Avatar of Azena
  • Last Seen: 6 yrs ago
  • Joined: 11 yrs ago
  • Posts: 229 (0.06 / day)
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  • Username history
    1. Azena 11 yrs ago

Status

Recent Statuses

8 yrs ago
Current I'm more like a synthetic death machine alien boy cat with minor delusional worship of sophisticated stories of young murder and violent love...Issues. Lot's of issues.
9 yrs ago
It's quiet...too quiet...
9 yrs ago
If I was a deadly sin, it'd be sarcasm.
3 likes
9 yrs ago
Everything's shiny, Captain.
2 likes
9 yrs ago
First day back in the Guild and I'm sick -.- Keep me entertained people :p

Bio

'Ello folks! The name is Azena (Ah-zae-nuh). I'm a 26 year old man in EST (GMT -5, I believe). I've been role playing for over 10 years. I took a break from the Guild when I found a tabletop group to join with. I used the chance to improve my role playing and take on new concepts. Happy to report, I learned absolutely nothing! Nah, just kidding. I opened up and took on characters of different genders, orientations, and personalities. I've missed the friends I made here and am happy to be back and make some new ones as I try to track down my old ones.

I like the cooperation and connection on 1x1 RPs. Group just tend to move too fast for my frequency on this site. I at least try anything besides a modern slice of life game. I don't need to role play real life, I get more than enough of it off the computer. Tolkien Fantasy and Space Sci-Fi are sure hits with me, but I've also enjoyed apocalyptic, westerns, and modern magic.

Most Recent Posts

The Story so Far:
A darkness is spreading over the land. An ancient evil that was laid to rest is threatening to return. The Seven Goblin Kings can prevent it if they set their ancient hatred aside and work together. It is up to the Knights of Rexil to unite the Kings and lead the fight. After being given their orders by Knight Master Geoffrey, a trio of Knights leave the port city of Rexil to the mainland: a primarily goblin-country known as Aldrina. The trio is a made up of Ryder Montierro, a young veteran of the Knights and Geoffrey's most trusted apprentice, siblings Lena and Triston, the first of which is a small-framed woman that is talented with a bow and the latter is a hulking giant that prefers getting personal with his fights. Their voyage to the Forest Kingdom's capitol falls short as the ship is wrecked by a sudden and powerful storm while passing through the Dark Strait, named for it laying in the shadow of the massive volcano.

The Knights are washed ashore, having miraculously survived the storm. The captain of their ship, Nicholas, washes up with them. Together, the four set into the jungle to find the rest of their crew and some local help. Forced to brave the natural dangers of the jungle, they stumble across what remains of the crew only to be attacked by a pack of feral goblins. They are scared off when Morass, the Wild Goblin King, arrives with his men. He explains to the Knights that an evil curse is plaguing his lands and took his father's life. It is causing his people to lose their minds and attack each other. Despite their desire to help, Morass orders the Knights out of his territory and to the nearest multi-racial trade village on the border.

While resting and resupplying at the village, Ryder finds a notice from a group asking for volunteers to help excavate the tomb of the Dark Queen in the Jungle Kingdom. The only sign of the identity of the group is a black crow sigil marked at the bottom. Nicholas shares the story of the fabled Eclipse that once ruled over Aldrina. Her tyrannical reign was brought to an end after the Seven Kings rose up and a long war broke out. She swore vengeance against the traitors in her final breaths. After the story, the Knights fall under attack by a trio of masked assassins. They wear bird masks and robes that are adorned with black feathers. Two are killed, but the last uses the rare art of magic to escape. Exhausted from their constant troubles, the group assign shifts and call it a night. While sleeping, the crow woman appears in Ryder's room and whispers something in his ear. She disappears into the night.

In the morning, the Knights are rested and restocked. They set off from the villages towards their original goal, sharing their stories about how they came to find themselves on the wild adventure in the first place. During the stories, Triston notices that Ryder has been coughing up blood, but both keep it quiet. The Forest Kingdom, ruled by the wise Wood King Weald, would be the first stepping stone to unite the kingdoms and prepare for the coming war.


There we are Bella, I can't remember if it was your turn or mine so we can discuss that and exactly where we want to start when you jump on here :)
This RP was conceived on the FB group and as such any of the folks that signed up through my email I offered them will get accepted once they sign up here and I confirm that it is them. However, I am opening it up for new applicants as well since this RP can suit a higher number of characters than I previously thought. Enjoy :)

Dr. Alfred T. Frank was the genius behind our time travel systems. Malcolm Benedict was the revolutionary that turned it into a tourist attraction. Using Frank's system, Benedict was able to create timed, and very expensive, vacations to any point in time. Despite the overwhelming prices, people flocked at the opportunity and Time Travels became the fastest growing company in the world. This was Dr. Frank's intentions for his technology. He wanted history to come alive and for people to find a new passion in the past. However, with every harmless intention, there is a malicious way to destroy it.

Travelers are told to strictly stay out of the limelight. They are only to observe and enjoy. The temptation proved to be too much. People found themselves interrupting or changing iconic events throughout history, thus endangering the stability of the timeline. In response, a task force was created to return to these events and correct them to the best of their abilities. Time Travels was orders to shut down. The military attempted to confiscate the machines, but Benedict had already sold them on the black market and disappeared himself.

Now, while the military continues to search for all 25 unaccounted for machines, the task force uses Dr. Frank's personal machine to monitor time travel and follow Travelers back to stop them from disrupting the timeline. This dedicated team became known as the Time Keepers around the facility and are made up of various skilled agents. Historians, marksmen, multi-linguists, all related talents are welcomed to the Time Keepers. They only have one rule: never alter history.

Important Figures
Dr. Alfred T. Frank
A quirky old scientist, Frank is fascinated by the wonders of the world and all that science has taught us. His greatest achievement and downfall was the SaT (Space and Time) Pad. He thrilled his students with trips to the past, but got greedy when Benedict offered him a large sum to lead a team in manufacturing multiple machines for commercial use. He now oversees the Time Keepers as they travel back in time to help correct his mistakes. He is also working to convert some of the confiscated machines to operate similarly to his personal Pad for the Time Keepers.

Malcolm Benedict
Benedict could make a dollar off a homeless man. He is the king of cons and saw nothing but dollar signs when Dr. Frank announced his SaT Pad. He knew that people would pay any amount to be able to travel any place and time they wanted to go. He convinced Frank to work for him and funded the production of forty Pads. Fifteen of them were confiscated after the military ordered them to shut down. However, Malcolm sold the rest and used one of them to hide in the past. He has become priority one for the Time Keepers, but has managed to evade them so far.

Space and Time (SaT) Pad
The SaT Pad was designed by Dr. Frank to allow users to travel to any time and place in history. Travelling to the future is possible, however extremely dangerous and unpredictable so Dr. Frank specifically left the feature out of the machines. The standard machines only allow one user at a time to be using it and have time trips ranging from one hour to one week. Frank's personal Pad that the Time Keepers use allow up to five at a time to be gone, but it makes the trip unstable and the Travelers will often end up slightly distanced in time and space (this distance is minimal to no more than 1 day and 100 miles apart but is usually less). There is also no pre-scheduled timer set on his machine, but the machine will automatically recall after a month of activity for emergencies. Time Keepers are given recall buttons to return when they please.
Time Keepers
The Mission
Time Keepers were established to maintain the balance of the timeline. Any Traveler, no matter how careful will alter the timeline, but these are merely ripples and usually have no visible effect. The team is less worried about these circumstances and more concerned with major events. The remaining SaT Pads have found themselves in the hands of opportunists. Most are using the machine to take advantage of a certain time and place, usually financially. A few users have taken to more heinous acts such as serial killing, they believe they can get away with it because of their advanced intellect. Some users are even going back to try and stop major events, whether good or bad to shape the world as they see fit. This last example is the priority of Time Keepers as they have the biggest effect on the destabilization of the timeline.

The Team
Time Keepers come from all walks of life and recruits are constantly being added to match the demands of a certain operation. They have even accepted a couple of master thieves to prevent a heist of the Mona Lisa and other valuable pieces. The regulars and majority of the team are historians, soldiers, linguists, medics, and other constantly useful professions. Many have no families, as their assignment is top secret and the danger is unpredictable.

Application
The Paperwork

PersonalPlease attach a recent photo or describe yourself.
Full Legal Name:
Date of Birth:
Gender:
Race:
Country of Origin:
Fluent Languages:

Professional
Education:
Previous Employment (Past 10 years):
Weapon Training: Yes or No, if Yes please list weapons.
Other Notable Talents: Hacking, Interrogation, Spelunking, anything you think will be of use to our unit.

Personality Evaluation
List Three (3) Likes:
List Three (3) Dislikes:
Tell Us About Yourself:

The Test
(OoC: Answer as you believe your character would. This is not "open book" for them.

1. Who were the leaders of the countries involved in the Cuban Missile Crisis?
2. True or False? The Musketeers were the elite forces of the Spanish Military in the 1700s.
3. What is another word for tired?
4. Solve for X. 4x-2=6
5. What is the standard issue weapon of American troops during World War II?
6. Where did the Battle of Normandy take place?
7. What is the name of the noble warriors of Japan?
Foxxie said
Are there questions that aren't philosophical?


Your sig. Now i'm whistling while I work.
What no love for cults? Lol we may have to run multi-character 1x1 for this Jannah.
Yeah im here too.
Im still here. We can continue or Knight quest now lol
Still up to continue Ashe and Ryder's adventure?
Woot woot!
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