Species: The Kumare are biologically similar to humans except for their innate magical affinity.
Description of government: The Aurelian is a collection of small unaligned or hostile planet states.
Uuru- Monarchy- Rulled by the Gajda Royal family Falkaide- No formal government exists Halaal- The only pure democratic state in the reef, constantly under threat of revolution Kaliks- The planet is ruled by the super corporation Hakke, technological powerhouse
Description of military: Only the planet Uuru has a professional standing military, the other planets have small militias or “special groups” that conduct warfare when needed. The Uuru military is the largest in the Reef and it made up of elite heavy infantry, mechanized vehicles and armor. Supporting the ground forces is the navy, boasting a fleet of nearly 2,000 vessels, made up of everything from guided missile frigates to large capital ships. ( pictures to come, I don’t plan on waging war anytime soon)
Technological Overview: All of the planets with the exception of Kaliks are in the beginning of their post modern era. Ballistic weapons and simple powered armor is common amongst armed groups, while energy based weapons are still being field tested. Faster then light travel is crude and unreliable, ensuring accuracy within a few hundred thousand meter radius. Drives must be cooled after every jump, or risk overheating and catastrophic failure of the fission reactor. Simple AI and robots are widely used wherever needed but are designed strictly to preform their individual tasks. Ships rely on armor to protect themselves due to the lack of energy shielding, making them extremely vulnerable to energy based attacks.
The technology of the Hakke corporation on Kaliks is far more advanced then the other three worlds. Magnetically accelerated and energy based weapons have been perfected but are rarely used and made. The Hakke corporation has developed multiple advanced powered armor designs but has no reason to manufacture them. Hakke vessels are excellent and the corporation maintains a moderate sized civilian fleet of 500 ships. Fusion reactors give the ships near unlimited range and advanced slipspace drives allow for multiple jumps before cooling. Few of these ships are armored however and even fewer are armed, limiting most of the fleet to civilian roles.
Cultural Overview:
Uuru- A strict feudal caste system is followed, with lords, knights and governors at the top of the regional hierarchy and peasants and at the bottom. Uurite society is extremely Victorian, both in social interaction and appearance. Architecture around the empire is a even mixture of Gothic and Victorian style buildings, with large squares and fountains making up the focal points of most towns and cities. The magical abilities of the people are rare and mostly unknown, except for the occasional miracle or accident.
Falkaide- The culture depends on the group, tribe or person you meet. The people have developed their own hierarchy and have split themselves into different factions and groups. Violence amongst factions is rare and diplomacy is commonly used to alleviate the frequent faction disagreements. Architecture on Falkaide can vary from a collection of simple wood cabins to semi large colonial style towns. Due to the rather chaotic nature of the people on Falkaide, space travel to and from this planet is rare. Magical ability depends on the person, some may be extremely magically gifted and practiced while others do not know they are magically sensitive.
Halaal- The democracy on Halaal remains in a constantly fragile state, always on the edge of revolution. Pure democracy makes sure everyone gets to speak when a law is suggested or action must be taken. Halithians are fiercely loyal to the planets relatively new constitution and are prepared to defend by any means necessary. Large colonial towns, mostly gathered around lakes and other bodies of water, dominate the planets surface. Magically sensitive people are hunted labeled as witches and hanged.
Kaliks- Kaliks is rather isolated from the other three planets, cut off by an asteroid belt. Navigating this belt is hard even for the advanced navigation systems of Hakke, so travel to the inner three planets is very rare. Due to the rarity of ever seeing a Kalite they have a ethereal reputation amongst the other planets. Quality of life is excellent and life expectancy is 200-250 years old. The Kalites themselves are not isolationist by nature and feel that it is their duty to bring technology to the other planets.
During the first days of the Civil War, the major cities of Jalag were hit hard. The entire city of Holkim had been without power for weeks, the Kumpt forces had the city under siege. Fighting was fierce, with battles raging for days until the Septonian forces pushed them out of the capital. The Kumpt forces in Holkim were now on their last legs with their back to the ocean.
Sector 2 Hill-292 (Holkim, Hradnim district)
The grass on the plain swayed back and forth in the gentle wind, it was a beautiful day. It was early fall and the temperature was perfect for being outside. On a normal day this area would be crowded with people, eating, cooking, whole neighborhoods outside at once. It was a perfect place to gather, a group of 40 buildings grouped around a small square semi isolated from the city on a small hill. The coast was within sight about 10 miles away with nothing but flat grassy plains in-between. Lieutenant Kol Kalai sat in a chair in the top floor of a building, observing the enemy through the window with a spotting scope.
“ Lieutenant…..” a voice whispered from behind him “ more civilians showed up, about platoon strength” he said before chuckling slightly.
Kol slowly turned his head to look at the man before cracking a smile “ more of them then there are us…” he said rather flatly. “ Kumpt is falling back with haste, sprinting towards the ocean like they have a place to go.” he said sounding disturbingly amused. “ Looks like we are going to go get them…” Kol said before standing and walking towards a small table closer to the staircase. On the table laid most of his gear, helmet, rifle, side arm, magazines and his plated vest. The Mk-1 was not powered armor in the traditional sense, The underlay of the vest has a layer of interwoven titanium threads that amplify the wearers movements. This layer adds only minor protection against small rounds and slashing strikes. The underlay is also sealed off from the environment, securing at the neck, shin and forearm plates to keep the wrist flexible. Closest to the body was a gel layer for cooling and heating, followed by the titanium weave and a thick leathery material that made up the exterior.
The entire underlay was powered wirelessly though the back plate. Whenever the plated vest is put on the suit is powered by a small but powerful battery at the small of the back. The helmet is the most important part of the entire armor set. Offering noise canceling hearing protection, communications, weapon integrated HUD and an IR/NV visor. The helmet had ports for added functions like laser designation or increased communications range and had a rebreather with a two hour oxygen scrubber limit. Both shoulder plates were optional along with the elbow and neck plates.
Kol slipped on the plated vest, testing the weight slightly before clipping in the side. He immediately felt the suit power, letting out a sigh as he felt the familiar sensation wash over his body. With the suits assistance Kol moved eerily fast, swiping magazines off the table and placing them in pouches with uncanny accuracy. Looking down towards his helmet, Kol chuckled and shook his head, opting to forgo the helmet for a headset with a boom microphone before grabbing the rifle and walking down the steps.
Outside marines were laid out everywhere, talking against their weapons, smoking in the shade of buildings or sleeping wherever they can. “One One!…were up!” he yelled, as the marines began to quickly gather themselves, grabbing weapons and equipment.
Unknown space
“ Star charts….useless….Navigation, useless…we are lucky we didn’t jump into a star or something” said as he shrugged. How these ‘pirates’ acquired this ship was rather comical, they were not Septonian military or intelligence, nor were they Hygeia fighters or their allied forces. The ‘leader’ of the group Jai Lahai, was a diplomatic academy dropout, left two days after the civil war started to join the war effort. He was the son of an admiral and a loyal Septonian. The self proclaimed second in command was a woman, daughter of the founder of Jal’jak Magnetics, Gaia Hue. She was a scientific genius and probably knew more about the weapon they were carrying than anyone. The last two were artisans, an architect and his apprentice were at the helm, piloting the ship. Kassili Hessian and his Daughter Mlu just happened to be hangar bay that day, checking the work from the previous day.
“What about those stars? Bearing 030..” Mlu said in a rather matter of fact voice. “ Bound to be something” she said with a grin before turning to look at the dark abyss in front of her.
Jai reflexively chuckled under his breath before nodding with a slight grin, “ That idea sounds grand…” he said in a posh tone, trying to lighten the mood. The room was silent for a moment before Kassili let out a low growl, turning to look back towards Jai. “ Look……” he said sharply before being abruptly cut off by Jai.
“ Not now, we have had this discussion. If we get to those stars and there is nothing there, you can lock me out of an airlock or something” Jai said raising his hands in surrender.
“ Turning to bearing 030” Mlu said in a cheery tone, breaking the tension as she manipulated the joystick on the co-pilots side. “Engineering?” she said keying the intercom “ Are we able to jump?”
A loud sigh could be heard over the bridge intercom, causing it to be louder then normal. “ Umm, I think so…” was the response from Gaia “ I mean….I really don’t know”.
With a shrug, Mlu simply flipped up the plastic cover on the throttle and pressed the button under it before quickly shoving the throttle forward. The ships engines flared slightly before the ship appeared to jump forward, shooting off towards the cluster of stars.
Capital Planet- The Capital of the Septonium Concordant is Taoshe, it is a lush green planet with a temperate climate. The planet is a mixture of lush multicolored grass like expanses, Alpine territories topped with snow and large rough oceans. The coastal territories and the oceans are a big contrast from the beautiful expanses of the inner regions. Storms are frequent along the coast and it rains most of the 24 month year, making the seas extremely rough. This is due to the gravity of the binary star Shao XI and the planets 3 moons. Taoshe is the Executive center of the concordant and is also home to the central military headquarters.
Planets- The core four planets in the empire lie within the binary star system of Shao XI are Taoshe, Haloh, Icarus and Jalag other worlds are named based the date at which they were found, allied or conquered. The concordant does maintain large space stations in the large expanses between planets.
Taoshe- Center of government, seat of military and political power. Three moons ( Tao 1-3) are frozen methane balls.
Haloh- The agricultural center of the Concordant and home to the top architectural and engineering academies. Haloh is the heartland of the concordant 50% of its surface is farmland. Haloh is also the trading capital of the Concordant and home to many of the private corporations. It has two moons, Gaia and Janus. Both are lush jungle planets with exotic wildlife and plants.
Icarus- The most desolate planet in the system, made up of large deserts and giant gorges, canyons and mountains. The lower hemisphere is a weapons testing ground for the military while the upper hemisphere is home to the diplomatic academies of the Concordant. Icarus is actually the largest moon of the gas giant Kaalmeet, which has seven moons. The rest of the moons are desolate rocks also used for military testing. For 6 months a year, the planet moves behind the gas giant receiving no sunlight, Temperatures drop to -195 degrees fahrenheit or lower. During the remainder of the six months days can reach a comfortable 70 degrees.
Jalag- A large manufacturing world, is protected by the other core planets. Jalag is home to the biggest naval port in the Concordant, thousands of military and civilian ships travel through the port on a daily basis. The planet is also home to the majority of the weapons plants that service the military. Jalag has one moon, Sahel. A moon with large deposits of uranium, used to fuel reactors.
Leader-The current chairman of the Concordant is Valag Timonus
Government- The Septonium Concordant is a Republic with a large senatorial body, laws and other decisions of the state are governed by this body. Senators are chosen from the ranks of the military, selection is based on merit and honor in combat. The Septonium Concordant is a military state, the military funds, directs and oversees all actions made by the state. Non-military assets and military assets share a nice relationship and cooperate readily, helping in anyway they can in non military matters. It is not uncommon for military transports to transport building materials for civilians builders and it is common to see the military pull in civilian help for humanitarian missions. The Concordant's second largest body is the diplomatic corps which handles all foreign relations and non-combat missions. Because of the slow recruitment and training time for recruits the concordant cannot sustain large military campaigns. Peace and Diplomacy have become paramount for the concordant and military action is seen as a very last resort.
Population- The radiation given off by the binary star makes most of the planets in the system inhospitable. With the exception os the Aradites, there are savage feral beings that inhabit other worlds in the system. The total population of the Concordant is 55 billion.
Species-The Aradites are the only species in the Septonium Concordant, they are a odd humanoid like species that have adapted to their radiation rich environment. The binary system Shao XI is home to 12 worlds, four of which are inhabited by the Aradites. The Aradites have evolved with their environment and are very attuned to the nature around them. Aradite physiology is not to distant from human, they exhibit all the same reproductive organs and have all of the standard circulatory organs. Aradite skin is hard and leathery but appears smooth, slightly changing hue based on their mood. The Aradites have complex eyes that have a bright yellow color, their evolution as nomadic hunters has sharpened their eyesight and has given them a small amount of natural night vision.
Culture- Aradites are an honorable people who share a strong nationalist bond. Aradites seem militaristic from the outside but are fierce pacifists, preferring to flex their military arm only when they must. Septonian culture is very liberal and open, citizens are generally nice and extremely hospitable. Guests are honored and are often treated to large feasts and gifts by the host.
Currency- Septonian Dari
Other Traits- The Septonium Concordant has beautiful planets and is great at terraforming, they have a very open building style resembling the style of ancient Rome and Greece. Most core planets distill there own alcohol , it is very strong and said to cause hallucinations and euphoria due to the ingredients. The ingredients are a closely guarded secrets among the families. The core worlds are home to a variety of smokeable herbs that have different reactions, these are cultivated and make up a large portion of the Septonian economy.
Noteworthy Tech- -Septonian Magnetic Acceleration technology is excellent, commonly used in both civilian and military settings. Light rail and space station high-ways use the technology to move quickly around the station. Aradite weapons use the same technology to accelerate rounds to frightening speeds with extreme accuracy.
- Holographic displays and controls are common in military and civilian sectors.C ommunication units can be as big as a room, broadcasting the holographic images of 10+ people in their full form and in real time. Or they can be as small as an apple, only broadcasting the face and shoulders of an individual.
History- When the Aradites evolved into a humanoid being they immediately began hunting and gathering, quickly becoming nomads. These nomad groups eventually met each other and created small settlements and attracted more people into these settlements. As time progressed Governments formed and nations were established around these former nomadic tribes, as the nations grew conflict between these nations became inevitable. A bloody period of war started, including three world wars and countless small conflicts over land and resources on the planet. The victor of these conflicts and the superpower on the planet was the Septonious family a strong a charismatic house known for their ruthless military and wealth. The family began to conquer the planet and by the end of the late modern age, the entire planet was under Septonian control. The Septonian leadership installed the senate into the government and removed all the power from the noble families and placed it in the hands of the senate, Most of the senators were old veterans from the different campaigns of conquest and a few scholars and international figures. As the Aradites began space traveling the need for a single point of power was needed and an chairman was re-introduced to work alongside the senate to pass bills quickly. The Septonium Concordant has since expanded to the current reaches of the empire and is still fighting ancient colonial battles with separatists.
Military- The military is broken into three separate branches:
Standard issue armor for military forces
Operations Branch: The Operations branch consists of the Navy, Army and Marine forces, these forces encompass the armed wing of the Concordant and preform three separate duties. The Navy serves in an offensive role and a transport/ exploration role as well as being the primary deployment platform for the Marine battalions. The marine battalions are the primary shock troops of the concordant, their primary duties are lightning fast raids and specialized offensives. They lack the ability to hold and occupy terrain however and deploy with limited resources. Occupation of territories is the army's primary duty, they deploy with a regiment of combat engineers to quickly build fortifications and other defensive structures. They are trained as military policemen to combat civilian threats along with military targets. Against specialized forces however the army lacks the same operational capability. The Septonian military is a Light Infantry and Naval force only. They do not have tanks, Infantry Fighting vehicles/ LAVs, or any mechanized units.
Diplomatic Branch: The diplomatic branch is the main voice of the concordant, some of the best minds in Foreign policy and galactic relations make up the Diplomatic corps staff. The Diplomatic Branch maintains a small fleet of specialized diplomatic shuttles and cruisers. Their primary duty is conflict avoidance and conflict resolution.
Agriculture/Colonial Branch: The A&C Branch is strictly a exploration and terraforming branch, their only duty is the exploration of new worlds and terraforming operations on other worlds to be colonized. They maintain a large fleet, second in size to the Operations branch. A company of marines is assigned to the A&C branch and all their vessels are unarmed.
Septonian Marines:
Joining the military is a life choice for most Aradites, choosing to attend military academies at a very young age. Once accepted the new candidates are put through an intense curriculum of military history, tactical applications and operations, galactic history, Galatic culture and daily physical training. By their 5th or 6th year in the academy candidates are given the first round of bio- enhancements, these include mitochondrial and protein stimulants for increased muscle growth and computer assisted optical implants for another 10% boost in natural night vision. The curriculum continues until their 16th year when they are given their second and final round of enhancements. Veins and arteries are widened and a second small synthetic heart is implanted allowing for a higher blood flow and clotting speed, all marines have a identical scar under their left arm pit from the procedure. After graduating from the Academy, new marines are assigned to training platoons and sent to the neighboring worlds of Falkaide XXI or Harum VI to combat the feral beings there. This serves as operational training and tempers new marines to combat, the surviving marines are then relieved by the next group of fresh marines and are assigned to operational battalions. Marines spend 18-19 years in training and devote most of their lives to the military. Marines are heavily armed aiming for shock and awe, their weapons are made up of carbines and personal defense weapons but can be seen using a wide range of weaponry. All marines carry light shields to help against energy based attacks but are very weak.
Septonian Army:
The Army follows the same pipeline as the Marine candidates but are deployed to the contested system of Gaiconda to fight the insurgency there. Surviving soldiers are assigned to operational companies and relieved by the next group of new soldiers. Soldiers carry a wide range of weapons and deploy with large surpluses of gear, they are heavily armed with main battle rifles and machine guns along with a wide range of artillery.
Septonian Navy:
Aradite vessels are built from scaled durasteel under a sloped alloy like armor. vessels are commonly narrow at either and and smoothly bubble around the scaled durasteel to help kinetic projectiles glance off. All vessels have light to medium shields, able to absorb one or two energy based strikes before failing. The navy maintains the intelligence service for the concordant.
This is the biggest class of vessel in the fleet, carrying 12 missile pods, two forward facing magnetic accelerated torpedo tubes, 30 point defense turrets ( 10 fore, 10 mid, 10 aft) and space to carry a fighter squadron and a marine battalion with all of their gear and vehicles.
6 missile pods, one forward facing MAT, 20 point defense turrets, space for a fighter squadron and 2 companies of Marines.
Three 120mm cannons each with a 180 degree radius, two forward facing MAT, 10 point defense turrets, capable of laying mines
Two 120mm cannons, One forward facing MAT, capable of laying mines,
Excellent stealth and electronics suite, capable of laying mines, one forward facing MAT, 3 missile tube