Avatar of Alarei
  • Last Seen: 3 yrs ago
  • Old Guild Username: Fulsom
  • Joined: 11 yrs ago
  • Posts: 206 (0.05 / day)
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  • Username history
    1. Alarei 11 yrs ago

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5 yrs ago
I'm leaving.
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5 yrs ago
What up, big pimps?
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Most Recent Posts

I did have some fleeting feelings towards that one guy that was Hawaiian and had a thing for Dinosaurs though.

Can't remember his username though. Like I said, fleeting.
ImANargleHunter said
I have the biggest boner for DarthWarman


You have poor taste
I'm very eager to start, can't wait to see everyone else's character sheets
Name:
Amir of Lyria [disregarded his last name]
Dhuvael [Jackdaw]

Race:
Human

Class:
Witcher

Age:
32

Appearance:

Messy locks of dark brown hair cascade down Amir’s usually scowling face, with a layer of stubble along his pronounced jaw line. His eyes, orange in colour and slit like that of a cat marks him readily as a Witcher. His face is lightly scarred, one of them being found protruding downwards from his lower lip and another longer, but faint scar positioned vertically from his lower left eye and finishing just below his left cheekbone. Amir is ruggedly handsome to those who have a taste for hardened men, and threatening to those who are of a more timorous nature. His body is sinewy and lithe, but layered with a criss-cross of mismatched scars, burn marks and other such blemishes which are a trademark of any good Witcher worth their salt.

Amir owns a ragged black travel cloak secured at his chest with a breastpin in the shape of a Crow. The cloak conceals his weapons and his sectioned plate from view. His clothing is in tatters, with his armour secured tightly in place with numerous obtuse buckles and straps. His visage is remarked similarly to that of a Crow, which is ironically the School from which he was trained in the arts of killing and monster slaying. The Crow Medallion is worn around his neck and beneath his clothing and is his only keepsake from the school of the Crow which was recently destroyed. Strapped to his back can be found the two swords in which a Witcher always carries, one steel, one silver. The steel sword is tinged with a colour of blue from the meteorite which had been used in the reforging process of the blade, whilst the silver shares a red hue from the attributes of red meteorite which had reforged the blade. When withdrawing a sword, Amir will usually push his cloak to the right and over his shoulder, as he is comfortably left handed.

Personality:
Amir is cold, calculating, and ruthless in his efficiency as a monster hunter, and appears to lack the empathy of most human beings. He takes little pleasure but for only four things in his life – Payment, Drinking, Killing, and Fucking. However, Amir is not all that awful. He speaks with the eloquence required from a Witcher, can share camaraderie with those he can but rarely entrust his life, and is a protector of the weak from both creature and human, for he is a slayer of monsters.

Amir likes to be prepared; he’ll carry an assortment of potions which he brews himself, collecting interesting herbs and sharpening his swords when he is found idle. His accent is rough and throaty like the craggy peaks of the Blue Mountains from whence he hailed, and his face rarely expresses itself into any sort of pleasant emotion. He gets the job done; niceties are just a trivial pursuit for the highborn and the coy. For why should he smile when he may very well have a knife behind his back?

Weapons:
- A Blue Meteorite Steel Sword.
- A Red Meteorite Silver Sword.
- Weighted throwing daggers, both steel and silver.


Biography:
Amir hailed from the Northern Kingdoms – a group of Human states positioned north of the Amell Mountains. He was born in the bustling city of Lyria situated north of the River Yaruga, and along the western approach of the Blue Mountains. However a twist of fate seemed not to want him spending a pleasant childhood within the safety of the city walls. His mother died giving birth to him, and his Father - the drunkard that he was - couldn’t keep him nor wanted him, scorning the child for the “murder” of his mother. Orphaned, Amir found himself in a home for boys without families until the age of 8, when a Witcher adopted him, later recruiting Amir into the school of the Crow located in Pont Vanis to the far north-west.

His training was standard of that of a Witcher – tough, cruel, and life changing. After the trial of the grasses Amir’s Witcherhood was granted and he began training his body and mind in the art of monster slaying and the basic spells available to Witchers, as well as potion brewing. Most of Amir’s history after he graduated from his training within the School of the Crow is enshrouded in secrecy and hushed tones. Whether it is because he’d rather not bring back loathful memories or if he’s just a tight-lipped bugger is up for speculation. However, if one is able enough to hear the faint whisperings of the Nordlings of Redania and Temaria, they would hear renowned stories of a dishevelled Witcher draped in Black and Steel, Dhuvael.
I wanna explore Amir's adventures in the past through a series of folktales, banter with companions, flashbacks and other mediums of storytelling because I don't want to give everything away at once, and I think it'd be really fun to do because it'd be like the short stories in the Witcher Series. Like Amir's past wouldn't be told in any particular order, and events could have been embellished, complete lies through word of mouth and whatever. But in his travels Amir will have the chance to set things right, telling people which stories are full of shit, which ones are true, and if events of some stories were embellished, and what actually happened.
Bout midway through my sheet, so damn excited

Started re-downloading The Witcher 2 as well!
Nice sheet Icos!

Think it's just given me the inspiration needed to start writing mine now!
Dibs on the new 12
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