Iroryn had her boots off and her feet in the water as she filled various water skins for the team. Looking up at Stephan’s comment she laughed. ”That’s a sucker’s bet and you know it; it’s not a matter of if, but how. I got 25 that says ran out of water.” As she spoke, she finished filling the last skin and set it on the edge of the water.
Stepping out, she stuffed her feet back into her boots and retrieved her sword from where she’d set her gear when they first reached the oasis. Blade in hand, she focused on the Soul Stone in the hilt before raising her free hand towards the water skins and casting a brief burst of her ‘Ice Storm’ spell, chilling the water without freezing it to the point where the skins may have been damaged. That done, she set to returning the various skins to their owners.
While the others may have been feeling the heat, Irory seemed just fine; though she would freely admit to ‘cheating’ a bit as it were, using her ice magic on herself from time to time to keep herself if not cool, at least not as warm as some of the others. Having passed out the rest of the water, she returned the last one she had to Olivia before opening her own and swallowing a mouth full of water. ”Oh Your Grace, I’ve been meaning to ask,” She said, half teasingly as she ‘bowed’ to Olivia. ”Do you know why Lord Whoever was out here?”
Tall by human standards, and especially for women, Iroyn is roughly 6 foot; though she has a slighter, more ‘Elven’ build. Despite her apparent build, she is remarkably strong, a fact which has come as a rude shock to numerous opponents in tavern brawls. Her golden eyes and pointed ears mark her out as someone of elven blood, and even though it causes her trouble from time to time, it’s never been something she’s tried to hide or deny. She keeps her hair cut short to deny any opponent something to grab onto; and so far no-one who’s managed to get that close has lasted long enough to try and grab her.
Biography
The only thing she knows for certain about her parents is that one was a human and the other was a high elf, and that her birth was probably a great scandal, beyond that it’s all supposition.
She was found as a baby, still in swaddling, when a small Imperial detachment raided and destroyed a large bandit encampment along the southwestern coast of the Empire, not far from the borders with the Black Desert. She was found amongst several women and girls who’d been taken as slave, but when questioned, all any of them could say was that the bandits had just left her with them several weeks prior; how they’d gotten her was unknown and any bandits that may have known all died in the fighting.
During the trip back to civilization, the local Earl’s Master-at-Arms, who’d been leading the raid, took a shine to the little girl and with his Lord’s permission, he adopted and named her. Ser Balan Varo, as her father was known, was widower who had recently lost his wife and young son to disease and so he set to ease his grief by caring for little Iroryn. Growing up on the edges of the Earl’s court, she received a good tutoring in reading, writing and such, while her own father taught her the finer points of sword-play. Once her magical talents began to show themselves, she was also tutored by the court mage on how to use and hone her powers. Her peers, at first, began to taunt her about her half-breed status as they got old enough to notice such things, but they generally also learned to keep such thoughts to themselves as she was quick with her fists and could hit much harder than her waif-ish appearance might imply.
As she grew older, she grew stronger and more skilled with both spell and blade and wished to put her talents to use. At first she’d intended to do so at her father’s side in the Earl’s service; but the old Earl passed away before she was old enough and his heir would not have a ‘half-breed’ in his service. It was with a tearful goodbye she bid her father farewell and set out to make her own way; she moved from Company to Company, trying to find somewhere that ‘fit’ to no avail. Recently she has signed onto the Bloodrose Irregulars; their reputation giving her hope that this may be a Company to stick with.
Fighting Style(s)
Spellblade ’Cut-and-Move’
Equipment
Jack-of-Plates (Shown) - A series of leather bound iron plates worn over a tightly woven cloth coat and trousers. While it’s not the most protective armour, it’s relative lightness and flexibility make it handier in avoiding hits.
Relic Arming Sword (Worn across the back) - A treasure she took in lieu of payment while with a previous Company. It has a Soul Stone mounted in the hilt, which she uses as to augment her own powers
Grimorie (Right side, hip) - Not just a collection of spells, it is also her journal, tracking the various things she’s done and notes about places she’s been. This is her third book, the others she has sent back to her father (Though she is careful to transcribe any spells into the new one)
Mana Potions (Pouch below Grimoire) - Several small restoratives to boost her mana should she over exert herself in a fight. They’re expensive enough for her to really only want to use them as a last resort.
Skills/Abilities
Armsman - Her father’s instructions with the blade, and her own experience, has made her a formidable opponent.
Brawler - Subject to teasing or harassment due to her heritage has made her quick and effective with her fists, for those times when a blade or magic are a bit too much.
Elven Blood - While not the same as a full-blooded Elf, her nature means she’s not only a fair bit stronger than one might expect, but she also has a deeper stamina reserve and rarely, if ever, gets sick.
Relic Sword
Ice Shock - Upon sword contact, a point blank blast of super-cooled air that can temporarily blind or disrupt an opponent to create an opening.
Tempest - A horizontal slash produces a short lived super-cooled maelstrom along the arc of the slash extending out about 3 meter.
Grimorie
Ice Shard - Launches a dagger sized spike of ice at roughly the same speed as an arrow. Can pierce most soft armours.
Ice Storm - A short range stream of super-cooled air.
Reaver - Strips moisture from a 1 meter area of effect.
Water Whip - Forms a tendril out of a pre-existing water source, which can be used to attack/manipulate the environment.
Other Information
1. Listen to the GM(s), If you have a complaint tell me. I am not an evil dictator and if I am wrong I will admit it. 2. Romance and Gore allowed, But keep it in good taste and in site rules 3. Now not all characters will play nice with each other I understand that, but keep the disputes in the RP not in OOC 4. Be civilized and polite please 5. All basic RP rules apply to this roleplay: Power playing, Meta gaming, and others are not allowed. 6. The story isn't exactly set, If you have an idea for a mission feel free to pm me the details and I'll try to work it in. 7. Copy the rules into a Hider in the "other" of your cs so I know you read them. 8. Get into your character's skin become him or her as you are playing have fun and give us insight into their thoughts. 9. Try to keep active, in both the IC and OOC pages please. And even if you don't have anything to say, at least read the OOC
Tall by human standards, and especially for women, Iroyn is roughly 6 foot; though she has a slighter, more ‘Elven’ build. Despite her apparent build, she is remarkably strong, a fact which has come as a rude shock to numerous opponents in tavern brawls. Her golden eyes and pointed ears mark her out as someone of elven blood, and even though it causes her trouble from time to time, it’s never been something she’s tried to hide or deny. She keeps her hair cut short to deny any opponent something to grab onto; and so far no-one who’s managed to get that close has lasted long enough to try and grab her.
Biography
The only thing she knows for certain about her parents is that one was a human and the other was a high elf, and that her birth was probably a great scandal, beyond that it’s all supposition.
She was found as a baby, still in swaddling, when a small Imperial detachment raided and destroyed a large bandit encampment along the southwestern coast of the Empire, not far from the borders with the Black Desert. She was found amongst several women and girls who’d been taken as slave, but when questioned, all any of them could say was that the bandits had just left her with them several weeks prior; how they’d gotten her was unknown and any bandits that may have known all died in the fighting.
During the trip back to civilization, the local Earl’s Master-at-Arms, who’d been leading the raid, took a shine to the little girl and with his Lord’s permission, he adopted and named her. Ser Balan Varo, as her father was known, was widower who had recently lost his wife and young son to disease and so he set to ease his grief by caring for little Iroryn. Growing up on the edges of the Earl’s court, she received a good tutoring in reading, writing and such, while her own father taught her the finer points of sword-play. Once her magical talents began to show themselves, she was also tutored by the court mage on how to use and hone her powers. Her peers, at first, began to taunt her about her half-breed status as they got old enough to notice such things, but they generally also learned to keep such thoughts to themselves as she was quick with her fists and could hit much harder than her waif-ish appearance might imply.
As she grew older, she grew stronger and more skilled with both spell and blade and wished to put her talents to use. At first she’d intended to do so at her father’s side in the Earl’s service; but the old Earl passed away before she was old enough and his heir would not have a ‘half-breed’ in his service. It was with a tearful goodbye she bid her father farewell and set out to make her own way; she moved from Company to Company, trying to find somewhere that ‘fit’ to no avail. Recently she has signed onto the Bloodrose Irregulars; their reputation giving her hope that this may be a Company to stick with.
Fighting Style(s)
Spellblade ’Cut-and-Move’
Equipment
Jack-of-Plates (Shown) - A series of leather bound iron plates worn over a tightly woven cloth coat and trousers. While it’s not the most protective armour, it’s relative lightness and flexibility make it handier in avoiding hits.
Relic Arming Sword (Worn across the back) - A treasure she took in lieu of payment while with a previous Company. It has a Soul Stone mounted in the hilt, which she uses as to augment her own powers
Grimorie (Right side, hip) - Not just a collection of spells, it is also her journal, tracking the various things she’s done and notes about places she’s been. This is her third book, the others she has sent back to her father (Though she is careful to transcribe any spells into the new one)
Mana Potions (Pouch below Grimoire) - Several small restoratives to boost her mana should she over exert herself in a fight. They’re expensive enough for her to really only want to use them as a last resort.
Skills/Abilities
Armsman - Her father’s instructions with the blade, and her own experience, has made her a formidable opponent.
Brawler - Subject to teasing or harassment due to her heritage has made her quick and effective with her fists, for those times when a blade or magic are a bit too much.
Elven Blood - While not the same as a full-blooded Elf, her nature means she’s not only a fair bit stronger than one might expect, but she also has a deeper stamina reserve and rarely, if ever, gets sick.
Relic Sword
Ice Shock - Upon sword contact, a point blank blast of super-cooled air that can temporarily blind or disrupt an opponent to create an opening.
Tempest - A horizontal slash produces a short lived super-cooled maelstrom along the arc of the slash extending out about 3 meter.
Grimorie
Ice Shard - Launches a dagger sized spike of ice at roughly the same speed as an arrow. Can pierce most soft armours.
Ice Storm - A short range stream of super-cooled air.
Reaver - Strips moisture from a 1 meter area of effect.
Water Whip - Forms a tendril out of a pre-existing water source, which can be used to attack/manipulate the environment.
Other Information
1. Listen to the GM(s), If you have a complaint tell me. I am not an evil dictator and if I am wrong I will admit it. 2. Romance and Gore allowed, But keep it in good taste and in site rules 3. Now not all characters will play nice with each other I understand that, but keep the disputes in the RP not in OOC 4. Be civilized and polite please 5. All basic RP rules apply to this roleplay: Power playing, Meta gaming, and others are not allowed. 6. The story isn't exactly set, If you have an idea for a mission feel free to pm me the details and I'll try to work it in. 7. Copy the rules into a Hider in the "other" of your cs so I know you read them. 8. Get into your character's skin become him or her as you are playing have fun and give us insight into their thoughts. 9. Try to keep active, in both the IC and OOC pages please. And even if you don't have anything to say, at least read the OOC
@Arthanus I think I'm in. If you remember them, I was thinking of bringing back a variation of the mage I made last time...just wish I could find a picture I'm happy with.
@RedVII Been hashing a character together in my head and hit a question regarding weapons. Are we limited to what has been shown in game or is it anything, so long as it's era appropriate?