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    1. barkmeat2 10 yrs ago

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> Neam: WildTurtel Lol, best character, would add to the group dynamic IMO. But might be hard to manage
Look forward to RPing with y'all
APP Name of the Kingdom: Merchant Republic of Ytterova Current Ruler: Grand Minister Dyrbov Mstislav Vasilievich (Age: 45) Dynasty: House Vasilievich An old merchant house, one of the first few that started in the region. Roots tracing back to simple cloth merchants, through connections, intrigue and coin their trade ports and caravans know make up the backbone of the Republics Trade routes. Competition for control and the coveted seat of Grand Minister keep House Vasilievichand the other patrician houses sharp, always looking for the next big opportunity to grow in influence and wealth. With the most recent Grand Minister Arno Vasilievich elected for his creation and management of new trade routes to the north and west bringing forth great wealth replaced the late Krasnov Arkadiy Yakovich of House Yakovich. Elected for life he has his peoples' ambitions in his hands. Flag: ![enter image description here](http://i.imgur.com/gjD9Uww.png?1 "enter image title here") Territory:![enter image description here](http://i.imgur.com/iZbRyF2.png?1 "enter image title here") History: The people of Ytterova are merchants through and through. The capital of Yttergrad sits upon the shores of the nearby straight. In its prospective years in was simply small town that catered to passing ships and their sailors. Over time they felt the pull of trade, with many ships coming in and out of area, many connections were made and products sold. Dubbed the "Great Gates of Gold", the straight crossing facilitates trade between the two seas and has created a culture of tolerant, but deathly ambitious merchants. Their boundaries have encompassed much of the peninsula and claims were recently staked on two nearby islands, furthering their control on the sea trade in the region. Of course the excessive wealth and opulence breeds greed and violence like no other. Outside forces such as pirates, bandits, and upstart states sought to take from the Republic, however private fleets and mercenary guilds loyal only to gold were created to protect the interests of the merchant families. Even today the security and peace of the republic rests upon its coffers. The state of the republic kept in check by the Grand Minister, his duties include protecting the trade routes (and people by extension), moderating the rival families, and creating treatises and embassies with foreign nations. Of course the merchant families are responsible for the creation and maintenance of their own routes, and supplement the trade security with their own soldiers.The constant flow of cash has allowed the Republic to develop civic projects, and the importance of trade has created a myriad of well kept roads and sea ports. Advantages: **Kingdom** - Developed Infrastructure - Schools **Military** - Seaworthy - Trained Troops **Trade** - Important trade routes - Filthy Rich - Ancient merchant families - Ports - Caravans Disadvantages: - Sellswords - Overly powerful merchant guilds - Corruption (Im gonna go ahead and take an extra advantage and disadvantage if thats cool) Culture: The people of Ytterova are an ambitious lot, the belief of rags to riches is a clear and present aspect of daily life. There are many examples of this, as the lowly peasant given enough drive during their education can become a massive force in the trade industry. The major Merchant families akin to large corporations they take upon prospects from every aspect of life (given enough merit). In the republic gold is king and most services are privatized and monetized with even schools competing to receive the greatest prospects. However, Ytterova is not without its vices. Corruption, especially to those in power is rampant. In addition the excess leads to oppulant lifestyles: drugs and prostitution, and gambling are an everyday (and legal) occurrence. The Grand Minister's duty is to lead his people to wealth and influence having executive and legislative power to administer. The GM is more commonly known as the "Elected King," the man elected among the most influential families by a council of patricians (The Heads of the 10 largest merchant families).
Is this still taking new players?
Changed up the explosives, yeh they were excessive sorry, but hopefully this should be better. Always up for more criticism.
Character Sheet Name: Lennart Bennewitz Nickname: Lenny "Nuke Duck" Gender: Male Age:23 Appearance: ![NerdyAsianSoldier](http://i.imgur.com/ARlzEZf.jpg "enter image title here") Type of Character:Marine Rank:PFC Armor/Clothing:![Basic Marine Armor](http://i.imgur.com/wWaZAq4.jpg "enter image title here") A slightly altered version of the standard UNSC Marine Battle Dress, while it still provides excellent protection from traditional ballistic weaponry (barring high powered sniper rifles) Lenny has incorporated a thicker sheet of flak armor across the torso and arms to suit his preferred weapons of choice, explosives. The armor, however still retains the weaknesses of its vanilla counterpart towards plasma weaponry, and while the thickened flak plates provide a modicum of protection, it was designed to catch shrapnel, not super-heated particles. That said, the extra weight of the flak plates are a hindrance. Weapons: - M319 Individual Grenade Launcher (2 HE rounds left) "Gromp", Lenny's pride and joy, requisitioned just prior to the Fall of Reach. - M7 Caseless Submachine Gun (2 Full 30 Round Mags Left) - x2 M9 HE-DP Grenades Equipment: - x2 C-12 "Damage Packs" - x2 C-7 Foam Explosives - x1 Electronic Explosives Trigger - S.I. Marine Survival Pack ( 2 days Rations, Fatigues, Radio) - S90 Gas Mask - EB Green "Duct Tape" - x1 Lotus Anti-Tank Mines - x2 Antlion Anti-Personal Mines Personality: Lenny can best be described in one word. Paranoid. Having survived ambushes (giving or receiving) from both human and alien, Lenny follows the age old rule of: "Better Safe than Sorry." Has a habit of outlining camp perimeters with high grade explosives and traps even in the most peaceful of times, and exponentially increasing severity in the worst of times. Regards strangers with disdain and distrust, always creating escape routes and contingency plans in all scenarios. While not actively hostile to those who don't directly endanger him or his squad, he keeps a finger on the trigger and a grenade ready to use at the drop of the hat. That said, he's fiercely loyal to the (few) comrades he makes, and believes vengeance is best served with 20 pounds of fiery death. History: Born in a mining complex on Muroto, an Earth-sized moon in the Chi Ceti system of the Outer Colonies. Not wanting to be a crystal miner his entire life, with bright and naive eyes he joined the UNSC Marine Corp. He first saw combat against the Insurrectionists as a standard run-of-the-mill grunt when his platoon ran into an Insurrection ambush. You'd imagine a man to fear the sight and sound of explosions after his squad-mates were decimated by a well placed C-12 charge, but Lenny took it as a deadly, yet valuable lesson. Setting off charges and grenades he impeded the Insurrectionist assault long enough for reinforcements to arrive in time to save him and two others. Lenny took these lessons to heart, the world now hostile, cold, and advancing, only slowed by a well placed mine. Promoted to a PFC and reassigned to another company he became the resident demolitions expert; with the coming of the Covenant menace, he and his comrades fought tooth-and-bomb on the Halo Installations culminating into the final Human-Shenghelli victory. After the war, he was posted in a remote outpost outside of New Alexandria. When the Flood began their horrific infestation of the galaxy, his new squad was tasked with civil defense, which soon after collapsed in the chaos. He and his squad holed up in the cities' metro system, but over time casualties in the squad amounted to Lenny being the sole survivor, trapped in a underground maintenance room, not expecting help to come. Other: “When I die, please bury me deep! Place an MA5 down by my feet! Don't cry for me, don't shed no tear! Just pack my box with PT gear! 'Cuz one early morning 'bout zero five! The ground will rumble, there'll be lightning in the sky! Don't you worry, don't come undone! It's just my ghost on a PT run!” — UNSC Cadence
This is my first thing on this thingsite. I've played pen and paper rpg's with friends at school and home for the better part of my high school and middle school life. Nearing the end of senior year and getting ready for college, I found out about post to play forums and thought i could get into it. I typically don't play high fantasy, and typically don't play magical/spiritual/augmented classes/races (I've got a soft spot for the glorious HUMAN struggle/underdog story). I ain't got a problem with playing with others that play the magicky classes, i just like it simple.
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