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    1. Balena_Rex 10 yrs ago

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Awesome. Tell your friends.
duck55223 said
Send your missionaries and I will blow them up with my highly advanced weapons.


CONVERT, DEUS VEUT, HERETIC!
duck55223 said
Send your missionaries and I will blow them up with my highly advanced weapons.


CONVERT, DEUS VEUT, HERETIC!
Goldeagle1221 said
Warmongerers / Military Production: 0 Scientists / Research Income: 1Theologians / Faith Income: 14Race Name: Munus (The Muni)Name of Faction: Pax-raGovernment Structure: tetrarchyRace Biology: The Muni are human like in stance, anatomy(two legs, two arms, hands) and posture, but tend to be taller and usually lean (with exception). Their bodies are bare and wrapped in milky white, soft skin able to feel heat differences in immediate areas. Also they have sensitive black whiskers jutting from their joints, down their back and neck, and behind their ears, females are the only gender able to grow hair elsewhere, on their heads like an average human. Their eyes are like dark polished jet that reflect aggressively when light is shined upon them. A Munus’ teeth are numerous with long sharp front teeth, perfect to ripping and grabbing, while the back are harp as well but much more for sinking into food and working already bitten off bits of food, this of course reflects a once very aggressive appetite, ironic to the graceful Muni’s peaceful, passive nature. Their native lands are thick with smog and gase, giving the area a seemingly endless night and causing the Muni to adapt with their feeling whiskers, heat sensitive skin and nocturnal eyes, but also with filtered lungs that are able to take quite a smoky beating.Their muscular structure is not amazing, but it is impressive. The average human has an awesome endurance provided by a hard hunting past involving days of uninterrupted movement and exertion, while the Muni in contrast live in a relatively shaded and hard to see enviroment, making quick, powerful movements more favorable than tough long lasting abilities, causing the Muni to have piston stength movements, unbelievable acrobatics agility and swift grace, but to tire quickly physically, and have extremely low pain tolerance. Cultural History: The Muni are nocturnal hunters by nature, and being equipped with some of natures finest genetics for hunting, they never sought outstanding amounts of technology, and with their easily tired physical prowess, long violent excursions from sports to war, never interested the seemingly lazy civilization. Despite their deadly night prowls they consider themselves peaceful, content, and happy, having everything they would ever need. In their amazingly large amounts of free time due to the settled peace they focused their energy more on thought, but not of research and science, but of philosophy and religion.The Muni have a complex religious system honed to a sharp point, and recognize it in every second of their life. The general themes are love, and compassion. Since they have super sensitive skin and able to actually feel those around them with every inch of their bodies, they have grown extremely social, emotional and revere friendly interaction, commonly hugging and physically touching complete strangers. The central idea of Muni belief is a oneness with all and the belief of an “I” to be foolish, thus giving birth to a very close and friendly civilization, one of long open debates and friendly chats of many Muni hugging, rubbing, and holding each other in public forums, or traditional social bond making hunts, where the prey are revered and felt guilt for after the demise, a divine comedy of life. Social Structure: On their warm dark nocturnal planet of gas and smog, the Muni have developed a strong sense of family, tending to live together in large houses usually connected to a neighboring family. Forums are the center of the social structure, and where the Muni discuss new ideas they pondered in recent meditations. Public baths are also pretty popular, and public nudity is hardly offensive in them, as the Muni tend to wear very little to begin with on account of their sensitive skin and whiskers. The four leaders represent the voices of the Muni and are descendants from a long uninterrupted forum appointed leaders, who prove themselves on more dangerous hunts and through many religious rites until the major forums of the largest cities are satisfied, but otherwise the government is quite lax. Reaction to Aliens: Probably a hug, or run away into some smog somewhere and hide.Having never seen a starry sky, write a first hand account of your race's explorer's reaction to seeing the densely packed vastness near the galactic core upon passing through the gate: "Holy shit."


This is going to be like Age of Empires, I send my guy to convert you, you send your guy to convert me. We both call each other Heretics.
Ah ok, ty
Goldeagle1221 said
An internal map is the map of your Realm and effects. It is used so we all know what it looks like and where everything is.


i don't have map making skills, I don't even have a way to edit, would I just describe everything?
WIP

-Realm name: Quaerite Regnum
-Flag/Banner:


NATIONAL
-Capital: Flammeum
-Government Type: Monarchy
-Currency: Zecchino (An Average Gold Coin)
-Population: 2.3 Million
-Realm Size: 13
-Unique Trait #1 Kings of Kings, Miners of Miners: The mining production in Quaerite Regnum is insane, from Lapis to Platinum the Quaerite Regnum have it all.
-Unique Trait #2: (Created by me, mostly to reduce min-maxing)
-Unique Flaw #1: Young and Restless: The Quaerite Regnum has recently undergone a revolution, with the new people in power the government is weak and they are not trusted.
-Unique Flaw #2 (Created by me, mostly to reduce min-maxing)

GEOGRAPHICAL
-World-Realm Map: Located at the southern most point on the map.
-Internal-Realm Map: Note Anything in that shape I made at the bottom is mine. (Blue is Flammeum, Yellow is Flammeum Wall, Orange is Quartonia Esatak, The Kulusis is in Flammeum, Jymalat is red)

-Major Cities: Flammeum
-Major Castles: Flammeum Wall, Quartonia Esatak.
-Buildings of Interest: The Kulusis (A giant statue made for the first king)
-Geographic Features of Interest: Jymalat (A mountain lying in the middle of the empire.

RACIAL
-Majority Race: Draconian

RELIGION & MAGIC
-State Religion: Desolationism
-Holy Relics In Possession: (None, it is the religion of the North, and we are in the south)
-Holy Sites Under Control: (None, it is the religion of the North, and we are in the south)
-Magical Schools and Curriculum: (None)

MILITARY
-Total Military Size 75k
-Military Details: All ground troops are in the same group. The navy is split up among exploration and war ships.

NATIONAL DRAMATIS PERSONAE
-Head of State/Monarch: Draconei Esdiablo
-Ruling Dynasty (If applicable): Esdiablo
-Constable Of The Army (If applicable): Dragocenai Esdibiablo (Son of Draconei, not heir)
-Persons of interest:
Draconei Esdiablo II (Heir)

HEROIC DRAMATIS PERSONAE
-Insert hero characters here
None

CULTURAL
-History
-List of Historical Grievances
-Relations
-Cultural Notes
WilsonTurner said
They are large, but you can't see them. It's too far, far too far to see them. You may only be able to make out a speck that could be a Battleship X, of the Draconians, or larger. Dreadnoughts are not so large.


ah kk, just go with it, In my next post I won't acknowledge it, see, I won't argue.
Nightmare was running across the rooftops with Karajan and Ursa a bit behind. Ursa was wearing his costume, based off a grizzly bear, and so was Karajan, which looked like a skeleton. The group had one mission, find the Batcave and take control of the Bats unmanaged weapons. Soon, Nightmare would rule Gotham and form the first Real Utopia. Nightmare was searching high and low, hoping to find a clue.

Around 10 minutes later, they where outside of the city when suddenly Nightmare found a cave that was coming out through a hill. Nightmare, being the Cave Explorer that he is, motioned his 2 followers to go with him into the cave.

Let us say what they saw was batty.
Yep, that was it.
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