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    1. Baal 11 yrs ago

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Under the "Divine King" Reinhardt XII, all the territories in the Southeastern regions and the Northern nobility estates were united under. A single banner to which all guilds hold loyalty only lasts for so long. After the king's untimely demise, the Southeastern region's guilds went back to living in small provinces and villages, forming their own local governments. The entire Southern continent is covered with wild creatures known as the "Furious". These large beasts have terrorized the local provinces for eons now and thus the Southern continent has a largely tribal and warlike culture, although they value communal democracy Every autumn, a month-long event known as The Great Hunt is held in the South. Beastslayers from all over the continent gather in the mountain town of Vrost to begin the hunt. Several deadly and spectacular creatures are imported onto the continent from lands far away, and it is up to the participants to slay the Furious. Each warrior is given a List of the creatures available for slaughter, but each one carries challenges and risks.

-The goal of The Great Hunt is to amass as many kills as possible. To prove each kill, the competitor(s) MUST bring back the head of the Furious slaughtered.
-Although Beastslayers register for the event as single competitors, they are free to team up with other warriors.
-All classic Fantasy classes allowed or anything you can come up with, but you must pick one of the Character Branches in the CS.
-Technology level has not yet reached matchlocks and gunpowder-based weaponry.

Just checking for interest now, post CS in OOC.
preview CS said
-Weapon: (A Beastslayers must possess a Weapon, for it is his or her lifeline. A good weapon should be something big, heavy, and sharp.)
-Age & Gender:
-Name/Alias:
-Character Branch: Melee/Ranged/Magic (Pick one)
Since the dawn of civilization, Black Magick/Magic has been persecuted and disallowed in all societies. Due to Human and Mage (Magi) intervention throughout the centuries, Black Magick was heavily-oppressed and pushed into obscurity. The natural good in everyone's heart ensured that such anathema knowledge remain locked away, fortunately for them. However, there are those whose curiosity brings them too close to the edge and they fall over, and what they fall into is more powerful than anything previously known, but also more difficult to control and with infinitely more variables to keep track of than is humanly possible. Very few possess the knowledge, required to venture into this Dark territory, but every being in recorded and pre-recorded history who has managed to train themselves in the arcane Dark arts, has managed to acquire a negative reputation. It is not uncommon for Black Magic to outright kill the mage or wielder if he is not of strong, pureborn blood.
All Magic falls into 3 categories known as Thelema; Black, Gray, White
The breakdown of magicks and where they fit within the 3 Thelema are somewhat complex.

In the world of Aum, a world much like ours, there began a catastrophe known only as “THE LOSS.” In the 1011th Year of the 6th Moon Cycle of the Gray Age, “The Loss”began to plague the Magi of this world. Scholars argue about the specific exact date, however, it is widely accepted that the Year 1011 of this age, is when mages first began to become aware of condition, however, it may well have started before that.

As of that date, Magi have began to steadily, slowly, but surely began losing their magical powers and prowess. It was as though the very matrix upon which magic is cast began to crumble around them – much like a silkweaver without any fabric, or perhaps a blacksmith with no ore. A fisherman with no sea in which to fish.

Only once has this event happened in Magi history, over a millennia ago, in Year 999 of the First Black Ageand records are unclear as to what was done about that occurrence of The Loss. However, the oldest surviving record about the first catastrophe is simply a folk tale that speaks of a brave warrior-mage who climbs to the summit of the great Mied'kilm Mountain and regains the mana.
Every Magi on the planet has noticed The Loss and tens of thousands of Magi are on a pilgrimage to the holy mountain, hoping to find answers and regain their Magick. All the mages are in a state of panic and since the Magi have no official system of government, rather they co-habitate with the humans who are more prone to being kings and politicians, the only possible lead they have is this obscure folk tale.

So as you can imagine, this RP will be very magic/fantasy-heavy, but will have mature themes as well. This is not Harry Potter. Not everyone needs to play a Mage, since many people other than the Magi are affected Magic as well, including humans to some degree. You can play a Ranger or Warrior or Cleric any other Fantasy-class you can come up with. Although Knights, Rangers/archers, etc. are able to use magic, their proficiency is not as good as a Magi/Mage.
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