"Might is always right... If it fails, well.. you're not using it enough!"
Name: Pendycilyya or Pen
Alias: (Don't put an alias. That's for the gods to decide in their weekly forums.)
Race: Amazon
Personality: Pen is a tomboyish proud warrior who is highly competitive that always aim to be one of the top blokes of all adventurers. A cheerful and openhearted, cool yet vibrant individual who loves nothing more than to fight all in the spirit of competition.
God: Bellona Backstory: <Under Construction>
Skills:
Basaka - A passive skill that lets its user go apeshit if triggered, boosting all of their stats one stage higher (+1) (demerit for END by -1) if the user reaches 20% or less HP. It also chunks away the user's sense of rationality due to being consumed by his/her own anger.
Beast Tamer - A skill that lets the user dominate/control a non-boss beast type monster one level weaker than the controller. the chances of controlling a monster may vary depending on the stats between Pen and her target.
Equipment: Novice Armor Leather Gauntlet Kanabo (a Two-handed war club)
-A noble arm weapon forge from a fallen meteorite. its high-grade metal seems durable enough to withstand even the toughest of attacks. Its true strength lies generating hexes and inflicting abnormalities to one's sanity due to its unexplained substance.
Noble Arm Abilities:
Conqueror's Aura - Lesser men would not dare to approach the Spear Maiden, let alone stand too close in her presence. The Earthslayer emits a strange aura that makes its user more intimidating than it seems, Inducing their fear to a tenfold to those who directly stare at the weapon or its user. Only the feeble minded and the weak-willed will undergo from this strange ordeal, causing them to experience paranoia and hallucination, chipping away their sense of rationality due to the spear's terror effect.
Curse of the Wounded - Whenever Earthslayer draws blood or inflict damage to its target, Its wounds become severely permanent and can't be healed due to some curse imbued by the spear itself. Unless of course, a C+ or higher rank Noble Arm healing effect is applied to the injured part, perhaps only then the spear's curse can be lifted.
Repulse Shield - with a weave of Camilla's cursed spear, the Earthslayer creates a magical ring of protection that nullifies any outside projectile attacks from where she stands and can even withstand rocket strikes to an extent.
Magnetize Weapon (Recall) - A simple trick, retrieving one's own weapon from a distance and into the user's grasp once again. Carmilla is forever tethered by her spear as a part of its curse.
Avent Execution(Impalement) - Carmilla's ace in the hole. A powerful curse laid upon the land, planting her noble arms into the ground, calling upon a great upheaval of the earth to her will. Upon which, dozens of metal spears will sprout beneath where her enemy stand, poor imitations of her Noble arms, Impaling foes left and right like human kebabs on a stick. The scale of this effect depends on much Carmilla is willing to commit her energy in producing a number of spear imitations, overdoing it and she could end up suffering from some serious downtime fatigue or worst.<?>
Personality: Carmilla is a fierce, nononsense type of girl, who upholds chivalry and honor as her way of living.
*Dislikes: Braggarts, Classless people, those who talks shit about the Queen
Fears: Misplacing her stuff, compromising her mission.
Bio:: The Queen's lapdog. Great Britain's double agent. In loyal service of the Prime Minister's secret task force, Carmilla has one crucial assignment handed to her: to infiltrate and gain much information about the Hammers.
Fortunately enough, none was the wiser as she was accepted relatively easy and is currently part of their mid ranks due to her remarkable Cursed Noble Arm, combining it with her unique fighting style, She became one of the most notable members of the group.
Being part of an extremist organization, Carmilla has to endure the sheer amount of killings and inhumane means of those who stand in the Hammer's way. A bitter pill she has to swallow if she wants to keep this act.
Her background is unknown due to her records being wiped clean as a part of the settlement with her country. Altho, one can't deny that her radiant look is a dead giveaway that she descends from a wealthy lineage.
“Servant, Berserker. I responded to your summons… What kind of face is that? Is it strange if a Berserker spoke?”
True Name: Beowulf Class: Berserker Gender: Male Region: Scandinavia Alignment: Chaotic Good Height: 186cm Weight: 81kg
Personality-As a king, Beowulf governed over his people well, but his current stance is fundamentally closer to a terrorist’s. At this time, he understands that there is a coin where creation and destruction are but two sides of that coin, and he recites that from the aftermath of destruction surely comes the stepping stone for creation.
He is a capable person that might be generally unfit for kingship, and Beowulf himself even generally shares that sentiment. His longing for destruction being greater than any other king, and his savagery which allowed him to accomplish even dragon slaying, did not change in the end even as he further grew old. However, he is kind to the people and to females, to those that are weak.
Character Objectives: Beowulf basically comes across his Master as an equal or as a partner with a slightly lower rank than them. There may be a time where he listens to their opinions, and there may be a time where he does not listen to them. However, given that it is hard to say he is an intellectual one, he would comparatively be ready to jump onto reckless gambles, risking his life to accomplish the mission assigned to him. He has no desire for the Holy Grail. Nevertheless, he has the spirit to respond to his Master with all his power, seeing that he is being depended upon.
Strength A Constitution A Agility C Magical Power D Luck A Noble Phantasm A
Strength ?? Constitution ?? Agility C > B Magical Power ?? Luck ?? Noble Phantasm: Hrunting: Hound of the Red Plains- Adds a broken phantasm effect. at the verge of breaking, an unstable 'homing' bullet will fire out of this magical sword every time Beowulf hacks away until the moment of its destruction.
Class Skill Mad Enhancement: E- The very True Name of this hero is receiving the influence of the word called Berserker. He has reason, and it is also possible to have a high-class conversation with him. He has a little amount of ferocity being left behind in him, and there is even no effect whatsoever to his parameters.
Personal Skills Berserk: A A composite Skill of the Valour Skill and Mad Enhancement Skill, negating mental interference such as intimidation, confusion and fascination, and increasing melee damage. Simultaneously, when using this Skill, he turns into a beast that fights with his instincts.
Instinct: B The ability to always “feel” the most optimal development for oneself during combat. By being summoned as a Berserker, he may slightly disregard his intuitions.
Battle Continuation: B One does not know when to give up even to the very end. In particular, even after entering old age, he still had the guts to go strong, and he did not stop breathing until he killed a fire dragon.
Noble Phantasms: Hrunting: Hound of the Red Plains Rank: A Type: Anti-Personnel Range: 1 Maximum Number of Targets: 1 person
… A magical sword that can sniff out the smell of blood, it can launch the most optimal slash with a mere ordinary swing. Each time it lands a successful hit, the drawn blood will flow into the sword blade and it will shine in a red colour, becoming stronger. There is nothing flashy like an Anti-Army beam, but at any rate, it is a magical sword that can overbearingly decide the match when it is also coupled with his physical strength as a Berserker.
Naegling: Iron Hammer Snake Smash Rank: B Type: Anti-Personnel Range: 1 Maximum Number of Targets: 1 person
… A sword somewhat shorter than Hrunting. Rather than saying it is a sword, it is closer to a club made of steel, basically a sword serving the purpose of smashing up the target, and it is equivalent to having no cutting ability. Furthermore, there is a concern that it can be destroyed when it is used more than a certain number of times. However, at the moment of destruction, it can cause a large amount of damage to the target.
Grendel Buster: Primal Conflict Rank: A+ Type: Anti-Personnel Range: 1 Maximum Number of Targets: 1 person
Grendel: Oh? So you're approaching me? Beowulf: I can't beat the shit out of you without getting closer.
A special Noble Phantasm that is banned from being used, but its ban can be lifted with the destruction of Hrunting and Naegling. The concept of bringing down Grendel becoming a Noble Phantasm. This Noble Phantasm temporarily restores the amazing physical strength he had during his lifetime, before he crushes the target from right in front of them by throwing, kicking and punching them. In addition, since this attack is the same primitive form of weaponry (one’s own limbs) that has been unchanged since the primeval times, it negates Noble Phantasms and Skills with the characteristic of “grasping and perceiving every attack after seeing them used once.”
Name: Maximillion Scamander
Title(s): Child of Wild
Gender: Male
Age: 14
Alignment: Neutral Good
Rank: Count
Objective for the Grail: To please the spirits and continue the lineage of his family.
Character Objectives: 1)Preserve the Wildlife mainly the animals in their land. 2) Want to see a real-life Dragon because reasons. 3) Rediscovering Odd creatures and satisfy his fascination with them
Command Seal:
Personality: Maximillion or Maxi's char is hard to decipher. in most cases, He appears to be this naive and innocent child who is easily impressed by the slightest. and there are instances he shows keen observation and judgment of others, and knows exactly what's he doing, guising it with his childlike wonder. It's like having the mentality of a child and the same time having the maturity and shrewd understanding of a grown up all roll into one.
Bio: The Scamanders are basically mages who practice shamanism, worship totems and has quite the reputation in West Africa, Nigeria. Although their lineage is not well-known, but their practice of magecraft echoes throughout some region and rumors has it, it's somewhat barbaric and inhumane. Something to do with spirit animals in their dead ancestors' burial ground, training in their private pits, blood rite rituals and such.
Maximillion was the last to endure this practice of their kind and was task to retrieve the grail to restore their lineage that seemingly starts to decay due to modern advances. That the spirits of the animals and his ancestors living there may peacefully stay dead and their contact with the real world will not be tampered with.
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Magic Circuit Switch: The sound of a stampede
Number of Magic Circuits: C
Quality of Magic Circuits: D ---
Elemental Affinity: Earth
Magecraft: Basic Magecraft - All they teach at the clock tower: basic bounded field creation, familiar production, clairvoyance, and all that jazz.
Shamanism (Totem Animal Spirit) - represents a spirit being, sacred object, or symbol that serves as an emblem of a group of people, such as a family, clan, lineage, or tribe. A primitive miniature statue that said to ward off curse and bad juju if they worship by the people of their land. Its effectiveness decreases when the property changes and their connection is somewhat unstable due to some condition of communicating with the land.
Beast Magecraft - A reinforcement magic that takes form in the shape of an animal's body part, recreating their functions and anatomy.
Animal-like Senses - Being installed with a curse, Maxi's five sense is somewhat enhanced to function and similar to the sensitivity of a wild beast.
Crest: 3 generations
Weapon/Equipment:
Eyepatch - A small patch that is worn in front of one's eye, concealing it, preserving the level of one's mystery hiding underneath the covered portion of the user's face...
Whiteface - A form of makeup used for hiding the ethnicity of one's true appearance.
A small loan - about 100 euros to start off his journey
Exceptional Benefit: Support Magi, Basically Shamans, Witch doctors, the such.
Idk if should do another fate RP, but what the heck. ¯\_(ツ)_/¯
Name: William Tell Titles: "The greatest marksman that ever live" <self-proclaim>, Archer of Restoration, Hero of Liberty Class: Archer Alignment: Chaotic Good Birth and Death Dates: 14th century, ??? Bio: Wikipedia my dudes!
Personality: "Tyrants beware the fangs of my bow! the hero of liberty is here!" *strikes a heroic pose* -Archer of Switzerland
has wannabe delusional superhero persona, An enthusiastic fellow this crazed archer is, proudly wearing the flag of his country on his back like a cape. safe to say, He has issues.
Weapon: Swiss Crossbow/ Crossbow of Liberation
Stats:
Strength: C Endurance: C Agility: B+ Mana: C Luck: A NP: B+
Class Skills: Independent Action C - is the ability to remain independent even when rejecting the Magical Energy supply from one's Master; the ability that allows for action even in the absence of the Master.
Personal Skills:
Arrow Construct B- As long as he has the materials he can instantly make a bow and arrows. A bow needs physical materials; however, arrows can be made by using his magical energy.
Nature of a Rebellious Spirit B+ - Refusing to bow to a king, Archer inherited this skill as a sign of his defiance during his time, where no one else dare would. This Skill is the temperament to never remain at one location and never embrace a lord. A wandering star that does not have the capacity to be king nor is capable of finding his own king. Negates the effects of Charisma with the same rank
The Tale of the Cunning Marksman EX - Graceful like a gazelle, and sly as a Fox. William can see an opportunity when presented and can overcome any terrain with his agile reflexes, skipping with great heights without fumbling or tripping on his own foot. A cunning fellow this crazed marksman is.
During the time he was captured on a boat in the middle of a storm by the authority of his era, the outlaw somehow manages to outmaneuver his captors, taking control the rudder to his advantage and manages to hop across the waters and leaps to his freedom, leaving the bailiff behind in the turmoil river.
To put it simply, with a combination of sheer dumb luck and the quick thinking of archer, He manages to escape and overcoming the odds of being one's prisoner. This skill is a composite of Disengage and boosting one's luck in such predicament.
"You will remember this as the day that you almost caught the great William Tell!"
Noble Phantasm(s):
Name: No Aim, Kingslayer Title: Twin Bolts to end a tyrant's regime Rank: B+ Type: Anti-Unit Range: 1000 Description:
"Nice shot, Archer" "Errr... I was aiming for the head" - Archer
William Tell's infamous action from his tale. Upon firing magical arrows from his crossbow from a distance, One will miss, serving as a decoy. the other will purge one's heart in sheer malice. It's not a miscalculation but Archer's noble phantasm designed to mislead upon reaching its target.
Two magical bolts, representing Order and Discord. The sublimation of William Tell's legend upon the ordering of shooting an apple off his son's head and assassinating a royalty between an unfavorable shot. Using two arrows instead of one, saying "Eh, I'm not used firing one arrow at a time. A strange habit I know."
Two bolts, one target..
The Discord arrow has a higher chance of deceiving even the battle-hardened warriors of the battlefield, meaning Instinct, Revelation or other intuition based skills will be dulled and nullified by this effect. making it harder to predict what's coming to them.
The Order arrow is the killing shot, It strikes true, bypassing the defense of its target. If the target has a 'Monarch' trait, Archer's noble phantasm deals higher damage to it.
Name: Apple shot Title: Hunter's 'Absolute' Aim Rank: B Type: Anti-Unit Range: 1 Maximum Number of Targets: Description: Splitting an apple in half is child's play for Archer. He is focused, determined, and shows the sheer prowess of gifted Bowman of his time. He is a genius in the art of wielding a crossbow, Taking aim with perfect precision, making an improbable shot possible like it was second nature. Rumors say William comes from a long lost lineage of elven descend that he is able to do such archery.
A trait that grants its user 'absolute' marksmanship skills, A gift from the gods that has resided and has been deteriorated in the fragile mortal body of Archer. If only he was blessed with a divine vessel, William Tell could rival even the godly of Archers in history. But alas he falls short on that department.
With sheer talent and training, he honed his craft along with his dormant Marksman eye, making him a formidable archer in his time. Almost close to True magic. William Tell can identify or rather pinpoint his targets weak spot from absurd distances. Nothing escapes his sight once he activates this phantasm. Everything is calculated, from his trajectory, from the wind on his back, to the possible movement of his target. When he fires his arrows, the result will surely be devastating to its target. Grants Clairvoyance B and Marksmanship A++, and a slight increase of damage when wielding a bow.
"i'll make my lucky coin decide your fate, heads or tails? *heh*"
Name: Billy Tristan Herrington Gender: Man Equipment: Colt 45 Revolver- nothing screams like the wild west like carrying one of these bad boys around you. makes you tough, make you somewhat of a badass with this type of gun. A Huge Raven named Jet - Tristan's winged partner in crime. It's twice the size than your average raven and extremely loyal to its master. Survivability tools- A combat knife, can opener, a flask to store water in and a silver coin that decides some fools fate.
Abilities: Bird Whisperer- Tristan is able to mimic the sound of a bird and calls upon them whenever he's in a dire situation, or communicate with them just for funsies. And some would believe that Tristan has a rare trait, a mysterious gift that enables him to warg into a bird if he wants to.. but that's just rumor, a mystical element not possible in this setting, right? Marksman(Quick Draw) - Whether fanning the hammer or just a slick draw of the gun, Tristan is well coordinated in the art of shooting small firearms, firing it deadly velocity and accuracy. A natural gunslinger if you will. A Great Cook - self-explanatory.
The Story: Despite being an infamous outlaw, Tristan has a creed that he strictly follows. He is extremely moral with his action and swears never take someone's life by the gun unless they deserve it. He tries his best to be a pacifist despite being a criminal which later on comes back and bite him in the butt.
Refusing to kill innocent people during his last train heist which result in failure, Tristan was considered as a traitor by his infamous Rider group and was betrayed the night after. Despite his talents as their hired gun, He was ambushed by his former colleagues who he considers them his family and was shot in the chest, his almost lifeless body tumbles upon canyon from where the incident happen. If it wasn't for his 'lucky coin' and Tristan's sheer dumb luck, the gunshot on his chest would be fatal and the fall could lead him to his certain death.
His body drops a floats on the riverbanks and was picked up a local shaman tribesman who treated Tristan's wounds and somehow did some voodoo magic to him to speed up the process.
Tristan the outlaw was presumably dead as the word spread like wildfire, when in reality, He was nurtured back to health by the local Indian tribes and lives amongst them for quite some time. Learning their peaceful culture and what not, practicing the art cooking and bird whispering and thus becoming a part of the tribe. And yet, despite finding peace in his life, Tristan still clinches and dwells on his past reminded by the day he was betrayed.
If they found out that he is still alive, he cannot guarantee his new family's safety and maintain their peaceful living. so with a heavy heart. The outlaw Tristan rides again, leaving the tribe that aided him, in a way protecting them from the backlash of his past actions. With his new gift, he swore to be this wandering peacekeeper and not waste this second chance of life given to him.
Quirks: A man of belief, Nothing gets between Tristan and his"lucky coin", whenever he makes a tough decision, he consults his coin by flipping it to make a call.