Arisha heavily relies on Strength and Intelligence to increase her swordsmanship and magic attacks, respectively. Her most defining characteristic is the addition of a blue mana bar beneath her SP bar. Arisha is a heavily skill reliant character, and in the hands of an experience player, has the potential to compete with the likes of Lann and Hurk in terms of DPS. With a vast array of invulnerability frames, dodges and blocks, Arisha has no need to ever retreat from the fray. Able to constantly stay right in the action, the Silver Witch is an engaging and rewarding character in every aspect. Arisha is unique, in that she has no smash combination attacks; instead she has a five hit 'normal' combo, with her fourth and fifth strikes counting as smash attacks. The Mana Crystal she throws with the smash key acts as an extension of her arsenal, and is used for long range attacks, large explosions and area of effects, or allowing Arisha to trade places with it. She can also enchant her sword with Mana Blade, replacing her normal attacks with Arcane Flurry, a six string combo of frenzied smashes. The Silver Witch's survivability consists of her dodge, Diffusion Shift, which is a straight dash with small invulnerability frames, Diffusion Warp, which allows Arisha to trade places with her Mana Crystal and deal damage in the line created between it and her, Mana Drain, which blocks incoming attacks similar to Fiona's Guard, and Active: Ruin Blade, which, when activated successfully, gives her a decent duration of invulnerability frames. Finally, Arisha is capable of controlling time and space, completely stopping the enemy and allowing her allies to deal damage uncontested with Temporal Shift.
A danger has risen within the town of Picroma; multiple demons have began appearing around the town and the amount of citizens are beginning to decrease. A mage identifies it as " The dimension of hell is leaking! " He states but he was stabbed to death by a demon warrior before he could spread the news. Soon panic is going to plague the town of Picroma unless four warriors will rise up to the challenge and meet the one who causes the danger.
Races
Humans |Self explanatory, nothing special increases there ability but there are the most common within earth.
Elves |Smaller and more slimmer than humans, the elves are naturally faster than any race but weaker than the other races.
Dwarve's | The Dwarve's excel in strength but are very slow. They can be easily tempered but are good people to keep around when you want to have a good 'ol beer.
Fae | The Fae are solely magic based, having the ability to fly the can have extreme advantages over others; but are vulnerable to the material iron. The Fae are small and pixie size but can change sizes if the users level is high enough.
Orcs | Stronger than the dwarve's they are taller and more built but there personalities cause them to be easily angered. They are prone to strength and casually cocky over there own abilities.
I added and removed some of the classes that were originally in Cube World Classes
Warrior | The Warrior is significantly the strongest out of all the classes. They are usually equipped with heavy armor, a shield, and a sword.
Ranger | Are quick and agile, having the ability to quickly shoot arrows the are weak but can easily evade the opponents attacks.
Mage | The Mage is fast, agile, and quick at casting there spells. But weaker than all than all the classes. There spells are powerful but can be easily dodged.
Rogue | They are agile and sneaky, quickly using multiple attacks then evading they are known to be mysterious.
|He carries Aurora, using his semblance to quickly cascade through the obstacles. Aurora has a shield that covers her body and this Gavin throws Aurora hard enough and crashes a wall. | -Just a simple destroy thing |
Omg, guy's I think I'm going to cry :D I know it just started and we have a ways to go with the story, but I can't thank you all enough and explain how happy I am that this started off the way it did. I've been on this forum for a while. Not a long while, but some time. Popping in and out of rp's eit he r never finding one that would stay afloat or that I could truly become engulfed in. I realize anything can happen and this could go no where, but I'm the sentimental sap that didn't even expect this. So I did just want to thank you all while I pour in happy thoughts and positive vibes that it'll become something great.
Arisha heavily relies on Strength and Intelligence to increase her swordsmanship and magic attacks, respectively. Her most defining characteristic is the addition of a blue mana bar beneath her SP bar. Arisha is a heavily skill reliant character, and in the hands of an experience player, has the potential to compete with the likes of Lann and Hurk in terms of DPS. With a vast array of invulnerability frames, dodges and blocks, Arisha has no need to ever retreat from the fray. Able to constantly stay right in the action, the Silver Witch is an engaging and rewarding character in every aspect. Arisha is unique, in that she has no smash combination attacks; instead she has a five hit 'normal' combo, with her fourth and fifth strikes counting as smash attacks. The Mana Crystal she throws with the smash key acts as an extension of her arsenal, and is used for long range attacks, large explosions and area of effects, or allowing Arisha to trade places with it. She can also enchant her sword with Mana Blade, replacing her normal attacks with Arcane Flurry, a six string combo of frenzied smashes. The Silver Witch's survivability consists of her dodge, Diffusion Shift, which is a straight dash with small invulnerability frames, Diffusion Warp, which allows Arisha to trade places with her Mana Crystal and deal damage in the line created between it and her, Mana Drain, which blocks incoming attacks similar to Fiona's Guard, and Active: Ruin Blade, which, when activated successfully, gives her a decent duration of invulnerability frames. Finally, Arisha is capable of controlling time and space, completely stopping the enemy and allowing her allies to deal damage uncontested with Temporal Shift.
<div style="white-space:pre-wrap;">Arisha heavily relies on Strength and Intelligence to increase her swordsmanship and magic attacks, respectively. Her most defining characteristic is the addition of a blue mana bar beneath her SP bar. Arisha is a heavily skill reliant character, and in the hands of an experience player, has the potential to compete with the likes of Lann and Hurk in terms of DPS. With a vast array of invulnerability frames, dodges and blocks, Arisha has no need to ever retreat from the fray. Able to constantly stay right in the action, the Silver Witch is an engaging and rewarding character in every aspect. Arisha is unique, in that she has no smash combination attacks; instead she has a five hit 'normal' combo, with her fourth and fifth strikes counting as smash attacks. The Mana Crystal she throws with the smash key acts as an extension of her arsenal, and is used for long range attacks, large explosions and area of effects, or allowing Arisha to trade places with it. She can also enchant her sword with Mana Blade, replacing her normal attacks with Arcane Flurry, a six string combo of frenzied smashes. The Silver Witch's survivability consists of her dodge, Diffusion Shift, which is a straight dash with small invulnerability frames, Diffusion Warp, which allows Arisha to trade places with her Mana Crystal and deal damage in the line created between it and her, Mana Drain, which blocks incoming attacks similar to Fiona's Guard, and Active: Ruin Blade, which, when activated successfully, gives her a decent duration of invulnerability frames. Finally, Arisha is capable of controlling time and space, completely stopping the enemy and allowing her allies to deal damage uncontested with Temporal Shift.</div>