Avatar of Ares
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    1. Ares 9 yrs ago

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9 yrs ago
Current Got to get working on a sheet soon, too tired tonight to want to get it done, though xD

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Netflix and chill?

I'm sorry, I'll see my way out.
Well, I think there's room, I haven't actually accepted anyone yet, I'm on the verge of creating a few more roles to support a larger cast, as well as a character sheet.
@Necromancy that idea falls perfectly into one of the Manifestations I had in mind, I would totally accept that idea, for sure, I just need to explain what they are, and with the amount of people showing interest, it looks like I might need to make more.

But, as I promised, I'll give you at least that for now, so, here are the first 4 Manifestations, and a brief description of what it is.

A Manifestation is a person's connection to the Spirit World and they way they can manipulate the Aethr, giving them special abilities in the material plane. They consist of several types of Manifestations, such as: Avatars, Shamans, Aethrmancers, and Geomancers.

Avatars are connected to the Spirit World through what is known as a medium, an item existing in the material plane that has been infused with a being of Aethr, usually a weapon or trinket. The spirit in question is usually a famous warrior or sage, looking to find a way to continue their legacy through an Avatar. The spirit and the Avatar combine energies through the medium, performing spectacular supernatural feats of strength, speed and intellect.

Shamans enlist the aid of the spirits from the Spirit World, summoning them when they need aid, and the power of the summons vary on their level, and they range simply from being a level 1 spirit to being a level 5 or anywhere in between. Summoning a spirit usually requires a focus, an item used to call them back to the material plane, and can literally be anything, but to bind a spirit to a focus requires great will and concentration, but once bound and summoned, they can be called and expelled to provide their special abilities and skills to the Shaman's arsenal.

Aethrmancers can use their inner reserve of the Aethr to perform supernatural feats, such as summoning fire and creating clones of themselves. This is known simply as magic, and any Aethrmancer with a great amount of Aethr and willpower can cast their magic with ease. However, due to the fact that their surging with the energy of the Spirit World, they are often on the brink of madness- and tearing themselves apart with the power they hold.

Geomancers can manipulate the physical world using the Aethr around them, and can shape the world as they see fit, using a seemingly unlimited well of power, but there is a catch to the use of the power of a Geomancer; they can only create matter, not deteriorate substances as they please. This causes them to be adept healers and witch doctors, as they are usually seen, creating strange and unique brews and extracts, healing wounds, and repairing the land as they see fit.
The second one seems like the more favorable approach, but what do you have in mind?
@dee I'm going to wait a bit to disclose further information, see if we can get one more person before I start spewing details.

@Necromancy Of course, that would be up to the players, but I would rather that the players were free to choose how they interacted with the spirits. This is actually a very important detail that will be addressed when we write up character sheets, as the Manifestation I spoke of in the OP is one of the biggest interactions with a spirit one can have.
@Billsomething I will be sure to check that out when I have time, sometime tomorrow morning, which is in a few hours, thanks!
"Do you believe in spirits? You know, ghosts, demons, angels, all of the things that go bump in the night, the things you read about in books and see in video games? I'm sure you're probably skeptical about it, I mean if they were real, why haven't you seen them, right? Well, let me let you in on a little secret, they're all real, every single one of them, even magic, all you could ever imagine is right there waiting to be called upon. I know this might seem really crazy, but if you want to know, you just have to cross. It's not too hard, I mean, it's already begun. Us just talking to each other started the process and, soon, little by little the world you know will slowly begin to become something you could've only dreamed of. There's others like you, being pulled into this world, the Spirit World, and you'll love it, just you wait!"

The Spirit World. The unseen, the mystical, all exist on a plane of existence mirror to our own, and the myths of the world are just on this other side. There are places where the Spirit World leaks onto the material plane, known as Aethr Rifts. The first to discover this phenomenon were spirit callers and shamans, they became the world first seers, and they noticed that by spreading the word, others could see it, too, and that they could spread the power of Sight. But, knowing all too well that humanity could not bear the truth of this mystic power, they hid it away, only allowing a select few the gift.

However, recently, a group of rogue Seers known as the Illum have been granting Sight to random strangers, most of the times driving them to madness due to the visions and sights which they cannot understand. A group of young adults have begun to develop the gift because of this, and now strange things have begun to happen, things that will inexplicably change their lives forever.

Hello, everyone, my name is Ares, and I would like to introduce you to the Spirit World, an original roleplay where you play as one of these young adults who have been granted the gift of Sight, the power to view and interact with the Spirit World and the Aethr, the energy that binds the spirits of those affected to the Spirit World, by the group known as the Illum, whose intentions are as of now unknown. Events have begun to occur with the characters which will decide how their connection to the realm manifests itself. Think of this connection as a class of a roleplaying game, but before I reveal anything else, I want to see if I can muster up some interest, perhaps?
Welcome, players and pawns alike. My name is Ares, lord of warfare, siege and the like, you may call me Ares, or whatever you wish, really. I have come here looking to find a group to roleplay with, whether it be forum turn-based literature or table top mechanics, I'm game. I'm not the greatest writer, nor are my characters very original, but I feel confident enough so that people might find an interest in my writing.

So, now, a little about myself. My mortal name is Jessy, I'm 19 years of age and I live in the dry, dry state of California on the West Coast of the United States. I've been here all my life and let me say this, you really don't want to vacation here, it's pretty boring and the only things worth coming out to see are either the cosplay conventions, the beaches, or the wonderful wildlife at the national parks. I decided to take a dip into role playing around 7 years ago, where I did a lot of work in a clan on Warcraft 3 named Elite Roleplaying, but I didn't get into text roleplaying until two years after, and then 3 years after that I started to dabble in table tops, your general Dungeons and Dragons, Pathfinder, and the d10 systems. I am in no way an expert in any of those forms of roleplay, but I can say that I am excited to partake in all the adventures we can come up with!
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