Arisha heavily relies on Strength and Intelligence to increase her swordsmanship and magic attacks, respectively. Her most defining characteristic is the addition of a blue mana bar beneath her SP bar. Arisha is a heavily skill reliant character, and in the hands of an experience player, has the potential to compete with the likes of Lann and Hurk in terms of DPS. With a vast array of invulnerability frames, dodges and blocks, Arisha has no need to ever retreat from the fray. Able to constantly stay right in the action, the Silver Witch is an engaging and rewarding character in every aspect. Arisha is unique, in that she has no smash combination attacks; instead she has a five hit 'normal' combo, with her fourth and fifth strikes counting as smash attacks. The Mana Crystal she throws with the smash key acts as an extension of her arsenal, and is used for long range attacks, large explosions and area of effects, or allowing Arisha to trade places with it. She can also enchant her sword with Mana Blade, replacing her normal attacks with Arcane Flurry, a six string combo of frenzied smashes. The Silver Witch's survivability consists of her dodge, Diffusion Shift, which is a straight dash with small invulnerability frames, Diffusion Warp, which allows Arisha to trade places with her Mana Crystal and deal damage in the line created between it and her, Mana Drain, which blocks incoming attacks similar to Fiona's Guard, and Active: Ruin Blade, which, when activated successfully, gives her a decent duration of invulnerability frames. Finally, Arisha is capable of controlling time and space, completely stopping the enemy and allowing her allies to deal damage uncontested with Temporal Shift.
So they only weight 20 pounds? So I'm thinking anybody could knock that away. Unless they were caught off guard, or maybe just weren't in a position to fight against it. If anybody else has something to say, maybe to correct me, go ahead. But I'm thinking this is kind of weak, are you sure you want this character up?
I was concerned about what you said regarding food and water rations, which sounded like the math of it, or the precise weight of a backpack for example that I dont know what would be too much and slow down my char.
I WANNA EAT YOUUUUUU!!! Grabs a gigantic scythe-fork and yes I eat burgers with a fork. .-.
Had been near sophia for the whole time, quiet. She was distraught and traumitized, feeling as if she could die by her such cowardness, though with the group she felt much safer and seemed to have a need to stay by Sophia, seemingly her Sunbae (Senior). " W-....oh my god... " She stutters as she walks by the mangled bodie, it was total silence until Sylvia spoke, Sylvia seemed to know where to go. Ali was afraid, so afraid that she needed a child beside her at all times, though not in total fear that she would use her as a shield, but just a brave support for her when these walkers are near.
Ali didn't know much english, and if she did speak english she'd sound so broken and dumb, so she was shameful if she was to speak. Her fighting abilities were weak, though she was capable of killing atleast four walkers if they were far. She had a useful pistol with only 10x bullets, seemed to be enough and if she were to lose all her bullets she can use her arrows as a ranged and melee attack-mechanisim.
Ali was paranoid, paranoid enough that she'd plan a whole strategy to follow if their was a certain amount of zombies, she planned attacks by twos, she only reached 12 until she heard a snapping noise and a very loud screach near the corridors of the groups vicinity. She screamed as a walker suddenly attempted to grab Sophia, grabbing her arm to push her back towards her and Sophias Sunabe suddenly dived in attacking the walker.
She grabbed out her pistol from the side of her hip in which was carried by her belt, tightening her grip on Sophia's arm and running towardds Sylvia to gain her aid, though if Sophia didn't respond to her pull she'd simply let go and yell, "COME ON SOPHIA!" She would say in broken english.
Ali would bump into Sylvia, tumbling down onto the ground as she stand back up quickly. Pointing her pistol towards the horde, pulling the trigger as the force would hurt her wrists for the few times she shoot, though she was in a state of panic that she couldn't even feel the pain, and seemingly wasting 7 bullets as she'd realized she killed atleast three zombies, awfully reducing the size of the horde, though she'd wasted most of her bullets. Her minds system was too abstract for her to even read and so she'd just wing it.
Arisha heavily relies on Strength and Intelligence to increase her swordsmanship and magic attacks, respectively. Her most defining characteristic is the addition of a blue mana bar beneath her SP bar. Arisha is a heavily skill reliant character, and in the hands of an experience player, has the potential to compete with the likes of Lann and Hurk in terms of DPS. With a vast array of invulnerability frames, dodges and blocks, Arisha has no need to ever retreat from the fray. Able to constantly stay right in the action, the Silver Witch is an engaging and rewarding character in every aspect. Arisha is unique, in that she has no smash combination attacks; instead she has a five hit 'normal' combo, with her fourth and fifth strikes counting as smash attacks. The Mana Crystal she throws with the smash key acts as an extension of her arsenal, and is used for long range attacks, large explosions and area of effects, or allowing Arisha to trade places with it. She can also enchant her sword with Mana Blade, replacing her normal attacks with Arcane Flurry, a six string combo of frenzied smashes. The Silver Witch's survivability consists of her dodge, Diffusion Shift, which is a straight dash with small invulnerability frames, Diffusion Warp, which allows Arisha to trade places with her Mana Crystal and deal damage in the line created between it and her, Mana Drain, which blocks incoming attacks similar to Fiona's Guard, and Active: Ruin Blade, which, when activated successfully, gives her a decent duration of invulnerability frames. Finally, Arisha is capable of controlling time and space, completely stopping the enemy and allowing her allies to deal damage uncontested with Temporal Shift.
<div style="white-space:pre-wrap;">Arisha heavily relies on Strength and Intelligence to increase her swordsmanship and magic attacks, respectively. Her most defining characteristic is the addition of a blue mana bar beneath her SP bar. Arisha is a heavily skill reliant character, and in the hands of an experience player, has the potential to compete with the likes of Lann and Hurk in terms of DPS. With a vast array of invulnerability frames, dodges and blocks, Arisha has no need to ever retreat from the fray. Able to constantly stay right in the action, the Silver Witch is an engaging and rewarding character in every aspect. Arisha is unique, in that she has no smash combination attacks; instead she has a five hit 'normal' combo, with her fourth and fifth strikes counting as smash attacks. The Mana Crystal she throws with the smash key acts as an extension of her arsenal, and is used for long range attacks, large explosions and area of effects, or allowing Arisha to trade places with it. She can also enchant her sword with Mana Blade, replacing her normal attacks with Arcane Flurry, a six string combo of frenzied smashes. The Silver Witch's survivability consists of her dodge, Diffusion Shift, which is a straight dash with small invulnerability frames, Diffusion Warp, which allows Arisha to trade places with her Mana Crystal and deal damage in the line created between it and her, Mana Drain, which blocks incoming attacks similar to Fiona's Guard, and Active: Ruin Blade, which, when activated successfully, gives her a decent duration of invulnerability frames. Finally, Arisha is capable of controlling time and space, completely stopping the enemy and allowing her allies to deal damage uncontested with Temporal Shift.</div>