thewizardguy said
Yeah, I probably shouldn't harp off on Dark Maka. At this point, she's pretty much irrelevant. Yes, Devil Matt was effectively immortal, but he was immortal because he was the Big Bad. The idea of most of my stories is rather simple, beat the Big Bad. After doing that for a bit, I started delving into multiple ways in which I could present the Big Bad, and how I could make them work, and how I could agitate the characters. I was experimenting with GMing styles, and this is most evident when you look at what I did with the bad guy, the story's Big Bad.Stein was the Original Evil. He was pretty much the first real bad guy in the history of HCL, and as such he just went around screwing people over. He broke their stuff, screwed with their family, took their artifacts, and made full abuse of the fact that everyone back then was amazingly gullible. This turned into a chase, where everyone banded together to screw over Stein, and, for a while, this worked out great. However, then I decided I needed some sort of climax, an epic battle where everything would get tied up, no loosed ends.Let's just say that 'ending with a bang' was an undersatement, when describing this boss battle.Next up was Devil Matt. My favorite moments with Stein were when he was actually a part of the group, hanging around and screwing with people. You knew he was evil, but he was still 'technically' in your team. Of course, I wouldn't be able to pull the same trick again. As such, Devil Matt was made effectively immortal. This, combined with his power, meant he effectively forced the cast to work with them. I tried to go a bit grimmer, confronting the players with some gruesome visuals, and the idea that their characters are forced to do evil, without being able to do anything about it. I wanted to add a bit more character and personality to the group, and, in my opinion, it worked great. I had a lot of fun with this arc. In this version of the universe, he was one of 3 Primordial Evils, bastions of absolute darkness. The other 2 were the Millenium Earl, and Satan. He couldn't be killed, except by someone with no doubt, no hesitation, and an absolutely pure heart. My original idea for the climax would be that Bug, having redeemed himself from killing Tsukune, would have been able to temporarily adopt Tsukune's mindset. He'd then have to strike the killing blow to Devil Matt, ending his reign of terror once and for all. Then, because there must always be 3 Primordial Evil, there would be a choice. Either one of the players could become the next Primordial Evil, or a minor evil character introduced before would become evil. Preferably this Multiverse's version of Stein. Potentially Solus, or Kami.Unfortunately, I never got to complete my plans, but it was nice while it lasted.Next up, the Daemon. Amsusingly enough, this take went without a Big Bad for a little while. In an attempt to recapture a bit of Ancient HCL, I made it a bit more open-world-y. Tiny established his factions, and you yourself created that trio of Kishin Witch Sisters, including Lilith. I played Matt as a bored mad scientist, who was no longer the adventurous youth he had once been, but more interested in peace and order. This was a midstep into his evolution into a keeper of absolute law. For a while, just having the characters bounce off of one another was more than enough fun. However, eventually I wanted to try my hand at the Overarching Plot once more. This is when Kami showed up at the Clone Emperor's Homeworld. Of course, this dude is COMPLETELY different from the Kami inprevious incarnations, which was incredibly confusing. I've never been very good with names.I bult up the Daemon to be completely unstoppable. I took the immortal elements of Devil Matt, but I didn't give them a weakness. Instead of an evil dude with a snappy comeback and a poisoned dagger, they were a force of nature. They were a force of nature, an unstoppable and inevitable holocaust of something that was so much bigger than the characters that it just didn't care. I wanted to throw the characters up into the face of inevitable failure, and, in the end, it was all a massive buildup for Hope, and Pandora's Box. I found it a very appropriate title.The idea was that Hope was the only thing that could kill the Daemon. However, in order to make that possible, the players would have to commit horrible acts, mutilating a small girl's mind and body. The idea was to inspire moral debate, and it worked. I thought it was amazing, and it's one of the things I'm the most proud of to this day. While many people wnated to do the 'right' thing, and free the small girl, Tiny, for example, realized that doing so would doom all of creation. Do the needs of the many outweight the needs of the few? I loved this arc, but it would have been impossible to do without making the daemon so grossly overpowered.Lastly, it's Hate. And I'll admit, Hate was a bit silly. I basically made her because Tyki destroyed my favorite character, so Hate was supposed to screw him over more as a revenge act than anything else. it was childish and silly, but hey, what's done is done. Eventually, it became a massive group battle where literally everone in the roleplay was fighting Hate in a massive Boss Battle, and it was amazingly epic. I remember Natsu basically launching a miniature supernova at her, and all kinds of epic explosions. This was a high-powered battle done right, with people being punched through planets and stars exploding, the closest text ever got to SFX. It would have made the perfect Micheal Bay movie, because the plot sucked, but hey. Unfortunately, it was ended by Tyki pulling Bullshit with the 'council'. Amusingly enough, this happened in the Daemon universe, before the Daemon appeared. Itw as basically just a big old duke out.Every character was overpowered for their own reasons, and had their own styles. As the GM, it's my job to create a badass story, and without creating characters like that it's much, much harder. A bad guy that can be beaten fairly easily is worthless, and won't lead to any dramatic tension. The reason the bad guy is always more badass in the beginning is to accentuate how badass the good guys are later for beating him. Badass heroes need badass villains, that's just how the world works.Of course, if you think you can do it better, I'd be happy to hand you the reins.