Grey's ears perk up at the sound of a voice next to him. The fox turns, coming face to face with one of those furless, two-legged creatures, like that one with the biker getup and the baseball bat. He had asked what Grey was, a reasonable question that could most definitely reflected back at the man.
"...hi," Grey begins awkwardly, still taken aback by this thing's appearance. "I'm Grey. ...I'm a fox." He thought that last part was a little obvious, but maybe foxes from this guy's world don't look like he does. Grey then sighs and closes his eyes. "That's about all I can tell you, because I can't remember anything about myself. I was hoping Fortuna would help lead me to some answers, but that plan got tossed out of the window as soon as I blacked out and woke up here."
The fox's attention is then caught by another nearby, excited voice, and he turns around to face some sort of... dark grey figure with no arms or legs and floating hands, a bandana wrapped around his head and sunglasses on his eyes?
Yeah. Grey doesn't know where to begin with this one. He gives the Nevadean a flat look.
"I don't think they're watching us for entertainment..."
It's not like he has much of a choice. He raises a hand and waves to the camera.
"Uh... hello? Mister Luthor, sir? Can you send down someone to explain to us what's going on and why we're here?" he asks, polite as he can be in this situation. Yelling wouldn't solve much, and who knows what else this mysterious Luthor character has in store for them if they keep stepping out of line. Grey rests a hand on the cage and sighs. What's it take to have a moment of normality around here?
First came the amnesia. Second was the big reveal that the king's gone mad and was destroying the continent. Third was having the only person he could trust so far getting kidnapped. And after all that? He passes out and wakes up again in some glass cage surrounded by things that look nothing like anything else on Vanalia. Or maybe they do exist on Vanalia and he just hasn't seen them...? It's not like he had much time to tour the continent before being whisked away here, anyway.
The fox with his back pressed up against the glass corner opposite Negan sits up and rubs his head. It seems all the hostility here's been defused already, so he wouldn't need to be wrangling anyone in at the moment. Good thing, too- he doesn't even know where to start with these people. What are they? Why do they all look so different? What is this place? Why are they being held captive like this?
Grey turns to look out of the glass cage's confines. Surely there's someone out there willing to offer an explanation? What about that woman from before- is she still here?
"Today just keeps getting weirder and weirder, huh?"
Name: Grey
Age: 18
Gender: Male
Canon:
Main Thread or Sandbox: Main Thread
Starting Location (SANDBOX ONLY): Whoops! You have to put the CD in your computer
Personality: Despite being an amnesiac with no real life experience to speak of, Grey is a noble soul who seems to avoid fights where he can. He is notably less confrontational than his allies, Venice and Fortuna, though he is prone to getting annoyed on occasion- understandably so, given that he woke up with amnesia no more than a day ago and was immediately confronted with the actions of a tyrannical king hellbent on destroying the continent for whatever reason and a bunch of trouble he never asked for- but never to a violent degree. As it stands, Grey is usually the confused voice of reason.
Equipment:
Visor: The visor on Grey's face can be materialized and dematerialized at will. When Grey dons it, all of his abilities become available to him. Others can wear it as well, but they won't be able to obtain his powers.
Scarf: Grey wears a scarf around his neck. It doesn't seem to provide him with any of his powers, but it does change colors depending on what ability he has selected.
Attributes:
Energy Manipulation: Grey can create and manipulate a blue-colored energy in a variety of ways. His two main methods of attacking are shaping this energy into a sword for him to use and blasting enemies from afar with energy blasts. In addition, he is also able to shield himself with his energy for a limited amount of time, rendering him completely invulnerable to attacks and powering up his own. This ability only lasts for a few seconds and will be unable to be reused again for several seconds afterwards, so Grey must take care to use it at opportune moments.
Ability Switch: Some enemies may allow Grey to gain access to new abilities. He can freely switch between these at any time, and his scarf will change colors to signify this.
Avian Tempest: The first new ability Grey obtained from the robotic swan known as CYGNAY. It allows him to send out a small tornado capable of doing heavy damage to enemies, but he cannot use it as freely as his shield ability. Avian Tempest has a hidden 'ammo' reserve that must be replenished by drawing upon the energy of his surroundings- and that, in this roleplay, comes from defeating enemies. While active, this ability turns Grey's scarf white.
Physical Attributes: Grey is capable of taking down robots many times his size and running at high speed.
Dash: Grey can utilize a fast, short-range dash that allows him to dodge enemy attacks and function as a triple jump. The dash leaves behind afterimages.
Grey's speed and dashing in action.
Groovy: Grey's great at dancing.
Biography: Grey doesn't have much of a backstory to speak of. His known life begins on the continent of Vanalia, at a place called Moonlit Cove, waking up alone, dazed, and without any memory. He soon learned that the king, Havico, was wreaking havoc on the continent, having gone mad with power and allowing Vanalia to fall to ruin under his orders. Rescued by a showboat of a teen by the name of Fortuna and defeating other adversaries who quickly became willing to help him once freed of the king's control, Grey continued onward.
That's when Grey's world flipped once again, and he was brought here. Poor guy just can't catch a break.
Other: Support Havoc Fox! Game and image of Grey created by HavocDusk, the creator of the game; footage of the game supplied by SEN10EL on YouTube.
Starting Location (SANDBOX ONLY): "I can't choose if I selected Main Thread? You're lame, Store."
Personality: Having stayed years on the Vast Continent, a place on his homeworld that seemed to attract world-ending disasters and other oddities, Eric was shaped into a Pokemon who charges through his problems with a smile on his face and an ego to go along with it. He's incredibly flippant and most would call him the 'comedic relief' of the group. He's loud-mouthed and loves banter, though he always has a sense of respect towards opponents who rightfully deserve it.
Equipment:
Mistral: The scabbard of Eric's sword, which Eric keeps his blade sheathed in even when fighting in order to use his sword more like a club than anything. Made out of a powerful, lightweight, otherworldly steel only found in Mystery Dungeons, named Ravenite, its strength increases in proportion to the wielder's level of strength, making it much more difficult to break or even deform when wielded by someone strong enough.
Belladonna: Eric's sword, made out of the same metal that comprises the scabbard. Cutting ability and integrity mirrors the wielder's level of power.
Scarf: Eric's scarf, created from a kind of wool-like material found in Mystery Dungeons that has variable properties according to its wearer much like Ravenite. As using Psychic on other living beings can be difficult, he can instead grab them by wrapping his scarf around them.
Treasure Bag: A small pouch Eric carries items in. "It's not a purse."
Illusion Band: The Illusion Band is a small cloth Eric can tie around himself in order to assume the disguise of Nautilus. Once again made out of material sourced from Mystery Dungeons, it's hard to destroy and becomes invisible upon Eric adopting his Vaporeon persona.
Attributes:
Pokemon Physiology: As a Pokemon, all of Eric's physical attributes are boosted, from strength to durability to speed to enhanced senses and everything in between. With more experience, a Pokemon's attributes can grow even further.
Move Adaptability: A Pokemon must master the moves they have on hand to make the best use out of them. By repeatedly training with them, they can bend traditional Pokemon rules by using their moves in unorthodox techniques. Some examples will be included in the following list. In addition, there is a legend that Pokemon can go beyond the four-move limit and use moves their species could never learn... but that's just a fable, isn't it?
Psychic: A Psychic-type's bread and butter, the Pokemon move Psychic allows them the power of telekinesis. Depending on how well the Pokemon trains with this move, this can range from simply moving objects around to more advanced techniques such as flight (which Eric is able to do). If Eric's head gem (cleverly hidden under his hair) is heavily damaged, he loses access to this move until it's healed.
Protect: When using Protect, a Pokemon creates a barrier that shields them from harm. While the barrier is completely impervious to damage, repeated use can cause it to completely fail, meaning it has to be used sparingly throughout a fight to make the most of it. Training allows Protect to be used with more precision and allows a Pokemon to create small surfaces to stand on or to use as weapons, say, disks to be thrown at enemies, but Protect's glaring weakness remains regardless.
Quick Attack: Upon using Quick Attack, a Pokemon becomes surrounded by a white aura and moves at a speed many times faster than they are normally able to to attack an opponent. When trained, a Pokemon can maintain this state for longer, effectively giving them a speed boost for offense or defense.
Tail Whip: Tail Whip allows a Pokemon to use its tail to lower an enemy's Defense. Eric does this by simply slapping them with it, which carries enough force to surprise someone for a second but causes absolutely no damage or pain. However, after a successful hit, the target will temporarily take more damage from physical sources, which means basically anything that's not magic. Eric can repeatedly do this to someone to stack the effect and level the playing field, reducing even the strongest opponents to punching bags for the average person. However, this effect is not permanent, and none of the opponent's other attributes will be affected.
Sixth Sense: Espeon have the natural ability to sense minute changes in the air, giving them a sort of sixth sense to dodge attacks with and making sneaking up on one difficult. They can also use it to predict the weather!
Purple: For reasons unknown, Eric's fur is purple. This means absolutely nothing
Biography:
Long ago, there existed a being, cold and furious of its own existence named Dark Matter, created from the negative emotions of every Pokemon on Eric's homeworld. A young human at the time, Eric was brought to the Pokemon world by Arceus to prevent Dark Matter's hatred from turning the world to stone and hurling the planet at the sun. Together with Mew, he was only able to weaken its influence over the world. Though Dark Matter was dealt with at the moment, Mew told Eric that it would inevitably return once again, and so they agreed to return in the distant future without their memories as a failsafe against making the same mistakes that resulted in their failure the first time the fought Dark Matter. Many years later, Mew, now known as a Riolu named Lapis and Eric destroyed Dark Matter once and for all.
After their victory, Eric decided to try and settle down at the guild he and Lapis had joined during the course of his adventures, the Expedition Society, while Lapis pursued his dream of becoming the greatest Explorer there ever was. Eric acted as a medic on missions during this time, assisting Lapis and a newly assembled team of recruits from all around the world when need be and helping the Expedition Society to build up their base of operations in between. While Eric was settling down, he journeyed to a continent by the name of Celestia and joined another guild by the name of the Thani Guild, and he opted to remain here until needed, as it felt much more peaceful on Celestia and the town of Seris than the beachside port of Lively Town, where the Expedition Society was situated. However, he and Lapis once again returned to fight on the front lines against a Zoroark who had been corrupted and driven mad by a single feather from the Legendary Pokemon Yveltal and was attempting to spread the corruption across the entire world for her to rule. After a long, arduous journey, Lapis, Eric, and their team defeated the Zoroark and returned home.
It wouldn't be until a few years later that Eric would be called on an assignment to a continent named the Vast Continent, a place he had never heard of prior. According to Ampharos, the guild leader, the Vast Continent was infested with strange happenings and the Espeon was sent to investigate. The Espeon soon realized he had gotten more than he bargained for when he discovered a plot there hatched by a freakish cult by the name of the Eternal Eye to summon Eternatus and destroy the world. Together with a group of ragtag Pokemon by the name of the Lore Hunters and the strongest Pokemon of the Vast Continent, they brought down the Eternal Eye and Eternatus- as well as a distraught Floette who decided to use the mythical Sword and Shield of Zacian and Zamazenta to raze Vast Continent 'for the good of the world.'
But the adventures didn't stop there, no. Now Eric's been roped into a multiverse. An omniverse, even. What kind of expeditions await him now?