Avatar of Andae
  • Last Seen: 3 yrs ago
  • Old Guild Username: The Charmer
  • Joined: 11 yrs ago
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    1. Andae 11 yrs ago
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6 yrs ago
Current My time of lurking is now over, I am planning a return, lets see what the current trends are around here.
1 like
8 yrs ago
guess who's back, back, back, back again... that's right... now run
1 like
9 yrs ago
Soooo, I'm back... I may regret this... Time will tell

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Yeah, around that, since the war had been raging for around 150-160 years prior to the birth of Vanille, and she was turned L'cie at... 14-15 if I recall rightly.

And same here, really, I had the idea for this game around November last year, so I've left it a while before attempting a restart, I never did finish XIII, made it to Oerba, where you have to fight the Primarch for the second time, then I got Star Ocean: TLH. And kinda forgot about 13 for around 300 hours of gameplay...
We need a few more people, or at least, the others that initially posted their interest to make themselves known.

I can't find the cache data for the old thread, so, I'm having to create the OOC from scratch, I apologize for the delay, since I'm only human and I've just woken up (It's 10:29 AM here in the UK) but I'm working on it.

Also, you said it's probably been a while since the War before the game, Days, read on to find out exactly how long...

"And then, the Daughters of the Goddess Etro awoke after 5 and two third centuries, their crystal prison broken and memories of their past a mere mystery, the remnants of their aggressors world laying beyond the holy Vestige of Anima."

That, is taken from one of the Fragments found in FFXIII-2 and by the gods, that's a hard fragment to obtain.


The War of Trangression, the series of events that sealed the conflict between Cocoon, and the sprawling plains of Gran Pulse, the same war that saw the birth of Ragnarok, an almighty being that struck, and permanently scarred Cocoon, the history books fail to explain a great deal of what happened during this war, and now, only the survivors of that great war, hundreds of years ago, the L'cie who had completed their Foci, remember the tale, this, is their story.
Okay, so, that's the general premise of the game, players will take on the roles of those L'cie above mentioned, the game is set HUNDREDS of years before the FFXIII canon plot, so, characters such as Lightning, Snow, Hope, etc, etc do NOT exist. Fang and Vanille may make an appearance LATER ON in the game. And finally, Sarah, Noel and Mog may possibly pop through a time-gate, just to add some familiarity to the actual games.

When a character initially joins the game, they will be coming to after their transformation into L'cie, a little bit of background is fine, in the characters INTRODUCTION post only, after that, they may refer to small incidents during conversation.
Differences between RP L'cie and Canon L'cie are as follows.

Eidolon's: There are NO Eidolon's in this RP, at least, not in the sense that there are in the First FFXIII game, no eidoliths, and there are a lot more of the creatures available. More on the 'Eidolon's' later.

Roles: There are 10 available roles, 5 Offensive, and 5 Defensive, they are as follows.
Offensive Roles.
Commando.
Ravager.
Saboteur.
Summoner.
Vampire.

Defensive Roles.
Sentinel.
Synergist.
Medic.
Juggernaut.
Wraith.

Any of you familiar with the roles, will be familiar with the first three in both, the four additional roles provide the following.

Offensive:

Summoner. A Summoner has the ability to summon one of three Eidolon's to assist them in battle, EACH Summoner has 3 possible Eidolons they can call forth, and can only summon one at a time. the Eidolon list will come later.

Vampire, A cross between a Saboteur, and a Medic, Mana Points (MP) are present in this RP, and as such, a Vampire has the ability to cast certain spells with no MP cost, but said spells are unable to deal major damage to an enemy, a common ability used by Vampires, is Osmose, which drains MP from the target enemy, and transfers it either to themselves, or an ally, the same works with Drain, but drawing Health as opposed Mana, however, the Vampire becomes more dangerous as it grows in strength, with the ability to cast spells such as Holy and Ultima, and when at it's most powerful, Flare and Nova are common abilities. While the Vampire role tends to promote the more Medicinal side of it's combination, ALL abilities are harmful to the enemy, making this role, an offensive.

Defensive:

Juggernaut, The Juggernaut is often mistaken for a Sentinel, but is much, much more than that. While less effective than a sentinel at lower levels, the Juggernaut role becomes, as it grows, almost impenetrable to any and all forms of attack. While abilities such as Steelguard and Mediguard are this roles staple, it also has access to abilities such as Protect and Shell, for a longer lasting defence. This ability to defend itself, and it's allies, isn't all the Juggernaut can do, an ability unique to each Juggernaut allows these behemoths of the battlefield to unleash devastating damage to the enemy, while keeping allies relatively safe, Only the bravest, and most foolhardy L'cie choose to take this role on.

Wraith, Many L'cie feel that this role should be of the offensive variety, a combination of Ravager and Synergist, the Wraith is the ultimate killing machine, like the Juggernaut, the Wraith can cast the two staple Synergist spells of Protect and Shell, but also has access to the rest of the Synergist's repertoire, with Bravery, Faith, Reflect to name a few. Also at it's command, are the typical offensive spells that are availiable to the Ravaager, Fire, Thunder, etc, etc, And one ability unique to the Wraith alone, "Obliterate" while sounding extremely offensive, this ability is merely a pumped up variation of Dispell, with the added boost of Debrave, Deshell and other debuffing spells that are cast upon enemies, with their opposites being cast on allies.

NOTES: Because of the insurmountable power available to the four added classes, if ONE of them is chosen, then the character has access to NO OTHER ROLES, and is permanently a Summoner, Vampire, Juggernaut or Wraith

Weaponry: Weapons are a lot more... 'primitive' in this RP than they are in the Canon, due to the time difference of 6-700 years, while Cocoon are more advanced, with the ability to carry and weild firearms and high-powered energy weapons, there are NO WMD's and the Gunblade concept used by Lightning is still a prototype, so I don't want to see every single Cocoon L'cie carrying one.

Combat: Okay, this is an obvious difference, as far as I'm aware, Mahz hasn't set up anything we can use to resemble an ATB gauge, so, we'll use standard Arena rules regarding PvP combat, that's IF statements and autohit's only when surprising another character, you may also contact another player and arange a combat scenario between your characters, however, if one or both players are a part of a party of characters, then please, be sure to inform the other members of your party of the arangement.

I will allow you all to moderate your own combat, but, as soon as one of you comes bitching to me, I'll be scrutinizing the ENTIRE conflict, and come down like a tonne of very heavy objects upon the perpetrator.

More on Eidolon's: In this RP, the Eidolon's are seriously nerfed, and some, have even been removed, such as Alexander and Odin, due to being too OP.

Here, the Eidolons work a lot like the Espers from FFXII or the small creatures used by the YRP in FFX-2, meaning, they beasts summoned are less powerful, much smaller, and are used within the party, as opposed the other members mystically disappearing to make room for the Aeon, Eidolon, GF/Summon.

I will allow the players to choose which Eidolons they can summon, (ONLY IF USING THE SUMMONER ROLE) from the entire series, minus the following.

Odin.
Alexander.
Bahamut ZERO.
Neo Bahamut.
Atomos.
Yojimbo.
Anima.
Knights of the Round.
The Magus Sisters.

Other than those *Counts* nine summons, it's all fair game, but remember, that at a low level, a Summoner's Eidolon's cannot access their more powerful attacks, for example, Ifrit would only have access to basic Fire spells, and Hellfire (As everyone knows is Ifrits most powerful attack) would remain unavailable until it reaches optimum strength.

Crystarium: YES it's making an appearance in this RP, however, it will not work in the same way as in the Canon setting. Read on. folks.

Each time a L'cie's Focus is completed, instead of entering Crystal Stasis, they will simply become more powerful. This, however, is the only simple thing about character advancement.

Upon completion of a Focus, a character will gain 1(ONE) Crystarium point, this point, can be used to learn a single ability in a single role, meaning, in order to reach full potential, a L'cie will need to complete multiple foci, however, if characters with different foci band together, and complete each others' tasks, the ALL of the party gain a point, not just the L'cie with that focus, meaning, a party of three L'cie, with three different foci, can complete ALL three foci, and ALL three characters will gain three Crystogen points.

Summoners, however, will gain 3 Crystogen points, allowing them to boost all three of their Eidolons, points can NOT be shared between Eidolons.
The Character Sheet.

Okay, this is pretty simple, below is a template, please follow it, if you have a pre-existing sheet/character idea, I implore you to edit and remoddel to fit. Thank you.


Okay, that's that down, I'll wait to see what other people come up with first, and answer any questions you may have regarding the differences/character sheet. I have only 1 rule, besides RpG rules and basic ettiquete/common sense. And that is HAVE FUN!

Halo said
When did you start doing that? ._. I had no idea. Well, that's pretty damn good of you, mate. Drawing's good because it just takes ridiculous amounts of time to get good at, but it's relaxing. Soaks up the hours!


Uhm, February last year, after my brothers death, not gonna go into details, I'm not trying to create a sob story :)

As for getting good, I was pretty good once, I have a friend on another site, who's letting me use one of her characters for practise, so, I kinda feel I have to get it right xD
Days said
I'm interested, I loved the game, but I'd like to know more about the RP before I dive into this. However, loving the idea!


Well, if you give me about an hour, I'll have the OOC up, with a lot more information, I honestly didn't expect any interest, since I attempted this on the Old Guild and got very little interest there, this is definately an improvement.

Anyways, I'll get the OOC up, and have some reserved spots up, I already have 1 for Cocoon, and 4 for Pulse, I'd love some more Cocoon L'cie, but hey, Pulse won that war, remember? ;)
Dingo said
*Sigh* Leap of faith and all that. Apologies foe the Duck Dynasty thing I have going on, not too many reasons to shave out here.


Holy shit...

Mammoth has beard competition... This is gonna be messy...
Same here, so, that's two for Gran Pulse...
Your choice, the aim of this game, is to play the war out, from both sides.

It's Pulse VS Cocoon, so, why would I only have you people play one side, that's also why I'm after another person, that way, it's potentially equal.

So, before I go on, who's taking on which side, Pulse, or Cocoon.

And don't change your initial desires just because it'd make the numbers unfair, I will still accept more players when we hit the OOC stage.
Seravee said
Its specialized. I use it just to shoot competitively. Its a precision rifle.:)


So, I was right in the beginning, woot.
Seravee said
I'm teaching 8th grade United States history right now.Here's a picture of my baby:


A modified Lee Enfield... Nice, I remember blasting targets from 15m with a less powerful version with the Cadets.

The I got to play with the SA80, and we kinda forgot about that bad boy outside of competition.

EDIT: No, on second glance, that may be wrong... but it still has the bare bones of the LE .22
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