NaĂŻve- Believes Magi to be unfeeling monsters, incomparable to humans. He has seen a lot for his age and believes that fighting will prove to be the answer to the conflict between Magi and Humans.
On edge- Always appears a bit nervous
Skills/Talents/etc.:
Mediocre swordsman- Despite his good reflexes, Levi is only a mediocre swordsman. Dike has been teaching him how to fight with knives, which he seems to take up a lot faster. The boy does seems to have some moral hestitation to take over the elder man's tricks and he won't be able to last long in a fight.
A great page- Knows what it is to serve like no other. Obedience has been drilled into his very being and has taken over most of his character.
First-class cook- Levi especially has a talent for soup
Likes:
Cooking soup
Listening to Richâ stories
His younger sister Ellissa
Dislikes:
Magi
Rain and cold
Burned soup
Bio/History:
Levi is an honest young boy who grew up as the fifth son of a medium ranking officer in Thalburn. He spend quite a few years as a page, serving a minor lord. When asked why he is no longer in that lordâs service and instead wanders the country with a group of bounty-hunters, heâll stammer and blush without ever giving a better explanation than âjust becauseâ.
Name/Alias/Title:Hilde
Mums
Appearance:
Quote:The only thing left for me is my revenge and I will have it.
Age: 27
Gender: Female
Sexuality: Heterosexual, used to be married
Race: Human
Habits/ticks/quirks (etc):
Carries a small, dirty old piece of cloth wherever she goes, which presumably belonged to one of her children once. She rubs it whenever feeling nervous.
On edge and quick to anger
Reckless, she finds her own life of little worth
Skills/Talents/etc.:
Can make excellent use of her spear and shield
Has an amazing singing voice
Keen hearing and thus often posted as a lookout
Likes:
Leviâs soup
Innocence
Folk- and fantasy stories
Dislikes:
Magi
Seeing children (since it takes her back)
Rich
Bio/History:
Hilde grew up in a small nameless town, where she managed to get by as a part-time-singer, part-time-guard. She got married to a nice guy, had two children and lived an ordinary life. That is, until the day a group of Magi ransacked her village, murdering her husband, seven-year-old daughter and three-year-old son. Ever since then she has sought revenge. And found it, partially. Her main goal is to find the group of Magi that were responsible for the death of her family and make them pay.
Name/Alias/Title: Rich
Richard Everpoor
Appearance:
Quote: I catch and kill people for money, so donât expect any bloody sunshine and rainbows from me.
Age: 26
Gender: Male
Race: Human
Habits/ticks/quirks (etc):
Clicks his tongue whenever he doesnât like anything
Down to earth and practical
Only drinks when he feels comfortable⊠Which, if it's true, means that Rich always feels comfortable. However, he never appears to be drunk.
Skills/Talents/etc.:
Flawless with his twin swords
The realist of the group, the voice of reason and prone to point out any flaws in plans
Great storyteller
Likes:
The finer things in life; wine, clothes, women etc.
Telling one of his ânear-death-experience-storiesâ
Joking around with the others from time to time, despite viewing himself as a lone wolf
Killing in the most efficient ways
Dislikes:
Being broke
Leviâs soup âToo saltyâ
Jamesâ eternal frown
Bio/History:
As far as anyone knows, Rich has always been a bounty hunter. By far the most experienced one of the group, but he doesnât mind Ris taking control, especially since she often asks for his opinion. He doesnât speak much about his family or origins, and nobody knows why he switched from being a regular bounty hunter to become a hunter of Magi. He does have quite a few fantastic stories from his time as a bounty hunter up his sleeve (which you should never take seriously).
Name/Alias/Title:Romeo
James Eergoed, James Lovestruck, Love
Appearance:
Quote:She was all I hadâŠ
Age: 25
Gender: Male
Sexuality: Heterosexual, used to be engaged to a girl named Julliete (hence the nickname)
Race: Human
Habits/ticks/quirks (etc):
Doesnât talk or smile much, period
Carries charcoal and paper with him
Has a soft spot for Levi, whom he treats like a younger brother
Blinded by hatred
Skills/Talents/etc.:
James can handle the crossbow like few others
James has a gift for making portraits. While he rarely does so these days, he still has the habit of carrying some charcoal and paper on his person.
Eternal optimist- His laugh is semi-permanent and he can make jokes at the most unsuspected moments. The only exception to this rule is when heâs on a job, when he can and will be very serious.
His left eye twitches slightly when heâs lying or uncomfortable
Hates responsibilities- While he is technically the leader of the group, he leaves all decision-making to Ris. He occasionally shares his opinions and advise and does take the final credit and responsibility for the success or failure of missions.
Skills/Talents/etc.:
Planner- While he leaves responsibilities to Rid during the actual chase, Dike is the one who takes on the missions, hires a group and prepares the logistic aspects of it (food, transportation, payment). He sees Ris as his apprentice in this field and tries to involve her more and more.
Battle experience- Dike has the experience of 10 years spend in armour, which makes up for his progressing age.
Excellent swordfighter, unafraid to play dirty
Likes:
Leviâs soup
Swords
Richâ stories
Dislikes:
Magi
Potatoes
Arguments
Name/Alias/Title: Ris
Jeanne Christina Roussin, heiress to the Roussin fortune and daughter of the high-priestess of LemÀ
Appearance:
Quote:"I always wanted to be 'free' and act only for 'the right reasons'. And now that I finally am, I doubt my own perceptions..."
Age: 21
Gender:Female
Sexuality: Heterosexual
Race: Human
Habits/ticks/quirks (etc):
Reckless and stubborn- Ris has made a habit of displaying reckless behaviour, she doesn't care much for planning or her own safety when she believes to be doing the right thing. This has started to change in the last few months, the weight of actual direct responsibility for people's lives has made her more keen to plan and think ahead.
Frequent smirk- Some might think her mocking everyone around her with her smiles and smirks. But she's just the type who prefers to smile and tuck away all her other emotions.
Dreamer- When she isn't on-duty, Ris often loses herself in thoughts. She likes to ponder philosophical and morale issues, but tries to ignore her own most burning questions such as; Is it right to take justice into my own hands? Don't Magi have a sliver of humanity in them and if so, what would justify my judging them?, since they only frustrate her.
Skills/Talents/etc.:
Huntress- Ris is a skilled huntress and especially gifted with her bow. She knows how to track game (and other targets) and survive far away from civilization thanks to years of experience. She also has (although limited) skill fighting with knives but her forte most definitely lies in the long-range.
Perks of being a lady- Growing up in a prominent household, she received a good education (due to which she knows some things about topics ranging from history and economics to cooking and medicine) and has quite a few connections in other settlements. Her way of speech and how she carries herself tend to betray her upbringing and make it hard for her to blend in with commoners.
Violin player- There are few things Ris enjoys more than playing the violin, which she has been doing since age four.
Likes:
Making- or listening- to music
Water- Rain in particular
Sweet food
The smell of pines and lumber
Target practice and hunting
A good discussion
Dislikes:
Magi
Killing (without good reason)
Feeling ignorant- or being accused of ignorance
Hot weather
Presumptuous people
Alcohol- She doesn't dislike alcohol perse, but she cannot handle liquor very well and dislikes how it breaks her down so easily
Personality:
Ris can be very unforgiving and she blames the existence of Magi for her personal losses, as was taught by her religion and upbringing and confirmed by later experiences. To her Magi equal untrustworthiness.
She doesn't care much for her own safety, but feels all the more responsible for the lives of those under her command. Most people see her as a very serious woman with a natural authority, but when she's around friends, she can't help but smile broad and often and is always in for a joke. She can lose herself in a hunt or when playing music, which are the things that help her relax and unwind from her responsibilities.
Bio/History:
Jeanne Christina Roussin is the daughter of high-priestess Sophie Roussin and former Fishermen Guild leader Charles Roussin. Most of her life has been divided into two aspects; She spent spring and summers with her aunt on mother's side in the wilds, where she learned how to survive and fend for herself. During these summer she also developed a strong sense of self and character and learned about the faith of LemĂ€ika. Autumn and winters were spent at home in the town of Elmend, where she cultured more 'civilized' traits such as an appreciation of music, carpentry and the finer things of life. This dual upbringing was to prepare her for following in the footsteps of her father, to become a prominent council-member backed by the power of the faith. Her whole life had been planned for her but on Risâ request her mother waited to play matchmaker and plan her wedding until her 20th birthday.
A year ago, not long before her birthday, life as Ris knew it was disrupted when her father was assassinated (along with the burgomaster and a dozen other prominent council members of her hometown Elmend). A group of disgruntled Magic Users were behind the attack and plunged the town into turmoil. In the aftermath of this incident, the hate Christina had been taught to feel for Magi only grew and she happily joined a group that set out to hunt rogue Magi and bring them to justice. Her mother disagreed fiercely, pleading with her to become a priestess of LemĂ€ or grasp this opportunity to demand a seat on the council. But Christina had set her course which resulted in a falling-out with her family, something that still haunts her. Half a year ago she left Elmend and hasnât returned since.
So far Ris (a nickname she soon started using rather than her given names) has gladly seized her freedom and the opportunity to travel. Her natural authority and cross-settlement connections soon allowed her to climb up to a position with responsibilities and some command within the loosely organised group of bounty hunters. For the past few weeks Ris has been leading a group of five others, chasing an infamous rogue Magi, determined to bring him to justice.
Equipment/Tools/Items/etc.:
Survival gear packed in a backpack (food, rope, flint etc.)
A small rowing boat she currently uses for transportation
Bow and quiver as well as two knives and her armour
A wooden pendant in the abstract shape of LemÀ, a gift from her mother
Her violin (which she tends to store in a hidden compartment of the boat rather than carrying it around everywhere)
Other:
Ris is a follower of the faith of LemÀika. She also has a long scar running down the length of her back and several smaller etched into other parts of her back, which she tends to hide under thick layers of cloth.
Personally, I think that'd be a good plan, it'd make it easier in the sense that all characters are on the same page (literally, fortunately not figuratively or else this would become a somewhat boring story).On the other hand, it's only a minor change so I'm fine with it remaining the way it is if others feel that to be better.
Also, I might want to make some changes to Elmend in the foreseeable future, so unless you want to cope with me constantly bugging you about minor changes it might be wise to add a clickable feature leading to a post I can edit (Sorry Ish) xD
Awesome, thanks Ish! Can't wait to get started ^_^
Edit: As promised, the town of Elmend
Name: Elmend
Human or Magi Settlement: Human
Alignment: Lawful neutral
Population: Large town- Roughly 1200 inhabitants (10% magi, 90% human)
Government: Council-Autocracy In theory a council of the most important craftsmen, guild- and religious leaders rules Elmend. The single most powerful individual is the burgomaster. He or she is the formal leader of the council, figurehead of the town, chosen from amongst the council-members and appointed for life.
Qualities: Spiritual isle- Elmend is home to the ancient faith of LemÀika and since it's the only settlement with a very large amount of its population made up of LemÀikans (roughly 80%), it is seen as the odd one out by many neighbouring communities. Strategic location- The town is located on the southern border of a large lake, which is in turn connected to many northern settlements and colonies. The town spans both shores of the largest river running south from this lake. Due to this, it has access to high-quality materials from northern colonies and a fair amount of money is made from the toll demanded from any vessel passing the town by river. Artists' colony- Elmend is famous for its skilled carpenters and it's woodcarvings are said to be the best in the known world. There are quite a few skilled musicians who gather in Elmend as well, due to the high-quality musical instruments made here. Guilds- The town of Elmend is dominated by guilds who run all of the production in the settlement. The most prominent guild is the Carpenter Guild, followed by the the Musicians Guild, the Fishermen, Shipwrights, Merchants and the lesser guilds. Nobody can practice his or her profession without being a member of the corresponding guild.
Terrain: North-West of Thalburn, North-East of Middleseed. The town of Elmend spans both shores of the river Abhainn and borders lake Leor on the north. Not far on the eastern and western side of the town, large pine forests stretch out as far as the eye can see and a few mountain tops stand proudly to the west.
Dangers/Disadvantages: Questionable leadership- A year ago the former burgomaster was assassinated, along with a few prominent council-members. The culprits were Magi, dissatisfied with the second-class citizenship most Magi have in Elmend. This caused a turmoil with multiple factions claiming power, which was eventually solved by the high priestess of the LemÀika faith. She put forth a candidate for the position of burgomaster and acts as her most prominent adviser. It is still too soon to say that the town has returned to the way it used to be before the assassinations.
Imports/Exports: Imports wood and other materials from northern colonies as well as tools and metal materials from MiddleSeed?. Elmend's main export consists of its craftsmanship, such as such as extremely high quality shields, spears, staves and bows, as well as more mundane items like wooden music instruments, furniture and fishing boats. Finally, the town obviously has market days where food is traded and exported.
Specialized Jobs: Craftsmen, fishermen, dock workers, tavern workers, shipwrights, musicians, priestesses of the LemÀika faith
Currency System: The Thalburn Galleon is the most common currency aside from the more popular barter and trade. Recently an unknown party has tried to spread a new coinage system called the wooden LemÀ, but it hasn't become nearly as accepted as the Galleon (partly because many faithful condemn it as sacrilege).
Summery/Information: Elmend is a prosperous, decent-sized town, famous for its great carpenture which is visible in its charming architecture and carvings all around town. It's situated on the two borders of the river Abhainn and the northern borders of town are build on the shore of lake Leor. Due to rich fishing grounds and abundant mercantile activities, the harbour is one of the busiest parts of town. Home to the faith of LemÀika as well as a very small amount of magi who are merely tolerated (as long as their powers prove useful) and were never really accepted in society (least of all in positions of power). Thanks to the guild system, Magi are in practice second-rate citizens, despite outright discriminated is viewed as 'not done' by most. This view has been changing more and more for the worse since the assassination of prominent leaders a year ago. These days Magi are even less trusted and are harrassed more and more by humans.
LemÀika faith summary: The one who created all life is the mother, LemÀ. Hers is nature The one who will end all life is the father, Ikis. His is magic
The LemÀika is an ancient belief, but hasn't become very widespread over the centuries and most followers live in Elmend. While most of the LemÀika doctrine urges its followers to be kind, friendly and strong like the mother, there is a belief that has been spread over the last few decades. This additional belief says that the Magi people weren't created by LemÀ on purpose. She was tricked and misused by Ikis, thus giving birth to these unnatural creatures, who aren't of nature but of magic. This belief has become(another)strong reason (or excuse?) amongst the followers of LemÀ to hate all Magi. Other notable factors in the LemÀika faith are its emphasis on blood-relations and family ties and it's preference for female leaders. All members of a strong community should be (at least considered to be) kin from one another and lead by a woman (preferably a mother).
Jeanne Christina Roussin, heiress to the Roussin fortune and daughter of the high-priestess of LemÀ
Appearance:
Quote:"I always wanted to be 'free' and act only for 'the right reasons'. And now that I finally am, I doubt my own perceptions..."
Age: 21
Gender:Female
Sexuality: Heterosexual
Race: Human
Habits/ticks/quirks (etc):
Reckless and stubborn- Ris has made a habit of displaying reckless behaviour, she doesn't care much for planning or her own safety when she believes to be doing the right thing.
Frequent smirk- Some might think her mocking everyone around her with her smiles and smirks. But she's just the type who prefers to smile and tuck away all her other emotions.
Dreamer- When she isn't on-duty, Ris often loses herself in thoughts. She likes to ponder philosophical and morale issues, but tries to ignore her own most burning questions such as; Is it right to take justice into my own hands? Don't Magi have a sliver of humanity in them and if so, what would justify my judging them?, since they only frustrate her.
Skills/Talents/etc.:
Huntress- Ris is a skilled huntress and especially gifted with her bow. She knows how to track game (and other targets) and survive far away from civilization thanks to years of experience. She also has (although limited) skill fighting with knives but her forte most definitely lies in the long-range.
Perks of being a lady- Growing up in a prominent household, she received a good education (due to which she knows some things about topics ranging from history and economics to cooking and medicine) and has quite a few connections in other settlements. Her way of speech and how she carries herself tend to betray her upbringing and make it hard for her to blend in with commoners.
Violin player- There are few things Ris enjoys more than playing the violin, which she has been doing since age four.
Likes:
Making- or listening- to music
Water- Rain in particular
Sweet food
The smell of pines and lumber
Target practice and hunting
A good discussion
Dislikes:
Magi
Killing (without good reason)
Feeling ignorant- or being accused of ignorance
Hot weather
Presumptuous people
Alcohol- She doesn't dislike alcohol perse, but she cannot handle liquor very well and dislikes how it breaks her down so easily
Personality:
Ris can be very unforgiving and she blames the existence of Magi for her personal losses, as was taught by her religion and upbringing and confirmed by later experiences. To her Magi equal untrustworthiness.
She doesn't care much for her own safety, but feels all the more responsible for the lives of those under her command. Most people see her as a very serious woman with a natural authority, but when she's around friends, she can't help but smile broad and often and is always in for a joke. She can lose herself in a hunt or when playing music, which are the things that help her relax and unwind from her responsibilities.
Bio/History:
Jeanne Christina Roussin is the daughter of high-priestess Sophie Roussin and former Fishermen Guild leader Charles Roussin. Most of her life has been divided into two aspects; She spent spring and summers with her aunt on mother's side in the wilds, where she learned how to survive and fend for herself. During these summer she also developed a strong sense of self and character and learned about the faith of LemĂ€ika. Autumn and winters were spent at home in the town of Elmend, where she cultured more 'civilized' traits such as an appreciation of music, carpentry and the finer things of life. This dual upbringing was to prepare her for following in the footsteps of her father, to become a prominent council-member backed by the power of the faith. Her whole life had been planned for her but on Risâ request her mother waited to play matchmaker and plan her wedding until her 20th birthday.
A year ago, not long before her birthday, life as Ris knew it was disrupted when her father was assassinated (along with the burgomaster and a dozen other prominent council members of her hometown Elmend). A group of disgruntled Magic Users were behind the attack and plunged the town into turmoil. In the aftermath of this incident, the hate Christina had been taught to feel for Magi only grew and she happily joined a group that set out to hunt rogue Magi and bring them to justice. Her mother disagreed fiercely, pleading with her to become a priestess of LemĂ€ or grasp this opportunity to demand a seat on the council. But Christina had set her course which resulted in a falling-out with her family, which is something that still haunts her. Half a year ago she left Elmend and hasnât returned since.
So far Ris (a nickname she soon started using rather than her given names) has gladly seized her freedom and the opportunity to travel. Her natural authority and cross-settlement connections soon allowed her to climb up to a position with responsibilities and some command within the loosely organised group of bounty hunters. For the past few weeks Ris has been leading a group of five others, chasing an infamous rogue Magi, determined to bring him to justice.
Equipment/Tools/Items/etc.:
Survival gear packed in a backpack (food, rope, flint etc.)
A small rowing boat she currently uses for transportation
Bow and quiver as well as two knives and her armour
A wooden pendant in the abstract shape of LemÀ, a gift from her mother
Her violin (which she tends to store in a hidden compartment of the boat rather than carrying it around everywhere)
Other:
Ris is a follower of the faith of LemÀika. She also has a long scar running down the length of her back and several smaller etched into other parts of her back, which she tends to hide under thick layers of cloth.
Heey! Just popping in to say I'm really interested in this.
I'll be working on a character tomorrow and I'll probably post a wip-cs around the evening or the day after (which would probablt still be tomorrow or at night for you cross-Atlantic younglings). ^_^
Heeey everyone! Jin and me made some changes in the collab posted earlier, so if you're confused as to why Ingrid is suddenly doing things; Re-read the collab ;3
Location: Borderline of Mjors & Ballara. Destined for Ballara Great-hall/Capitol @AlidaMaria@Jin Of Mana
One moment the boy had been smiling up at her, about to share his name. The next a sudden roar of flames blew Ingrid to the ground, knocking the kid out of her view. The black gelding hadnât been near as fortunate, splattered in oil as he was, with the flames already on him. The brown mare was desperately trying to escape from the flames, its screams ringing in her ears. Ingrid slowly got on her feet, disoriented. One of the merchants ran passed her, trying to put an end to the flames with a bucket of sand. She had hit her head on something. Screams filled the air as both panic and flames spread. Slowly Ingrid brought her hand to her head and felt the warm blood seeping through the long strands of hair. The merchant armed with nothing but his bucket suddenly went down, a flaming feather sprouting from his chest. More on instinct than on purpose, she drew her blades and darted away.
Danger, was the only proper thought she managed to keep hold of. As soon as she managed to hold that thought, the next came. Thor⊠Ari! Panicking, she looked around to see if she could spot man or mammal. Thorâs voice boomed over the roaring flames and panicking screams, a bacon of clarity telling all to get away from the fire. Step by step she tried to reach him, from where she thought she had heard his voice.
Sensing⊠Something, she turned, as swift as a snake, one of her daggers piercing the soft skin of a manâs neck just before he lifted his axe to strike her down. Thankfully neither her blade nor her speed had seemed to slow as much as her thoughts. Not far behind the man clad in black, a rather ragged looking stranger was shouting all kinds of things. âNO REMORSE FOR THOSE THAT DO NOT FEEL! FALL TO ME YOU BASTARDIZED DEMONS!â More men clad in black were attacking the camp in front of him, and Ingrid fell in beside this tornado of a man. She didn't know the man, but he seemed capable enough and she would dance with her enemies' enemy. Crouch low, an exposed neck, stab, fountain of blood. The gurgling sound of a man drowning in his own blood was the gruesome tune she danced to. Kick, duck, seven, eight. Involuntarily laughter escaped her as panic changed into calmness in this familiar routine of fighting, spiced as always with unpredictability. An armed man stepped in, striking high, attempting to take off her head with his sword. She was too fast, easily changing the course of his sword with her two daggers. She was unstoppable, she was water, she was the ocean, she was wind, she-
A sudden burst of pain in her lower arm brought her out of her trance. Another black-clad enemy had managed to stab her arm from behind, but he was struck down himself before she could take revenge. Ingrid fell back somewhat, it hurt so much to hold her left dagger that she almost let go of it. Most of the enemies that had entered the camp were dead or well on their way. She tried to assess how many of her companions were left. The stranger she had seen earlier still seemed to be alive, but where were Tryg and ThorâŠ
While scanning the area, she tripped over something. Someone. Her mouth went dry as she recognized the small body. The boy whose name she would never know. His legs had been burned badly but the thing that had killed him was no doubt the stab wound in his back. He couldnât have been older than fifteen, younger than Hjalmar when he died... Feeling defeated, she just sat there in the mud for some time, cradling the small body in her arms, weeping for lives lost. By her own hands and those of others.