its just a suggestion, but maybe have it where the vampires have to fight certain things other than hunters, like maybe rogue clans or members of a werewolf pack or something, but have the werewolves affected by their actual curse, only the full moon turns them, just a suggestion. all i know is my gangrel is gonna be a brutal character, not taking any BS, example: The gangrel having cornered the now defenseless hunter, grabs him by the throat and lifts him up off the ground with his brute strength and smiles happily at the badly injured hunter, and he slammed him against the wall and then started to brutally punch the hunter in the ribs till he broke them and then he dug his fingers in his side and in a swift motion dropped the hunter and caught him by the jaw and ripped out his bottom jaw, "You will lead by example, you pathetic welp" the gangrel smiled and he dragged the now dead hunter into the town square and crucified him up side down with his destroyed weapons below him and his heart ripped out, the following morning the public would see the hunter, the hero that slayed werewolves, beaten into a bloody mess and crucified in their town square, by that time the gangrel had vanished, unseen, but not fully gone; this is just a example of what my gangrel is like, with his temper and his no BS attitudeHey, if you're playing a Gangrel, you should check out the Road of the Beast. Most Gangrel in the dark ages are at least familiar with it. Keep in mind that the Road of Humanity hasn't caught on yet and is just one of many possible means to keep oneself from degenerating in to a mindless thing. The Road of Humanity is available, for sure, but many vampires are forced to rationalize their undead state in other ways. Some see themselves as predators (The Road of the Beast), some as cursed monsters (The Road of the Devil), some as being tested, blessed by or even raised up to join the divine (The Road of Heaven), still others cling to courtly ideals and notions of honor and duty (The Road of Chivalry) while others envision themselves as agents of chaos (The Road of Paradox), corruption (The Road of Typhon), or the teachings of Haqim (The Road of Blood). Also keep in mind that these are ideals that your character should have to try to live up to. They don't describe how a character should always behave. They describe how your character believes the ultimate vampire should behave, and therefore, what they, themselves, should strive for. Even a vampire on the Road of the Devil might not want to do evil, but he believes that it is his purpose in the greater scheme of things. And without this way of justifying his lust for blood by believing that he must strive to oppose the forces of goodness in the world, he would fall into a state of being a mindless, pathetic beast, driven only by the thirst for blood, and utterly incapable of forming the complex strategies that make one a true hunter.