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    1. Avalant 11 yrs ago

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Aleranicus said
Oh me oh my! It's back in the modern(ish) era???Could I possibly make my Warlock up again??? Pretty please???????


Hey Al! Nice to see you around again. Hmmmmmm.......... I don't know............. Ahhh hell, sure. Maybe even make him like the grandson of your previous character or something? But stay active! That's my only real requirement!

Anyway, I added a Neuroi Section by the way, cause those diagrams were too cool not to incorporate. :D

Also, based on what I read so far by you guys CSs, I'm loving how the 707th is shaping up. We shall be the a unit filled with rejects and outcasts given a second chance! XD
Lennon79 said
And she's done.Scratch that, needs an edit./edit Right now it's done.I spent HOURS looking for that picture last night and now I stumble on it without even trying. Sod's Law.


I love her! Adding her to the list right away! Welcome aboard comrade!
Lennon79 said
That works. It fits the idea of a disgraced but inexperienced officer I was going for. Cheers :3


Lost Cause said
I think for some reason I'd been edging towards making a Francesca clone out of , but I think I can work with that.


That's fine! Once you guys get those characters finished up I will add to them to the list!
Lost Cause said
Slight technical point: Those are if she's in the Navy. For whatever reason the artist gave Air Force style ranks to everyone.


Meh, a small technicality that I will overlook. I'm actually not that familiar with American ranks, so I usually have to go to wikipedia for the information. But thanks for letting me know!

Lost Cause said
Also, I think I'm stuck. >.<


You could do some know it all Britainian from an academy come to join the war using a Tornado. That would be a start at least.

Lennon79 said
I say either go for the Tornado or a RN Harrier FA2.I really need to finish Svetlana's back story but I'm drawing a blank too...


Perhaps the 707th is Svetlana's second and last chance to stay in the war? You could talk about her former unit, any past combat or noncombat experiences and perhaps tell an origin to her drinking habit? Doesn't have to be dark or anything, it can just be something to type about and get your brain going.
Hey I applied to the sign up section. That was the correct place to put my CS correct? I just wanted to double check ^_^;
Mind if I join in? I got just the characters for you guys!


*Names*
"The Flame Guy and that Sniper Guy"

*Universe*
Gone with the Blastwave (Webcomic)

*Appearance*

Flame Guy on the right, Sniper Guy on the left.

*Personality*
Sniper Guy:
Calmer, smarter of the two. Thinks things through usually and has an awareness of his mortality. Laughs at death though and likes to shoot the planes out of the sky by killing the pilot with his sniper rifle out of sheer boredom.... He's gotten way too good at his job.

Flame Guy:
Goofier of the two, tends to shoot first then shoot again before asking any questions. Naturally a pyromaniac of sorts, but since his flamethrower was all out of fuel he had long since abandoned it for a basic rifle. Despite his goofy, near suicidal nature, he makes for a surprisingly good leader..... of sorts....

*Powers/Skills*
Sniper Guy:
Really really really good at shooting people. Could take the antenna off an ant from 300 meters away.

Flame Guy:
Knows how to burn stuff..... that's about it.

*Brief Bio*
"Because war can be boring too."

These two soldiers are members of the Red Army, wandering a ruined city with no real clear goal. They tried leaving the city at one point, but the place was so huge that it felt like they were going in circles. At one point they even linked up with the actual Red Army, only to get seperated again in an ambush. Now these two guys were still aimlessly wandering the irradiated, wasteland city they were stuck in before ending up in the weird world.

*Equipment*
Sniper Guy:
One Sniper Rifle
Two Grenades
And some left over irradiated rat for tonight's dinner

Flame Guy:
Two empty tanks of Flamer Fuel
An Assault Rifle
A Spoon
And a landmine that he thinks he diffused correctly.

*Others*
Occasionally a giant yet harmless moth will follow the Flame Guy and land on his head. Oh it everyone they meet always seems to be named "Steve"

Yeah, I don't think there are any heli-strikers as far as I can tell. Nor do I see it fitting in if you get what I'm saying. For now, just stick to tank or jet witches.

Oh yeah.... THE OOC is up!

http://www.roleplayerguild.com/topics/44753/posts/ooc?page=1#post-1336041





Stárshiy Serzhánt Svetlana Venediktov
Sergeant Mina Kalaska
Lieutenant Emily Winfield Powers
Private Stephen Hebrides MacTeer
Ensign Nicole “Goose” Bradshaw



Neuroi...



An alien foe that comes from seemingly no where with the apparent sole purpose of the destruction of humanity. This mysterious enemy force has appeared frequently and without warning in many areas across the world throughout history. The weapons of the Neuroi mostly take on forms similar to aircraft and tanks, but their most terrifying tactic is the spreading of a corrosive miasma. Not only do normal humans have no defense against this miasma, but the remnants of the land affected by it are processed by the Neuroi into new weapons, crumbling huge sections of former nations into the sea. As the miasma seems to be unable to spread across large bodies of water, humanity has designated such areas as their main lines of defense. Though throughout those fateful beginnings of the war, humanity has yet to conceive weaponry to effectively combat the Neuroi menace. It seemed that their regenerative properties and frightening red beams of destruction could not be turned by conventional weaponry. Though now times of changed and humanity does have its ultimate trump card: The Strike Witch.

These "Strike Witches" are usually young female girls who posses great magical powers. To bring out their potential for use in battle, each Witch equips a unique machine onto their legs: the Striker Unit. With the Striker Unit equipped, they gain the ability to fly or become more agile on the ground and their tapped magical potential provides the strength to utilize weapons far too heavy and powerful for a normal person. A defensive field is also created that can protect the Witches from the Neuroi's miasma, as well as other physical weaponry, making them humanity's trump card in the war.

The Strike Witches were first created during the beginnings of the Second Neuroi War, and have continued to be a highly valued asset of the military. However, times have changed since those fateful days of the 1940s. Technology has advanced for the Striker Unit as well as new anti Neuroi technology. They alien menace has laid dormant for quite some time now, but have now back in bulk. The year is 1991, and this new war is starting to look like a long one. It all began on the fateful day of August 2nd, 1990, when a Neuroi hive suddenly appeared over Iraq's capital, Baghdad. Soon the hive spread and Neuroi fortress began to appear all over the Middle East, threatening to spread into Africa and India. The United Nations quickly reformed their coalition and UN forces were dispatched to the Middle East to halt the ruthlessly advancing Neuroi. At first it seem to go well. They were able to establish a foothold in Yemen's city of Aden and it seemed the new Anti Neuroi weaponry was working well without the help of the Strike Witches. Though as the 1st Coalition fleet sailed into the Persian Gulf to launch another invasion of the Middle East, they were ambushed. As it turned out, the Neuroi had been studying the new stealth technologies and armors employed by their human foes, and deployed their versions of it. 76% of the entire fleet was wiped out, including the fleet flagship, the Orussian aircraft carrier known as the "Kiev"

Since the great loss of 1st Fleet, the new allied 3rd Fleet has taken up the role as being the main support fleet for all offensive operations in the Middle East. Currently stationed off the coast of Oman, this new fleet has learned the lessons of its fallen sister ships and now is ready to take over their burden. As part of this new fleet, a new Joint Strike Witch Unit has been formed, taking witches from all sorts of countries to make up a new versatile fighting force, stationed on the massive Super Carrier, the Karlslandic CV-04 "Von Braun". This carrier's deck is large enough for a C-17 to land on and is armed to the teeth in counter measures. It's both the largest and most advance ship in the United Nation's fleet, but more importantly, your new home. You are now part of 707th Joint Striker Unit, a mixed bunch of witches, some former naval members of their respective nations or tank witches of the army, or even some new witches fresh out of training. Some missions may have you stations at an F.O.B. while others may have you out flying for days, but the Von Braun is a place you will always know as your home.

Now what witch will you be? Perhaps you have come to fight for what was taken from you? Or maybe because you simply want to fly through the sky and see the world. This your story, this is our story.

Expected Neuroi Units








This is a Roleplay based off of the anime series known as "Strike Witches". You will be, of course, roleplaying as one of the new members of the 707th as either a Land Witch or a Sky Witch. Land Witches have Strikers based of tank and armored vehicle counter parts such as the M1A1 or T-80 tanks. These Witches have much larger and stronger shields and can carry very heavy weaponry. Sky Witches have Strikers based on aircraft counter parts of the time such as the F-16 or the Tornado. These Witches are fast and nimble and often carry lighter weaponry compared to their ground based counter parts. Don't let this fool you however, as a Flying Witch can carry weapons ranging from a light sub machine gun to a large 20mm auto cannon. This RP is focused on building the story of the 707th, as it is a brand new unit given the job of taking back the Middle East. Because of it being a new unit, there is going to be more greenhorns than rough and tough ace witches. Out of the 13 slots available, only two or three others can be filled with Witches who have extensive combat experience. I don't mind having a witch that may have seen a dogfight or two here or there, I just don't want a bunch of badasses right off the bat. This will be all dynamic character building, with your character truly discovering who she is in such a hostile environment.

As previously mentioned, there are 13 slots available, 5 being dedicated to Land Witches and the rest to Sky Witches. If not all Sky Witches slots are filled, I may make an exception to one more Land Witch. Also please note I will be having only ONE male character if any.

Slots:
Leadership:
1: "Captain Patty MAVERICK Mitchell" (Wing Commander, F-14 Tomcat)
2: "2nd Lieutenant Paula Wittman" (Second in Command, Marder 1 A5)
Land Witches:
1 (Squad Leader):
2: Stárshiy Serzhánt Svetlana Venediktov(T-72)
3: Sergeant Mina Kalaska(FV4003 Centurion Mk.5 AVRE 165)
4: Private Stephen Hebrides MacTeer(Warrior IFV)
5:
Flying Witches:
1: Lieutenant Emily Winfield Powers(A-10 Warthog)
2: Ensign Nicole “Goose” Bradshaw(F-14 Tomcat)
3: First Lieutenant Dorothy Zelco(F-117 Nighthawk)
4:
5:
6:

Rules
-GM word is law! Ooohh, that sounded to controlling... Ehm, I'm always open to suggestions and discussions of course, but when I say enough, that's it.
Be kind to others! A given rule but still!-
-No power playing or god modding!! I've said this before and I will say this again, this is a dynamic roleplay focused on character development and creating a fun and interesting story with everyone, so I will NOT tolerate super character bullshit!-
-Romance is expected(most likely yuri themed, but a straight arrow will fly straight), but I don't want to see hands in the pants! Take stuff beyond a kiss to PM.-
-Be Active! I don't want to have to lead everybody by their noses. While of course I will be the one introducing big story points like an attack or big battle, this is your story too! Characters befriending and loathing each other, maybe a fight or tension between some of you, who knows? Its all up to how YOU play it out. The other side to this is actual activity. I get life can get in the way, but I want at least one or two posts every two to three days. If you don't post within the given time, I will PM you, and if no response, I will either take control or get rid of your character depending on the level of involvement.-
-This is Casual, so while I don't demand you go crazy and write page long posts, I do ask that good grammar and content in posts is given. No one liners, weird paragraph organization, LOLROFL speak, or lack of capitalization. THERE'S A SHIFT KEY FOR A REASON-
-And finally, always try to have fun! Joking around and generally having a good, creative experience is what I strive for in roleplays and I want you guys to enjoy this!-
Rules can be subjected to change

Character Creation





Nation List:
Imperial Government of Karlsland (Germany)
Empire of Fuso (Japan)
United States of Liberion (United States of America)
Empire of Orussia (Russia)
Republic of Gallia (France)
Suomus (Finland)
Duchy of Romagna (Italy)
Ostmark (Austria-Hungary)
Commonwealth of Britannia (United Kingdom)
Neue Karlsland (Argentina)
Moesia (Bulgaria)
Faraway Land (Canada, yes really... Canada)
Baltland (Sweden, Norway and Denmark)
Hispania (Spain)
Commonwealth of Australis (Australia)
Dacia (Romania)
Belgica (Belgium)


Alright! That's it! I'm going to go make the OOC! Get ready to get those characters up, cause this is gonna be great!
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