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    1. Anderiel 11 yrs ago

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Prudence Nella

Emblem


Nickname:
Prue

Species:
Human

Age:
Eighteen

Persona:
Prue is a little unusual, she's lived a life where most of the physical contact she's had was with people the girl hired or had her family's resources did for her. While her parents were very present in her life, they did not have much time to be physically present even from a young age. Due to this, she was often given playmates that were paid or accompanied by maids within their household. Because of this estranged lifestyle, she has difficulty relating and communicating with others in a normal way. She'll often offer payments or trades when something is done in her favor, feeling as if she owes people a debt if they really do anything for her. And even though she feels in debt, it also usually feels artificial as she'll think that the reward was what you were seeking, rather than what you had done for her. It's really a weird experience to approach the girl which opts many out from doing so, nonetheless, she isn't a bad person.

History:
Such a life, with everything in reach, easily obtained with the wave of fingertips. The small but wholly powerful Nella family has always kept to themselves, the matriarch Eva Nella managing the numerous companies she's absorbed discretely from the confines of her own home. While her mother was solely busy with the financial solitude of their family, David Nella would be training the small but increasing regime of guards that protected their hidden estate at most hours, being an overprotective man with a military background he was seen no more than his wife was within the household. And in the midst of this, little Prue simply managed mostly alone within the endless halls of the manor she called her home.

In her early years, Prue felt a closer bond to her toys and maids than her parents. Often she'd cause a scene, breaking whatever she could get her hands on just to get the attention she needed to subside her lonely episodes. Being schooled entirely by the manor's servants, she'd learn things which the girl found unnecessary with her isolated lifestyle, etiquette, and other lady-like lessons were shrugged off entirely. When she came of age however, she'd slowly begin to see her father and mother more as her freedoms began to grow. She'd journey to the outer-grounds of the estate to watch her father train the regime, the whole thing interested her and she quickly felt that she shared the love for combat that her father seemed to have. At other times she'd slip into her mother's chambers to listen in to the business side of the family, while the money aspects didn't really appeal to her, Eva seemed to emit a great amount of respect, and even fear among the partners and subjects in which her dealings involved, she admired this trait of her mother, hoping that she'd inherit this as well.

However, she continued to grow older and nothing seemed to really change. So she decided to spring some action herself. Displaying some influence to her maids, she demanded that they hire a new teacher. "What kind of teacher?" They asked. The answer was of course a combat instructor, feeling it would be her first step to "gaining some favor" with her folks. Unable to demand the young heiress' words, they obliged, hiring a man named Finn Eggis whom was a washed up ex-Hunter whom had lost more than he cared to share, and amassed a hefty debt in the time of his retirement. Uneasy about the man at first, Prue denied any sort of communication the man offered, not because she couldn't but more along the lines of it being the first person new person she had ever met. Quickly the man acknowledged the girls shyness and went straight to business, tossing the girl a gun, to test out her ability with marksmanship... It wasn't the best. With that quickly out of the way, he asked her to drop the gun, and then just as quickly marched to a closet bringing out "Sand-Men" which are human-like dummies for punching. Then the training began...

Growing into her mid-teens she had grown used to this new person, Finn was more of a teacher than her maids had ever been, and the man seemed to purely enjoy teaching her. She knew that he was being paid for the whole process, but it felt very real to her, and by the time she had learned more than she could muster up onto a piece of paper, the two became very close friends. He introduced the girl to knife fighting which interested the girl more than anything else she had come across, the little tools just felt right in her hands, showing superb talents with just a single blade, in combination with her close-quarters skills she began to impress her teacher quickly even commenting that she'd end up surpassing her father.

After the few heartfelt years passed, the contract that bound Finn to the household had ended. He was old, and knew that overstaying his time at the estate of such a large and secrete family would be the death of him.. So after one final lesson, and offering an old finger-trap to her as a keepsake, he departed and that'd be the last Prue would see of the man. But she grew to admire him more than anyone, he'd been the first person to sit there and interact in a way that wasn't artificial and offered his honest feelings to her about the outside life. He'd even been the first person to tell her of the stories of old, about the battle with Grimm and the struggles of mankind in the past. It grew on her... She craved the same life of her old teacher. One full of life, and experience, and danger.

Before Finn left, reluctantly he spoke of a school that may be in the works of opening. An academy for aspiring hunters whom wished to harness their skills and defend against the Grimm on the frontlines. The thought of it filled the girl whom is usually as dull as a jellyfish with fire, maybe she even smiled. Within the hours that her teacher left, Prue quickly gathered what courage she could to approach her father while he was training the small force. Demanding that he grant her access to the school, simply laughing the father accepted this demand and pressed for his daughter to join as a student at the school. While the mother was a bit reluctant, she too accepted her daughter's decision as she would be making her own decisions and following the path she chose to take.


Aura Colour:
~ Plum ~

Semblance : Velleity
Prue's semblance allows her to give life to the unliving, whether it be a carcass or a broom stick. While she isn't actually bringing the dead back to life, Velleity allows Prue to give inanimate things a will of their own, with some small influences, such as having to obey her whim. How this works is much simpler than it should be, Prue simply channels her aura into an object for a varying amount of time depending on what the potential slave "I mean servant." candidate is. After the needed amount has been produced, the object will gain it's own minute amount of aura supplying the object with an artificial conscience. The duration of this effects depends mostly on the amount of Aura given, though the spans are mostly short and the deaths of these slaves "I mean servants." are always a sad fleeting passing for the young Prue.
Weapon/Slave/Servant/Best Friend:
Pledge Hunter is a small butterfly knife that doubles as an wrist-mounted crossbow when attached to the device at Prue's right hand. It is lightweight, accurate, though not able to do in most Grimm with a single blow. The weapon is however extremely easy to be concealed, adding the fact that Prue is very skilled in hand-to-hand combat makes this meager sentient knife a little more intimidating.

Dust Use:
Pledge Hunter is capable of firing bolts tipped with certain types of Dust, giving the projectile traits of the Dust in which it is coated.

Other Stuff:
Prue has a wide array of questionable "miscellaneous" items on her person at times. Things such as; handcuffs, rope, glue, duct tape, zip ties, and fireworks, have all been confiscated from the girl at one point or another. More importantly though, she always has a purple and blue Chinese Finger Trap in her pocket or on her fingers. It's a way to keep her hands busy.

Skills & Abilities:
Coming from the wealthy Nella family, Prue had access to many sources of training throughout her life. While not having "any" sort of talent for guns, the girl from a young age had a love for physical combat. Quickly picking up basic martial arts in her earlier years which would develop further as she grew up. On and off during her combat training, Prue would insist on her trainer giving lessons on knife-fighting, learning quickly that she had a talent for the art, and more the fact that she enjoyed it more than basic hand combat sparked her strong prowess with this combat today. The results of all of this leads Prue to be an extremely capable close-quarters fighter.

Suffers From:
~ Chiraptophobia ~

An acquaintance sent me here, might we still be accepting?
Throwing some interest at.
Jerkchicken said
If there's no point for those not going on the hero trek. Why even bother mentioning it?


It doesn't say there's no point, it just says that there won't be spots till later on.
" ~but you won't have a place in this RP until much later on.~"



The Story: Short-Lived Peace
______________________________

Hundreds of years have passed since the legendary Heroes of Light restored balance to the world. And as such, the four crystals remain safe and peaceful, hidden in their nations of origin. All has seemed well for the passing years, and while many famous warriors of strong-will and heart have lived their course, the world has not seen great peril for some time now. But all good things do eventually come to an end...

Ten years ago, Carnelia the northern nation which houses the Fire Crystal erupted into a civil war. Notably being the most advanced of the nations, a great power struggle began when the technology of Magitek surfaced. Being developed by the leading engineer and scientist of the nation Cid Rurilon, the power his discoveries and inventions rendered him blessed him with an army of followers, and these fanatics believed in the inventor so much as they bore arms against the soldiers of their own country at the wave of his hand. The long ruling royal bloodline in which the country is named after had always been famous for being quite secrete, though the law of Carnelia has always been quite fair and their king Athesis Carnelia IV was known to treat the people of his nation equally, so the people openly sided with their king, causing the Rurilon faction to openly begin attacking even the average citizens of their own nation. Unable to intervene without taking a side, the other nations were only able to close their borders to this kingdom set into chaos. Soon walls were built to prevent their conflict from spilling into other lands, and since these walls were built, no one really knows hat has happened within Carnelia. Only that smoke continues to rise from every inch of the land, giving off the idea that the war is not yet over.

Generally, everywhere else has not been troubled for decades. Meraldia to the south has continued to prosper with it's many green fields of farmland decorated with small villages to give the nation a very rural feel to it, completely intentional however, since the large city of Darud was destroyed during their former corrupt king's attempt to summon a powerful creature through manipulating their Wind Crystal. Though thankfully the Heroes of Light evacuated the city and defeated the king before the creature could be fully summoned, though the city lost in the process the people of Meraldia have as a group decided to leave the former city in ruins as a reminder of what their former leader had done. Celestia to the east has also seen no conflict since the dark times, though the seas have continued to rise, they continue to worship their local Water Crystal and have since then spread their religion of Crystalism into other nations. With the Azure Temple at Celestia's center, people flock towards the inner territories of the country to learn the teachings of the temple's great Sage, and to gain knowledge of the crystals. Finally, to the west is Citra a great nation surrounded by mountains, though the ruling power still makes an effort to make contact with the southern and eastern nations, though it's mainly due to the fact that most of their land is rocky and dry which is difficult to grow crops from. But they do have other resources! Citra's mines are the main supplier of metal to each nation, of many kinds and many uses they are prosperous in their own right, and being the nation in which the Earth Crystal calls home, the odds of them mining themselves dry is unlikely.

And while the world shut it's doors to the dangers that began to stir, you can ignore the darkness for only so long..



The Players: The Successors of Light
______________________________

The sage of Celestia was once the mentor of the former Heroes of Light, furthermore he is the last living person to have been in contact with them, because of this, many souls of young and old flock to the Azure Temple seeking his guidance in hopes of being able to gain fame, power, or fortune from the knowledge he is able to offer. Most of those whom seek his council are treated as simple visitors, giving only tidbits of knowledge and answering of minor questions. But for some, he takes them deep beneath the temple... To show this person what it really takes to become a hero.

Below the cerulean temple tiles, below the earth, lies a chamber. The stone walls glow blue and the sound of waves could be heard coming from somewhere. If you were one of the few to be brought here, the sage would teach you about the heroes and the wonders they were capable of. He'd teach you about the dangers the heroes faced, the heroes every hero must face, and why they were called the Heroes of Light. After you've been enlightened with the simple truths, the danger of the two worlds, the sage would offer a final message before you departed. "Danger is never too far for the eye to see, and evil is only further in the distance, or hiding somewhere just in plain sight." The sage would then place a small blue crystal in your hands, and set you on your way. The question you succumb to is, were you just chosen to be one of the new heroes of this world? Or was that batty old sage just giving you what you wanted?


Basically, you're given a choice. Don't become a hero with the power you were just given, or become a hero with the power you were just given. If you choose not to become a hero, then sorry to break it to you, but you won't have a place in this RP until much later on. But if you do choose to be a hero, well, then you'll eventually find yourself aligned with a lot that shares your cause. What's that cause exactly? Well the funny thing is, the heroes will need to figure that out on their own. Is it the northern nation? Is it something else? Who knows?


This is an Interest Check So..
______________________________

♦ I'm looking for 5 interest bumps before I throw up an OOC.
♦ I'm looking for a Co-GM with knowledge on several titles from the series.
♦This RP will be at a High-Casual level at the start.
♦ Knowledge on the series is recommended but not mandatory.
♦ Please message me if you have any questions, I don't bite..


Also...
Chocobos.

Yup, but nonetheless. Final day is here o_o
Tomorrow's the last day.

Impending deadline approaches.
Link to OOC is now on the original post of this thread. If it gets lost in the abyss of posts, you shall find it there.

*Also*

I'd like to stop taking sheets by Monday.
OOC is up, still a work in progress.
Will be finished by tonight.
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