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    1. Andrea 11 yrs ago

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Welcome back Chems :p have a grand old time here.
Nation Name: Thaskian Mageocracy

Races of the Nation:
Dragons
Men
Gors
Kobolds

Nation History:
Before they became the Thaskian Mageocracy they were a conglomeration of various nomadic desert tribes, travelling from oasis to oasis. Then one tribe started a settlement around on such oasis and as the first brick had been laid ‘civilization’ had begun that would eventually create and form the nation called the Thaskian Mageocracy.

As settlements started to spring up around the various oases of the desert, new problems arose, wandering tribes of beastmen and kobolds started to harass the easy human prey now that they no longer wandered the desert, militias were born which turned into town guards and eventually into separate armies. The various caliphs uniting to end the threat of the beastmen and kobolds by waging war on their tribes, exterminating those in their path, only a few were spared who surrendered and fought in the united armies of the Caliphs.

In the end what should have been a glorious victory celebration turned into discord and a new age of tragedy after the beast wars would start, at the feast after the last hostile beastmen clan was annihilated several Caliphs began to fight amongst themselves about the new lands they had conquered. A night of merriment turned into a night of blood as swords were drawn and were stabbed into those who were allies and comrades only hours before.

For thirty years there was war as the Caliphates send their armies against their rivals, there was no end in sight when a new player entered the scene. A relative unknown settlement known as Thaskia, largely untouched by the war due to rumours and warning of the strange powers some of the people there possessed, entered the war. Their armies not weakened due to decades of fighting and they something the other Caliphates had not… mages leading the armies, raining down storms of the elements, raised the dead to fight for them. But perhaps the most frightening force at their command, were the Dragons that dwelled in the deep desert and hardly left their home. Clearly the mages of Thaskia had convinced the Dragons to join them and with a combined of Dragon might and magic the legions of Thaskia conquered Caliphate after Caliphate and once the last was vanquished the Thaskian Mageocracy was born.

A nation of magic where those who wield the powers of the arcane are it’s rulers.

Important Characters:




Traits:
















Custom Traits
Custom Trait 1, Warding Runes: Knowing that a certain type of magic is particularly harmful to Undead troops the mages of Thaskia have experimented and created a Rune that gives a certain degree of resistance to this magic, not full immunity but it is better than nothing and mark it on each undead, a process that takes an awful lot of time with any new undead regiment.
Custom Trait 2, Familiars: Beasts and animals that are bonded to the mages of Thaskia, they might seem insignificant but their uses to the mages are rather varied, as they are able to cast minor spells or help their master’s concentration or guard their masters from harm.

Territory:
Desert Capital City - Gem of Thaskia (30 Regiment P.)
Desert Citadel - Arnazt Ven (40 Regiment P.)
Coastal Citadel - Serpentia Aqua (40 Regiment P.)
Plains Castle - Guard Rise Solkan (20 Regiment P.)
Coastal Medium City - Slaver Bay (20 Regiment P.)
Desert Medium City - Trashka (20 Regiment P.)
Desert Small City - Sun Oasis (10 Regiment P.)
12 Desert Provinces (24 Regiment P.)
1 Coastal Province (6 Regiment P.)
3 Forest Provinces (12 Regiment P.)
8 River Provinces (48 Regiment P.)
5 Plains Provinces (30 Regiment P.)

Total Regiment P. Cap: 300

Army:
2 (Men) Royal Guard Heavy Cavalry - 200 Horsemen - 16
5 (Men) Royal Guard Legions - 500 Legionnaires - 40
2 (Men) Royal Guard Monster Hunters - 200 Monster Hunters - 18

4 Dragons - 40 RP

6 (Men) Heavy Cavalry - 600 Horsemen - 24

4 (Men) Experienced Legions - 400 Legionnaires - 20
14 (Men) Expienced Archer Regiments - 1’400 Men - 42
5 (Gors) Infantry Regiments - 500 Gors - 10
14 (Kobold Infantry) - 2’800 Kobolds - 14

Undead:
4 (Men) Revenant Undead Heavy Cavalry - 400 Undead Horsemen - 28

8 (Men & Gors) Wight Legions - 800 Wight Legionnaires - 48

Command:
1 Draco-Lich Arch Mage - 30
1 Human Arch Mage - 15
3 Human Mages - 21

1 Human Great General - 5
1 Gor General - 4

Monsters:
6 Great Wyrms - 45
24 Cildabrin - 30

40 Regular Golems
20 Advanced Golems

Air Force:
50 Liondrakes - 75

Navy:
2 Sea Serpents - 2’000
4 Dragon Turtles - 600

10 Galleys - 800
4 Galleass - 480

4 Dhows - 120
Sarah's Request - The Underdark

Andrea stared at the temple wit ha frown, so a precious object of power of her people was inside that thing, which wasn't made by her kind, so clearly some worthless fools had dared to steal it and thought it had been hidden away but now it had resurfaced once more. She snorted when the males started to speak, even if both the human and the other drow in the party, unfortunately a male, had some valid points to bring up, when the other member of their esteemed party of Queen's blades spoke up she just smirked. "Yes, yes, of course we shall rescue those Dwarves, it is our solemn duty as members of the Queen's Blade of her majesty Kouri of Renalta to lead by example and increase foreign relations." She said with a smile, glancing back at female human. Thinking to herself however that with any luck those foolish Dwarves had set off most of the traps that might be in their way to the true prize of this quest.

"While I agree with you that indeed saving the Dwarves, from their own folly, is important, we all should remember to be more interested in retrieving the artifact we seek, it is our main objective after all, without it this whole excursion to this place has been for nothing, despite the most excellent scenery we have witnessed along the way, such beauty you can hardly find on the surface world." She continued saying, still with a smile on her lips. "I do however have one suggestion... we have ourselves a archer... and I and this other fellow here." She gestured with a sleek hand to the other Drow, "Are also better suited at range than up close, I do notice that we have ourselves a fine fighter among us with a rather impressive sword, while you have done well guarding our backs in this treacherous domain on the journey here it might be best that once we enter the temple that you take the lead."

She chuckled and winked at the human woman, "You wouldn't want anything bad to happen to us in there, would you?" She said with a slow smile, she had seen how the woman had looked at her during their journey here, and at the other drow in their party, she had found it amusing, especially when they had passed through the Drow encampment on the way here, the way she was so on her guard all the time, so smart of her. She turned back to the temple and shivered, muttering something under her breath, caressing a holy symbol around her neck and feeling comforted with it.
In Adsense 11 yrs ago Forum: News
Hear, hear.
A religious artefact important to the Drow? Andrea will sign up for this mission... no heretic should touch it...
Name: Andrea Llolth'Allin
Age: 543
Race: Dark Elf/Drow
Sex: Female.

Homeland: The Underdark
History:
So much had changed, the surface world had been turned upside by a blue haired woman of legend and her band of merry misfits. And in the ever darkness of the hidden world below the surface, the Underdark, eyes that belonged to powerful entities turned to the surface after the gods were banished. One such entity, who can count on the allegiance of a great amount of Drow decided to send several of her agents, her acolytes to the surface, doing it's bidding and seek out this new, true Queen of Renalta and see what fate will determine will fall upon both the surface world... and the world below.

Motivation: Because she was commanded to by *censored*
.
Stats & Traits
Strength: 3/10
Agility: 3/10
Charisma: 4/10
Magical Endurance: 4/10

Fighter: 1/10
--Skill Set 1, One Handed Slashing Weapons
Sniper: 0/10
Leader: 0/10
Seducer: 5/10
Sneak: 2/10
Mage: 2/10
--Magic School 1, Holy Magic

Experience Traits
--Trait 1, Cultural Mastermind (Charisma 4, Seducer 5)
--Trait 2, Faceless One (Magical Endurance 4, Seducer 5)

Conditions
--Trait 1, Non-Magic Telepathy
--Trait 2, Underworld Contacts
--Trait 3, Unbreakable Faith

Unique:
Divine Connection
, Andrea's belief in her faith and her goddess while all gods are banished seems idiotic to some. And yet... somehow it seems that at times her spells are more powerful than one would expect. (Can ask her Goddess/GM to 'supercharge' a spell, be it using a minor heal to make a crit injured person or a damage speal that deals much more damage than one would expect, additional GM note, can only be used once in a battle/area).

Romance: I am the creator of the slut sisters... answer enough?.
Play style: Little of everything really.
Does the Kouri Plushie exist?: Oh yes it does

Signature: Andrea agrees with some of the stuff and enough to participate :p
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