-Name: Komei Toshi
-Age: 18
Describing clothes in human form is irrelevant because he changes frequently
*height= 1.85m
*weight= 78kg
*Eye color: amber
*Hair color: black
In magical form, Komei becomes a superhero. He gains a resolution blue breastplate made of an unknown alley that covers his torso and shoulders alongside gauntlets and greaves with boots of the same material. Below this magical armor he wears light gray leather pants and a jacket of the same color, he also wears a thick golden belt that has a blue soul gem in it and a short scarf amber colored. While not part of the magical attire, Komei usually puts on a closed rider helmet to protect his head and conceal his identity.
-Weapons:
Komei's way of fighting granted by his wish is to punch his enemies with his strong blue gauntlets, using a flashy style of boxing. When fighting, even though he wears protection, Komei dodges every possible attack combining acrobatics, feints and his powers.
-Magic:
Komei's strength lies in his magical ability granted by his wish of escaping, the
shadow jumping.
*This ability allows Komei to teleport a maximun of ten meters and leave behind a ghostly image every five seconds
*This ghostly image spawns for five seconds and is capable of doing a single action during that time such as punching, running or talking a short phrase.
*A ghostly image is physically identical to the original Komei, but not as strong or fast. Regardless of what happens to it, the image will disappear in a blue light after five seconds of being created
*When he teleports a distance lower than ten meters, he is capable of teleporting again under the five seconds if the distance covered with the first and second jumps is less than 9 meters
*If under those five seconds he jumps a third time the total distance must be less than 8 meters and the total distance decreases one meter with each successive jump, so even if he teleports 10 centimeters successively he can't teleport more than 9 times under five seconds
*While the teleport has a cooldown, the shadows always last 5 seconds, no more, no less
These mechanics are complicated but they only exist as a formality. In practice, five seconds is simply too short of a time lapse to pose a hindrance.
Komei's way of fighting usually involves getting into close quarters with the opponent to then punch it without restrain and then retreating, usually leaving decoys on his way.
-Attacks
*
Drake: Komei launches a barrage of punches while he teleports an imperceptible distance, with the images forming it gives the impression of dozens of punches being launch at the same time
*
Wyvern: Komei pummels the ground just before teleporting above the enemy to deliver a ground shattering blow
*
Hydra Komei punches the opponent and at the same time teleports behind it to launch another punch, making the images attacking simultaneously
-Finisher:
*
Dragon: Komei's gauntlets get surrounded by a blue aura that takes the form of giant claws that deliver a massive slash
-Wish: as Komei was being imprisoned in a youth detention center for a crime he didn't commit, he asked for the following wish:
I wish to get out of here