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    1. Balmung1100 10 yrs ago

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Of course Arielace's character's nickname is Wynnie. Prepare for the bear jokes in the future.
All Quests(including the used ones)

All Fired Up
Animal Magnetism
Another Slice of H.A.M.
As a First Resort...
Back to my Roots
Between a Rock...
Big Chompy Bird Hunting
Biohazard
Birthright of the Dwarves
Blood Pact, The
Blood Runs Deep
Branches of Darkmeyer, The
Bringing Home the Bacon
Brink of Extinction, The
Broken Home
Buyers and Cellars
Cabin Fever
Carnillean Rising
Catapult Construction
Chosen Commander, The
Clock Tower
Clockwork Syringe, A
Cold War
Contact!
Cook's Assistant
Creature of Fenkenstrain
Curse of Arrav, The
Darkness of Hallowvale
Deadliest Catch
Dealing with Scabaras
Death of Chivalry, The
Death Plateau
Death to the Dorgeshuun
Defender of Varrock
Demon Slayer
Desert Treasure
Devious Minds
Diamond in the Rough
Dig Site, The
Dimension of Disaster
Dishonour among Thieves
Do No Evil
Dragon Slayer
Dream Mentor
Druidic Ritual
Dwarf Cannon
Eadgar's Ruse
Eagles' Peak
Elder Kiln, The
Elemental Workshop I, The
Elemental Workshop II, The
Elemental Workshop III, The
Elemental Workshop IV, The
Enakhra's Lament
Enlightened Journey
Ernest the Chicken
Eyes of Glouphrie, The
Fairy Tale Part I - Growing Pains, A
Fairy Tale Part II - Cure a Queen
Fairy Tale Part III - Battle at Orks Rift, A
Family Crest
Fate of the Gods
Feud, The
Fight Arena
Firemaker's Curse, The
Fishing Contest
Forgettable Tale of a Drunken Dwarf
Forgiveness of a Chaos Dwarf
Fremennik Isles, The
Fremennik Trials, The
Fur 'n' Seek
Garden of Tranquillity
Gertrudes Cat
Ghosts Ahoy
Giant Dwarf, The
Glorious Memories
Goblin Diplomacy
Golem, The
Grand Tree, The
Great Brain Robbery, The
Grim Tales
Gunnar's Ground
Hand in the Sand
Haunted Mine
Hazeel Cult
Heart of Stone
Heroes' Quest
Holy Grail
Horror from the Deep
Hunt for Red Raktuber
Icthlarin's Little Helper
Imp Catcher
In Aid of the Myreque
In Pyre Need
In Search of the Myreque
Jungle Potion
Kennith's Concerns
King of the Dwarves
King's Ransom Experienced
Knight's Sword, The
Land of the Goblins
Legacy of Seergaze
Legends' Quest
Let Them Eat Pie
Lost City
Lost Tribe, The
Love Story
Lunar Diplomacy
Making History
Meeting History
Merlin's Crystal
Mighty Fall, The
Missing My Mummy
Missing, Presumed Death
Monk's Friend
Monkey Madness
Mountain Daughter
Mourning's Ends Part I
Mourning's Ends Part II (The Temple Of Light)
Murder Mystery
My Arm's Big Adventure
Myths of the White Lands
Nature Spirit
Nomad's Requiem Grandmaster
Observatory Quest
Olaf's Quest
One of a Kind
One Small Favour
Path of Glouphrie, The
Perils of Ice Mountain
Pirate's Treasure
Plague City
Plague's End
Priest in Peril
Prisoner of Glouphrie, The
Quiet Before the Swarm
Rag and Bone Man
Rat Catchers
Recipe for Disaster
Recruitment Drive
Regicide Master
Restless Ghost, The
Ritual of the Mahjarrat
Rocking Out
Roving Elves
Royal Trouble
Rum Deal
Rune Mechanics
Rune Memories
Rune Mysteries
Salt in the Wound
Scorpion Catcher
Sea Slug
Shades of Mort'ton
Shadow of the Storm
Shadow Over Ashdale, A
Sheep Herder
Shield of Arrav
Shilo Village
Slug Menace
Smoking Kills
Some Like It Cold
Song from the Depths
Soul's Bane, A Novice
Spirit of Summer
Spirits of the Elid
Stolen Hearts
Summer's End
Swan Song
Swept Away
Tai Bwo Wannai Trio
Tail of Two Cats, A
Tale of the Muspah, The
Tears of Guthix
Temple at Senntisten, The
Temple of Ikov
Throne of Miscellania
TokTz−Ket−Dill
Tourist Trap, The
Tower of Life
Tree Gnome Village
Tribal Totem
Troll Romance
Troll Stronghold
Underground Pass
Vampyre Slayer
Void Dance, A
Void Stares Back, The
Wanted!
Watchtower
Waterfall Quest
What Lies Below Intermediate
What's Mine is Yours
While Guthix Sleeps
Witch's House
Within the Light
Wolf Whistle
World Wakes, The
Zogre Flesh Eaters
Character Sheet layout (posting and working on it to prevent others from taking these quests):

Name: Rakkardar Far-Strider

Species: Human

Height:6'3

Age: 37

Gender: Male

Appearance:

Equipment: He wields the Greataxe Balmung (I'm sure you all see why I wanted the Frem quests now) and keeps his lunar staff on his back.

Combat Skill levels: (sum must not exceed 350 does not determine what spells/abilities you can use, just your proficiency with them)

Non-combat Skill levels: (sum must not exceed 500)

Spells(Lunar Spellbook):Moonclan Teleport , Monster Examine,Contact, Cure Other, Stat Spy,Vengeance, Vengeance other, Heal Other, Disruption Shield, Telegroup Moonclan, and Tune Bane Ore.


Completed quests/miniquests:The Fremennik Trials, Throne of Miscellania, Royal Trouble, The Fremennik Isles, Mountain Daughter, Olaf's Quest, Lunar Diplomacy, Dream Mentor, Glorious Memories, Blood Runs Deep, Horror from the Deep, Koschei's Troubles.

Background:(I decided to tell this through the quests, it was easier to structure)

Horror From the Deep
Rakkardar Farstrider (originally named Eric Finter) was born to a small family in the village of seers, once he was of age left to become an adventurer. He traveled northwest and came upon a lighthouse that had been left unlit, after a multitude of difficult events he ended up face to face with the mother of the Dagganoth who he barely managed to kill. He obtained a book of Armadyl from the lighthouse's keeper that he keeps with him always.

Fremennik Trials
Rakkardar eventually came upon the Fremennik Village of Rellekka Rakkardar's birthname was quickly forsaken after he completed the trials of becoming a Fremennik. The trials had been one of the most difficult times of his life as he attempted to gain the respect of the Fremennik tribe. After gaining the vote of seven of the Fremennik council members, he was recognized by Brundt the Chieftain as Rakkardar Farstrider because of his lust for adventure.

Fremennik Isles
A year later, he was called upon once more to help on the island of Jatizo to spy on the island of Neitiznot, after some time he joined the Neitiznot as the leader of Jatizo was a paranoid fool that refused to deal with the troll problem on the island. the Burgher of Neitiznot on the other hand was in the midst of preparing to finish the trolls off once and for all by killing their king. Rakkardar created armor from the yaks and a shield from the wood of the arctic pines. The Burgher deemed Rakkardar worthy to lead his forces in battle against the trolls. After giving Rakkardar his helmet he gave him his blessing to charge the front lines. After a lengthy battle Rakkardar emerged victorious with the head of the troll king. He was bestowed the rank of General of Neitiznot.

Throne of Miscellania
Once that was resolved Rakkardar continued his ventures around the Fremmenik isles he was eventually invited to the the island of Miscellania to meet the king. After learning of King Vargas's...unique condition he was tasked with wooing the princess so as to become the regent.

(Fastforward past this part of the quest line and the lunar quest line to half way through Blood Runs Deep)

Blood Runs Deep
Rakkardar, now a grown battle seasoned Fremennik prepared for the final battle with the Daggermouths (Dagganoth). His new wife, her brother, Baba Yaga, and Koschei The Deathless charged into the lair of the new Dagganoth Mother. Koschei and the others stayed behind to hold back the Dagganoth kings while Rakkardar dealt with the Mother. After a lengthy battle with the Horror, Rakkardar managed to injure the Mother and seal her within the cave, never to be found again. Unfortunately both the prince and princess were killed by the Dagganoth kings. Who Rakkardar pledged to eventually find and kill.

Koschei's Troubles

A week or so after the battle with the Dagganoth, Rakkardar visited his trusted ally Koschei. He found that Koschei needed his help to remove a tree that had been "calling him." Finding that the tree itself was invulnerable to any ax he posessed, Rakkardar took a swing with Balmung to find that the blade cleaved through the tree with almost no resistance. As he examined the stump, he found an odd box that he quickly returned to Koschei. In the series of events that followed, Rakkardar learned that Koschei was actually a Mahjarrat named Kharshai that had wiped his own memories to hide from the others. Shortly thereafter, two Mahjarrat appeared and tried to force Kharshai to side with their respective gods. Of course, Kharshai chose to remain neutral, a decision that Rakkardar respected in this situation. Ultimately, both of the Mahjarrat left after warning Kharshai that he would not be recieving their support...not that Kharshai wanted it in the first place. After all was said and done, Kharshai taught Rakkardar how to tune bane ore and upgraded Balmung for him.

Present day
List of unused quests: (PS. If you want to make any changes to a quest, just be sure to state it in your bio)
All Fired Up
Animal Magnetism
Another Slice of H.A.M.
As a First Resort...
Back to my Roots
Between a Rock...
Big Chompy Bird Hunting
Biohazard
Birthright of the Dwarves
Blood Pact, The

Branches of Darkmeyer, The
Bringing Home the Bacon
Brink of Extinction, The
Broken Home
Buyers and Cellars
Cabin Fever
Carnillean Rising
Catapult Construction
Chosen Commander, The
Clock Tower
Clockwork Syringe, A
Cold War

Cook's Assistant
Creature of Fenkenstrain
Curse of Arrav, The
Darkness of Hallowvale
Deadliest Catch

Death of Chivalry, The
Death Plateau
Death to the Dorgeshuun
Defender of Varrock
Demon Slayer

Devious Minds

Dig Site, The
Dimension of Disaster
Dishonour among Thieves
Do No Evil
Dragon Slayer

Druidic Ritual
Dwarf Cannon
Eadgar's Ruse
Eagles' Peak
Elder Kiln, The
Elemental Workshop I, The
Elemental Workshop II, The
Elemental Workshop III, The
Elemental Workshop IV, The

Enlightened Journey
Ernest the Chicken
Eyes of Glouphrie, The
Fairy Tale Part I - Growing Pains, A
Fairy Tale Part II - Cure a Queen
Fairy Tale Part III - Battle at Orks Rift, A
Family Crest
Fate of the Gods
Feud, The
Fight Arena
Firemaker's Curse, The
Fishing Contest
Forgettable Tale of a Drunken Dwarf
Forgiveness of a Chaos Dwarf


Fur 'n' Seek
Garden of Tranquillity
Gertrudes Cat
Ghosts Ahoy
Giant Dwarf, The

Goblin Diplomacy
Golem, The
Grand Tree, The
Great Brain Robbery, The
Grim Tales
Gunnar's Ground
Hand in the Sand
Haunted Mine
Hazeel Cult
Heart of Stone
Heroes' Quest
Holy Grail

Hunt for Red Raktuber

Imp Catcher
In Aid of the Myreque
In Pyre Need
In Search of the Myreque
Jungle Potion
Kennith's Concerns
King of the Dwarves
King's Ransom Experienced
Knight's Sword, The
Land of the Goblins
Legacy of Seergaze
Legends' Quest (Not actually required to enter the Legend's Guild in this as the guild would give each adventurer a different task)
Let Them Eat Pie
Lost City
Lost Tribe, The
Love Story

Making History
Meeting History
Merlin's Crystal
Mighty Fall, The

Missing, Presumed Death
Monk's Friend
Monkey Madness

Mourning's Ends Part I
Mourning's Ends Part II (The Temple Of Light)
Murder Mystery
My Arm's Big Adventure
Myths of the White Lands
Nature Spirit
Nomad's Requiem
Observatory Quest

One of a Kind
One Small Favour
Path of Glouphrie, The
Perils of Ice Mountain
Pirate's Treasure
Plague City
Plague's End
Priest in Peril
Prisoner of Glouphrie, The
Quiet Before the Swarm
Rag and Bone Man
Rat Catchers
Recipe for Disaster
Recruitment Drive
Regicide
Restless Ghost, The
Ritual of the Mahjarrat
Rocking Out
Roving Elves
Royal Trouble
Rum Deal
Rune Mechanics
Rune Memories
Rune Mysteries
Salt in the Wound
Scorpion Catcher
Sea Slug
Shades of Mort'ton
Shadow of the Storm
Shadow Over Ashdale, A
Sheep Herder
Shield of Arrav
Shilo Village
Slug Menace

Some Like It Cold
Song from the Depths
Soul's Bane, A Novice
Spirit of Summer


Summer's End
Swan Song
Swept Away
Tai Bwo Wannai Trio
Tail of Two Cats, A
Tale of the Muspah, The
Tears of Guthix
Temple at Senntisten, The
Temple of Ikov
Throne of Miscellania
TokTz−Ket−Dill
Tourist Trap, The
Tower of Life
Tree Gnome Village
Tribal Totem
Troll Romance
Troll Stronghold
Underground Pass
Vampyre Slayer
Void Dance, A
Void Stares Back, The
Wanted!
Watchtower
Waterfall Quest
What Lies Below
What's Mine is Yours
While Guthix Sleeps
Witch's House
Within the Light
Wolf Whistle

Zogre Flesh Eaters
Character Sheet layout:

Name: =

Species:

Height:

Age:

Gender:

Appearance:.

Equipment:

Combat Skill levels: (sum must not exceed 350 does not determine what spells/abilities you can use, just your proficiency with them)

Non-combat Skill levels: (sum must not exceed 500)

Spells(If a magic user, must be under the same spellbook):
Prayers(If a prayer user)

Completed quests(please make sure nobody else already has this quest/questline:

Background:
Well, most of them. Obviously a few would be kind of impossible to acquire in the RP (namely the God tier equipment). Most of the quest related weapons would be exclusive to whoever acquired them first since there couldn't be more than one Excalibur/Darklight.
This will be a story revolving around the beginning of the Sixth Age in Gielinor. (I've never posted an interest check, so I'll kind of improvise here.) Sliske has murdered the God of Balance,Guthix, causing most of the other deities to abruptly return to Gielinor. Not long after killing Guthix, Sliske claims that he has ascended to godhood and hosts what he calls "a game of elimination" for the most powerful artifact in the universe, the Stone of Jas (an artifact that contains a nearly limitless supply of energy created by one of the Elder Gods). Now, mortal heroes and adventurers of all kinds gather at the Legend's guild to discuss these events, declare their 'holy' allegiances, and perhaps seek the power of the Stone for themselves.
Wrong place my bad
This will be a story revolving around the beginning of the Sixth Age in Gielinor. (I've never posted an interest check, so I'll kind of improvise here.) Sliske has murdered the God of Balance,Guthix, causing most of the other deities to abruptly return to Gielinor. Not long after killing Guthix, Sliske hosts a game of sorts for the most powerful artifact in the universe, the Stone of Jas (an artifact that contains a nearly limitless supply of energy created by one of the Elder Gods). Now, heroes and adventurers of all kinds gather at the Legend's guild to discuss these events, declare their 'holy' allegiances, and perhaps seek the power of the Stone for themselves.
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