Name: Ater DarkSoul
Age: 17
Gender: Male
Race: Human
Powers:
Special Power: Master Of Runes
Description: Tall and skinny, with black short combed hair, blue eyes with swirling black shadows in them, has a dark cloak down to his ankles with some pockets in it, and a necklace with an upside down red cross, and a sun and boy carved on it.
Bio: he wanted nothing but power, so he joined The Red Son, a religious guild to praise demons, the group soon found out that he didn't truly believe in their demon gods, so he ran away. He is power hungry, and will stop at nothing to achieve it.
Color Code: Purple: great power, Green: healing power Red: attack power Yellow: basic power
Basic Written Runes Known: Mine (Any physical being that touches the rune will active it, and the rune will explode), Shield(Creates a shield around the rune and anyone who stands inside the rune, you can exit but not enter), Strengthen(for doors and weapons), Heat(Heats up anything inside the rune, slowly increasing its temperature until it melts/boils), Freeze(Freezes anything inside the rune, slowly decreasing its temperature until it freezes), Tunnel(Digs a tunnel under the rune, spewing all of the materials in a direction), Trap(Any being that triggers the rune will have an inverted shield rune trap them, your can enter but not leave), Grow (Only for plants, Grows a plant in an alarming rate), Heal(Heals minor injuries, scatches, cuts, bruises, etc), Light(The rune lights up to provide a strong light), Fix (fixes most broken objects), Spike Trap(Any being that triggers the rune will be stabbed with the material below the rune)
Air Runes Known:(Runes drawn in air/ Attack Runes) Flamethrower(Creates a torrent of flame in a direction), Air Push(Pushes an object/being), Air Pull(Pulls an object/being), Freezing Winds(Creates a jet of freezing wind), Fireball (Creates a fireball, and depending on the size of the rune, it equals the size of the fireball and explosion)
Effect Runes:(Runes that effect people/objects, only 1 per target, caster can have 3 active) Warm(Keeps a person/object warm), Cool(Keeps a person/object cool), Speed(Makes the target able to move faster, speed depends on targets normal speed/endurance), Strength(Makes the target slightly stronger and more durable), Regeneration(Makes the target heal moderately faster), Weak Shield(Creates a weak shield around the target), Lesser Illusion(Makes the target see/hear something that the caster wishes, the spell lasts only a short while, enough to at least spook the target or fool them), Sleep(Puts a target to sleep, only works if the target is not alert)