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  • Last Seen: 11 mos ago
  • Old Guild Username: ramennoodles390
  • Joined: 11 yrs ago
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    1. Baconator 11 yrs ago
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7 yrs ago
Current Latin hasnt been updated or even patched in YEARS! the developers are really slacking.. at least there's no loot boxes though.
7 likes
7 yrs ago
Waking up with a headache is one of the worst feelings..
1 like
7 yrs ago
Day 3 of snow in eastern North Carolina. It brings me boundless joy
4 likes
7 yrs ago
its snowing in NC!!! :D
1 like
7 yrs ago
Christmas is much less charming as an adult than as a child.

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Most Recent Posts

Indeed, once we have a few more.
OOC is up :P
Accepted
To everyone in Free RP i apologize for the double thread, my internet connection is quite sloppy here overseas and it was not my intention.
Double post due to shoddy internet, my apologies.
Cyrodiil is in chaos. The Emperor Uriel Septim VII and his heirs have been slain by the Mythic dawn, a cult devoted to the Daedric Prince Mehrunes Dagon. The Dragon fires, magic created by the God Akatosh and sustained by a Septim Emperor wearing The Amulet of Kings to seal the barrier between Oblivion and the mortal plane, have been extinguished. Gates to Oblivion have opened all across the land and continue to appear, expelling Daedric servants and creatures into the world to slay and pillage. The Empires Legions stand firm against the onslaught but with no Emperor on the throne and the Dragon Fires cold it is only a matter of time before the endless waves of Daedra overwhelm them.



Jauffre, Grandmaster of the order known as the Blades, knows of a secret heir to the Septim line and sends a would be hero to retrieve him from the city of Kvatch. Martin Septim and the hero barely escape Kvatch with their lives as the city was laid to waste by the Daedra. Even now, the Blades seek to undo the work of the Mythic Dawn and place Martin on the throne to end this nightmare.

Your place in this has yet to begin. As of now you are criminals, scum of the empire sentenced to death in the arena. Despite the chaos of the world the citizens of the Empire still seek entertainment in the form of blood. They lose themselves in the violence in a futile attempt to continue life as they knew before, trying not to think about the creatures of Oblivion that will soon be at their doorstep.



Races

Altmer
Also known as High Elves, the Altmer are the masters of magic. Of all the races they are the most adept in all forms of Magic however, they are also the most vulnerable to it. They are tall and fair skinned and more often than not look down on the other races as inferior.

Argonian
Argonians are a lizard like race, covered in scales with reptilian faces and tails. They specialize in light armors and stealth with a natural resistance to poisons.

Bosmer
The wood elves are the smallest race in physical stature but that should not be taken as a weakness. Bosmer are the finest bowmen in all of Tamriel and are quite adept at stealth tactics.

Breton
Bretons are accomplished tradesmen, with unparalleled speech craft and social skills. They're also handy with the non destructive magics. Bretons are human in appearance.

Dunmer
Dark Elves come from a society based on tribes and Noble houses. Their skin is anywhere from Dark green, grey, to almost black. Dunmer have a natural resistance to fire and their skill in destructive magic is unparalleled.

Imperial
Imperials are the natives of Cyrodiil and the most common human race in the region. The vast majority of the Imperial Legion is comprised of these. Though well rounded, they make better front line warriors than anything else.

Khajiit
Khajiits are humanoid felines with tails and ears to match. They are crafty, masters of stealth and all things subtle. Their claws are excellent weapons in the absence of steel.

Nord
Nords are the haughty folk of Skyrim, a land of ice and snow. They are resistant to cold and are the largest of the human races. Great warriors and skilled armorers.

Orsimer
The Orcs. Though brutish in appearance the Orcs are a people centered on honor, courage, and skill in battle. They are the only race that can match Nords in brute strength. Orcs have the ability to go berserk in combat, making them very dangerous foes.

Redguard
The dark skinned humans from the desert take pride in their weapon craft, often peerless in the use of one handed weapons. Prideful warriors with skill to match.

Each player may select 10 skills. 5 Major skills that they are proficient in and 5 minor skills that they are good at but not masters of.

Skills

Acrobatics and Athletics: This skill governs your Characters agility in combat, speed, and how high they can jump.

Alteration: Magic governing the use of barriers and magical shields. Also magical light.

Two handed weapons: Any weapon requiring great strength to wield. IE: battle axes and war hammers

One handed weapons: Lighter weapons requiring only the use of one hand. Able to dual wield.

Block: The use of shields in conjunction with one handed weapons.

Conjuration: Magic used to summon undead or daedric minions.

Destruction: Magic used to harm an opponent directly using Fire, Frost, Lightning, or poison.

Hand to hand: unarmed combat.

Heavy Armor: The use of heavy armors such as plate mail. Heavy Armor as a major or minor skill prohibits the player from having Acrobatics and Athletics as a skill. Magic is restricted to minor skills.

Medium Armor: Medium armor allows the player to have Acrobatics and Athletics as a minor skill and magic as a major skill. Less protective than Heavy armor.

Light Armor: With Light Armor the player may have Acrobatics and Athletics as a major skill. Spells are more proficient with lighter armor.

Unarmored: No armor is recommended for pure magic users. While Heavy, Medium, and Light armor all hinder spell casting, Unarmored does not and spells will be at their highest power. This also means virtually no physical protection.

Illusion: Magic dealing in concealment and deception.

Lock picking: Picking locks and disabling traps.

Marksman: Use of bows, crossbows, and thrown weapons such as knives and darts.

Mercantile and Speechcraft: This skill governs ones social graces, allowing for better interactions with people for information or better prices at shops.

Mysticism: Mysticism spells shape and focus otherworldly forces to bind souls in gems, teleport the caster's body, manipulate the world with telekinesis, or sense unseen objects at a distance.

Spears: Use of spears and other pole arms, such as staves.

Sneak: Moving undetected, silent and unseen.

Restoration: Magic used to heal wounds and revitalize the body.

Crafting skills

Crafting will not be a major part in this but i'll not deny you the possibility. These skills require the appropriate tools and work space, thus cannot be done in the depths of a dungeon unless said dungeon contains them.

Forging: Craft weapons and armor as well as repairing any damaged gear.

Alchemy: Use gathered herbs and other ingredients to craft potions and poisons.

Enchanting: Using Soul gems, an Enchanter may imbue an item with spell effects from his or her own arsenal of spells.



Character sheet

Name:
Race:
Age:
Appearance: (description or picture welcome)
Five major skills: (your most prominent skills)
Five minor skills:
Class name: (what you feel you character would be classified as. IE Warrior, mage, rogue, ext…)
Brief history: (doesn't have to be anything fancy, just explain the crime that warranted the death penalty)

All characters will begin with crude iron versions of whichever weapon they choose. Opportunity for better equipment will present itself.

Standard guild rules apply. This is a Free RP designed with beginners in mind but i would appreciate an attempt at something more than one liners. Use this opportunity to build your own skills.

Accepted characters
Katrina- Valkyr
Henry- Heinrich
Brogan- Scoutas

Inactive Characters
Kiba Stormcloak- The Slenderman
Daric Maul- Quadrophenia
Rias- Saekogami
Karnog the Unbound- Pathfinder
Syndus Pineshade- Arowne97
Aurora Evadeen Horateh- AliceZaru

Players will start off serving a death sentence in the arena and be recruited by the Hero and the Blades to help close oblivion gates and follow the main quest line of the game. Players may still choose to join any of the standing factions however. Fighters guild, mages guild, Dark Brotherhood, ect.
Rylan had showed the other kid how to activate the wrist band map and without another word, stepped off the platform and into the streets. 'Im sure he can figure out the rest' he thought. After all, the easiest way to learn a gadget was to toy with it. His own map display highlighted a route to the Ignori dorms. He stopped at the street that the map bade him to. It was all so.. clean.. and gave the appearance of wealth. The city as a whole. The city within a ship.. Rylan recalled once more that he was not on solid ground but in space. It unsettled him that everyone was trapped here with him and his awful mutation and there was nowhere to run. No other place to hide. Quickly he noticed his temperature rising and took few deep breaths to calm down. Anxiety wasn't nearly as bad as anger but he had to remind himself to keep it under control. Instead of following the map, Rylan turned it off completely and kept going past the suggested route. Perhaps he would walk for a while and explore on his own. Hands in his pockets, the fiery eyed boy in the black vest walked on.

Minutes became hours as he walked, lost in both himself and the majesty of the city ship. His anxiety was gone entirely and Rylan saw only the beauty and elegance of it all. The dorms were probably no less impressive. It was evident that these aliens had gone to great lengths to make the students comfortable 'What game are they playing' the sound of chatting and friendly banter shook him from his thoughts. In his exploring, it would seem that he'd inadvertently returned to the general vicinity of the Dorms. Not his intention but perhaps.. a subtle push from his subconscious. Or an external entity ever so cunningly manipulating his actions.. "tch.." he scoffed. 'Over thinking things again'
It occurred to him now that he was over tired and more than a little hungry. Rylan glanced towards the conversation. Kids from the train.. other mutants sitting and dinning at some food place with a name he could not pronounce. Socializing was something that the reclusive teen did not look forward to and he was about to be on his way when his stomach began to fight him. 'Not now.. dammit…' He stood there a moment, hands in his pockets and looking from the ground to the bar. With a deep breath and a drawn out sigh Rylan submitted to his need for sustenance and took a seat at the bar farthest from the others.

The menu was strange, or at least the names of the food items were. Rylan was about to flag down the waiter for an order but realized he had no money to pay with. "Damn." he cursed under his breath and folded his arms on the bar counter, burying his face in them. "Stupid.."
Splendid! hopefully we'll get two or so more people so i can write it up and get some CS's going.
Now, i don't want to go through painful details just for nobody to be interested but i want this to be geared towards newer inexperienced members as a way for them to get the hang of roleplaying.

Basically, each player will start off in the imperial city playing a criminal sentenced to death in the arena. The catch. I will be playing the hero of the Oblivion crisis and throw in my own minor plot twists. The story takes place after the fall of Kvatch. But fear not, death in the arena is not your fate. The hero needs you.

For the character creation i will be using the Skills and attributes from Morrowind and players will be able to select 5 major and 5 minor skills. There will be no level system or experience, the skills are just to help aid in what you'd like your character to be.

If enough people are interested, i will of course go into further detail regarding plot, lore, and character creation.

I welcome any questions you may have.
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