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    1. Bainshie 11 yrs ago

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Arg I do apologize, kinda been really busy.

I WILL however get this post finished before the weekend is done.
Working on post, may take a bit (Probably gonna be around 3K words plus, and that's if I cut out a scene).
Got my sheet up finally.
Name: Barmaetus
Age: 43
Gender: Male
Race: Human
Physical Description:
A thin tall figure with fair skin indicative of his distant heritage. Short black hair is neatly and simply cut, matching with plain tight fitting clothing giving the indication of usability rather than style being the main focus. The facial features come together nicely, to suggest at one point he may have been considered handsome, if not for the left side of his face. A half metal mask covers the remains ravaged by magical fire, pitted scar issue never truly healing, the eye it hides useless and unseeing. The large walking stick he carries with him can often creates an incorrect aura of frailty.
skillset:[/b]

His main talent is life: the ability to heal, fix, mend, make better. Years of knowledge, research and experience has allowed Barmaetus to have an almost mystical ability to keep people alive. Spending his spare time surrounded by books has given him a well rounded knowledge in a variety of subjects, especially in mythologies and far off lands.

While one of the weaker fighters in the group, Barmaetus has a surprising quickness, as well as experience in using the walking stick he carries around with him in a more offensive capability, allowing himself to more than keep up.

Far Ancestry:
Kingdoms come and kingdoms go, adventurers rise and are risen upon, time after time in hundreds of places around the world. Once there was such an adventurer far far to the south, a place not of sand, but of forests and rolling hills. Like many of his kind he started out with noble intentions to save the innocent and right the wicked. And like many his power and prowess grew month by month, deeds and fables spread throughout this land.

But life is never as simple as fables and legends would make them seem, for the world is a hydra of evil; cut one down, right one wrong and two will spring up in its place. And slowly but surely these poisons eroded the once naive innocence of the adventurer, demanding ever increasing compromises. The power to defend wasn't enough to stop the wrongs, so he took the power of kingship, leading a coup against the old ineffective nobility. The power of kingship wasn't enough, so he took the power of information, ensuring he knew everything about his people in order to protect them. But that wasn't enough, so little by little he took more and more power became more and more brutal in an ever increasing desire to stop the thing he was becoming.

And sure enough eventually the people rose up and cast him aside, tearing down the dungeons and gulags, dismantling the military networks that had been so misguidedly setup, toppling the statues and traces of this tyrant as the land healed and forgot the damage of one attempting to do so much in the name of the greater good.

Nobody quite knows what happened to this adventurer. Some that he was torn apart by his own grusome totrturers, others that he managed to escape into another dimension, to one ay return more powerful than ever. But in actually he went North, making the nearly impossible journey across the great dessert, still reeling and dazed by what he had become, introspective and regret baring down on him harder than the harsh Northern sun. Upon which he finally found a kingdom who knew not of his name or his lands, a woman who loved him with no knowledge of his atrocities, and a child, a healthy bouncing baby boy: a chance for at least one thing to be without regret in his life.

Character History:
Barmaetus had always grown up around the farm, the son of a simple farmer on the outskirts of Dara, known within the small community as a bright happy young child. But even at such an age a thirst of knowledge was made apparent: Not just the fantastic tales from his father of wondrous lands and tales, of giants and jungles, but also of a second love: Fixing life. The ability to mend and heal had always fascinated him, a desire more than encouraged by his parents, scraping together any books or knowledge for Barmaetus to greedily devour. This was also widely received by the community at large: Animals always got sick, and farm work was fraught with injury.

Maybe his fate would have been to continue as a local doctor, something his father would have been more than happy to see - A purveyor of life rather than death - if not for the knock on the door. It had been late at night when the frantic thudding had awoken Barmaetus, barely seventeen, swinging open the door to find the armored group of adventurers, bloodied and worse for wear in desperate state.

He did was he could, bandaging broken wounds, fixing bones and doing the best that he could for these strange travelers. And during this time the stories they told, of adventures and tales, sparking that old longing found in fathers tales. And so when the time came for them to leave, the young man had also left with them to make his way through the world.
However the campaign to Melazus had an effect during his travels. The optimistic naive child who swore never to kill to his worrying mother had slowly been chipped away. Friends lost, horrors and evil seen, and even his promise he had held dear now broken. This accumulated into the final battle with Pykas, the magic permanently scaring him for life and removing the sight from his left eye.

Afterwards, Barmaetus had settled into a more peaceful life, bringing his healing to the temples of Dara. Yet the things he saw, he couldn't let go. During the time he wasn't aiding the ill and insured he spent trawling through books of lore and tales of anything even similar to the magic he had witnessed. Academics, shady street vendors, anyone with even the slightest claim of magical affinity was investigated, and in the end dismissed as yet another charlatan or crazy tale.

Psychological Profile:
The effects of adventuring have given Barmaetus a harsh cynical view of the world, giving him a often hard edge. The childlike wonder that he originally started his journey with has been stripped away long with his innocence. This makes him often very sarcastic and dry, with very little time for fools. Nightmares about both the fight and the death of Darvius (Member of the party who died along the way), with feelings of guilt regarding the latter - including the rage afterwards being the only time he's personally killed anyone.

However, the child he originally was is still there to some extent, often spouting enthusiastically about some long forgotten lore, or new medical knowledge when given the chance. He still helps those who needs it, and often those who don't deserve it, and avoids killing at almost any cost. Was one of the few unwilling to ignore and forget what he saw, creating a bitterness surrounding thoughts of the others, and the fact that they seemingly gave up as soon as something new appeared, and even broke all contact. [INDENT]
Equipment:
[INDENT] Medical pouch: Filled with a wide variety of bandages, tools for make shift surgery, and a small selection of herbs for common ailments.
Walking stick. A solid carved tree branch with a hefty weight behind it. Decorative markings from a known culture far to the South adorn it.

Face mask: A simple steel mask covering half his face. Eyeless. Hooks onto the left ear.
Necklace. Passed down from his father, this once represented the power the highest post of the land could hold. For Barmaetus, it's simply a sentimental trinket.

Titles/Holdings/Power Base:
Doctor. Barmaetus doesn't have a central base for his work, preferring to use the facilities found in the temples around the city, believing that every religion deserves aid to some extent. However most of the major temples of the city have at least some provision and space for his work.

Personally, he mostly keeps to himself, spending his time and money on an extensive library covering almost everything medical and mythological. The rest of his earnings are used to track own anything that might be magical, including a considerable bounty for anyone able to prove use of such powers.

Relationships
TBD.
Well this looks interesting as fuck.
Any feedback on my character at all?
Edit: Whoops, it seems like my attempts to post my interest last night while the post thing wasn't working all ended up eventually going through....
Expressing interest: Would be interested in making a general character (May or may not have magic, need more sleep and shit to think about it.
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