in summary two rules:
1-IF IT IS WELL WRITTEN ANYTHING GOES
2-WE WANT TO HAVE FUN
In depth:
-This means that swearing, polemic themes, drama, canon disruption, bending the character sheet, etc. is okay as long as it is relevant to the plot, makes sense and, as Mahz said, you are
being cool like Fonz-Because "well written" is rather abstract I'm going to have last word in these matters. Fear not, I'm not going to be complaining about every stupid detail, only relevant stuff, we want to have fun above all, don't we?
-This role is going to be rather lenient with lore, you don't need to play the games or read the story and being absolutely exact to just travel around and do fun stuff
-Everybody has a mission: obtaining information about the Maelstrom and ultimately ending the organization, but you absolutely don't need to follow it and instead you can just explore and live in any place of the bay, do what you want. Missions, guilds, dungeons, wars, a lot of events are going on that you might find more interesting
-Because of the previous rule, all players are independent of each other. If two players have started interacting but one of them is taking too long in answering then the other can perfectly go on without him. If someone wants to jump in the action of another person you guys can agree to it beforehand and make a wizard teleport the cs to the dungeon another is exploring. It doesn't matter if is deux ex or doesn't make much sense (in this case only), we are trying to have fun.
-***more rules might be added if necessary***