Reporting for duty!
Name: Sigmund Baston
Appearance: A tall, buff, but above all rugged man in his forties with scars to prove he's been working in the mercenary section for far too long. Sigmund wears a scar all across his left cheek to his nasal wing, a small one on his right cheek (shaving accident,) one from an inch below his left shoulder towards the middle of his chest, two horizontal scars on his back just above the hip and one on his right arm from his elbow until halfway his lower arm. The rest of his skin is either sun-kissed or sun-burnt, with a few ploys to spare. He dons a thinning bush of light brown hair with a beard to match.
Sigmund is most commonly seen donning a ragged cape, tall boots and the most plain vests and pantaloons known to humankind. He doesn't think a few tears and holes make any piece of clothing bad, so sometimes he's not the first man to make contact with an employer for being hard to discern from an alcoholic vagrant.
Bio: From the day he could wield a weapon, the blade had been Sigmund's career. Not a particularly noble career, for he spent the first five years of that career as a bandit and cutthroat. At least, until the Library got involved. His clan was either slaughtered or brought in to the authorities. Sigmund managed to escape the battlefield guillotine, but was promised he would spend half his life rotting in prison to pay for his actions, and he would have done so, hadn't he developed from a fourteen year old no-future to a rook during his time.
Intrigued by the sudden arisal of Sigmund's holder talents that came overnight for his eighteenth birtday (and turned prison life upside down,) the Library bribed to shorten his time if he'd allow studies on his body. Although Sigmund had great joy in turning the foodchain in his cage around for two days, he accepted the proposal. During this time, Sigmund desperately looked for a chance to stay out of prison. He found that chance in a young researcher by the name of Annabelle. Using his (admittedly lacking) romancing skills by advice from his spirit, he got her to convince her superiors more time was needed to study Sigmund's symptoms.
The excuses became more odd and extravagant every time, until Sigmund even joined up with a mercenary mission. That life suited Sigmund and so he fought as hard as he could to prove himself to be a worthy asset to the Library, came clean to Annabelle that he no longer considered running away with her, and after a few more trial runs and officially being recognized as a Librarian, Sigmund broke the girl's heart... But not before blessing her with the parting gift of twin sons...
Branch: Mercenary
Holder: Rook
Spirit: Medusa, a once beautiful woman turned into a hideous Gorgon. While she can rage like an animal she retains some 'human' touches, which remind more of the Goddess that cursed her than the kind girl she once was. Medusa is vain, jealous and perhaps set on breaking women the way Athena broke her.
Weapons/Spells:
[*] Iron Viper: A hookshot that can latch onto anything. The hook is the head of a snake with retractable teeth and a jaw-mechanism. It can be shot in a straight line or swung like a chain. The Viper is not a heavy weapon and better suited to catching and binding than actual killing...
{Active}: Lovebite ...Unless of course Lovebite is activated. Certainly the impact won't be fatal, but for as long as the Iron Viper is latched onto someone (or something) and the sum of the victim's POW and SPI is lower than Sigmund's, it will fight on Sigmund's behalf. However, because this is some sort of chemically induced trance, Sigmund has no actual control over his drugged slaves. If let go the effect will last for one more post. Cooldown: 4 posts.
[*] Gorgon Eye: A large hoplon shield that looks like it's made entirely out of glass. Weren't it for it's bronze canvas and the giant eye residing in it... The eye allows Sigmund to see even if his line of sight is blocked by the shield. Additionally, when used Sigmund's defence against magical attacks becomes (0.3*SPI)+(0.7*POW.)
{Active}: Glare The shield tries really hard to catch an opponent's eye. If Sigmund's POW is 3 or more points higher than the target's highest stat, they will be petrified and turned to stone upon making eye-contact with the shield. The effect will last for 3 posts. Cooldown: 7 posts.
[*] Serpent Tongue: A red, short spear with a double-sided blade that can be used to stab, cut or be thrown for a short distance. It is just as powerful as you'd expect a rook's weapon to be.
{Active}: Paramour Any attack may leave behind an ethereal barbed wire, extending and binding depending on the location and size of the wound. Although it can be broken if the target has at least half of Sigmund's POW, it might feel quite nasty to do so... Cooldown: 3 posts.
Skills:
[*] SHIELD-2
[*] PROVOKE-3
Skill points: 2/17
Stats:
11 POW
5 SPI
4 AGI
Name: Eowyn Ryder Rohann
Appearance: A short woman, standing 5'5 feet high with a fit physique and slender frame. Eowyn has would-be shoulder-length, but curly, blonde hair she keeps in braids to keep it from falling in front of her eyes. Eowyn is a little on the pale side, and has tiny freckles on her face and shoulders. She dresses conservatively, often in white or blue garments. This makes people believe she is already in her thirties, while she is in fact barely twenty-five.
Bio: Eowyn only recently discovered her powers as a holder. For most of her life she had been a pawn without realising it... Except that for her frail physique she was surprisingly good at arm-wrestling and a great runner. One day this all vanished and Eowyn began speaking of conversations with a horse in her mind; everyone thought her to be gravely ill. When the Library's medical staff was consulted, they diagnosed Eowyn as a holder!
Eowyn accepted a position in the mercenary brand and was trained quickly. She left behind a job as a teacher, which saddens her. However as much as she loved her children, the pay was not enough to support herself and her mother; a widow of a lower-class worker who had never enjoyed proper education herself.
Both in missions Eowyn is a responsible individual. Perhaps a little too responsible. She is kind, calm and sympathetic, which sometimes pushes her own feelings and problems to the background. Eowyn works hard not to be pushed around as much as she used to, but still feels a desire to be liked by everyone. She has a lot of respect for anyone who is good at dealing with the mess that is the mercenary branch's daily routine.
Branch: Mercenary
Holder: Knight
Spirit: Sleipnir is a horse composed completely out rocks and boulders and veins of lava stolling between them acting as a glue (it's not nearly as hot though.) It is a very proud and honourable horse, albeit also arrogant and gullible. Sleipnir likes to use difficult words, even when the situation doesn't call for it. Especially if the situation doesn't call for it.
Weapons/Spells:
[*] Mold: Eowyn fuses with Sleipnir to become a centaur; combing their powers (with Eowyn's meagre 1/1/1) and heating up their body, becoming more painful to touch the higher their POW-rating becomes. However, getting beaten will affect both parties. If Sleipnir is forced to dematerailise; Eowyn is left severely weakened without superhuman stats to protect her in any way. They also need to be in contact in order to fuse.
{Active} Odin's Vessel: Eowyn goes berserk. Her stats multiply by 1.25 and she becomes immune to pain and spells that target her mind. However, she is unable to leave this state before it's duration's end unless she is restrained or all targets in direct vicinity are eliminated. Odin's Vessel lasts for 3 turns and afterwards has a cooldown of 5 posts, for which the first 3 have a stat penalty of 0.85 multiplier.
[*] Stonetooth Sword: A massive claymore that is very heavy and produces a lot of heat. It's not very sharp per say, but the heat makes it cut much more smoothly. It loses power against already hot targets and material that heats up very slowly. It requires 4 POW to lift and use. Sleipnir can use it with it's mouth when it gains 4 POW; but it obviously becomes less effective.
{Active} Surtr's Wake: Eowyn plants her stone in the ground below her and causes an eruption of fire and lava to come forth from below the surface. It's formula is POW*1.5, but Eowyn cannot move during the skill. She must remain stationary for one post to pull the sword from the earth. Failing to do so means losing her sword until the end of battle. There is a cooldown of five posts.
[*] Mosaic Burst:[/i] Sleipnir and Eowyn (if molded)... Explode! They leave a thick cloud of ash and poisonous gasses where they explode. Then, within a range of vision they reform into the centaur or both entities seperately, but they are vulnerable during this period. It's essentially a short-ranged teleport.
{Active} Eight Hooves: Rather than exploding; this is an instant teleport without recovery time. It has a five post cooldown and can only be used to move in a direct line in front of the user.
Skills:
[*] DASH-3,
[*] DOUBLE-1,
[*] STOMP-1,
[*] TRACTION-3
Skill points: 0/20
Stats:
9 POW
3 SPI
12 AGI
Name: Lux Turrez
Appearance: A fairly muscular guy with a near constant grin. Lux is a good 5'9 tall, has blonde, spiky hair (long live electric powers; seriously he uses his spirit to style it like that) green eyes and a good tan. Lux wears comfortable clothing above all, but absolutely adores his longcoat and boots.
Bio: Laid back, that's the best way to describe Lux. He enjoys making puns and taunts (Lux suffers from the spiderman-syndrome) and one of the greatest mysteries the Library still has not have conclusive results on is how Lux would look if he stopped smiling. Lux is easy to approach (he'll probably approach you) and trustworthy, but inept to shut off his jester-attitude even when the situation calls for a more serious approach. That and he can be arrogant and overconfident.
Lux started working for the Library as the kid passing around flyers, but over the years worked up his way to an actual position in Recruitment which he now practices part time. Having seen much potential in Lux, the Library decided to honour him with the injection of mana into his body. Engineered into a Bishop, Lux now works in both Recruitment and Mercenary branches.
Branch: Mercenary, Recruitment
Holder: Bishop
Spirit: Koko the cloud cat. Koko is made up entirely out of clouds, which change depending on her mood. From white and puffy when she's calm and content or sleepy, to dark and charged with electricity when she gets riled up. Koko is a generally lazy, cynical sidekick who enjoys her inability to have impact on the material world by making snide remarks from the sideline.
Weapons/Spells:
[*] Thunder Spear: The signature spell. Zap forges a bolt of lightning in the shape of a spear. This bolt can be used to stab or throw and will give a taste of electrocution to the opponent if it hits, but only counts as a single attack.
{Active} Lightning Flare: Thunderspear becomes akin a flash grenade. Upon impact or detonation, it flashes with a blinding light. This skill has a cooldown of four posts.
[*] [i]Greenhouse: Creates a dome made out of steamy hot clouds, making a localised area very hot and wet (inducing fatigue, melting ice, etc.) However it affects everyone inside of it. A dome can be up to the size of an average modern house and only one dome can be out at a time.
{Active} Biosphere: Increases the density of the greenhouse spell until it becomes actual water. What remains is a floating sphere of approximately a diameter of two meters. The sphere cannot be escaped unless the target's POW or SPI is equal to or higher than Lux' SPI. The greater the difference, the shorter it will take to escape. The formula is 3/difference in minutes. The size of the sphere can be manipulated, but the same multiplier will apply to the target's resistance. The sphere automatically purges the target from both buffs and debuffs indiscriminately and does not drown it's target. After biosphere is dispelled or escaped, it puts cooldown of three posts on the entire greenhouse spell.
[*] Frost Mist: Creates a small, wet area in which everything is slowed down tremendously; from energies to movements because inside the Frost Mist it is really, really cold. Although not an offensive spell per sé, someone who stays inside of it for longer than a few seconds will experience hoarfrost and a severely lowered body temperature. A maximum of five mists can be out at a time and they have a diameter of two meters (6.56167979 feet)
{Active} Ice Mirror: The frost mist becomes a solid mirror of ice. It loses it's slowing effect and can be destroyed, but reflects any magic cast at it, up to 125% of Lux' SPI. If the caster's SPI is higher; the mirror will be damaged and the reflection imperfect. The mirror's defence is Lux' (SPI+POW)/2 for physical attacks, and plainly Lux' SPI for magical attacks. Mirrors last for AGI/2 posts.
Skills:
[*] PROVOKE-3,
[*] SMELL-2,
[*] SPELLATK-1,
[*] TARGET-1
Skill points: 0/19
Stats:
5 POW
12 SPI
5 AGI