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    1. ApocalypticaGM 11 yrs ago

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http://www.roleplayerguild.com/topics/15063/posts/ooc?page=1#post-340829

OOC is live. I have not finished the Character Sheet yet, but you'll figure out why pretty soon. Here's a tip: the descriptions of each land are chunky. I'll cut them down later, but right now each paragraph ends with a quick summary. You don't need to read them all, but definitely read up on Logos & Lef. You're allowed to be from any land that sounds reasonable (you'll know what I mean). Each has a very unique backstory and setting, so you should be pretty inspired after you manage to read them all.
THIS THREAD IS A WIP. EXPECT HEAVY CHANGES (24/02/14)

Interest Check
Primary Google Doc (Posts)
Secondary Google Doc (World Building, Organizations, Characters, etc.) If Needed

Of Sweet Night, One Faint Kiss


Nazeek Thorne said The world grows tumultuous and I fear this fact is revealed to me all too late. I serve you, Selene, however, my years in this world have taught me that little of what comes easily is true and that life's secrets come with struggle. Léva is a vast and beautiful land with unparalleled histories. Yet, tucked between the years of culture and advancement hide transgressions sewn deep as if to the bone of this very land. How many hints at the reality of things have passed these eyes without notice? We talk about this great threat, too afraid to even properly mark the name, but did the threat ever pass? I don't believe so.

Excerpt from Journal of Nazeek Thorne, 409 4E

Index
I. Regions of Léva
1. Léve, "Mystical Forest"
2. Lémuria, "Floating Isles"
3. Nebel, "Dark Lands"
4. Annwn, "Underlands/Desert"
5. Himlan, "Spine of Léva"
6. Sanctum, "Seat of the Empire"
7. Selvia Oscura, "Shadowed Forest"
II. The Arts & Mythos
1. Art of Lef
2. Art of Logos
3. Mythos
III. People of Léva
1. Organizations
2. Night Kiss Roster
3. People of Note

I.
Regions of Léva

Léva is one continent, but its share of concerns befits a world's. The land is believed by some to have a special connection to Lef, the magick of life, so one must never be surprised at what wonders hide in the furthest reaches. Ours is also a land of surprising variance. A thick forest with seemingly endless fog might quickly dissipate into barren tundra quicker than elsewhere. Most regions are known for their unique qualities, and if well researched, one should know what may be to come. Finally, Léva is an old land with scars and myths mysterious to even the learned. Without this history to guide and to build from we are lesser than we might be. Always keep an eye for answers to our great mysteries.

All descriptions are current as of the present, Autumn, 415 of the 4th Era

Léve, the Forest of Lef _________________________________________________________________________________


Lémuria, the Floating Isles_________________________________________________________________________________


Nebel, the Dark Lands_________________________________________________________________________________


Annwn, the Lands Above & Below_________________________________________________________________________________


Himlan, the Spine of Léva_________________________________________________________________________________


Sanctum, Seat of the Empire_________________________________________________________________________________


Selvia Oscura


II.
The Arts & Mythos

Art of Lef_________________________________________________________________________________


Art of Logos_________________________________________________________________________________


Mythos_________________________________________________________________________________

III.
People of Léva

Organizations_________________________________________________________________________________
Night Kiss


Empire of Sanctum


Night Watchers


Followers of Logos
Followers of Lef

People of Note_________________________________________________________________________________
Empress Hila Diane Rodham of Sanctum (b. 365) Empress of Sanctum (circa 395), Retired General under last Emperor, Third to Rule Sanctum
Elven Elders (Est. 1st Era) Council made up of centuries old Elves who remain in Léve forgoing death and freedom to serve Léva as non-partisan advisers, scholars, and sometimes spiritual leaders
Patriarchs of Annwn (Est. Early 4th Era) Four Dwarven Kings with respected familial lines who share power over Annwn through a deeply patriarchal system
Queen Malala 'Iron Lady' Tuff of Lémuria (b. 380) Queen of Lémuria (circa 404), ...
Nazeek Thorne (b. ???- 415 (?)) Master Assassin under Night Kiss

Night Kiss Roster_________________________________________________________________________________


Sogna of Sweet Night, Fall 370
Simeon Cythera of Sweet Night, Spring 399
Rhus Lancia of Sweet Night, Spring 409
Samantha, the Wisp of Sweet Night, Winter 410
Dez, the Shadow of Sweet Night, 411
Arin the Black-Blooded of Sweet Night, Winter 414
Rose Thorned One of Sweet Night, Autumn 415

@Beowulf: And that's how you make me cry. Please, please don't make me cry.

So y'all know, the OOC will be up tomorrow with at least a detailed description of each Region. There are a good number of them and they are very, very unique. Almost have them wrapped up and then I'll start writing on the technology and magic, then character sheets. Those should be the hard essentials to create your characters. General politics will be with regions so you can draw from there, expand, and create as you please. I should be giving you the foundation, basically, tomorrow night. I'll keep updating until complete, of course.

Just wanted to update y'all!
I noticed a couple of us are posting a tad more than others. Does anyone need anything from Aweena or myself to continue on, or simply biding your time? Everything will shortly converge into what we have planned, however, this can't happen if everyone doesn't post until that point. So how are all of you?
Once y'all have enough information to add meat to your characters you're free to talk amongst each other if you'd like to have a couple people who've worked together or had some sort of connection. I'd prefer if not everyone had worked together though.

Benefit to my expectations are that putting 20 minutes here and there throughout the week should make a post pretty manageable. I never understood how Advanced threads could have members posting fully several times a week... just sounds, consuming.
The six months was in reference to how I'd have it, In Character, that everyone in the team would not be 100% comfortable with each other (making room for characters who are new to the team). The main plot would've started right then. My current plan has changed since, though, as we are a newly formed sect within Night Kiss. This will let some people create characters who have been a part of the organization yet may not know each other, as well as bringing in new members while putting everyone on the 'new to this' playing field. It had nothing to do with when plot events would occur. Our first mission will be introduce a couple big world events and get everyone connected and invested. It'll help you all be inspired as to how your characters might be rooted in the world, in addition to whatever you think up prior. Trust me, it'll be a ride.

Posting wise, I'm patient and expect patience. This is a great RP for someone who wants to go long-term, but doesn't have hours upon hours to set aside -- perhaps you work, have school, a family, obligations and all that (as I do). I expect 1-2 posts a week, though we'll move as the group can. Trust me, that may sound slow compared to some threads, but this speed has kept another project I've helped with (Apocalyptica) going for around 14 months now.
Three days to be done, most likely. I'll put up the skeleton with essentials like the immediate premise, a bit on setting, your characters sheets, and enough to give you all something to build from while greater detail is on the way.

As I'm developing there's a few details I've thought up not yet mentioned that I'll use to answer this. Night Kiss is the organization, yes. The Night Kiss exist in two bodies, one is where the group was created and grown, and the second is newer, made up of a few old members as well as blood -- ours is the latter. We serve no political power. We receive our missions and see them done, though individual members may opt for less direct involvement. It could be possible that the missions given to us may serve certain powers more than others, we'll see, but the goal is to be apolitical. And I suspect political strife will become a real issue as we go on. I look forward to it!
Working on the OOC now. Please do keep the questions coming as y'all have them, useful as I compile everything. You can expect a mock-up OP that will give the essentials until everything is finished. Some information will be discovered with time, but I'll mark those simply under construction. As usual if something is not clear enough do ask.

Happy to see so many interested and expressing it here!
LittleAlouette said
Hey, so I'm totally interested. Quick question: what sort of technology are we dealing with, here? I mean, seeing as we have magic thrown into the equation, do you think mechanical limbs would be feasible? Because I was thinking of a character infected with a sort of, uh, magic-borne rotting sickness. That happens to make a lovely poison if she harvests her own bodily fluids. In all its weird usefulness, though, it would have a nasty habit of consuming her, though, and I'm thinking she lost an arm and maybe a good chunk of her leg when she wasn't accustomed to the nature of the sickness yet...Except a one-armed, one-legged poison mistress wouldn't make the best of assassins, so I was thinking about mechanical limbs that, though they aren't anywhere near as good as the real thing, still manage to be functional. I'm thinking they'd be iron joint systems fueled by the potent internal magic consuming her from the inside?Alright. I'm going to shut up now. But I would like to know about the state of technology and/or its relationship to magic. That really wasn't a quick question, was it?


If you hadn't no noticed there are very few quick answers from me too -- you're in good company.

1) Magick: Good chance that the most common magick that one can be use is something to weakly ward off bad spirits and to encourage healing. Some regions will likely have developed a deeper understanding of the magical arts, but the common layperson would not have this in most of the continent. If you're expecting technology running on a battery of magick, knowing what I've just said, then you'll need to speak with me personally (if a limited number of places are magical savants, stands to assumption your tech would be from them).

2) Magick-Disease: Awesome! I absolutely love this so much that I am going to play that idea into the OOC as a drawback.Thank you! Specifically related to your character, I love the idea of a diabetes-like disease created from the misuse of large amounts of magick. We could brainstorm on this together, but if you plan on using the blood as a poison, I'd recommend making that essential to her survival. That is to say, her blood is corrupted by magick and she must give, say, 1/4 pint every 1-2 weeks. The blood works as a poison, but if she forgets or she draws too much too often she suffers (average person needs 6-8 weeks between giving 1 pint). Again, totally something I'm willing to help you craft here if you need. It's good to start thinking of weaknesses though, as they'll be useful.

3)Technology: Big question for last. Prosthetics have always been something of interest to me in fiction and I love characters who push the hegemonic norms of our society. You want to play a character who pulls strength from their difference? I'll get on the fuck dis[/] in disabled train right now with you. For our purposes I would say having a usable prosthetic is in fact possible (they had them in Ancient Egypt and Greece). I'd say you're welcome to play this. If your character, or someone else's (hint to anyone wanting deep interaction!) is a skilled 'mechanic' of sorts I'd even say I'd accept some level of modification to the limbs for a mission -- like hiding a dagger within the hand. How you'll fuel the tech is another question... I'd like it to be renewable, but by something like a battery so the limitation is more felt. Maybe the prosthetics are mechanical and still do feed off the magick in the blood, but some of the blood she gives to making poison must be put into the prosthetics like fuel (perhaps a vial suffices for however long, we don't need exact times or all that).

[I]Technology & Magick
: Some regions embrace technology deeply, usually creating magnificent clockwork cities, carriages, boats, and intriguing weapons. Their devotion to 'science' is seen by most as curious, and by some as heathen. Other regions give themselves to magick with the same fervour, building an entire society off the ability to use magick (think of Brent Weeks' Chromeria), and many see this as risky, and some again as heathen. There is mostly a scale with the two on opposite ends. We will find some regions where both are intertwined though, but they're more rare.

4) I keep saying this, but I want to hammer in the point. Our missions aren't going to be quickies ended with awkward, half-smoked cigarettes and a walk of shame. The Night Kiss will have a fixed base where they may live, train, and store their needs and the like (can't decide if ours will be a large home-ship or land-based). As needed, we'll leave our base to travel to whatever region and township our job requires. We may stick around there a little while, making relationships with NPCs, learning the politics, and all that. Some areas may judge y'all for your race or accents, others may have treasures or technology that could better your life. It'll be entirely possible to have your own mini-plots within a mission while you meet the folk, potentially do work for them, or even find lovers. All in all, you all will be able to take from most of these places what you'd like. Perhaps magick-enhanced weapons, clockwork limbs, and other gems. The Night Kiss are pilgrims, in a way, and that has its benefits.
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