Avatar of Arawak
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    1. Arawak 9 yrs ago

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Recent Statuses

7 yrs ago
Current Nation RP set during an Interplanetary dark age across hundreds of tiny worlds- roleplayerguild.com/topics/…
7 yrs ago
Got my RP rebooted. Make a civilization human or alien and uncover the enigma roleplayerguild.com/topics/…
8 yrs ago
Why not a sci-fi NRP that doesn't waste space? Interest check here: roleplayerguild.com/topics/1..
9 yrs ago
9 yrs ago
Damn it Flimo

Most Recent Posts

The Tikali relations with humans I have only go as far as seeing them as just another alien species mucking about and not much more. This is mostly due to humans being very recent and not having made any formal contact with them yet. Humans may have had UFOs flying about their space of Tikali origin however. The Tikali are spooky like that.

@WrongEndoftheRainbow I refer to the Dematerializers as an occult device, so yes.
@WrongEndoftheRainbow
Perhaps it is your remnants that the Tikali got the Dematerializers from? (Which means your civ would also have those devices)

@Commodore RobotSimilar situation with me. Though i'm making an IC post anyways.
@Commodore Robot
Alright.

I should note that there's a bit of a contextual problem with the Tikali as from the setting they migrated from the Tikali's enemies were a nebulous god-like force in the galaxy that nearly wiped them out in a cataclysmic event as collateral damage ten millennia before present. Over time their kind (The Silent Imperium affiliates, anyhow) developed to learn more of those beings and actually gain progressively more 'purpose' in their grand mission to basically wipe out what they viewed as a tyrannical force on the galaxy. They are one of the most advanced species in that galaxy but only match their enemies in FTL speed and nowhere else. The universality of the god beings meant that they actually had a quite byzantine network of alliances and associations with the other civilizations of the galaxy and got wrapped up in "side missions" of many sorts along with making more enemies as the same god beings happen to be worshipped by a couple of the other civilizations in that galaxy, who would have guessed?

Here however it's just plain ol' genocide by a faction who technology the modern Tikali may actually be currently technologically superior to in some areas. The timescale is also shorter so the Tikali are not as advanced as they would be from the setting they came from (though they still have stuff like dematerializers). What I do wonder is if the Dominion would earlier on at least put efforts into trying to hunt down those in space craft. Arrangements on such details i'll for you to decide but in general the Tikali pre-invasion were space faring for about 50-70 years before contact with the Dominion. The Tikali even this early had fast FTL, which is why the last 2-3% or so don't get completely wiped out. The severe bottleneck caused by the genocide likely has softened over the next 1-2.5 thousand years however which is why I believe the Tikali would actually be pretty diverse by modern day and not have universal conformity to the Grand Plan. Two thousand years is a lot of time.
I just to make sure the Dominion is the nemesis faction for my kind in general.

NPC-wise you will get Tikallians outside the Silent Imperium's operations. They're a species so you can always assume there's Tikali NPCs who aren't grand mission oriented, especially with the whole thousand+ years since the whole genocide thing passing. Quite a few continue the mission as per the ancient oath however.

I think my first post should deal with what exactly that oath was as a prologue along with introducing the PoV character in present day.
Is my app accepted?

@Arawak
The Dominion is both incredibly old and prone to destroying planets if they can't keep them. I think something could be arranged.


They seem like a good fit. The Dominion's modern paranoia may well be the product of things the Tikali have done in the mean-time between wiping the Tikali out (I optimistically estimate a 90% kill off for them in that time, if not more with the survivors all being in spacecraft and on the run, which is easy for them due to the fast FTL systems they have). The refusal to settle on planets aspect of the Tikali could be explained by how the Dominion wiped out any world that wasn't a garden world or destroyed worlds they couldn't invade on foot. The Tikali are vicious, unrepentant and black/white in their thinking so they are deeply, deeply unlikely to surrender in most situations unless the Tikali in question can convinced it is the one who is evil, which as you may imagine is a hard thing to do. The Dominion likely wouldn't be able to make a convincing argument for why the Dominion is in the right. (The Tikali aren't realists so might makes right won't work as an argument- the Tikali really would try fighting to extinction and indeed, may have nearly did if it wasn't for the last 10% or so being cowardly) The reason for the long amount of time is because I figure they would take a while time to build up into being a significant (albeit still nominally nomadic/decentralized) force after losing so much population.
Okay I may stick around for this. But it depends, is there anyone who can fill the role of the bastards who destroyed my planet a thousand or more years ago?


Actually I may stick around.

(Check app in Characters)
I am hopeless in regards to lore stuff. On one hand when doing sandboxes lore is just something you'd think you should just make up on the way but than I make a 10 page history on the slug people who conquered the Galaxy a million years ago and I don't know what went wrong.

Lore I suppose with RP is best left simple since every time I try to show all the lore in my RP attempts most tend to vanish. A few guidelines to enforce creativity (so people don't just make soda colored humans in a Sci-fi RP or make tech that breaks the balance) seems to help. What sucks for me is that all the species I make are alien in nature so it can be tedious summarizing them in a way that aquedately explains their world view, culture(s) and biology.

I also find it a bit annoying if the lore goes to waste in short lived RPs. It's the thing that actually eroded a lot of enthusiasm I've had in RPs since I have a bad habit of bottom-up world building and a tendency to build things in terms of first cause. I can't even NRP in space much more because of this, too many Independant technological origins. It drives me insane.

Perhaps another guideline to follow is to not go deep in lore unless the core group is entrenched enough that growing the lore may actually give growth to story telling. Like if the RP's lifespan exceeds one month.
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