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    1. Aktoria 9 yrs ago

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When the Clone Wars began, all was shrouded in mystery. The Sith Lord and his apprentice had set in motion a chain of events which were to unfold over years of war, and in the end, the Sith would rise to power over the weakened Jedi. The Sith Lord however underestimated the hatred spread throughout the galaxy, and as the war began, others rose up against the Jedi. Others, who wished to crush the Republic and the Jedi ways. At long last, the rule of two was broken, and the Sith Empire was reborn. However, distracted by the empowered Dark Side, the Sith Lord who had earned a place of power within the republic was unable to silence a disturbance within the Clone army. When a faulty limiter in a clone malfunctioned, it was investigated and the secret plot was revealed. The chips were destroyed meant to enforce loyalty were uncovered and quickly destroyed, and the corruption within Kamino dealt with swiftly. The plan was shattered in an instant it seemed... the clones were free, and order 66 was nothing more than a failed plan that was never to be put into action. The Sith had delivered a real army directly into the hands of the Republic, and as a result, the Jedi.

A new war was beginning however. The powers shifted, and the victory of the Sith now relied ultimately on the Confederacy legitimately winning the war. And so the Sith became their leaders, guiding droids into battle against Jedi and clones alike. After all... droids were no match for a Jedi, but a Sith could act as their equal on the battlefield. A direct counter. No longer held back by the mystery of the Dark Side's plot, all was now known. The Sith plot had failed before it even began, and yet they had more power than ever. But so to did the Jedi, now with their clone army.

Sith against Jedi, Droid against Clone, Confederacy against Republic. Begun, the Clone Wars had.


Character Sheet:

Character Name:
Race:
Gender:
Alignment: (Jedi or Sith)
Description: (Can include physical description and personality)
Reference: (If you wish to use a picture reference do so here)
Home System: (Pick one system which your fleet will begin in and will act as your personal system to do with as you wish. Be smart about it. Don't be a Sith and pick a moon orbiting Coruscant FOR EXAMPLE.)
Fleet: (Use the point system below. Ground forces are implied. Use Wookiepedia and other sources of information for referance for the general carrying capacity of ships and such. However, ground forces will often be won or lost based on the individual actions of leaders. That's not to say a larger force won't overpower the smaller though.)

Any extra information is allowed. If you wish to add your own sections to the character sheet then feel free to do so. However, please do not alter or remove and of the sections that are already there. The only exception is Reference. If you do not wish to use a reference picture then simply leave out that section.

Points: Everyone gets 10 points to start with. Throughout the RP, different events will contribute to your points. Victories, commerce, and politics will all factor into earning you points. Points are used to earn ships. Each ship is given a point value based on its power. You may disagree with my view of what ships are worth what points, but this is all based off of my general understanding of the ships and their power. I don't want people buying ten Providences for the cost of ten acclimators obviously, but I don't want the larger more powerful ships to feel like they are out of reach either.

NOTICE: Some ships will not be available until later in the RP. Some ships may not be available at all for purchase and must be acquired through special events. The Malevolence is one such example, so if you're saving up hoping that a big name ship will come up for purchase, don't hold your breath. If you see a ship missing that you would like to have in your fleet, just suggest it to me and I will look into it, and if it's fitting the RP I will give it a point value and add it to the list.

NOTICE 2: The ships I'm adding from the start will be pretty simple. As in I'm probably not going to go through the list of ships and just name a ton. Remember this is currently the beginning of the RP. So your beginning choices will be limited.

NOTICE 3: It won't always be balanced. I will do my best to balance through point value, but for example the CiS will have access to the Lukrahulk ships from the beginning while the biggest ship the Republic will have access to is the Venator which is more on par with a Providence. It's just something we'll have to live with.

NOTICE 4: Not all ships will strictly follow lore. I'm going to consider a Lukrahulk Droid Control Ship a 6 point ship for example, while in lore it may have been worth quite a bit less or more, depending on how many guns were on it. I will also be giving them short descriptions and specifications so that they are more focused ships. For example, the Droid Control Ship has a ton of fighters, but not many guns.

CiS:

Lukrahulk Droid Control Ship - 6 Points (Lacks gun emplacements, but makes up for that with a massive fighter/bomber capacity. May be upgraded to Battleships later for 2 points.)

Lukrahilk Battleship Refit - 10 Points (Has the fighter/bomber capacity of a Droid Control Ship but the gun emplacements of a battle station)

Providence Class Destroyer - 3 Points (Basic CiS destroyer. This is separate from the larger Dreadnought Variant)

Munificent Frigate - 1 Point (A cheap Frigate)

Republic:

Victory I-class Star Destroyer - 4 Points (A more powerful destroyer than the Venator with less focus on fighter/bomber support.)

Venator-Class Star Destroyer - 3 Points (A general Destroyer)

Acclimator Assault Carrier - 1 Point (A cheap landing craft able to hold its own in space conflicts)

Galaxy Map:


All the Legions!

I think we'll just use the unedited version of the map and keep a list of what is controlled by who rather than editing it every time something changes hands. Besides, don't know how to keep it the same size when I upload it.

I think I'll set up the OOC and we can start doing character sheets. Character development will focus on the individual Sith/Jedi Generals rather than politics as it would in your regular Nation RP.
Also let me just say that while this was tagged as Advanced, I myself do not know every detail of the Star Wars lore. I don't know too many of the systems or in depth details about everything. So it'd be a given to say everyone can expect me to pretty easily miss things.
Yeah I tried keeping it that size but by time I download it, edit it, and upload it again it has shrunk down. So I suppose then we will just have to use the original and keep a list of what systems belong to who. Plus I don't think that map has all of the systems on it. I couldn't find Meches for example, but maybe I just missed it?

And yes Kamino would be Republic. This will need to be a group effort because there are a ton of things I will probably miss xD Like Geonosis. I didn't find that and set it to CiS

One thing to keep in mind though is that we'll use the freedom of this being an alternate universe so that not every world will be the same. Not every world that for example, in lore was strictly loyal to one side or the other will be the same in this RP. The only ones really should be Geonosis is the CiS main system, Coruscant is the Republic Homeworld, and Kamino, if lost, would completely halt clone production for the Republic.
I think the only thing we really need to work out is a map. Star Wars is a big Galaxy, and while I don't really intend this to be a 'focus on winning it like a game' sort of deal, I think we still need some sort of way to keep track of what factions control what systems. I had an idea for something like this.

Well I'm in for the side of the Republic, so if we can get one more Sith player then I think we can get this started pretty quickly!
This RP will be set in an alternate reality Clone Wars. The differences however are not that big. Essentially this Clone Wars will be focused the 'what if' scenario of what if the Confederacy was lead by a group of Sith, rather than orchestrated from the shadows by a single Sith Lord and his apprentice. In this setting there are just as many Sith as there are Jedi, and they act in similar ways. What I mean by this is, just like with the Jedi in the Republic, Jedi within the Confederacy act as Generals and lead their own personal fleets.

This is where you, the player comes in. You will take control of either a Sith or a Jedi 'General'. I will have it set up with a point system so that everyone can start with a custom fleet within a set limit. From there, everyone is free to move to where they want, set up bases and attack planetary installations. But I will warn you. Once you lose your fleet, you will have to start from scratch.

Repeated victories will earn you more points that you can 'turn in' for reinforcements. For example:

Your Jedi leads his fleet against a Confederate orbital defense fleet. You win, and are awarded 3 points. You can save your points, or spend them on reinforcements. Let's say an Acclimator costs one point, and a Venator costs 3 points. So you can add 3 Acclimators to your fleet, or a Venator, or whatever you want. You can spend those points however you want. The points will also be used for many other things such as building bases. You can earn points in multiple ways too, not just through combat. Missions, discovery, and even politics can earn you points.

IC Points are essentially your fleet's 'Favor' with the Sith or Jedi council, and thus, their willingness to put a larger number of ships under your command or what have you.

Everyone will start on a specific 'home' world. Worlds are not limited strictly to the original lore's standings except certain places. Geonosis is Confederate and Coruscant is Republic for example. But all the other worlds are open to be under whatever control you wish. Just, be sensible about it. Don't pick your homeworld as a Sith as the closest planet to coruscant for example.

Everyone's job is to spread the influence of their faction, so you will take your fleet and try to conquer other worlds. The more worlds each faction has, the more points will be spread evenly among its members.

The faction that conquers the map first wins. This will involve both ground and space forces.

More details will be given if enough interest is shown. Sides will be kept even as best we can. I'm thinking 2v2 just to start.

Anything goes, not like this is a ranked match. If your team is betrayed then they're betrayed. If you get attacked by someone who clearly overpowers you in every way, then try to lose with pride.

And if you think this belongs in the arena section just let me know.
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Hm, well would need more than just the two of us lol.
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