Born Power: Alistair is able to materialize his memories into objects and he can also make people's perception of time very slow.
Appearance:
Personality: Alistair often daydreams, this often places him in awkward situations regarding his aloof behavior. Alistair is quite easy to talk to and get along with, as long as he isn't interrupted when he starts to daze off with a glazed look in his eyes. He is usually described as being a sweetheart, as he likes to tag along with many people and tries to get to know them. Alistair does this because he doesn't like to be a social outcast, this is because he normally is seen like a loner when he's drifting alone by himself; it makes him stand out.
Bio/What led them towards the Coven: Alistair was a peculiar boy growing up. He talks to himself, had rarely any friends and he seemed to talk about things that other people seemed to know of. Sometimes he would visualize and talk to imaginary friends, his favorite one to talk to was named Zach. Alistair would spend hours upon hours talking to Zach and this always leads to arguments between his parents. Alistair had a short attention span and selective memory, this was because of the gift he did not know he possessed. At the age of ten he was diagnosed with Alzheimer's, but this baffled medical experts as Alistair forgot how to read, write and speak. Over the course of a week at the hospital he had miraculously learned expert medical science by tapping into the thoughts of the doctors that worked in the medical center. Because of this, Alistair was admitted into the Coven, so he can expand his knowledge of witchcraft and tone his abilities.
Other: Zach is basically more or less a Spirit attached to Alistair.
It is the year 2014. Humanity has grown in leaps and bounds, surviving war and natural disaster alike. The march of technology is steady, and prosperity has finally been glimpsed at the end of a long, dark tunnel. Though it is plagued by shortages and starvation and a myriad of setbacks, the world is ready to grasp true peace in its long overdue shining tomorrow!
Yet, darkness has grown as well. In the shadows made by this new growth, old demons have been given room to rise up once more. Even as good triumphs over evil again and again, it lingers until it can truly be eradicated. In particular, an old source of power, the last of its kind, has finally resurfaced after spending years hidden away from light and darkness alike. Now that it has reappeared, those who waited patiently have taken notice. Plans years in the making are finally coming to fruition, and the key is up for grabs! Only one can have it! Only one can win, and shape the delicate future!
To use that key, a certain power is needed. A power that requires an exceptional amount of personal strength and willpower. Yes, to use that key, one must have a Stand, something only a few people in the world possess, even fewer still have tamed!
Stands are similar to Personas from the Shin Megami Tensei: Persona series or the Oversoul from Shaman King. Stands are a reflection of a person's psyche which manifests itself as a humanoid entity which "stands" beside the user and grants them supernatural (and most of the time, bizarre) powers. While some stands have straightforward abilities such as pyrokinesis, super strength, and blinding speed other stand abilities are more tricky and require ingenuity to utilize. Examples of these are the ability to unravel your body into string, ability to turn people into magnets, ability to increase the weight of an object, and many more.
Dear stand user, My sources tell me that you have powers like no other, you have psychic-like abilities which the normal eye cannot see. This is why I am seeking you, I have had years of training and development over this supernatural virtue and we can help you reach the peak of your abilities and powers. This unique gift is called a 'Stand', it is a reflection of one's soul and spirit; these are called Stands because they protect their users like a guardian angel and they are 'Standing' by the user. They usually empower an individual, defend or wield and use unique and bizarre abilities. I write to you as I believe we here, at TYGER, can help you progress further and help you understand how to use all the abilities your Stand has to offer. I call for you in this time of need as we need as I'm afraid something drastic has happened. The tomb of Pharaoh Atum Ra the Hellbound has been discovered and excavated under the pyramids of Giza. He is my great ancestor and he is slowly gaining the strength after his thousand year imprisonment in his tomb. If he rises and he gains full power, everything will dwindle into chaos. As you see Atum Ra has developed a Stand and it threatens to destroy mankind. With his might and endurance he has already awakened. Sources tell me that there is a mystical, object with much power imbued into it it is reliable enough to destroy Atum Ra. There have been outbreaks of this artifact being used by the Pharaoh and has created armies of Stand users to do his bidding; the first and foremost command is to annihilate all Stand users there are. Remember, a Stand can only defeat another Stand user.
Stand user Full Name: Alias: Gender: Age: Occupation/Status: Skills/Abilities: Appearance: Likes: Dislikes: Fears: Bad Habits: Personality: History:
Stand Name: Namesake:(Where you got the name from) Appearance: Abilities:
I will add rules and other stuff later on. I'd like to know if anyone's interested first of all. So, people of the roleplayerguild, how about it? Interested? The real RP is here.
*A quick notice, I have updated the races and faction list. If you wish to have another race or faction, please let me know by sending me a message my way.
Those who died on earth and found themselves in this new world. They may have died in violent ways or battle, they may have lived evil or questionable lives, but they are now banded together to survive. Often they are great heroes or warriors. A common element to the Drifters is that although they are driven by violence, victory, and conquest, they are not usually cruel or sadistic. Still human and without any supernatural abilities, they rely on the great skills and talents that made them famous during their lives, along with any weaponry, vehicles, or equipment from their era they might have had with them when they died.
Alignment: Often neutral and stranded separately in small groups, they are beginning to gather in order to defeat the evil gathering in the world. This doesn't necessarily mean they're all heroic or good, some are merely fighting the darkness for their own personal gain or survival.
Transported after death, these are figures who were forsaken by humanity and history. Often dying to treachery or betrayal, they are generally those who are bitter and tortured about their life and death or filled with the need for vengeance. Now they just want to see the world burn, giving up their humanity for supernatural and arcane abilities.
Alignment: Pure evil, betrayed by history and humanity, they just want to destroy and wreak havoc. They are generally aligned with non-human/humanoid races as well, seeking to destroy the Drifters and any humans around.
Meaning the native humans of this world who existed before the "outerworlders" began to mysteriously arrive. Their technology and weaponry seems to be medieval at best if categorized by earth's history. They are often at odds with the non-human races of this world and assemble themselves into powerful nations and empires.
Alignment: Mixed, some aligned with the evil Orte Empire and some aligned with the Drifters. Definitely none of them are aligned with the Offscourings though.
Lithe fair-skinned and pointy eared humanoids, they are generally quite agile and skilled with archery, mostly forestfolk though many lives in villages subjugated and controlled by human nations. A great deal of them are under the cruel rule and oppression of the Orte Empire, forced to work as slaves.
Alignment: Mixed, though they are often oppressed and killed by humans, it is rare that they align with the dark scourge that are the Offscourings. Instead they seem to be interested in working with the Drifters to liberate themselves and defeat the darkness spreading in the world.
Orcs are ugly and filthy fanged humanoids. The largest can reach human height, but they are always shorter, and some are as small as Hobbits. In contrast, crossbreeds between Men and Orcs are often man-high, but with goblin-faces. However, some Orcs are very broad, if not tall. Many Orcs have long arms, like monkeys or apes. Many of them also have crooked backs and legs. They have black blood, reminiscent of reanimated corpses. Although not entirely dim-witted and occasionally crafty, they are generally miserable beings, hating everyone including themselves and their masters, whom they serve out of fear. They make no beautiful things, but rather design cunning devices made to hurt and destroy.
Goblins are small humanoid monsters. They vary in height from about 3 to 3 ½ feet (91 - 106 cm) and weigh 40 to 45 pounds (21 – 24 kg). They walk upright even though their arms nearly reach their knees. Their eyes vary from red to yellow and are usually dull and glazed. They have a broad nose that sits on a flat face with pointed ears and a wide mouth. Their mouth contains small, but sharp fangs. Their skin pigment ranges from a deep red through nearly any shade of orange to yellow. Members of the same tribe tend to have the same skin color. Goblins usually live in tribes which are ruled by the strongest goblin in the group. These tribes vary in size from gangs of 4-9 to tribes of up to 400.Goblin tribes usually settle near civilized areas to raid for food, livestock, tools, weapons, and supplies.
Dragons are mighty fire-breathing reptilian creatures. Other than being long-lived, powerful, and cunning, dragons also shared subtle intelligence, they speak in dragon tounge; they have great physical strength, and a love of treasure (especially gold). Dragons live long and slow lives. Dragons have an acute sense of smell, and can sleep with half an eye open keeping on eye out for intruders if they are suspicious. Dragons are well known for sleeping on piles of treasure. They also have strong scales, which can resist most weapons, though young dragons have to grow into their armory.
Alignment: Though not necessarily all evil by nature, they have all firmly allied themselves with the Offscourings and the power of the Black King to finally conquer humanity.
A small humanoid race. Most Hobbits live longer than humans, a race which they are clearly related to. The average lifespan of a Hobbit is 100 years, sometimes living until they are 130 years old. The time at which a young Hobbit matured and was accepted as an adult was 33, as compared to a Man's 18 years. The most distinguishing feature of a Hobbit is their short stature. They are smaller than Dwarves and are usually between two and four feet in height. With the gradual passing of time, Hobbits become even shorter. Hobbits' ears are slightly pointed and their furry feet have leathery soles, resulting in most members of their race never wearing shoes. They also had the ability to walk without making any noise. Hobbits are skilled listeners and have good eyesight. Although they are inclined to be fat and do not hurry unnecessarily, they are also nimble and deft in their movements.
Alignment: Mixed, though they are often oppressed and killed by humans, it is rare that they align with the dark scourge that are the Offscourings. Instead they seem to be interested in working with the Drifters to liberate themselves and defeat the darkness spreading in the world.
Dwarves are a proud and stern race, quite sturdy and tough. They are physically much stronger than humans, elves and hobbits and have great endurance, especially in the ability to resist great heat and cold. Dwarves live up to two hundred and fifty years and have the ability to learn new skills quickly. A normal dwarf can be usually stubborn and secretive, but they have the capacity to be loyal friends. Most of the time, the only thing they care about are mining and crafts, drawing the hatred of the elves.
Alignment: Mixed, though they are often oppressed and killed by humans, it is rare that they align with the dark scourge that are the Offscourings. Instead while they seem to be interested in working with the Drifters, they are mostly trying their best to remain neutral and isolated, hidden in their caves and mountains.
Draconians are the hybrid of Dragon and Human. Combined with the power to speak in Dragon tounge, and to have tails and wings, this race is very powerful and is considered very solitile. No one knew how this race was created, perhaps this race was first created in the land of the Drifters. They live inside caves and probally that's why this race is pretty hard to find. These Draconians- Or Dracos- can live up to over 2433 years. The Dracos have thick hide of scales and skin, just like the dragons. They also can grow horns, hair and Tails. Sometimes they even have a dragon's head but have a human figure.
Alignment: This race is neutral, because they are usually solitary. They are strong in packs, but they are invincible in hordes.
Demons are part of one of the four elements, and also part elves. It was said that a mad Offscouring had disrupted the reality of nature and had accidently combined these elves into power mad Psychopaths who got the name 'Demons' because of all their destruction and mayhem they cause. They probally wreak havok wherever they go and leave the land they attacked in a smouldering pile of ash because they lost all their sanity. The Octobrist Organisation captured several of these corrupted creatures and devoleped their sense of humanity. These more intelligent 'Demons' are now called angels.
Alignment: Demons are part of the Khanate, it's the only Faction which allows mayhem and destruction, and Demons are good at mayhem and destruction.
Angels are Demons Which are trained by the wizards at the Octobirst Organisation. They are well trained and have complete control over their elemental powers. The Angels help the Faction by going on skirmishes and patrols around the areas that the people want to go to, in case of any ambushes, or any secret missions there.
Alignment: They are trained and Educated by the wizards at Octobirst. Therefore they are part of the Octobirst Organisation
Important Factions If you wish to create your own faction, you must PM me and give me pertinent information. Once your faction is large or important enough, it may be added to the list.
A group of humans, known as magicians, native to the world whose duty is to observe and gather Drifters together to fight the Offscourings. Unlike many humans in this world, Octobrists do not subjugate the demihumans.
Goals: Gathering all the Drifters together to consolidate strength and stopping the Offscourings and darkness of the world with any human or non-human allies they can find.
A fiercely militaristic and aggressive nation of humans that seeks to subjugate and abuse the non-human races, putting the elves and others into bondage or worse. It was founded by Adolf Hitler. Though it is unknown whether he was a Drifter or Offscouring, Hitler ended up appearing in the world fifty years before the current storyline and inspiring the local humans through speeches at a tavern to rise up and form the Orte Empire. His followers within the Empire continue to practice his violent principles, namely the persecution and conquest of the non-human races in the world, and refer to Hitler as the "Father".
Goals: Dominating all other human nations, oppressing and enslaving any non-human races and destroying any Drifters, Offscourings, or non-humans who stand against their march of conquest.
The opposing force in this world united under their Black King, the Offscourings are, like the Drifters, mainly composed of powerful historical figures who died under unorthodox and often violent circumstances. Unlike the Drifters, however, the Offscourings are humans that have forsaken their humanity, and are thus capable of using supernatural powers. Now, Offscourings are driven completely by an intense hate for everything and forming a massive army made out of the monsters and non-human races of the world.
Goals: Conquering all nations and wiping out all humanity, eliminating the Drifters completely, bringing chaos and destruction upon the world.
Not all Drifters necessarily joined the Octobrists and not all Offscourings necessarily joined the banner of the Black Horde. There is a mixed organization rumored to be growing of both races, a fanatical ideological organization led by the crazed White Tsarist General, Baron Roman Ungern von Sternberg. Baron Ungern believes himself to be a Mongolian God of War who has been incarnated to this new plane of existence to bring salvation through death. Interpreting the Buddhist scriptures in his own manner, he believes that in the act of killing the weak he upgrades their position in the universe and they would will be thereafter reborn as greater beings. He therefore feels that by washing the land with the blood of innocent people he is saving the world in a cosmic sense, one bullet at a time. His followers believe he is a god and wish to bring his salvation through carnage to all, regardless of their race.
Goals: Killing as many living things as possible, causing as much anarchy and destruction as possible, all this in the name of worshiping and pleasing their dark god.
So the way I intend the roleplays ic posts to be is: to have an overview on your nation such as the population of the races; to have a resource bar to track all your wood, metal and stuff like that. Houloux Kingdom TURN 1
Here you write down any commands you have for your troops.
*Here you can write a little insert on what is going on in the village followed by an anecdote if you wish. It's always interesting to know whats happening in another city or kingdom. Of course you don't need to add inn the hiders/spoilers and I'll add in everything such as the different troops for the different factions and settlements later. Right now I kind of want to see people's opinions.
At your death you are transported to a corridor of doors, where a bespectacled man at a desk waits for you. Directed through a door, you are transported to a new world of madness and war. Have you died? Is this heaven or hell? If you love war and glory, this is heaven. If you were used to violence and bloodshed in the real world, then this is more of the same, as if you never died in the first place. Strange races populate this plane, strange races and nations, and even more bizarre, there are others like you...other Drifters who died on earth and speak of the same experience. Elves, dwarves, hobbits, and more creatures you had only heard of in fantasy novels, they populate this world alongside a native race of humans who do not take kindly to you outerworlders. The Orte Empire, a fiercely militaristic nation of humans, seeks to subjugate and abuse the non-human races, putting the elves and others into slavery or worse. The world is at war, with the humans waging a losing war against another group of great warriors betrayed and forsaken by humanity and history, transported through time and space, the "Offscourings". They have given up their humanity in exchange for arcane and supernatural abilities and now wish to take over the world and kill all of the other outerworlders and humans. Under the Offscourings' command are many terrible creatures, including dragons, goblins, kobold, orc, which they use to destroy everything in their wake. They are led by their Black King, once a savior on earth who was betrayed by humanity. He seeks to "save" the non-human races by destroying every human left in the world.Meanwhile, those of the past who have been dropped haplessly here seek to band together, the Drifters. They do not know their purpose on this world, but they have their old weapons, their old instincts, and they know that they must work together to survive.
The premise of this roleplay is that you are the chief or the leader of a village or settlement and you must use your resources and units to expand your cities, wage wars, discover new lands and make friends or foes.
Major Races
Those who died on earth and found themselves in this new world. They may have died in violent ways or battle, they may have lived evil or questionable lives, but they are now banded together to survive. Often they are great heroes or warriors. A common element to the Drifters is that although they are driven by violence, victory, and conquest, they are not usually cruel or sadistic. Still human and without any supernatural abilities, they rely on the great skills and talents that made them famous during their lives, along with any weaponry, vehicles, or equipment from their era they might have had with them when they died.
Alignment: Often neutral and stranded separately in small groups, they are beginning to gather in order to defeat the evil gathering in the world. This doesn't necessarily mean they're all heroic or good, some are merely fighting the darkness for their own personal gain or survival.
Transported after death, these are figures who were forsaken by humanity and history. Often dying to treachery or betrayal, they are generally those who are bitter and tortured about their life and death or filled with the need for vengeance. Now they just want to see the world burn, giving up their humanity for supernatural and arcane abilities.
Alignment: Pure evil, betrayed by history and humanity, they just want to destroy and wreak havoc. They are generally aligned with non-human/humanoid races as well, seeking to destroy the Drifters and any humans around.
Meaning the native humans of this world who existed before the "outerworlders" began to mysteriously arrive. Their technology and weaponry seems to be medieval at best if categorized by earth's history. They are often at odds with the non-human races of this world and assemble themselves into powerful nations and empires.
Alignment: Mixed, some aligned with the evil Orte Empire and some aligned with the Drifters. Definitely none of them are aligned with the Offscourings though.
Lithe fair-skinned and pointy eared humanoids, they are generally quite agile and skilled with archery, mostly forestfolk though many lives in villages subjugated and controlled by human nations. A great deal of them are under the cruel rule and oppression of the Orte Empire, forced to work as slaves.
Alignment: Mixed, though they are often oppressed and killed by humans, it is rare that they align with the dark scourge that are the Offscourings. Instead they seem to be interested in working with the Drifters to liberate themselves and defeat the darkness spreading in the world.
Orcs are ugly and filthy fanged humanoids. The largest can reach human height, but they are always shorter, and some are as small as Hobbits. In contrast, crossbreeds between Men and Orcs are often man-high, but with goblin-faces. However, some Orcs are very broad, if not tall. Many Orcs have long arms, like monkeys or apes. Many of them also have crooked backs and legs. They have black blood, reminiscent of reanimated corpses. Although not entirely dim-witted and occasionally crafty, they are generally miserable beings, hating everyone including themselves and their masters, whom they serve out of fear. They make no beautiful things, but rather design cunning devices made to hurt and destroy.
Alignment: Evil, firmly with the Offscourings.
Goblins are small humanoid monsters. They vary in height from about 3 to 3 ½ feet (91 - 106 cm) and weigh 40 to 45 pounds (21 – 24 kg). They walk upright even though their arms nearly reach their knees. Their eyes vary from red to yellow and are usually dull and glazed. They have a broad nose that sits on a flat face with pointed ears and a wide mouth. Their mouth contains small, but sharp fangs. Their skin pigment ranges from a deep red through nearly any shade of orange to yellow. Members of the same tribe tend to have the same skin color. Goblins usually live in tribes which are ruled by the strongest goblin in the group. These tribes vary in size from gangs of 4-9 to tribes of up to 400.Goblin tribes usually settle near civilized areas to raid for food, livestock, tools, weapons, and supplies.
Alignment: Evil, firmly with the Offscourings.
Dragons are mighty fire-breathing reptilian creatures. Other than being long-lived, powerful, and cunning, dragons also shared subtle intelligence, they speak in dragon tounge; they have great physical strength, and a love of treasure (especially gold). Dragons live long and slow lives. Dragons have an acute sense of smell, and can sleep with half an eye open keeping on eye out for intruders if they are suspicious. Dragons are well known for sleeping on piles of treasure. They also have strong scales, which can resist most weapons, though young dragons have to grow into their armory.
Alignment: Though not necessarily all evil by nature, they have all firmly allied themselves with the Offscourings and the power of the Black King to finally conquer humanity.
A small humanoid race. Most Hobbits live longer than humans, a race which they are clearly related to. The average lifespan of a Hobbit is 100 years, sometimes living until they are 130 years old. The time at which a young Hobbit matured and was accepted as an adult was 33, as compared to a Man's 18 years. The most distinguishing feature of a Hobbit is their short stature. They are smaller than Dwarves and are usually between two and four feet in height. With the gradual passing of time, Hobbits become even shorter. Hobbits' ears are slightly pointed and their furry feet have leathery soles, resulting in most members of their race never wearing shoes. They also had the ability to walk without making any noise. Hobbits are skilled listeners and have good eyesight. Although they are inclined to be fat and do not hurry unnecessarily, they are also nimble and deft in their movements.
Alignment: Mixed, though they are often oppressed and killed by humans, it is rare that they align with the dark scourge that are the Offscourings. Instead they seem to be interested in working with the Drifters to liberate themselves and defeat the darkness spreading in the world.
Dwarves are a proud and stern race, quite sturdy and tough. They are physically much stronger than humans, elves and hobbits and have great endurance, especially in the ability to resist great heat and cold. Dwarves live up to two hundred and fifty years and have the ability to learn new skills quickly. A normal dwarf can be usually stubborn and secretive, but they have the capacity to be loyal friends. Most of the time, the only thing they care about are mining and crafts, drawing the hatred of the elves.
Alignment: Mixed, though they are often oppressed and killed by humans, it is rare that they align with the dark scourge that are the Offscourings. Instead while they seem to be interested in working with the Drifters, they are mostly trying their best to remain neutral and isolated, hidden in their caves and mountains.
Draconians are the hybrid of Dragon and Human. Combined with the power to speak in Dragon tounge, and to have tails and wings, this race is very powerful and is considered very solitile. No one knew how this race was created, perhaps this race was first created in the land of the Drifters. They live inside caves and probally that's why this race is pretty hard to find. These Draconians- Or Dracos- can live up to over 2433 years. The Dracos have thick hide of scales and skin, just like the dragons. They also can grow horns, hair and Tails. Sometimes they even have a dragon's head but have a human figure.
Alignment: This race is neutral, because they are usually solitary. They are strong in packs, but they are invincible in hordes.
Demons are part of one of the four elements, and also part elves. It was said that a mad Offscouring had disrupted the reality of nature and had accidently combined these elves into power mad Psychopaths who got the name 'Demons' because of all their destruction and mayhem they cause. They probally wreak havok wherever they go and leave the land they attacked in a smouldering pile of ash because they lost all their sanity. The Octobrist Organisation captured several of these corrupted creatures and devoleped their sense of humanity. These more intelligent 'Demons' are now called angels.
Alignment: Demons are part of the Khanate, it's the only Faction which allows mayhem and destruction, and Demons are good at mayhem and destruction.
Angels are Demons Which are trained by the wizards at the Octobirst Organisation. They are well trained and have complete control over their elemental powers. The Angels help the Faction by going on skirmishes and patrols around the areas that the people want to go to, in case of any ambushes, or any secret missions there.
Alignment: They are trained and Educated by the wizards at Octobirst. Therefore they are part of the Octobirst Organisation
Important Factions If you wish to create your own faction, you must PM me and give me pertinent information. Once your faction is large or important enough, it may be added to the list.
A group of humans, known as magicians, native to the world whose duty is to observe and gather Drifters together to fight the Offscourings. Unlike many humans in this world, Octobrists do not subjugate the demihumans.
Goals: Gathering all the Drifters together to consolidate strength and stopping the Offscourings and darkness of the world with any human or non-human allies they can find.
A fiercely militaristic and aggressive nation of humans that seeks to subjugate and abuse the non-human races, putting the elves and others into bondage or worse. It was founded by Adolf Hitler. Though it is unknown whether he was a Drifter or Offscouring, Hitler ended up appearing in the world fifty years before the current storyline and inspiring the local humans through speeches at a tavern to rise up and form the Orte Empire. His followers within the Empire continue to practice his violent principles, namely the persecution and conquest of the non-human races in the world, and refer to Hitler as the "Father".
Goals: Dominating all other human nations, oppressing and enslaving any non-human races and destroying any Drifters, Offscourings, or non-humans who stand against their march of conquest.
The opposing force in this world united under their Black King, the Offscourings are, like the Drifters, mainly composed of powerful historical figures who died under unorthodox and often violent circumstances. Unlike the Drifters, however, the Offscourings are humans that have forsaken their humanity, and are thus capable of using supernatural powers. Now, Offscourings are driven completely by an intense hate for everything and forming a massive army made out of the monsters and non-human races of the world.
Goals: Conquering all nations and wiping out all humanity, eliminating the Drifters completely, bringing chaos and destruction upon the world.
Not all Drifters necessarily joined the Octobrists and not all Offscourings necessarily joined the banner of the Black Horde. There is a mixed organization rumored to be growing of both races, a fanatical ideological organization led by the crazed White Tsarist General, Baron Roman Ungern von Sternberg. Baron Ungern believes himself to be a Mongolian God of War who has been incarnated to this new plane of existence to bring salvation through death. Interpreting the Buddhist scriptures in his own manner, he believes that in the act of killing the weak he upgrades their position in the universe and they would will be thereafter reborn as greater beings. He therefore feels that by washing the land with the blood of innocent people he is saving the world in a cosmic sense, one bullet at a time. His followers believe he is a god and wish to bring his salvation through carnage to all, regardless of their race.
Goals: Killing as many living things as possible, causing as much anarchy and destruction as possible, all this in the name of worshiping and pleasing their dark god.