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    1. AlienBastard 11 yrs ago

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Hmm.

I'm thinking somewhere far away from the giant flying things.

The western continent around the lake perhaps.

Lemme drop in the wip;

Name: The Dubeeki/Zubeeki [alt name using in some major languages]

Description: The Dubeeki are 9-12 feet tall bipedal creatures that have a head, but lack any neck instead having their vaguely shaped head fused into the shoulders. They are a mountain folk that have spread around much of the north western mountain frosts, and are highly resistant to the cold due to their pale, blurb proud hides and internal warmth. They have two tiny, circular eyes and a very heavy, lumbering build. However, the Dubeeki have a high requirement of food. They have a long, think lipless mouth normally obscured by fleshy folds beyond a horizontal slit across the lower part of the head. When they talk, they speak in set of muffled noises and hums, and only open their mouths when they eat.

The nose of the Dubeeki consists of two large curved nostrils.

Their legs can be described as trunk-like, but they aren't as stuff as they may seam. Their feet are surprisingly well suited for rugged terrain.

Their arms are bulky, with large hands that could crush a skull that have four digits.

Their genders are not that morphologically different, with the males being potentially bigger than the males and the females having slightly thinner legs.

They reproduce like mammals do, giving live birth after a long 25 month gestation period. And the kid can take decades before being being fully grown. But the Dubeeki can live a hundred years naturally- it's just that their constant infighting outside of places like Novgrad keeps populations low due to the higher amount of time it takes to replace. The strict monogamy practiced by the Dubeeki also arguably contributes to their stable population counts as they have a psychology that demands strict mateship bonds, of which can cause serious trauma if a mate if lost, and it can be decades before they try to seek a new mate if the balance demands it. Though those without mates dying tend to be less traumatic.

Trying to draw a decent pic of them. May take a bit to get a good design out.

Evolution: Evolutionarily as a species they come from the humanoid clade, but due to isolation in the micro habitats have independently developed blubber for a humanoid designs and grew to a thicker build as a result of storing so much fat. In time this fat also translated to strength and a yeti-like feorocity as multiple tribes of their species clashed for dominance of the mountains, some of which even migrating to other parts of the world [where there was mountains and coldness, or forests and coldness, places too warm will cause them to dehydrate fast and burn out from all the heat, some even suffer shock from the lack of cold due to the insulation the cold provides.].

They seem descended from races that historically migrated from the south and very likely have some relation to other humanoids in the area, although the distinct appearance of the Dubeeki makes this possibility unthinkable for anyone on the planet.

In times before the rise of the Ice Kingdoms, much of the mythology of the Zubeeki has the reoccurring theme of increased stability as each age came by, with the final age believed to be the age where the world will freeze once again, and order to the cosmos will be restored as will the balance of the sexes. In the early ages, intertribal warfare was endemic, and the balance was near impossible to maintain, causing mass despair. While the myths like to imagine there being once a age where the Zubeeki lived in absolute harmony- these are often seen as optimistic myths.

There is a obsession in Dubeeki culture with keeping gender ratios as equal as possible in order to assure everyone has a mate, with some tribes even going to the extremes of killing a baby born of a gender that disrupts the balance- although normally the key solution is the typical marrying off the excess of which respective sex there is too many of with another tribe that has too many of the other gender when this is possible. Often a tribe's inequality is caused by death in hunting accidents or disease, and whenever this happens after mourning the dead the first thing a tribe will often do is try to absolve their gender balance before the imbalance gets far too out of hand. These traditions still can be seen in the Kingdom of Novgrad, which has a whole institution devoted towards keeping the balance and in the taiga city-states where killing disruptive spawn is institutionalized through the mate guard.

There is known to be coastal cultures that have no regard for the balance, and live in a very fluid, but violence prone system of clans that follow family lines that make use of shields and hatchets and live off fish they fish on large rafts out in the arctic seas. Their societies are naturally, far more chaotic than the balanced societies because when one does not have a mate, they get violent. And once a mate is found, they do not part. If their mate dies, they do not look for a new one lest they break the balance for others.

Dubeeki society is not that hierarchal, with the distribution of wealth even in the long lasting, cyclic and centralized kingdom of Novgrad being simply that the lord gets to retain twice the material items like ivory tusks or massive bones from the hunt that are etched in runes for good blessings and killing the hateful thoughts that plague much of Dubeeki consciousness where they do not belong.

Despite the outward stability, Dubeeki internally are violent still, as their long history of inter-tribal warfare has shown. They are great at maintaining internal stability, but are very xenophobic except when it comes to issues that transcend mortal worries such as maintaining the balance. In spite of their maintenance of the balance and distribution of resources, from time to time there is epic explosions of war that can last decades usually caused by conflicts over the leader's choices being deemed counter to the interests of the whole by the families within a society- or at least that's the case in the forest city-states and the kingdom of Novgrad.

The Dubeeki generally aren't agricultural beyond herding animals into pits in the taiga cultures. They store food using the ice, and use fire solely to defrost the food seeing no other application of it currently. After all, they can etch runes in a stone with a sharper rock.

In terms of cultural philosophy, they believe that ice is the greatest material to ever exist. For them it's multi-functional, for it can stab beasts, make fortresses and houses, make statues and sculptures and as well preserve their past through runes in tombs of ice blocks stored within the caves where the temperature never will melt them. A well, making snow people is a common practice of adult and juvenile Zubeeki alike, with large armies of snow men silently guarding the palaces in Novgrad, armed with ice spears atop a stone fortress that is frozen over in you guessed it, ice.

While they lack metallurgy, they make up for it by using ivory tools taken from the walruses that beach up on the frozen shores- of which is made regular use by the coastal and mountain cultures. This has resulted in the most advanced societies being concentrated in the far western mountains, with the nomadic primitives distributed throughout the vast peaks beyond. Novgrad is most notable in its tradition of hunting Walruses and mammoths, a tradition that had made Novgrad a natural enemy of the coastal clans, the Novgrad having to often engage in disputes with some clan. Such disputes have become ritualistic, and anticipated by both sides.

The culture of Novgrad Dubeeki is very based in the concept of balance and cohesion, and the maintenance of both in order to keep the violent spew from breaking out. There is many long-winded fables that give antecedents on these concepts.

Whereas the coastal clans believe the internal violence must be expressed, and that the violence and war is the truly natural state of life. In doing so they developed a culture of ritual warfare and ongoing mate-based conflict. The coastal clans are notable for their use of wood technologies, and even inventing copper tools which had given them a edge in fighting the other cultures. But due to the constant infighting never has the clans ever united against Novgrad or go on a conquering spree- meanwhile the council of chiefs in Novgrad is slowly taking interest in these strange tools the coastal cultures use.

Clothing wise they don't wear much, as they don't have any concerns about temperature and clothing just makes them warmer. Clothing is usually ceremonial in nature.

Despite the lack of metallurgy, the cunning of the Zubeeki is not to be trifled with- they managed to make a civilization out of nothing but ice and stone, without agriculture, and barely with any fire. To assume the Dubeeki brutes is to throw one's self off the cliff.

Strengths: Very strong and resistant to the cold, they can take a serious beating before being cut down and are for all it is worth, surprisingly high endurance for their bulky build being capable keeping up with those running away from them- making them very dangerous to quadrupeds of which are known to tire easy. They have big hands great for gripping and pounding as well, even if they're not that precise.

Weaknesses: They don't make much use of fire, don't reproduce much and have serious pent up anger issues despite the outward purity that is typically kept by needing to make sure the gender ratio does not break 50/50 as much as possible. Oh, and they really despise temperature conditions that they see as too warm, preferring their snowy lands and peaks over the alien forests south any day.

Location:



Hope it isn't too much territory- my guys like migrating a lot and will go anywhere there's snow and mountains they can reach. So I figured after long enough they'd have a large spread, though much less intra-species cultural contact than aaron's persians do. They also aren't that densely populated to begin with outside of places like the Great Ice Kingdom of Novgrad and lesser Ice Kingdoms dotted around the western mountains who are known to have contact with the coastal clans. Most of the region I outlined consists mostly of nomadic packs of Dubeeki who have yet to master the power of ice in ways that the Ice Kingdoms have.
It's just a elaborate stunt done to try emulating the Kushans. Think of a bunch of settlements crammed into a cave.
O shit, there goes the planet.
Aww that's right!

If there's contact between the races, than things just got a lot more interesting as that could mean cultural exchanges that may lead to Urashi presence outside the Uarash continent. I don't think they'd have as many conflicts as another species like Dacyirii would due to different preferences in habitat, but they probably still don't like each other much, being likely indifferent on the whole and probably have gotten into some pretty big historical wars. There is however potential good trade due to the Urashi access to metals and the Dacyirii's domesticates.

..Which is good thing, seeing the common enemy and affiliation. Both species affiliate them selves to the planet, and hate these sky demons. They just have different ways of expressing it.

I imagine humans are going to be pissed at my species for they like being around the shiny resources and earth earth materials. It's like crack to them.\
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Faction Name

The Uarsh

"The earth shook. They came pouring through."
-unknown

Faction Type

Native

Affiliation

Darcyia, where else?

Leader(s)

The Gip-uiam [TRANSLATION: Deep Ones], most notably the silent watcher of the devourers, Idi-Jasiuia [The divine Bastard] who despises the devourers and their rape of the world. And has called upon the deep ones from the northern swamps to the southern wastes to cease the struggles of time and spirit.

While those calls went unheard in the south, yet in the north they were heard. And with that Idi-Jasiuia unanimously became the divine bastard, for she was the bastard that opened awareness to the hive-states and made what for so long was paranoid fear reality: There is a new force on the planet, that force will stop at nothing to devour each and every one of them, and it is on their door step.

For once again in the endless canon of Uarash existence there proved to be a need of the divine bastard. As there had been in great attrition of the hills, as there was in the southern crusade, or the western plight, as there needed to be in retaliation of the Dacyirii menace when they commenced the rape of Musiko...

The great uniter of the hive states! The savior of life! The redeemer, the wise. It is time.

Commanding from the depths the vast armies of the united hive states, the northern hives will have their crusade and their redemption. The other hives be damned to agony under the boot of the devourers for their ignorance.

Persons of Importance: There is no most important, and while there is figures like the mother Sconam who ensured the loyalty of the northern hives, there are the countless workers in the caves who spend their passions on the great ambition that is working for the effort against the devourers, and the guided warriors from the violent eastern shelf- the Thinking Dead, who will strike the concept of fear into the minds of the devourers, lest they don’t.

While the northern hives united, only some in the East joined the effort while those in the south and west chose to remain ignorant, unable to get past old prejudices and hatreds. But those hives still hold relevant in their own way... Just not the good sort.

Military/Civilian Castes

Here's some examples castes often seen in hives.

Civilian

Swarm Castes

Swarm castes tend to not have much movement, if only due to the short life time of the typical Uarsh regardless of their caste.

Diggers- They dig the tunnels and maintain them.

Cultivators- The cultivators keep the farms cultivated and running, as well they make sure the fungi grows and make sure the suppliers keep to their quotas.

Suppliers- Supply and distribute food, resources and other goods to the rest of the hive.

Gatherers- Go to the surface to gather food.

Retrievers- Retrieves the cobalt. This caste is notorious for sometimes when no one is looking, trying to infuse itself with cobalt. Making this caste often watched by members of the military caste when they retrieve the cobalt.

Talkers- Sent out diplomatically to fertilize another hive's deep ones. Sorta like their version of a princess.

Cobalt- Rare swarmer that is given free will through a cobalt infusion. It's not known why some mothers do this, but it is known that mothers have no control of a cobalt infused uarshi, not even the thinking dead can influence them. Often cobalts are the result of a retriever infusing themselves- which often leads to them being pariahs.

Mother Castes

Mother castes are more fluid than they look, as the mothers can pick which caste they want to be with the exception of the deep ones who pick who they want in their elite club.

Rider- Mothers that ride the giant bird. Quite rare, and a very recent phenomenon used by mothers trying to find new places to make a hive on the planet.

Manager- Keeps the hive in order using their presence.

Theocrat- Ensures the faith, records the history using glyphs etched in the walls. Reminds the swarm of the warmth of the core and the coldness of the sky, and how ineffective workers go to the sky to get eaten by the giant birds.

Deep One- The highest authorities are deep ones. They manage the managers, so to speak and work internally to plan out the hive as a whole and deal with political problems the rest of the hive generally cares nothing of since there's no real impact of wars other than more military opportunities. Tend to be infused with Cobalt in the ritual to become a deep one.

Military

Swarm Castes

Swarmer- Most common, they're just diggers with even sharper claws intended to dig through flesh.

Basher- Swarmers given small club-like weapons to smash through the hide of a enemy mother.

Stabber- Swarmers given pick-like devices to cut through flesh faster.

Ranger- Uses ranged weapons like atlatls.

Dagger- Uses daggers traded with the Dacyirii.

Suicide- Rushes into the enemy to try to jam formations through their dead corpse.

Guide- Specialist swarmer designed to track pheromone trails for the swarm armies to follow. They are given exceptionally long pheromone baths before being sent out.

Mother Castes

Commander- Commands the armies, but from a distance and generally thinks in strategy. Makes pheromone trails for their armies to follow as well, abeilt the bigger ones as they have the guide swarmers go first.

Combat- Fights in direct combat with its swarmers, often making use of a cleaver-like weapon based of Dacyirii designs or a large spear. Also are known to throw their swarmers at enemy combat mothers.

Thinking Dead- Direct combat mothers who are enhanced with cobalt to take control of the swarmers of a enemy army. Considered very dangerous.

Brief History

The history of the Uarshi is long and ancient, and effectively consists of perpetual competition of the hives for cobalt. They are possessed by their obsession with it, the deep ones in power willing to expend almost half their hive to secure one good deposit. It is their faith. It is their giver is life. It is something they will fight to the death for from the divine bastard to the lowliest of the swarm caste. They aren't a very technological society, far from it- their innovation came in making bigger mounds, maker deeper hives and having vast populations kept fed through a elaborate tunnel system to cultivate vast amounts of food underground. Yet they still use stone age technologies beyond what they've adapted slowly from the other sapients on the planet.

Their politics are very feudal in their nature, and while the pacing is as fast any other society, the actual actions tend to be astoundingly slow in pacing as a war can easily go on for a century in their turf as the wars are fought in attrition in a tug of war-type conflict as opposed to using force to coerce submission of the enemy. However, from time to time a hive does get clever and experiment. After thousands of years of experimentation along with trial and error there is a multitude of bizarre tricks the Urashi are known to do to gain the edge in their plight for the cobalt. An unfortunate result of this would be that the divine bastard wasn't able to unite much more than the northern hives and a few of the eastern ones, and due to the breakneck rate the devourers move intends to begin the crusade at what many deep ones deem "way too premature"- all in all despite it being clear that if they wiat another ten years that there probably won't be a Uarsh left.

There is a legendary hive that is once said to have existed that ruled the whole continent, and attributed the cobalt fairly among all. Many hives seek to achieve this goal through both force and diplomacy, but have have ever totally succeeded due to the clan-based culture in the south and their nomadic ways. What the Deep Ones spent tons of time [like, thousands of years] doing would be making artificial mountain-like mounds that contained vast, tight networks of tunnels where cobalt would be stashed in the belief that no one would go into the air. But not everyone is Urashi.

Around a few thousand years before contact with humans, there was a Dacyirii invasion that resulted in the biggest mound the Uruashi made ["Musiko"] getting destroyed from large stones dropped on it, causing it to collapse internally leading to lots of death for many on the ground due to the landslides. After that event further cultural exchange happened, even if the foreign race kept the Uarshi on its toes more than the times before they made their accidental incursions which resulted in the Urashi getting out their swarms. But things got more peaceful due to the lack of competition between the species due to taking different ecological niches.

For the most part, the hives and their mothers kept to themselves in their corner of the world as did the giants [presumably]. A long period of peace begun, despite the slow erosion of the deep one's power from the cobalt infused swarmers that started running amok in the southern wastes anarchically like the giants do.

But than came the devourers and the world would never be the same again.

Other



App is a WIP, i’ll finish it later and with input from newsun on how interactions could go with contact. I want the rape of Musiko to still exist as a ancient event, however. Also waiting for a human faction to colonize a part of the area for profit.

Also, who wanna put a human colony on the Uarsh continent? They got rare earth materials. Shoot them and take their stuff!
[/centre]
I dunno, the reason humans got all over the globe was due to all the island hopping and times when the earth had that bridge between siberia and alaska.

On Dacyiria, there's a continent that is completely isolated from the rest in the western part of the planet. It's not northern enough to bridge too, and there's no islands to hop.
I'd suggest not having too many Xyrican-like cultures lying around, they're probably the most exploitable of the cultures overall. You know, the kind that some pirates will look at and take over to get lizards to use for raids.

I'm not 100% sure where you put your natives, but I wanna put mine on that isolated continent far away from all the other ones, Uarsh I think it's called. Ruious looks nice too [but it's a bit close]. Believe me, they're not pleasant and human activity has made them more active than they normally were due to their machinery and technology shaking the ground too much and causing a few too many caves to unwittingly collapse.

Just a hint of the kind of folk they are.

Choices choices.
Hmm.

I was initially going to make a second Daciyrii civ, but if two species is okay that gives me new ideas.

Newsun, feel free to take control of the idea I had for the civ and do what you want with it, even throw it out if you want.
Ey newsun! Is it okay to make a different native culture on another part of the planet?

Or are they too culturally unified?
Humanoids that are like new world monkeys in agility that like caves and making tree houses that have a bleak out look on reality anyone?

Or no humanoids at all?

If so than i'll be a collective hive mind type sentient that resemble rocks.

Killer rocks.

And why are we using western society time period definitions like classical antiquity and AD? Isn't this a alien planet where Jesus didn't exist? Or is there alien jesus?
Hope time #3 is the charm!

Name of Nation: United Afghanistan*

Territories: Control of Kabul and surrounding provinces with expansion in the southern regions of Afghanistan. Rest of territory is warlord dominated despite constant intervention by the United Afghani Government.

Government Type: Dictatorship ran by the Grand Vizier of the Afghan people, Dorri Shayan

Military: The United Afghani government uses whatever weapons the mining industry can fund from whoever is willing to sell. As a result the military is very non-standardized and is not known for being that terribly organized beyond whatever the Grand Vizier Dorri Shayan demands of his armies from the Ministry of Harmony in Kabul. Overall the military is anarchic and not that well trained, although they are better trained than those the US left behind a few decades ago.

Economy: They got mines, and pretty much have made the mining of rare earth materials their specialty, willing to see to anyone who gives good money. Than they use that money to finance the military and a bit of that money to giving the people some bread and circus.

Foreign Policy: They see the outside world as a source for weapons in exchange for lithium and other mineral sin the mines. Some foreign corporations operate in United Afghanistan, but many companies refuse to work with the UA due to their lack of legitimacy and instability, as well as rampant corruption. Dorri’s government once considered united with Tajikistan, but put such idea on the back burner due to the ideological pursuit of a united afghanistan instead.

History: The history is simple. There was a long civil war that resulted in near dominance of afghanistan by the Taliban that quickly fell into three factions on the eve of WW3 as a result of mass economic disruption. Ethnic nationalism from the Pashtuns made them want to unite Afghanistan under their ethnic and the Taliban who once were the dominant power of Afghanistan wanted to return to power, and unite Afghanistan under strict adherence to god.

But from the eastern parts of afghanistan where the Northern Coalition once was came a idealist known as Dorri Shayan who wanted to united afghanistan into a cosmopolitan republic. However, he saw military force as the only way and using experience from the ten year’s war he managed to take Kabul by the 2030’s. From that base his government which has been more of a military dictatorship than a republic started a mission of grand unification. Of which has proven to be difficult due to the other two factions in the way of the great vizier’s dream.

Among this dream, the grand vizier commissioned the construction of a underground city not far from Kabul named after himself that rooted itself in the caves under the premise of being a self-sustaining under ground mining colony. The experiment however hit many road blocks as the city of Shaya quickly became a target of terrorist attacks and was poorly built in the first place. There is not much more to say of their history other than that the conflicts of the thirties have been ongoing for the past five years, but with the end of world war 3 foreign powers have begun to take interest in the region once again due to the rare earth resources the Afghani region possesses.

Foes: The Taliban and Pashtostan. The United Afghans generally play nice with outsiders, if only to get weapons and money.

Demographics:No too different, although a few ethnic groups have suffered ethnic cleansing on the part of each faction. The UA itself contains 12 million people, not even half of the whole.

Other: Afghanistan at this point is not a nation, but a region with multiple unrecognized tinpot states and ongoing intertribal warfare. Due tot he resources afghanistan holds however, there is known to be some level of foreign involvement in the regions especially as WW3 came to a close. However limited it is due to the chaotic state of the region.

There is three major factions;

United Afghanistan [shown in green] - a dictatorship that is heavily theocratic that is ran by a very idealistic pan-tribalist who believes in a united afghanistan through god’s will. Their policies are relatively pragmatic, but follow PRC-esque repression wherever applicable and while shariah law is observed, is not as influential in their actions as various sub-factions demand it to be. The grand vizier also is a bit of a loon, but is kept around due to his cult of personality.

Pashtunistan [shown in purple] - a monarchal, caste-based supremacist dictatorship that claims rule over many regions of Afghanistan. The official ideology of Pashtunistan views Pashtuns as the correct race to rule afghanistan and blame the failures of their region on not letting the pashtuns run things. They effectively have anyone not declared a Pashtun work in the grass fields under watch by some crude drones they scavenged from what was left of the pakistani armories after the nukes hit [which suffice to say, wasn’t much]. They’re not that theocratic, but have utter faith in their absolute monarchy and observe shariah law. [theirs your damn feudalism aaron]. Of the three factions they’re the weakest, and they for the most part have been fighting a defensive war against the other two factions.

The Pashtunistani king initially worked with the Taliban organization, but Pashtunistan's relatively more secular imperial consitutuion and partial pakistani heritage caused a major split between the Taliban and Pashtunistan that resonates to this day. The Organization for the Islamic State of Pashtunistan declared themselves a state in 2035, of which the leader of the Taliban saw as a betrayal for not having strict shari'ah law.

Taliban/True Islamic Republic of Afghanistan [shown in black] - Like in the 2100's, the Taliban still is extremely theocratic, believe in state islam and hatred for the west and the rest of the world. They’re a resurgent Taliban that has gotten to the point of regular use of genocide in order to ensure religious conformity among their provinces. The Taliban has also gotten extremely xenophobic, seeing the rest of the world as lost to god and the leader of their organization sees the other two major factions as secretly controlled by infidels.

Historically they were among the two sides in the ten year’s war that followed a year after the US left Afghanistan and for a moment were winning until WW3 destroyed their rise to power again. Their military currently rivals United Afghanistan’s. The Taliban despises United Afghanistan due to the UA being seen as the puppet of western imperial pigs and god hating communists. While they have once had a alliance with Pashtunistan, in 2035 a big split due to ideology happened thanks to the relative secularity of Pashtunistan's constitution.



There is known to be underground criminal organizations that have taken refuge in parts of Afghanistan that do regular weapons trade with whoever is willing to buy.

*Is not United and doesn’t control much of afghanistan, just the more urbanized eastern regions.
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