Username - ArcariusFull Name: Rooth Cobalt
Age: 30
Callsign or Alias: Pouncer 1-1
Gender: Male
Race: Anthropomorphic Bengal Tiger
Team: Blue
Height: Standard - 8'3", In Power Armor - 9'6"
Weight: Standard - 364Lbs, In Power Armor and Full loadout - 984Lbs
Appearance: Defining features: Bionic digitigrade legs, Synthetic eyes ( Augmented vision, Hud-controllable glow illumination range from off to 1,000, Blue). Plug rig at the back of his head. Magnetic, Wire, and digital connection ports, Universal adapter, often used to interface and control computers, power armor, battle suits, and vehicles.
Weapons: Standard - 1. 'Daybreaker' A Custom built War Hammer which is very head heavy and has a hollowed out core for enhancment module. Typically to ignite the hammer for increased lethality.
2. A .45 semi-automatic handgun which is commonly loaded with incendiary rounds.
In Power Armor - 3. A custom Khepra Armories mid range scoped battle rifle, which he commonly loads with incendiary rounds, the weapon has two firing modes, single shot and burst and is highly accurate and deadly even at long range when used correctly.
4. A CFS-6 Combination Flamethrower and 12 Gauge Shotgun, 30 round drum magazine, Hose to 4.5 gallon PyroSol-Z tank (Devastatingly toxic, extremely High-energy sticky fuel).
5. And lastly a Custom combination Missile and rocket pods. Stocks 6 60mm missiles and 6 30mm rockets. Pods also have a the capability to fire 12 small smoke grenades. Weapon is mainly used when Rooth sees something he cant reach or on a heavy target.
Gear: Power Armor Type: Custom AAHY17 'Pouncer' Power Armor.
Close Quarters Battle Air Assault Armor.
Classification: Heavy Dominance.
Power Armor Details - Latest generation Airborne Power Armor. heavily customized for orbital insertion, shock attack, anti-vehicle, and neutralization of shielded targets (particularly with mass-shield generators and laser-proof armor, or in fortified buildings.
Custom Khepra Armories Jetpack, uses a high-end RR X-50 Personal Kinetic pulse engine, and 4 RR M-30 Kinetic thrusters. All have been tweaked to provide 75% more thrust, at a cost of doubling energy consumption. Also loaded with electronic warfare suits and communications array.
Custom missile and rocket pods, stocks 6 60mm missiles and 6 30mm rockets. Pods also have a the capability to fire 12 small smoke grenades. Weapon is mainly used when Rooth sees something he cant reach or on a heavy target.
AAHM-X8-C Helmet. Prototype with full auto-senses, extends normal detection frequencies, thermal cam and imaging radar and sonar. Faceplate is fully armored, with holo-displays on both sides, inside with augmented reality tactical display, outside displays a tiger skull by default, but can display other faces as desired (used in psy-war tactics) Also features two L9 lasers under forehead plate. usually for point-defense but often used offensively.
Hu-Cor CT-9 Compact Conversion Power Core. Normally mounted in high-end civilian speeders due to very high thermal output, but considering Rooth's immunity to such temperatures, has been integrated to provide for armor's very heavy-duty energy load.
AI core (upper back, between jetpack and suit) Using Model470 Hybrid circuit/neuralnet module. This AI is currently 4 years old and is known by the name of 'Titan', approximately 16 human years of maturity, often described as "Rowdy but having a good heart". (When Rooth decides to use them)
Khepra Armories CFS-6 Combination Flamethrower and 12 Gauge Shotgun, 30 round drum magazine, loading port for special ammunition, hose to 4.5 gallon PyroSol-Z tank (Devastatingly toxic, extremely High-energy sticky fuel).
Fists enhanced with Punch-activated hydraulics to increase punch lethality.
Resealing membranes in fingertips allow use of claws. Forearms equipped with bolts for quick switch of equipment, extra armor, or shields. Also forearm plate grafted from older suits to current suits, always favored by Rooth for always being there when he needed to block a melee weapon or elbow someone to death.
Severely Up-Armored Composite plating, adding to the suit's mass heavily, but providing superior protection and insulation. Extra heat-resistant layers, so armor doesn't melt when Rooth gets excited.
Gripper hand on tip of tail can be used to grip structures. rip armor plates off of vehicles, or maim human-sized targets. Full rotation possible and encouraged.
Stripped cooling and grav-chute systems, replaced with heat-retaining under-suit. Grav-chute discarded as superfluous, as Rooth's abilities allow him to safely land from orbital insertion speeds unaided.
Upgraded Strength Assist system - Using far more expensive and rare synthetic muscle tissue. At least a full order of magnitude stronger than stock armor.
'Daybreaker' A Custom built War Hammer, materials unknown, seemingly indestructible, head very heavy, has a hollowed out core for enhancement module. Typically to electrify or ignite the hammer for increased lethality.
Pauldron of Ares - rewarded to Rooth by the Mainline Human-controlled L-Corp Defense Systems. Features a powerful matter-disruptor that enshrouds the pauldron and surrounding armor with a disruptor field that pulverizes all matter that comes in contact with it. Ideal for Smashing though walls, armor, and people.
Character items: A pair of hand cuffs attached to his tail the symbolizes self control, Ornamental Tritium Necklace (Glows unusually bright, more so when Rooth is feeling hopeful) Eagle pendant (Always on, symbolic item representing flight, vision, and can be seen as a phoenix; rebirth)
Abilities: Pyrokinetic - Rooth has the ability to create and control Fire, which he can use for offensive or defensive purposes, but he has to be in direct contact with it. Psychokinetic - Zero Range, can only use to augment own physical strength and toughness, Glows when in use, strength dependent on mental state, can stop small-arms fire when feeling reasonably confident.
Skills: Close Quarter Combat Specialist, AI Specialist, Aerial-Insertion Specialist, Cyber-Warfare Specialist.
Advantages: Aerial-insertion and Jump-pack Close Quarter Battle Specialist (Colloquially known as a 'Pouncer')
Pyrokinetic
Tactile Telekinetic
Combat Engineer
Mechanic
Disadvantages: Legs severed below the knee, requires bionics to walk.
Poor running speed. (compensated in combat by power armor and preferrence for jump-pack)
Pyromaniac.
Very mild PTSD.
Notably egotistical.
Cryophobia.
Weakness: Anything really, he is quite normal
Personality: Instinctively hot-headed and impulsive, Rooth has spent many long years tempering himself to be incredibly patient and understanding, with an optimistic and altruistic attitude. Experience has made him rather pragmatic with regards to most things, though he does understand and enjoy the more artistic things in life when he's more relaxed. He also has developed a confrontational attitude with regards to authority figures he feels have not earned their position or have lost sight of their purpose.
Combat: Raised in the Pouncer Squads. Rooth is most comfortable in heavy power armor equipped with a jetpack. He was earmarked by his commanders for his cool head and superb marksmanship later in his career. Rooth prefers ballistic weaponry, typically notably accurate assault rifles with explosive bullets that can double as marksman weapons. In melee, Rooth tends to bring his favorite weapon, a custom 30lb Maul he's named "Daybreaker" to the party, and usually carries a very large combat knife with him as well. In all forms of combat, Rooth fights with a brutally efficient, pragmatic style, free of extravagance or flourish. He's there to fight and win, and doesn't mind taking a few hits along the way
Theme song: puu.sh/qu2ps/54ef08910a.mp3Bio: While bits and pieces of his history is unknown what is known, is Rooth stumbled across unknown ancient artifact created by long-extinct xeno-civilization at age of 8. The artifact merged with Rooth and re-formed itself around his heart, and granted him pyrokinetic abilities and an internal AI named "Milo" which he would find out about later in life. At the age of 13 he lost his vision from an unknown cause and had to get Synthetic eyes which he grew fond of. At the age of 17 he was found to have talent as an airborne shock-trooper for The Republic of Haljin, which he quickly rose and met all qualifications.
At age 20, lost legs from the knee down to a heavy rail-cannon fired from a Razvan tank at the defense of the Planetary Palace which is located in The Republic of Haljin territory, during what was known as the Seker Uprisings. At the age of 24 he found himself joining the The Titan Confederation after losing his parents in a small skirmish between The Republic of Haljin and The Razvan Empire a year before while was out on a privet job for Khepra Armories, inturn he blamed both teams for what happened, The Razvan Empire for there recklessness and The Republic of Haljin for not evacuating the area and not being prepared. Now his fights for what he believes in and to make both team's pay for what they did. His up most goal is to make a better world to come, the way he sees fit and he will do anything to make it happen.
Other Info: Rooth has a natural affinity with machinery and cybernetics. Often he is able to discern the mechanical workings of almost any device he can observe for a short while. He's also been noted to treat machinery and drones with uncommon respect, and has been caught thanking the machines he works with politely, regardless of their non-sentience. Interestingly, his equipment rarely, if ever, fails on him, and the armors, weapons and machines he's produced have shown similar reliability.
In social situations, Rooth is very informal and light-hearted, quick to laughter, and is remarkably well-spoken. His voice is deep, like most tigers, but also carries with it a strange mechanical buzz. He has an artificial voice box, but it is of very high-quality, and should be completely unnoticeable to even the most well-trained ears. Some suspect he just likes the sound of a low-quality artificial voice added to his own.
Morally, Rooth thinks himself as a fundamentally good person, is optimistic about most people, and at his core he is driven to do good in the universe. But he's also understanding of the fact that not all things are optimal, including himself. Embracing this imperfection has allowed him to recover quickly from his own failings.
Deep down, however, Rooth suffers from a mild martyr complex. When stressed, he often throws himself into his tasks with reckless abandon, often putting himself at risk with the intent of sacrificing himself for a greater cause. While providing some benefits, such as the ability to ignore physical pain when in such a driven state, it has made many of his friends worried for his health, both physical and mental.
As a final note: It is highly advisable not to get on Rooth's bad side. Though he is rather slow to anger, understanding of people's flaws, and easy to get along with, shows of blatant, inexplicable malicious intent are often met with an incredibly hostile response. Rooth's reaction to high levels of frustration is often very hot, emotional and ineffectual, but his true anger is as cold as the void, and he is very patient and can be tremendously sadistic, and very forgiving of himself for whatever he does if he truly feels justified.