Arisha heavily relies on Strength and Intelligence to increase her swordsmanship and magic attacks, respectively. Her most defining characteristic is the addition of a blue mana bar beneath her SP bar. Arisha is a heavily skill reliant character, and in the hands of an experience player, has the potential to compete with the likes of Lann and Hurk in terms of DPS. With a vast array of invulnerability frames, dodges and blocks, Arisha has no need to ever retreat from the fray. Able to constantly stay right in the action, the Silver Witch is an engaging and rewarding character in every aspect. Arisha is unique, in that she has no smash combination attacks; instead she has a five hit 'normal' combo, with her fourth and fifth strikes counting as smash attacks. The Mana Crystal she throws with the smash key acts as an extension of her arsenal, and is used for long range attacks, large explosions and area of effects, or allowing Arisha to trade places with it. She can also enchant her sword with Mana Blade, replacing her normal attacks with Arcane Flurry, a six string combo of frenzied smashes. The Silver Witch's survivability consists of her dodge, Diffusion Shift, which is a straight dash with small invulnerability frames, Diffusion Warp, which allows Arisha to trade places with her Mana Crystal and deal damage in the line created between it and her, Mana Drain, which blocks incoming attacks similar to Fiona's Guard, and Active: Ruin Blade, which, when activated successfully, gives her a decent duration of invulnerability frames. Finally, Arisha is capable of controlling time and space, completely stopping the enemy and allowing her allies to deal damage uncontested with Temporal Shift.
Who watches Twilight .-. I really need to know 'cause I am the only one who watches it in my family. Dx And if you do...
In 34,000 years do you think humans could beat the vampires and werewolfs? Or do you think they'd be at peace by then?
I CAN SEE YOU GUYS VIEWING THIS PLACEEEEEE!!! I SEEE YOU IN THE COOOORNER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! . -. I get mad crazy when its extremely silent....
Acaela had always wondered what the world was like...and Kirkwall was obviously a bad city to visit it looked gloomy, dark, and the atmosphere was too tense to handle without at least gulping twenty times. The Chantry was introducing one of the Grand Clerics, that seemingly everyone opposed. She wondered if it was an elf, because an elf plus a woman equals bad shit is going to go down at some point. Tugging her satchel and ignoring her running thoughts. The city of Kirkland felt hostile and even if there were guards that lurked around the streets it still felt unsafe, almost as if anything could happen. " Wonder if I can go on the roofs? " She was blindly heading towards the Chantry and needed a higher view to get there. Scanning the surroundings she found a wooden ladder conveniently placed in the middle of two buildings. " This is a bad...idea. "
The wood was breaking! Acaela grabbed the roofs ledge right before the ladder fell to pieces, " Fuuck... " She groaned pulling her self up onto the roof. " Wooow...! " She hummed standing on the flat roof clearly seeing the Chantry from two miles away. Carefully jumping her way through the roof, doing it in the seemingly unprofessional way. Rogues or some sort of assassins have ease with this stuff but not a healer. Breathing, this stuff takes a lot of stamina! she groaned, only two buildings away but her legs hurt like hell! The Chantry seemed to be filled, guards surrounding the entrance to it.
" Chaos... " The crowd began screaming, guards falling to there deaths as the cluster of people began escaping the scene. She walked towards the edge of the roof there was absolutely no support to get down. Biting her lip she points her staffs tip on the walls side, not worried since most were too distracted by the scene that enacted from the Chantries courtyard. Her grip tightened against the staff, cold air began to cluster at the staffs tip. The cold air seemingly pulsing with dim blue light. A beam was created, strands of light and air shot towards at the wall, icicles began form and thus she began changing the positions of the staff the beam cascading down the wall.
It was extremely slow...for her at least, medium sized icicles were formed against the wall and seemingly no one mind. This oddly felt normal to just climb down an icicle ladder...that seemed impossible, but it wasn't. She shuddered, cold air emitting from the icicles, water already dripping from them so...she had to hurry. Acaela was beginning to climb down, the icicles were slippery. Her feet met the ground, finally! She cheered, almost forgetting about her main plan...helping people!
There's no turning back now, as she entered the courtyard of the Chantry she saw very few guards and at least 5 or 4 people fighting back....
Personality| Acaela is a quiet soul, enjoying books more than anything. She is passive, and a loving elf to those in need. She's naive and believes everything can be better. Practicing Healing has made her more sympathetic and empathic to others, caring is her main trait and always cares for others and only the actions of others will judge how things will change between her and the other.
Backstory| Born in the town of Lothering, her mother a simple merchant and her father a guardsman. Acaela enjoyed the peaceful atmosphere within the village area. Lothering always covered in clouds, raining softly as she sits inside the cottage listening to the sounds of rain. Life was good until her father was murdered. A raid began in Lothering, during the night a band of bandits stormed in sneakily making there ways to the guards. " I'll always protect you. " Seemingly a multitude of guards were killed and one of the guards was her father. His last words ended with him stabbing the last bandit and yet dying by the blade of his victim. Her mother tried to keep a happy face after the incident, she always trembled to tears when she was always and putting on a fake smile when her daughter, Acaela was around. Acaela learned spirit healing as a young one, her father always told her to help others in need and that's what she exactly did. Magic always mesmerized Acaela and the fact that it could heal wounds made her even more determined to master it. Sadly, her mother died by old age Acaela was a fully grown adult at the time...death didn't worry her though, thinking that if she practiced more she could revive the dead...but that was a failure at the attempts to revive her mother she only drained her energy. Broken, broken into multiple shards...but she forgot the bad things in her life and continued on, leaving Lothering, continuing her life as an adventure.
Skills|
Healing Aura| A sheet of light surrounds the users allies that are nearby, continuously healing them for only ten seconds.
Pulse| Multiple pulses of light comes from the users weapons or hands, healing those nearby the user, though it is not as effective as healing aura.
Direct Heal| The user touches the injured one, using incantations to heal the injured one. Direct heal uses large amounts of energy since it heals impalement's and maybe broken bones (if allowed. )
Healing| This can heal small wounds, and takes less energy. It might be useful but in cases its just a spell to heal plants or something along those lines.
Slow| The user will conjure a beam of ice, shooting it towards the opponent slowing them and also freezing them on contact, depending on how powerful they maybe varies the effects.
Revive| This is an extreme spell, reviving the dead at last second, binding there wounds and attracting there souls back into the victims body.
Print| A additional skill for healing pulse, the user uses print to only have them being healed. So if your teammates were in battle, print would be used to only heal your teammates and yourself.
Ice Shield| The user stabs there staff into the ground, ice quickly forming in front of the user to create an ice shield.
Dome| The user clusters magic energy together around them self or there teammates, creating a dome of ice around him/her or them. The dome is strong depending on the user and can break varying the opponents skill.
Create| A ice power, passive and maybe useful in combat. A skill that allows the user to create an object with ice and requires less power.
Arisha heavily relies on Strength and Intelligence to increase her swordsmanship and magic attacks, respectively. Her most defining characteristic is the addition of a blue mana bar beneath her SP bar. Arisha is a heavily skill reliant character, and in the hands of an experience player, has the potential to compete with the likes of Lann and Hurk in terms of DPS. With a vast array of invulnerability frames, dodges and blocks, Arisha has no need to ever retreat from the fray. Able to constantly stay right in the action, the Silver Witch is an engaging and rewarding character in every aspect. Arisha is unique, in that she has no smash combination attacks; instead she has a five hit 'normal' combo, with her fourth and fifth strikes counting as smash attacks. The Mana Crystal she throws with the smash key acts as an extension of her arsenal, and is used for long range attacks, large explosions and area of effects, or allowing Arisha to trade places with it. She can also enchant her sword with Mana Blade, replacing her normal attacks with Arcane Flurry, a six string combo of frenzied smashes. The Silver Witch's survivability consists of her dodge, Diffusion Shift, which is a straight dash with small invulnerability frames, Diffusion Warp, which allows Arisha to trade places with her Mana Crystal and deal damage in the line created between it and her, Mana Drain, which blocks incoming attacks similar to Fiona's Guard, and Active: Ruin Blade, which, when activated successfully, gives her a decent duration of invulnerability frames. Finally, Arisha is capable of controlling time and space, completely stopping the enemy and allowing her allies to deal damage uncontested with Temporal Shift.
<div style="white-space:pre-wrap;">Arisha heavily relies on Strength and Intelligence to increase her swordsmanship and magic attacks, respectively. Her most defining characteristic is the addition of a blue mana bar beneath her SP bar. Arisha is a heavily skill reliant character, and in the hands of an experience player, has the potential to compete with the likes of Lann and Hurk in terms of DPS. With a vast array of invulnerability frames, dodges and blocks, Arisha has no need to ever retreat from the fray. Able to constantly stay right in the action, the Silver Witch is an engaging and rewarding character in every aspect. Arisha is unique, in that she has no smash combination attacks; instead she has a five hit 'normal' combo, with her fourth and fifth strikes counting as smash attacks. The Mana Crystal she throws with the smash key acts as an extension of her arsenal, and is used for long range attacks, large explosions and area of effects, or allowing Arisha to trade places with it. She can also enchant her sword with Mana Blade, replacing her normal attacks with Arcane Flurry, a six string combo of frenzied smashes. The Silver Witch's survivability consists of her dodge, Diffusion Shift, which is a straight dash with small invulnerability frames, Diffusion Warp, which allows Arisha to trade places with her Mana Crystal and deal damage in the line created between it and her, Mana Drain, which blocks incoming attacks similar to Fiona's Guard, and Active: Ruin Blade, which, when activated successfully, gives her a decent duration of invulnerability frames. Finally, Arisha is capable of controlling time and space, completely stopping the enemy and allowing her allies to deal damage uncontested with Temporal Shift.</div>