Arisha heavily relies on Strength and Intelligence to increase her swordsmanship and magic attacks, respectively. Her most defining characteristic is the addition of a blue mana bar beneath her SP bar. Arisha is a heavily skill reliant character, and in the hands of an experience player, has the potential to compete with the likes of Lann and Hurk in terms of DPS. With a vast array of invulnerability frames, dodges and blocks, Arisha has no need to ever retreat from the fray. Able to constantly stay right in the action, the Silver Witch is an engaging and rewarding character in every aspect. Arisha is unique, in that she has no smash combination attacks; instead she has a five hit 'normal' combo, with her fourth and fifth strikes counting as smash attacks. The Mana Crystal she throws with the smash key acts as an extension of her arsenal, and is used for long range attacks, large explosions and area of effects, or allowing Arisha to trade places with it. She can also enchant her sword with Mana Blade, replacing her normal attacks with Arcane Flurry, a six string combo of frenzied smashes. The Silver Witch's survivability consists of her dodge, Diffusion Shift, which is a straight dash with small invulnerability frames, Diffusion Warp, which allows Arisha to trade places with her Mana Crystal and deal damage in the line created between it and her, Mana Drain, which blocks incoming attacks similar to Fiona's Guard, and Active: Ruin Blade, which, when activated successfully, gives her a decent duration of invulnerability frames. Finally, Arisha is capable of controlling time and space, completely stopping the enemy and allowing her allies to deal damage uncontested with Temporal Shift.
" Haha...Kettle. " The memories will always return at some point and here I stood to want a peaceful and boring life, a letter from an old friend. It was always fun to be around friends; I liked it to be different...and now my life has suddenly gone downwards. My father's steam has cooled down after I informed him that I was not kidnapped. Everything was normal now, until now.
Soon I was off to the distance places, I can still remember the scent of nature and its rotting and yet pleasuring smells. The sounds of villagers walking by as I passed by them. And in the few days to this cafe, there were paths that made me remember my distraught memories. Why...am I doing this? Aren't I that lonely used-to-be-princess?......No But memories are supposed to do that...they come back dashing towards you or simply being mailed towards you and now you have a choice to live with risks within your life and worries within them. My intent...to discover.
Days after the note had arrived at my humble abode I was already there. In the flatland's, that seemed to be surrounded by enormous mountains. And also by the fact that it was cloudy and a single hole within the clouds let light seep through and hit the exact mountain where the cafe was at. Coincidence? I laughed at the thought and continued on upon the dirt path.
The town was strange, the architect and how it was built was intriguing and slightly hard to take in. The citizens were nice as well and showed me the path to the cafe. Oddly I forgot about the name and so I had to find my way around until poof! I saw Kettle in her awesome attire. Quickly, I jumped off my horse and tied it upon the wooden rails, " Stay! " I whispered to Joan the horse and thus, I quickly ran into the cafe.
But my personality does always change whenever I'm near people. The crowd was small inside but still...it was slightly pressuring. But my doubts were flying in, wondering if someone has forgotten me thus I decided to simply wave at Kettle and take a seat near her table without the other two noticing how awkward I was.
@AiyvaGuardMy apologies, what I meant was that we already have an 'angel' on earth. I feel that since we have one already, that's good enough. No matter the difference. Someone else asked if they could make a character with wings and a tail. I told them no and I explained that I would no longer be accepting any 'prestige class' type of characters. So I'm going to have to say no to her. If you would still like to play a mage of some sort, a weak human with strong magical ability, I am fine with that, I really liked the idea of a druid amongst the cast, that would be cool too. But Viella as she is now, I will not accept. As I said, I like the concept, and I think she is a great character, just not one for this particular rp.
Can I keep this character if the chance for any prestige races open up?
@AiyvaGuardMy apologies, what I meant was that we already have an 'angel' on earth. I feel that since we have one already, that's good enough. No matter the difference. Someone else asked if they could make a character with wings and a tail. I told them no and I explained that I would no longer be accepting any 'prestige class' type of characters. So I'm going to have to say no to her. If you would still like to play a mage of some sort, a weak human with strong magical ability, I am fine with that, I really liked the idea of a druid amongst the cast, that would be cool too. But Viella as she is now, I will not accept. As I said, I like the concept, and I think she is a great character, just not one for this particular rp.
Arisha heavily relies on Strength and Intelligence to increase her swordsmanship and magic attacks, respectively. Her most defining characteristic is the addition of a blue mana bar beneath her SP bar. Arisha is a heavily skill reliant character, and in the hands of an experience player, has the potential to compete with the likes of Lann and Hurk in terms of DPS. With a vast array of invulnerability frames, dodges and blocks, Arisha has no need to ever retreat from the fray. Able to constantly stay right in the action, the Silver Witch is an engaging and rewarding character in every aspect. Arisha is unique, in that she has no smash combination attacks; instead she has a five hit 'normal' combo, with her fourth and fifth strikes counting as smash attacks. The Mana Crystal she throws with the smash key acts as an extension of her arsenal, and is used for long range attacks, large explosions and area of effects, or allowing Arisha to trade places with it. She can also enchant her sword with Mana Blade, replacing her normal attacks with Arcane Flurry, a six string combo of frenzied smashes. The Silver Witch's survivability consists of her dodge, Diffusion Shift, which is a straight dash with small invulnerability frames, Diffusion Warp, which allows Arisha to trade places with her Mana Crystal and deal damage in the line created between it and her, Mana Drain, which blocks incoming attacks similar to Fiona's Guard, and Active: Ruin Blade, which, when activated successfully, gives her a decent duration of invulnerability frames. Finally, Arisha is capable of controlling time and space, completely stopping the enemy and allowing her allies to deal damage uncontested with Temporal Shift.
<div style="white-space:pre-wrap;">Arisha heavily relies on Strength and Intelligence to increase her swordsmanship and magic attacks, respectively. Her most defining characteristic is the addition of a blue mana bar beneath her SP bar. Arisha is a heavily skill reliant character, and in the hands of an experience player, has the potential to compete with the likes of Lann and Hurk in terms of DPS. With a vast array of invulnerability frames, dodges and blocks, Arisha has no need to ever retreat from the fray. Able to constantly stay right in the action, the Silver Witch is an engaging and rewarding character in every aspect. Arisha is unique, in that she has no smash combination attacks; instead she has a five hit 'normal' combo, with her fourth and fifth strikes counting as smash attacks. The Mana Crystal she throws with the smash key acts as an extension of her arsenal, and is used for long range attacks, large explosions and area of effects, or allowing Arisha to trade places with it. She can also enchant her sword with Mana Blade, replacing her normal attacks with Arcane Flurry, a six string combo of frenzied smashes. The Silver Witch's survivability consists of her dodge, Diffusion Shift, which is a straight dash with small invulnerability frames, Diffusion Warp, which allows Arisha to trade places with her Mana Crystal and deal damage in the line created between it and her, Mana Drain, which blocks incoming attacks similar to Fiona's Guard, and Active: Ruin Blade, which, when activated successfully, gives her a decent duration of invulnerability frames. Finally, Arisha is capable of controlling time and space, completely stopping the enemy and allowing her allies to deal damage uncontested with Temporal Shift.</div>