Arisha heavily relies on Strength and Intelligence to increase her swordsmanship and magic attacks, respectively. Her most defining characteristic is the addition of a blue mana bar beneath her SP bar. Arisha is a heavily skill reliant character, and in the hands of an experience player, has the potential to compete with the likes of Lann and Hurk in terms of DPS. With a vast array of invulnerability frames, dodges and blocks, Arisha has no need to ever retreat from the fray. Able to constantly stay right in the action, the Silver Witch is an engaging and rewarding character in every aspect. Arisha is unique, in that she has no smash combination attacks; instead she has a five hit 'normal' combo, with her fourth and fifth strikes counting as smash attacks. The Mana Crystal she throws with the smash key acts as an extension of her arsenal, and is used for long range attacks, large explosions and area of effects, or allowing Arisha to trade places with it. She can also enchant her sword with Mana Blade, replacing her normal attacks with Arcane Flurry, a six string combo of frenzied smashes. The Silver Witch's survivability consists of her dodge, Diffusion Shift, which is a straight dash with small invulnerability frames, Diffusion Warp, which allows Arisha to trade places with her Mana Crystal and deal damage in the line created between it and her, Mana Drain, which blocks incoming attacks similar to Fiona's Guard, and Active: Ruin Blade, which, when activated successfully, gives her a decent duration of invulnerability frames. Finally, Arisha is capable of controlling time and space, completely stopping the enemy and allowing her allies to deal damage uncontested with Temporal Shift.
She'd been getting ready for days, practicing her blade work with dummies she'd created after joining the order. Joining the order was a new step in her life, though she didn't know if she was ready for such intense action. But deep down she felt 'happy' in a way, fulfilling her own dream to regain that energetic and action-filled life. She sighs, turning at an awkward angle to see the hilt of her moms sword, seeing the etchings of her mother made her smile.
She felt more in peace, though she felt tense, feeling her muscles tightening as she rides the horse as the group neared the enemy. She was so scared that she couldn't feel things around her, her brain seemed to be focused on her mind and her mind only, canceling out her sense's as she thinks, thoroughly. The feeling of being impaled by a sword or dying by an orcs hand scared her, almost feeling regret for joining The Black Order. Her emotions mix as she rides the horse, hearing the sound of her voice, expressing her feelings through hand movements and face making, many of the members looked towards her, perplexed or simply thinking 'crazy #$@^*'. The air around her tightens, feeling no movement as she scans her vicinity, many of the members shuffle their way off the horse as she does the same thing, feeling pain from the muscles tightening too much in her body, she inhale and exhales attempting to calm down and possibly not pass out by flexing her muscles too hard.
'Difference' was the only adjective she could think of. Seemingly the only woman in the whole group, feeling more diverse and separate as most wore armors and leather clothing while she, she wore a mage looking attire to the battle, she readied many excuses of to why she was wearing such awfully un-protective attire to the battle. But she felt most comfortable and relaxed in her attire and didn't dare to change into something heavier as it would of made her more pressured, though now appearances or opinions didn't matter now. The group neared the enemy as we all came to a stop, the group leader turned and gave us all a stern warning.
The leaders voice feels muffled, as her special, so called 'ability' would allow her senses to increase or so she thought. She watches and observe as many unsheathe their swords, long metal blades reveal from their fancy sheaths with multiple etchings, many of them lower their posture, their bodies attempting to stay tense as they walk towards the enemy lines. She did the same thing, her legs criss-cross as she walks, silence filled the air, sunlight began dancing through the trees, sounds of nature began flooding in, her pupils return to their moderate size as she could almost here the beautiful voices of the forest. Embracing the wind that danced through the group, her clothes and hair moving along with the wind as she felt tranquil.
Yura was ready, she'd been training for decades and she wouldn't let her talents go to waste, she was ready to slay the the guards of who block our path to a tranquil nature, the orcs.
@Aiyva you know that kind of architecture is what I was thinking Tallos would look like. But you are right, when I get some time I'll go an update the first page with a pic for each nations at look and all that. I'll so add in a bit of a combat rules section before we get into our first fight.
@Hydra ya three weeks sounds fine I'll change my bio when I can get to my comp. As for the ships delayed speed even in combat you don't really stop especially if it's fish things coming out of the water
mEH ITS FINE! I just want that city to be some where in dah book. AND I FINISHED POSTING
Kae
Stared into the man’s soul, observing the waves of his soul. She looks up hearing his voice, 'Hana' an odd name, though in reality it was both girl and boy's name. She watched him, his aura, or...something was off. He was different. She realized his clothing, even after the close observation of his movements she didn't pay attention to his clothing nor did she really care. "Actually, no a male wears pants or shirts, usually or a kilt, though for girls they were skirts, pants and shorts. The 'kilt' is diverse from the skirt because men do not were garments under them, though women in the other hand wear garments under their skirts, so technically you are 'supposedly' a feminine looking male. " Hana seemed angered after her mistake, she wasn't surprised to say the least. She always made people walk away from her, losing her touch with humanity, looking down as her brain seemed tired, using her mind to generate words and as well using her mono-toned, boring voice to speak. Hana said words again and of which were..Yet again invalid, “A male doesn't casually were a skirt, unless they were gay or cross dressers.” She nodded once more, accepting her choice of words.
Hydra not to burst your bubble or anything, but if Silus
' trip to the shadowlands was a months journey by sea how would you make a trip twice the distance take two days. Granted looking at the map if my journey took a month then the land is huge. So I'll switch mine to about two weeks. :)
Kae
She entered the building, she could hear the voices echeo from the lunch room. She analizyes the voice, seemingy unpuzzling there voices. Soon after a few minutes of leaning against the wall she heard students rush in, though quickly decreased in size. She sighed, moving forward, feeling nothing but the clothing of another, she turned to the side, looking at the man...girl? She was purplexed, crouching down, staring into his eyes as if she was traveling his soul, "Name?" She asks, standing back up not bothering to help the boy/girl up. She stared down at him and asked once more, " Gender? " Her pink, blank eyes scanning his body, yet she couldn't tell his/her gender.
(I'll edit this)
Arisha heavily relies on Strength and Intelligence to increase her swordsmanship and magic attacks, respectively. Her most defining characteristic is the addition of a blue mana bar beneath her SP bar. Arisha is a heavily skill reliant character, and in the hands of an experience player, has the potential to compete with the likes of Lann and Hurk in terms of DPS. With a vast array of invulnerability frames, dodges and blocks, Arisha has no need to ever retreat from the fray. Able to constantly stay right in the action, the Silver Witch is an engaging and rewarding character in every aspect. Arisha is unique, in that she has no smash combination attacks; instead she has a five hit 'normal' combo, with her fourth and fifth strikes counting as smash attacks. The Mana Crystal she throws with the smash key acts as an extension of her arsenal, and is used for long range attacks, large explosions and area of effects, or allowing Arisha to trade places with it. She can also enchant her sword with Mana Blade, replacing her normal attacks with Arcane Flurry, a six string combo of frenzied smashes. The Silver Witch's survivability consists of her dodge, Diffusion Shift, which is a straight dash with small invulnerability frames, Diffusion Warp, which allows Arisha to trade places with her Mana Crystal and deal damage in the line created between it and her, Mana Drain, which blocks incoming attacks similar to Fiona's Guard, and Active: Ruin Blade, which, when activated successfully, gives her a decent duration of invulnerability frames. Finally, Arisha is capable of controlling time and space, completely stopping the enemy and allowing her allies to deal damage uncontested with Temporal Shift.
<div style="white-space:pre-wrap;">Arisha heavily relies on Strength and Intelligence to increase her swordsmanship and magic attacks, respectively. Her most defining characteristic is the addition of a blue mana bar beneath her SP bar. Arisha is a heavily skill reliant character, and in the hands of an experience player, has the potential to compete with the likes of Lann and Hurk in terms of DPS. With a vast array of invulnerability frames, dodges and blocks, Arisha has no need to ever retreat from the fray. Able to constantly stay right in the action, the Silver Witch is an engaging and rewarding character in every aspect. Arisha is unique, in that she has no smash combination attacks; instead she has a five hit 'normal' combo, with her fourth and fifth strikes counting as smash attacks. The Mana Crystal she throws with the smash key acts as an extension of her arsenal, and is used for long range attacks, large explosions and area of effects, or allowing Arisha to trade places with it. She can also enchant her sword with Mana Blade, replacing her normal attacks with Arcane Flurry, a six string combo of frenzied smashes. The Silver Witch's survivability consists of her dodge, Diffusion Shift, which is a straight dash with small invulnerability frames, Diffusion Warp, which allows Arisha to trade places with her Mana Crystal and deal damage in the line created between it and her, Mana Drain, which blocks incoming attacks similar to Fiona's Guard, and Active: Ruin Blade, which, when activated successfully, gives her a decent duration of invulnerability frames. Finally, Arisha is capable of controlling time and space, completely stopping the enemy and allowing her allies to deal damage uncontested with Temporal Shift.</div>