"I have no reason to fight him" he said with a smile reminiscing on the past event from their first encounter at the guild "he can't kill me and defeating him would prove nothing for me" he added as he leaned with her. "Its a silly thing to go through with. I could have walked past all of you durring your silly fight and completed the laberenth in minutes if I felt the need. Noone would have ever even seen me."
Bounty (1/Universal) - User gains D10 extra Renn whenever they receive Renn from GM. Passive.
Meditate (5/Universal) - User focuses for few a minutes, recovering either 200HP or 200MP. 0MP. Action Cost: 2 - Cool Down: 3 Minutes
Strong Body (5/Universal) - User gains +10 Strength for three minutes. Action Cost: 3 - Cool Down: 1 Day
Quick Reflexes (5/Universal) - User gains +10 Agility for three minutes. 200MP. Action Cost: 3 - Cool Down: 1 Day
Greater Bounty (5/Universal) - User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty. Passive.
Greater Accelerate (10/Universal) - User's movement speed greatly increases for two minutes. 300MP. Action Cost: 3 - Cool Down: 3 Minutes
Double Strike (1/Swordsman) - User's next Standard Attack hits twice. 100MP.
Decisive Strike (5/Swordsman) - User attacks once for moderate piercing damage. Stuns target for 30 seconds. 200MP. Action Cost: 3 - Cool Down: 1 Minute
Hilt Bash (5/Swordsman) - Whenever an opponent misses a melee attack against user, user automatically deals low concussive damage back. Does not stack with any other damage modifier. Passive.
Swordsmanship (5/Swordsman) - User gains 3% increased damage for their Standard Attacks. Passive.
Greater Battle Focus (5/Swordsman) - User's every 8th Standard Attack critically strikes automatically. Can only be learned if Battle Focus has been learned. Replaces Battle Focus Passive. Passive.
Arc Slash (10/Swordsman) - User slashes out with their weapon, causing an energy strike to travel in a linear line. Deals medium bladed damage to all units caught. 300MP. Action Cost: 4 - 1 minute
Greater Swordsmanship (10/Swordsman) - User gains 3% increased damage for their Standard Attacks. Stacks with Swordsmanship. Passive.
Reflex Strike (15/Swordsman) - User gains a 10% chance to draw their weapon automatically and block 1 piercing melee attack. Passive.
Critical Increase (15/Swordsman) - User's critical strikes deal 230% rather than 200% damage. Passive.
Prime Swordsmanship (15/Swordsman) - User gains 3% increased damage for their Standard Attacks. Stacks with Swordsmanship and Greater Swordsmanship. Passive.
(unique) Twisted Tempest: This plain longsword seems innocuous at first glance but glows a baleful red after it strikes a foe with spells, red runes writing furious along its surface.
When striking an enemy with spells, this blade grants a 10% critical chance increase against the spellcaster. This bonus cannot be reduced as long as it remains in its wielder's hand and the spellcaster is alive. This effect can only trigger against one opponent at a time.
Asroth has had a very long path as a solo player thus far. He has stayed out of the way of others avoiding red players at the risk of death or murder. His fear was replaced with confidence after the first kill. This is a dangerous and insane place to find yourself in and he was finally becoming a custom to it.
The rain was falling strong outside and he needed to find somewhere to go. "damn these status effects, this is going to take forever" he said aloud to himself knowing no-one was around. Just when he was running out of hope he came across some light and as it started to get closer he was able to see a horse stable and he picked to stop for the night and dry off. This was becoming a ridiculous adventure. The life of a solo swordsman was not easy and he needed to quit before it killed him, but how would he ever find anyone.
As he got comfortable he noticed a tavern the Tipsy Troodon the sign read. He brushed him self off and headed inside in hopes of a nice warm fire to set himself in front of.
Desmond looked out the window and smelled the fresh air and he gave a small grin back at Keith as he sat on the window sill "if no-one is around than what are we waiting for?" He asked as he leaned back and slumped out the window to the ground below "I don't know about you but I'm not waiting for permission" he said pulling his tattered cloak back around his body as he walked away
Not bad" he said with a chuckle "you know you would have been dead if he wanted you there" he added snickering in his hand. He knew she wasn't stupid and he knew that shadow was too smart for any of these so called assassins. He would have killed every last one before tgey even blinked if he wanted to
Alister stood off to the side. He felt no need to take this test since him and Shadow had a showdown when he first arrived. Besides with all the correct distractions he could have just slid past while no-one was looking and made it through. That's the real trick. No need to fight just don't be seen. He watched the battles go on for a bit as he leaned against a laberenth wall with a cigarette. This was a waste of time. There were more important things to do. He walked back out and out of the manor and sat on the front steps pondering what may be important things, but you never know
Desmond shrugged unsure of how to respond he wanted to tour the castle that would be fantastic but who would they ask and going outside seemed fun but this other siuter did not seen the type to be interested in a duel. He pondered for a minute than looked up at Keith "well" he said scratching his head "I'm not sure they would give us a tour, or who to even ask about something like that" he said chuckling a little. "I'm not even sure we are allowed to leave this room before the event starts" he added after really thinking about it. It seemed they were supposed to stay put until told otherwise "you got any ideas?" He asked Keith while looking around for a vent somewhere so he could possibly escape this room unseen