unfun will be sent to the camps of forgotten stuff.

The GM is never wrong.
Everybody makes mistakes. While for most people it's difficult but usually necessary to admit those mistakes, GMs are never allowed to do so. That'd be like god showing up to a bunch of scientists and telling them whatever they're working on is pointless because it was just something he fucked up. "Sorry, lemme fix that, carry on." Therefore, never admit to being wrong. This does not mean you can force your players to do whatever you as GM want, because otherwise you are forgetting rule zero for GM's (see above). Instead, BE CONSISTENT. When players notice something you forgot, be all mysterious and applaud them for catching a subtle hint. Then out of their view plan around whatever it is that went wrong/you forgot/got mixed up etc.

Examples
GM: The dwarven fortress’ mighty gates suddenly appear before you when the sandstorm lulls for a moment-
Player: Waitaminute these were nomadic dwarfs!
GM: It’s a walking fortress of course.

Or alternatively:

Player: Hey how on earth is that mech getting away all of a sudden, when we were faster just moments before?
GM: That is absolutely correct. Strange is it not? Doesn’t it make you wonder how it did that?
Player: *paranoia intensifies*

Don't pull your punches, telegraph them.
In other words let actions primarily have predictable consequences. This isn’t necessarily the same as instantly punishing a player for getting caught up in the heat of the moment. For example if during a chase scene someone forgets what floor they’re on, a convenient haystack is much better than a splat sound. Provided that the building’s height is or was not a plot point and/or has not been repeatedly and clearly stated to be that tall. Because that is what this bit of advice is all about. When players for some reason or another clearly insist on doing something dumb that they have been given warnings about, don’t be afraid to drop the hammer. Trying to take on a dragon ten times their level, using a bomb as a melee weapon, or pimp-slapping that one really important noble of importance are just a few examples of mistakes that ought to result in severe consequences.
First off, an apology. I have not left any messages whatsoever over the past weeks and I make no excuses for that. This message should have been out way sooner.

This is also a goodbye. With the state my life is in right now I cannot RP with any sort of regularity (or RP at all), as much as I would want to. Hereby I leave my character up for adoption. I have a design document with notes available to help whomever decides to adopt Kichiro, though these are merely my own personal preferences that can be discarded if so desired.

It was a blast playing with you and hopefully I can rejoin at some point.

Cheers,
B52
ActRaiserTheReturned said
Touche'
I have been rapier'd, and have lost my sword play virginity


Foster said
China informs me that it may actually work.


What would 'it' be in this case?
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