Cyrodiil is in chaos. The Emperor Uriel Septim VII and his heirs have been slain by the Mythic dawn, a cult devoted to the Daedric Prince Mehrunes Dagon. The Dragon fires, magic created by the God Akatosh and sustained by a Septim Emperor wearing The Amulet of Kings to seal the barrier between Oblivion and the mortal plane, have been extinguished. Gates to Oblivion have opened all across the land and continue to appear, expelling Daedric servants and creatures into the world to slay and pillage. The Empires Legions stand firm against the onslaught but with no Emperor on the throne and the Dragon Fires cold it is only a matter of time before the endless waves of Daedra overwhelm them.
Jauffre, Grandmaster of the order known as the Blades, knows of a secret heir to the Septim line and sends a would be hero to retrieve him from the city of Kvatch. Martin Septim and the hero barely escape Kvatch with their lives as the city was laid to waste by the Daedra. Even now, the Blades seek to undo the work of the Mythic Dawn and place Martin on the throne to end this nightmare.
Your place in this has yet to begin. As of now you are criminals, scum of the empire sentenced to death in the arena. Despite the chaos of the world the citizens of the Empire still seek entertainment in the form of blood. They lose themselves in the violence in a futile attempt to continue life as they knew before, trying not to think about the creatures of Oblivion that will soon be at their doorstep.
RacesAltmerAlso known as High Elves, the Altmer are the masters of magic. Of all the races they are the most adept in all forms of Magic however, they are also the most vulnerable to it. They are tall and fair skinned and more often than not look down on the other races as inferior.
ArgonianArgonians are a lizard like race, covered in scales with reptilian faces and tails. They specialize in light armors and stealth with a natural resistance to poisons.
BosmerThe wood elves are the smallest race in physical stature but that should not be taken as a weakness. Bosmer are the finest bowmen in all of Tamriel and are quite adept at stealth tactics.
Breton Bretons are accomplished tradesmen, with unparalleled speech craft and social skills. They're also handy with the non destructive magics. Bretons are human in appearance.
DunmerDark Elves come from a society based on tribes and Noble houses. Their skin is anywhere from Dark green, grey, to almost black. Dunmer have a natural resistance to fire and their skill in destructive magic is unparalleled.
ImperialImperials are the natives of Cyrodiil and the most common human race in the region. The vast majority of the Imperial Legion is comprised of these. Though well rounded, they make better front line warriors than anything else.
Khajiit Khajiits are humanoid felines with tails and ears to match. They are crafty, masters of stealth and all things subtle. Their claws are excellent weapons in the absence of steel.
NordNords are the haughty folk of Skyrim, a land of ice and snow. They are resistant to cold and are the largest of the human races. Great warriors and skilled armorers.
OrsimerThe Orcs. Though brutish in appearance the Orcs are a people centered on honor, courage, and skill in battle. They are the only race that can match Nords in brute strength. Orcs have the ability to go berserk in combat, making them very dangerous foes.
RedguardThe dark skinned humans from the desert take pride in their weapon craft, often peerless in the use of one handed weapons. Prideful warriors with skill to match.
Each player may select 10 skills. 5 Major skills that they are proficient in and 5 minor skills that they are good at but not masters of.
SkillsAcrobatics and Athletics: This skill governs your Characters agility in combat, speed, and how high they can jump.
Alteration: Magic governing the use of barriers and magical shields. Also magical light.
Two handed weapons: Any weapon requiring great strength to wield. IE: battle axes and war hammers
One handed weapons: Lighter weapons requiring only the use of one hand. Able to dual wield.
Block: The use of shields in conjunction with one handed weapons.
Conjuration: Magic used to summon undead or daedric minions.
Destruction: Magic used to harm an opponent directly using Fire, Frost, Lightning, or poison.
Hand to hand: unarmed combat.
Heavy Armor: The use of heavy armors such as plate mail. Heavy Armor as a major or minor skill prohibits the player from having Acrobatics and Athletics as a skill. Magic is restricted to minor skills.
Medium Armor: Medium armor allows the player to have Acrobatics and Athletics as a minor skill and magic as a major skill. Less protective than Heavy armor.
Light Armor: With Light Armor the player may have Acrobatics and Athletics as a major skill. Spells are more proficient with lighter armor.
Unarmored: No armor is recommended for pure magic users. While Heavy, Medium, and Light armor all hinder spell casting, Unarmored does not and spells will be at their highest power. This also means virtually no physical protection.
Illusion: Magic dealing in concealment and deception.
Lock picking: Picking locks and disabling traps.
Marksman: Use of bows, crossbows, and thrown weapons such as knives and darts.
Mercantile and Speechcraft: This skill governs ones social graces, allowing for better interactions with people for information or better prices at shops.
Mysticism: Mysticism spells shape and focus otherworldly forces to bind souls in gems, teleport the caster's body, manipulate the world with telekinesis, or sense unseen objects at a distance.
Spears: Use of spears and other pole arms, such as staves.
Sneak: Moving undetected, silent and unseen.
Restoration: Magic used to heal wounds and revitalize the body.
Crafting skillsCrafting will not be a major part in this but i'll not deny you the possibility. These skills require the appropriate tools and work space, thus cannot be done in the depths of a dungeon unless said dungeon contains them.
Forging: Craft weapons and armor as well as repairing any damaged gear.
Alchemy: Use gathered herbs and other ingredients to craft potions and poisons.
Enchanting: Using Soul gems, an Enchanter may imbue an item with spell effects from his or her own arsenal of spells.
Character sheetName:
Race:
Age:
Appearance: (description or picture welcome)
Five major skills: (your most prominent skills)
Five minor skills:
Class name: (what you feel you character would be classified as. IE Warrior, mage, rogue, ext…)
Brief history: (doesn't have to be anything fancy, just explain the crime that warranted the death penalty)
All characters will begin with crude iron versions of whichever weapon they choose. Opportunity for better equipment will present itself.
Standard guild rules apply. This is a Free RP designed with beginners in mind but i would appreciate an attempt at something more than one liners. Use this opportunity to build your own skills.
Accepted characters Katrina- Valkyr Henry- Heinrich Brogan- Scoutas Inactive Characters Kiba Stormcloak- The Slenderman Daric Maul- Quadrophenia Rias- Saekogami Karnog the Unbound- Pathfinder Syndus Pineshade- Arowne97 Aurora Evadeen Horateh- AliceZaru
Name: Dralith Da'seloth
Race: Dunmer
Age:164
Appearance:
(i don't own this artwork, the artist in the url on the image does)
Five major skills: Light Armor, One handed, Destruction, Acrobatics and Athletics, Alteration
Five minor skills: Sneak, restoration, Marksman, Illusion, lock picking
Class name: Spell Sword
Brief history: Dralith was once a prominent member of the Morag Tong, a sanctioned order of assassins from Morrowind. It was a contract that brought him to Cyrodiil tracking down a member of the Dark Brotherhood. His execution of the man was public. Due to the Morag Tong having legal power with their Writs of execution in Morrowind Dralith sought to show the guards his papers and be on his way. As fate would have it, they shredded the writ and he was imprisoned for murder as he could not prove that the man he slew on the street was indeed a Dark Brotherhood assassin. Ill fate, he thought. But wether fate was cruel or kind is of no consequence, as the Emperor died before him and sent him on this quest Dralith has embraced it. The events unfolding in Cyrodiil dwarfed everything else. Oblivion itself has opened to Tamriel and the former assassin was one of the few who could stop it. Now a member of the Blades, The Hero of Kvatch travels for the Arena in hopes he might find some able bodied fighters for the cause.