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    1. AlienBastard 11 yrs ago

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I'd like more information.

I also am not sure about the idea of allowing someone to be a political party on Venus since that would effectively give a player a way to control the Venusan Republic. I'd much rather have organizations based on venus as opposed to political parties.

I see it as equivalent to having a RP where the US is meant to be a NPC in terms of controlling the nation with people allowed to make corporations based in the US and someone decides to play as the Democrats.
I'm trying to guage is the north western area is a good place for a civ with many trading outposts or not. [Same area by the way, is where Aaron is].

Issue being I am not 100% how to map their civ out outside of placing a bunch of dots where their city states would be along with what leagues/alliances they are aligned to.

Mainly since my guys eschew a unity in their culture far more than a political/national unity kind of like greeks or polynesians or really many earlier sea-based civilizations that liked setting up colonies on small islands.

I find it a similar issue to arab caliphate making since I fear going in with a paintbrush to highlight areas where they are distributed may give the impression they are powerful when they are really just a collection of city states that have cultural continuity.
This world is huge, there is probably room for well over thirty players in this rp.

Anyhow, I want to be on that small isolated land mass north of Aaron's satyrs.
Maxim said
I'm still around, just waiting on AB's history before I start working some more on my NS.


You shouldn't have to wait on my slow ass, so jhere's the outline I have;

-After the dreamer's regime falls, in the vacuum a coalition of miners rise up and go about taking control by force in some areas. These miners are Astronomicist. For a few decades they spend their time consolidating, but than they begin exploring the rest of luhman [by about 2545 they should make contact with your guys; initial contact should be fine since they'd use the shared history of previous persecution to try making a short lived "brotherhood" of sorts that due to conflicting ideas of how to run things doesn't last]. [For one, my guys would give support to astronomicists within the new dawn republic. My guys when it comes to other sects of astronomicists are surprisingly tolerant, although expect long and protracted debating that goes in circles].

The Kaishis Communion is made official around 2540 as a faction that bases itself on the barren world close to the brown dwarves multiple space stations have to hug closely to in order get energy.

Later my guys go about exploring further parts of the luhman system, where they'd likely encounter any third faction basing itself in the outer reaches of the system. As well the expansion of the KC may run into conflict with expansion of the NDR which might cause a several battles in the 150 years between contact and now, but due to the relatively smaller spaceship fleets maintained [being it seems both our factions are quality > quantity] no major war breaks out. However relations to 2700 despite tensions relating to who owns what part of the asteroid belt have been relatively stable with trade still going on until more recent as factions in the NDR want to have even the parts of Yumogesi that hae been claimed by the KC for training purposes.

However, that is a joke compared to the real diplomatic tension that is the warp gate.

In the late 2500's researchers in the KC began to figure out how to use exotic matter in FAL drives to make a worm hole. This lead to a technological revolution of sorts that accumulated in the year 2677 with the creation of the warp gate in sol. The warp gate was placed in the outer parts of the solar system and the luhman system for security purposes [it turned out there was no way to shut off the worm hole outside of waiting for it to deteriorate].

The KC however due to creating the gate way has, despite making a program between "all factions of luhman" put lots of restrictions on other factions only allowing one ship every 4 years while allowing one ship every 2 years for their own faction. Initially they had it at one ship every 10 years for others until they got negotiated down to 4 years by other factions.

This is a outline i'll admit, but it should be enough info for you to use to go into the post-dreamer luhmani history.
After a bit of thought I've decided to go waka.

I just need to give myself bronze Age tech and I'm good to go.

Why bronze?

Because bronze swords look cool.
I've been a bit inactive lately.

I am not sure what I intend to do. The question I currently have to ask is should I go handy or go waka?
Just because I have a activity drop doesn't mean the RP died. Although I will admit I really need to get back on working on my own app sheet some more.
Hmm.

Looks like there are lots of inland seas on this world. Interesting.
I am so conflicted on what to be.

Just so many things.

I could be the empire of hands and go about revering the hand, something of which is the hallmark of the ambitious creature and make hyper realistic marble statues of hands all over the place. Every victory stele coming with at least a large, pulsating fist as the topper.

Or go and make my iron age maori-carthaginian mix and have warrior merchants that commit cannibalism and do human sacrifice while actively engaging in trade with other nations and thinking about the meaning of existence. As you can see, my folk are far more civilized than whatever savage beasts ASTA will make.
I have interest.

However I personally would prefer as little magic, if any as possible. And please have some tropical areas if possible.

ASTA said
Another fantasy NRP set in a Europe-esque setting. It's as if the other six continents do not exist in the NRP section.


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