-Big Alien Asshole Empire [BAAE's]
Disclaimer; humans can also make big alien asshole empires.
Large, powerful civilizations basically. The big boys of the cosmos, generally comprising of tons of star systems and a wide range of cultures under their yoke. They're the ones you can be certain will fight by proxies and regularly need to deal with shit from every corner of their empire.
Big alien asshole empires can be comprised of multiple players, and these big alien asshole empires have high levels of power projection and influence. Think America or the USSR to get an idea of what I am thinking.
Technological capability wise they can get pretty advanced, but this is not a given as remember- Incans also were a powerful empire.
Being a big alien asshole empire requires lots of responsibility [there's a good chance you will be dealing with a lot more shit than other societies] and a application as epic as the empire you intend to make.
Basically I expect for you to spend a lot of time in this RP if you intend to be a Big Alien Asshole Empire.
Update:
A BAAE would be very much appreciated as of March 9, 2014
-Hyper Nomadics;
[This is a
xero, a alien from one of the aforementioned RPs I ran two years ago that were hyper advanced but were apolitical and didn't intervene much. They're what inspired me to make this category. The author of the painting is AaronMK]
Hyper nomadic are like their nomadic cousins in being limited in number and having no world they call home. They do not have a huge empire they run like BAAEs, but what sets a hyper nomadic apart from nomadic is that hyper nomadic is as advanced as you can get technologically in this RP. They should technologically outclass even the most advanced BAAE's.
However, hyper nomadics should be apolitical as possible, and while they could puppet other societies they lack the numbers to do anything like conquer a BAAE single handedly as without numbers they lack the occupying/conquering capabilities of a BAAE. As a result a hyper nomadic who wants power is going to have to do so through the shadows.
Be careful with how you craft your hyper nomadic; if you for instance have it so they could easily make tons more of themselves and make an empire or are so advanced that they
can actually take over other players they're too powerful.
Super Organization;
Super Organizations are organizations that have vast levels of influence, wealth and power. The kind of organization doesn’t matter, be it a very powerful trading guild or a peacekeeper corps of some sort. What matters is that a super organization tends to be able to transcend factional boundaries and generally can do quite a bit.
Secret societies/parallel societies count as super organizations as do stuff like terrorist organizations and space pirates.
However an organization generally has to operate under a faction and the relations factions have can and will effect where and how the corps can operate. However if they piss off a faction too much, one can expect bad business if the player of that faction cracks down on you.
Like with BAAE’s, I expect for whoever that plays this super class to think out their super organization and be devoted to their organization.