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    1. AtomicItalian 10 yrs ago

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Great! Well I'm glad to have you guys interested then!

I've always found that RPs work best when there's at least a few players actively collaborating together to get things rolling and keep the story on track, so I'm more than happy to collab with you guys in whatever way you're interested. And that goes for anyone else considering joining as well.

Anyway, I'm taking a shower and heading to bed. Feel free to brainstorm here or send me PMs, whatever you'd like, and hopefully we'll get a few more people so we can get rolling.
Well, this game takes place 10 years after Vegas. Does that work? I can extend it, I really don't need it to be any specific time frame.
Terminal said
Interested.One query: If one presumes the Lone Wanderer did some inadvisable experimentation with the Death Ray aboard Mothership Zeta prior to the confrontation with Mothership Tau, this happens:Sources elsewhere on the wiki indicate a minimum blast radius of 250 miles - pretty hot stuff, as it were. If that happened there's a definite chance a long segment of the Green Line is simply gone, along with basically everything else in that area.Did or did not the Lone Wanderer push that button? ;)


Thanks for the interest! For the sake of the RP, we'll assume he did NOT push the button.

I think for the sake of continuity we're going to assume the protagonists of New Vegas and FO3 made heroic choices, though individual instances (Did the LW put the FEV virus in the water, leaving DC a purified but largely empty waste?) can be discussed by the players, as it is their world to build as much as it is mine =)
Also, heads up--I also posted this on the Advanced Interest Check forum, as I want the writing to be a high level, but know the Advanced board is slow as balls, so I'm hoping to bring some of them into the RP, which I'll likely host on this board.
Pup-- Thanks for the resource! Maybe we can talk routes on here/PM? Let me know if you have suggested tweaks to the routes. I picked the cities I did because most were a mix of smaller cities along with a few "landmark" larger, cultural cities (Chicago, Denver, New Orleans, etc) and I wanted each to end with a big, climactic city like DC, Miami, or New York.

Zee-- Be aware, depending on what our players pick, we may not end up seeing New York, but I'd love to hear your ideas. Like I said, you guys helping me shape this world will be a huge factor in how fun this will be.
TheLonePup said
YES!!! YES!! FINALLY!! A fallout RP where I can try to sell my ideas for the Pitt post-vault dweller! >.> <.< >.>If you'd be interested, i would LOVE to discuss some ideas with you via PM if you'd be interested in them...I already have a character in mind ^^ an ex-Pitt dweller that was taken away as a child when Lyon's Brotherhood swept their way through.OR, depending on how long post Bethesda canon I have an idea for someone who grew up in the Pitt... but how I play her would depend on whether you like my ideas for the Pitt


I ENCOURAGE people to talk to me via PM and help me build this world. I love the enthusiasm, lets talk!
Fallout: The Long Haul



This is not Fallout New Vegas .5. This is not a story of settlers, or wanderers. It is the story of an expedition. If you are ready to write, love Fallout, and are ready to explore areas of the Wastes never before explored, read on.

A decade following the Second Battle of Hoover Dam, Mr. House rules over the prosperous city of New Vegas, with the combined forces of the NCR and his Securitrons pushing Caesar’s Legion far beyond the banks of the Colorado River. With a firm grip on his upgraded Securitron army, House is too formidable a foe for the NCR to attempt to remove, forcing an uneasy peace between the factions.

After Mr. House revealed his hand at the Second Battle of Hoover Dam, a young entrepreneur, based in The Hub, sought a partnership with the elusive dictator. The wealthy young man, Sherrington Tenpenny, along with brilliant engineer Hayley Carter, reverse engineered a lost technology of the pre-war world.

Thought lost to “ancient” entities like Mr. House, Tenpenny uncovered a series of underground magnetic rails which once linked the east and west coasts, stopping in large cities along the way. These rails used Mag-Lev technology to send high speed hover trolleys across the nation, making a cross country trip no more than a 2 day endeavor.

After the Great War, the various powerstations (located in major cities along the trolley’s routes) that generated the magnetic fields necessary to move the trolleys were scavenged for parts, lost to destruction, or simply fell into disrepair. The necessary energy, a patent protected fusion core owned by the LevTram coach company, was never recreated, and soon the memory of the cross country transit system was lost to the memories of the few ghouls old enough to remember a time before the bombs fell.

Until now.

Hayley Carter, using Tenpenny’s funds, has reverse engineered the fusion core, and the two, together with the security backing of Mr. House, plan on resurrecting the LevTram Lines.

Quick cross country travel will bring drove to New Vegas--furthering House’s empire and further lining his pockets, as well as increasing his influence over the recovering wastes.

It will bring the current caravan companies to their knees, giving Tenpenny an insurmountable edge in the shipping and transit industries, growing his wealth exponentially.

Before they can see their dreams come to fruition, there is a final obstacle standing in their way: the powerstations must be revived.

That is where you come in.

Personal messengers, encrypted Pip-Boy frequencies, and special radio broadcasts have been made across the wastelands from The Hub to New Vegas, calling for any and all adventurers willing to ride the trolley from one side of the country to the other, aiding Hayley Carter as she repairs and revives the trolley system.

For those who make it across and return to New Vegas? The ultimate prize--total freedom. A penthouse room at whichever Vegas casino they choose, and a monthly salary more than what any man or woman could spend in that time.

The catch?

The wastes are full of those who would never see the trolley live again. Raiders, tribals, dangerous fauna, “concerned” caravan company mercenaries, and if they don’t stop you, the Brotherhood of Steel may have a certain aversion to such technology being in the hands of Mr. House and Tenpenny.

Will you answer the call? Will you ride the rails, and stick out the hardships for The Long Haul?

***

Here’s the run down on this RP--

You can play essentially whatever characters you want, so long as they aren’t awful Mary/Marty Sues and they aren’t Godmodders.

Also, this RP will ALWAYS BE RECRUITING AND OPEN TO NEW PLAYERS. Since we’ll be visiting a variety of cities and smaller destinations along the way, there are always new points for entry.

Here’s the biggest thing: I need you guys.

We’ll be going to a variety of cities across the nation. Bethesda/Obsidian spend months to years of time researching and coming up with creative ways of taking their locations and making them really feel “Fallout”-y. I can’t do it alone. I need you guys to bring the creativity to the table to help make these cities different from one another. You have creative freedom here, and I’d love to see what we can create together.



Green Line: LA (The Hub), Las Vegas (New Vegas), Reno, Portland, Seattle, Spokane, Billings, Fargo, Minneapolis, Madison, Milwaukee, Chicago, Detroit, Cleveland, Pittsburgh, Philadelphia, New York City

Blue Line: LA (The Hub), Las Vegas (New Vegas), Salt Lake City, Denver, Lincoln, Omaha, Kansas City, St. Louis, Cincinnati, Columbus, Philadelphia, Washington, DC (Capital Wastes)

Red Line: LA (The Hub), Las Vegas (New Vegas), Albuquerque, Dallas, San Antonio, Houston, New Orleans, Memphis, Atlanta, Charleston, Savannah, Jacksonville, Orlando, Miami

So, who is interested? Comments? Questions? Slander?
Fallout: The Long Haul



This is not Fallout New Vegas .5. This is not a story of settlers, or wanderers. It is the story of an expedition. If you are ready to write, love Fallout, and are ready to explore areas of the Wastes never before explored, read on.

A decade following the Second Battle of Hoover Dam, Mr. House rules over the prosperous city of New Vegas, with the combined forces of the NCR and his Securitrons pushing Caesar’s Legion far beyond the banks of the Colorado River. With a firm grip on his upgraded Securitron army, House is too formidable a foe for the NCR to attempt to remove, forcing an uneasy peace between the factions.

After Mr. House revealed his hand at the Second Battle of Hoover Dam, a young entrepreneur, based in The Hub, sought a partnership with the elusive dictator. The wealthy young man, Sherrington Tenpenny, along with brilliant engineer Hayley Carter, reverse engineered a lost technology of the pre-war world.

Thought lost to “ancient” entities like Mr. House, Tenpenny uncovered a series of underground magnetic rails which once linked the east and west coasts, stopping in large cities along the way. These rails used Mag-Lev technology to send high speed hover trolleys across the nation, making a cross country trip no more than a 2 day endeavor.

After the Great War, the various powerstations (located in major cities along the trolley’s routes) that generated the magnetic fields necessary to move the trolleys were scavenged for parts, lost to destruction, or simply fell into disrepair. The necessary energy, a patent protected fusion core owned by the LevTram coach company, was never recreated, and soon the memory of the cross country transit system was lost to the memories of the few ghouls old enough to remember a time before the bombs fell.

Until now.

Hayley Carter, using Tenpenny’s funds, has reverse engineered the fusion core, and the two, together with the security backing of Mr. House, plan on resurrecting the LevTram Lines.

Quick cross country travel will bring drove to New Vegas--furthering House’s empire and further lining his pockets, as well as increasing his influence over the recovering wastes.

It will bring the current caravan companies to their knees, giving Tenpenny an insurmountable edge in the shipping and transit industries, growing his wealth exponentially.

Before they can see their dreams come to fruition, there is a final obstacle standing in their way: the powerstations must be revived.

That is where you come in.

Personal messengers, encrypted Pip-Boy frequencies, and special radio broadcasts have been made across the wastelands from The Hub to New Vegas, calling for any and all adventurers willing to ride the trolley from one side of the country to the other, aiding Hayley Carter as she repairs and revives the trolley system.

For those who make it across and return to New Vegas? The ultimate prize--total freedom. A penthouse room at whichever Vegas casino they choose, and a monthly salary more than what any man or woman could spend in that time.

The catch?

The wastes are full of those who would never see the trolley live again. Raiders, tribals, dangerous fauna, “concerned” caravan company mercenaries, and if they don’t stop you, the Brotherhood of Steel may have a certain aversion to such technology being in the hands of Mr. House and Tenpenny.

Will you answer the call? Will you ride the rails, and stick out the hardships for The Long Haul?

***

Here’s the run down on this RP--

You can play essentially whatever characters you want, so long as they aren’t awful Mary/Marty Sues and they aren’t Godmodders.

Also, this RP will ALWAYS BE RECRUITING AND OPEN TO NEW PLAYERS. Since we’ll be visiting a variety of cities and smaller destinations along the way, there are always new points for entry.

There are three possible lines for us to take. The Green, The Blue, or the Red, as shown on the crudely made map below. We'll be voting as a team as to which we follow.

Here’s the biggest thing: I need you guys.

We’ll be going to a variety of cities across the nation. Bethesda/Obsidian spend months to years of time researching and coming up with creative ways of taking their locations and making them really feel “Fallout”-y. I can’t do it alone. I need you guys to bring the creativity to the table to help make these cities different from one another. You have creative freedom here, and I’d love to see what we can create together.



Green Line: LA (The Hub), Las Vegas (New Vegas), Reno, Portland, Seattle, Spokane, Billings, Fargo, Minneapolis, Madison, Milwaukee, Chicago, Detroit, Cleveland, Pittsburgh, Philadelphia, New York City

Blue Line: LA (The Hub), Las Vegas (New Vegas), Salt Lake City, Denver, Lincoln, Omaha, Kansas City, St. Louis, Cincinnati, Columbus, Philadelphia, Washington, DC (Capital Wastes)

Red Line: LA (The Hub), Las Vegas (New Vegas), Albuquerque, Dallas, San Antonio, Houston, New Orleans, Memphis, Atlanta, Charleston, Savannah, Jacksonville, Orlando, Miami

So, who is interested? Comments? Questions? Slander?
Name: Allan Mercado (Graz Thompson (pseudonym) )
Age: 33
Appearance:
Nationality or Place of Residence: San Diego, California, USA. Resides in Desert Shores, CA
Title / Rank: Sergeant First Class
Biography / history:

Thompson grew up in Barrio Logan, a slum area of San Diego, California. His mother died during his early childhood, leaving his father in a depressed state, which snowballed into drug addiction, unemployment, and eventually petty crimes to keep up the habit.

Graz spent most of his time away from his destructive home, often taking refuge in the city library, where he spent his time reading and eventually writing, a skill he honed and began to use to make some small profit for himself writing for internet publications.

During his early teens, his father was murdered after failing to pay off a loanshark he had utilized for drug purchases. Thompson was present for the murder, was taken captive by the criminals responsible, and sold into a human trafficking network. After being passed around various forced labor operations on Earth for two years, he was eventually sold to a mining contractor working in the Regillus VI mines.

While accompanying a transport ship from the mines to a nearby spaceport to sell off precious ores, his ship was intercepted and assaulted by a group of pirates. Thompson, hardened by his years working as a slave and seeing an opportunity, turned on his shipmates, making sure the pirates saw him murder several of his crew. He surrendered himself to the pirates, offering himself as a recruit. Impressed with his brutality and hoping to capitalize on his knowledge of the mining operation and the ship’s schedules and security measures, the pirates adopted him into their crew.

Thompson ran with the pirates from his early to mid twenties, during which time he learned to operate a variety of guns, pilot fighters, freighters, and even a few large cargo ships, and developed the less romantic but incredibly important criminal skill of finding and researching data to plan heists. He developed a knack for spotting trends, patterns and anomalies in data, which the criminals used to obtain fake identities, falsify financial records, and identify security flaws to exploit during heists.

During a botched heist when he was 26, Thompson was wounded when the pirates miscalculated a private security force’s response time. Many of his fellow pirates were killed in the attack, though Thompson, piloting a mid-range fighter, was able to escape the battle and crash land on a small agricultural settlement away from the system. His ship totalled by the crash, Thompson had no choice but to seek refuge in the local farm towns.

Recovering from his wounds with limited medical attention and without purpose or allies, Thompson used funds from his hidden bank account to rent a small cabin on a farmer’s land. He spent his recovery time writing a brutal, stylized account of his early life, his slavery, and his time with the pirates.

He released the work over the course of several months on a personal blog, utilizing an encryption service which protected his location and posting under a pseudonym. His story became well followed, and eventually was noticed by the editor-in-chief of a highly read, alternative news magazine “The Colonial”, who contacted Thompson on his blog, asking if he’d be willing to sell the publication rights to the magazine, and run the remaining entries of the story in the magazine.

Seeing this as a chance to start a clean career and finally take his life into his own hands, Thompson agreed. Following the success of his story in the magazine, he was offered a position as a journalist, undertaking stories which required him to delve into criminal elements undercover to report on strange subcultures, political and corporate corruption, and injustices across the colonies.

Due to the sensitive nature of his reporting style, he has used several pseudonyms over the course of his journalism career, frequently using his former criminal contacts to make himself “disappear” and “reappear” with a new name and background information when necessary.

At age 30, Thompson took on a long term project, requiring him to enlist in the TCMP. Utilizing friends and informants within the military, as well as creating a false background with matching records, “The Colonial” managed to slip Thompson into the police force.

During his time operating in the TCMP, he would serve as any other soldier, but, unknown to the military command, would investigate allegations of impropriety and criminal acts being carried out against colonists by the military police forces. While carrying on his research, he became aware of the explosion on his former place of captivity, Regillius VI, and has pulled strings to land himself on the investigative team being sent to the mine.

Equipment (out of combat theatre):

Modified Tempest Long-- The Tempest Long is a common energy rifle used by colonists and pirates alike. Originally meant for agricultural workers on planets with large, dangerous fauna for protection, modified “short” versions of the rifle started appearing on the black market, which allowed the user the stopping power of a large rifle with the concealability of a large pistol.



Zahn Industries Personal Repulsor (ZIPR)-- An inertial dampener/repulsor which creates an invisible field around the wearer, capable of stopping or greatly reducing the impact of energy and concussive weapons. Though it does not stop projectiles, it does greatly reduce their speed, utilizing it’s repulsor technology to slow smaller caliber bullets to non-puncture velocities. The ZIPR is only good to take a few hits from small arms before it has to recharge, making it good for personal protection, but poor in large conflicts or conflicts employing more powerful energy weapons or larger calibre bullets.

Equipment (in combat theatre): Thompson, being of only enlisted rank, has no control over his in theatre loadout and is equipped as commanded by his superiors depending on the mission’s details.

Specialised Skills:

Criminal Network-- Thompson has kept in contact with certain elements of his former criminal life, utilizing information brokers, identity specialists, and other unsavory but highly useful services when his investigations have called for such.

Experienced Pilot-- Unlike many in the TCMP, Thompson has actually piloted a variety of vehicles and while he couldn’t stand in the shadow of the actual naval pilots, he can reliably handle his craft and lend a hand in space combat.
Question: Should we all be officers or is it ok if people are enlisted ranks as well?
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