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    1. Avalant 11 yrs ago

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Hello! I've been itching to get into a Fallout Roleplay for a while now and spotted this one! How does a formerly recovered test subject of the "Big Empty" that escaped awhile ago and now found herself in Canada sound? Only thing she'll have from the place will be a prototype Stealth Suit Mk II that she can't seem to take off without dieing shortly after, as in the suit is keeping her alive(basically Crysis 2 if you've ever played it). It will be using a similar AI from the game that the suit had with maybe a little more personality thrown in for fun. Does this sound fine for a neat little character? I will flush out the Big Empty part a hell of a lot more to explain her origins and I'm not planning on giving her enemy crazy augmentations or some insane mindset. I just figured she would be an interesting addition to the mix and I got the perfect image for her! :D
Aleranicus said
A friendly PSA from Aleranicus to the group:Amicable breakups are not much more fun than one-sided breakups.Also, kittens are fuzzy. Pet them often.




Once Rin and Lost Cause post, I'm planning on sort of letting everyone interact and what not freely before any big event.
Keep up the great work guys! Once everyone's responded I'll post the next intro stuff then will try to get some free roaming action time before we hit our first big engagement of the day!

So happy to get this finally going though! Looking awesome so far.
manapool1 said
a girl and I are adventuring a cave (wink wink) 2 other girls are going through a trap I think and that's all I know


Alright, I'll be posting soon. And when I mean soon, I mean:


;D
Okay, thanks. I got everything else finished now so I shall post soon! Can somebody give a sort of summery of the current happenings? Nothing super detailed or anything, just something to give me an idea of what's going on and where I can start off in.
Alright done! A quick and rough sheet, but it should be sufficient enough.


Name IRL:
Katherine Rennolds
Name In-game:
Kat
Gender:
Female
Class:
Classes!? SOA doesn't have classes! ........ FINE! I guess she's a "rogue" type character. Though instead of an a focus on speed more so or a balance between speed and dexterity, she relies on being more maneuverable than fast, weaving a dodging through her enemy's defenses and attacks over running out of the way of them.




Weapon:
Since SAO was entirely based on soley blades with little to no projectile weapons, she uses a blade very similar in size and design to a Dirk.


Amour class:
She wears relatively light armor, with leather for joints and under plating for more vital areas.
Any back up skills:
She has a higher forge level, allowing her to craft much of her own custom equipment, given the right set of tools and materials.
Bio:
Katherine grew up in a family that was part of the US Air Force. Her father was a pilot, and while he was not around very much, but he always tried to make the best of the few moments they shared together, so he became her idol of sorts. For a long time, Katherine causally dabbled in video games and found many very engaging, but never really could get behind RPG games with their mindless grinding and almost sadistic quests. Though when SAO was announces, she couldn't help but try as hard as possible to get a copy. Like many others, the promise of a full virtual reality was enough to win her over into buying the game, but she lived out of Japan and her chance of getting it was limited. What was seen as a stroke of luck, her father had been transferred to a US base in Japan and she was able to come along. When the game came out, she was one of the many people who waited hours in line to purchase it..... only to find that the game had a much darker side to it.

Since that faithful day when the gamemaster told the crowd their fate, Katherine has been focused on doing whatever it takes to beat the game and free everybody. She want's to see the real world again, and is just trying to get home.
I'm going to take that as a "yes" and start making a character. ;)
Lost Cause said
She's just short of the finished version of her artwork and a basic backstory now.


Great! IC IS UP!!! Feel free to post about the witches interpretations leading up to the arrival at base or however you want to do it. I left the "intro sequence" a bit vague as to what the witches in the truck are doing on purpose to allow the optional telling from their perspective of the experience.

"Anyone who has to fight, even with the most modern weapons, against an enemy in complete command of the air, fights like a savage against Neuroi, under the same handicaps and with the same chances of success." -Erwin Rommel


The convoy moved hastily through the dry, rocky cliffs of the small ridge that served as a divider on the front. One truck carried soldiers, crewmen, and engineers, another carried much needed supplies and the witche's striker units, and the other carried the 509th's new witches. They had left earlier that morning from a supply depot far from the front, with little evidence of the war around them, but as the trucks drew near their new base of operations, the fighting could be heard in the distance. This particular stretch of the front was one of the hottest, most active areas of combat, and many burnt out wrecks of tanks, trucks, and other vehicles lay on the side of the dirt road as proof. A Britannian Spitfire dug into the hillside that flanked the road still burned from a seemingly recent engagement. Captain Clare Abrams stood in the front of the uncovered truck, keeping an eye out for the enemy. While she did not wear her Striker Unit, she still carried her large 76mm Cannon at the ready. She turned and faced the witches in the back of the truck.

"Alright, listen up! As I've said before, I'm Captain Abrams, your second in command, we are just about to arrive at Farcer's Airfield at the lower end of this valley. There is where your commanding officer will be to-" she was cut off by an AA gun starting to fire from the leading armored vehicle. Suddenly the skies above erupted with combat as Neuroi and joint forces engaged each other over the convoy. The trucks began to speed up in an attempted to get out the combat zone as fast as possible, but one Neuroi had spotted them and began its strafing run. A red beam flashed in front of the witches truck, blowing up the lead vehicle and flinging it off the road, tumbling in a fireball to the valley below. The captain quickly reacted by bracing her weapon against the top of the cabin and taking aim. The Neuroi came in low again for another run, but as it got close, Abrams let loose three shots, the third striking the core and destroying the enemy. The convoy continued on, dodging enemy fire and attempting to flee from the battle raging over head. A flaming B-109 at one point streaked over them and slammed into the road just behind the convoy.

A half hour later, they were out of the combat zone and arriving at the airfield. The base was a rough site to see. Many of the "buildings" where either rusted sheet metal hangars or tents surrounding a cleared, flatten strip of sand that served as a runway. Surrounding the base where trenches and dug out AA positions. The only solid building was the air control tower and building, but even that concrete building was heavily scared by chunks of structure missing or burn marks from the Neuroi attacks. Heavily damaged aircraft were making emergency landings as it was the closest airfield to the battle. However, by the time the convoy pulled into the base, the air battle had ended. As the engineers began to carefully unload the witches' striker units, the witches themselves where directed to an area near the airfield. A camouflage tent covered a small row of chairs in front of a map on a stand. As the witches began to take their seats, a witch ran up to the front from the hangars and stood in front of them, waiting for them to be settled. She was a high ranking witch, based on her insignias, but her uniform was dusty and messy. Instead of the usual officers hat, she still wore her goggles on her head.

"Greeting my fellow witches of Africa! I'm Oberstleutnant Berunhauf, commander of the 509th Joint Striker Unit and your new CO. As you have probably guessed by your bumpy ride in here, this is a very active combat zone." She paused and motioned to the map behind her. "Farcer's Airfield is located here, only 20 miles from the enemy territory. Our mission as the 509th, is to keep the Neuroi from getting past us and to the more vulnerable supply lines the run behind this mountain ridge just behind us. We will also act as a base of forward operations for any offensive against the Neuroi along this front. Our key to success will be cooperation between the Flying and Land Witches here of the 509th! Now, due to our proximity to enemy territory, we may not always have plentiful supplies, thus in combat, conserve your ammo! Here at base, you will only be allowed to bathe once a week with current water supplies. BUT I don't want to see you rationing drinking water. Trying to lessen your intake of water out here in the desert will only get you killed by one of our many enemies from the desert, dehydration. We must maintain peak status in order to operate effectively against the Neuroi." Alivia paused for a moment, sighing as if she had just finished a very old routine. She looked at her witches under her command now with softer eyes. "Listen, I'm not one to lie to my fellow witches so I will be honest with you. This may be the hardest, most dangerous stretch of the front in the entire campaign. That Neuroi attack that you passed through was our third one today. Now when I was first given this command I was terrified. I don't want to loose a single witch, engineer, soldier, or anyone under my command to the enemy. But I have read everyone's files and let me tell you this, after reading them and seeing everyone in person, I feel much better now. All of you are the most capable witches this war has to offer. For some of you this may be your baptism of fire and for others, another day at war, but each one of you can and will hold back the Neuroi. Look out for each other, trust one another, and we will defeat our enemy. Now then! On to more practical points, Captain."

Clare nodded and stepped to the front of the witches, she now wore her full gear with her rifle slung on her back, In her hands she carried a stack of papers. "Everyone eyes and ears! I have here a list of whose staying with who in the tents, patrol cycles, meal times and training hours for our base." she gave the stack to the witch at the front left ans told her to pass it around. As the list was passed between the witches, Clare spoke, "Now we are on constant standby! That means you must be able to reach combat ready status in under a few minutes! You never know when the enemy may strike....... NOW GO GO GO! I WANT TO SEE YOU COMBAT READY IN TEN MINUTES NOW! STRIKERS IN THE HANGARS! BE LINED UP AND READY TO FIGHT IN FRONT OF THOSE HANGARS BEFORE I GET THERE! WHAT ARE YOU WAITING FOR WITCHES!? GO GO GO!" she yelled.

The story begins here in this forlorn airfield in the desert. These are the beginning of the 509th..... the Weary Witches of Africa.

Both accepted! Hoorah! With that, Lost Cause is the only one with an unfinished CS. But for the sake of not letting this freeze up any longer, I'm starting to type up the first IC post of the RP!
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